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immoraldemise

immoraldemise

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immoraldemise
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  • Considering you can throw his knives through most walls(without cracks), i find he's actually fairly broken. The game favoring killers when it comes to rubberbanding doesn't exactly hurt him and most people DC because of this lol. As a survivor when someone is using him and abuse the broken aspects of him, like when I start getting hit through the ######### ceiling of the basement, 2 things are happening: I'm DCing or going AFK. I'm tired of people abusing broken mechanics BHVR can't/won't fix or address.

    @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2100573#Comment_2100573

    Well, the next buff for him is going to make Laceration Decay activation take longer (from 15 to 20 seconds), though I personally am not even sure if Laceration decay needs to be a thing unless the Survivor is healed. It would be like Ghostface or Myers losing stalk simply because they stopped stalking.

    Don't compare them to The Trickster, seriously? You're comparing a ranged killer to 2 stealth killers. Myers needs a buff, since you can kite him around and wipe out his power -completely-. Ghostface has no limit to how often he can use his power.


    Don't change Tricky's movement speed, he's ranged. I feel like most people suggesting these type of things don't understand that would put him at a huge advantage. Clown cant down you from range. He needs his speed right above survivors run speed, which is where its at.

    in b4 someone asks for Iri Heads on Trickster. I don't feel like any of you actually care about balance and think you need to 4k every game lol

    His perks also need some major work:

    Crowd Control is probably one of the weakest perks in the game. I barely ever find myself doubling back on a pallet, and most survivors who have more than 300h of play time are going to vault multiple windows before doubling around. Or they're going to abuse double T/Z walls

    No Way Out is a flat 8 seconds. 4 Tokens should be 32 seconds(8 for each token) but no. The perk is busted everytime ive used it and everytime ive had the killer use it. You'd think this would have been fixed by now.

    Starstruck should not be tagging people in lockers. And if I can see someone with BBQ, Starstruck shouldn't tag them either. Its beyond range.


    Pallet bug is also still a thing. Its not a whole lot of fun to play survivor or killer right now outside of doing Tombs and straight up memes.

  • @EliskaMM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2093923#Comment_2093923

    Did you do it within 5 SECONDS OF ACTIVATION of premonition? Not sure how else to help you tho. I was struggling as well but as soon as I did it twice in row as soon as the perk activated I got the challenge done.

    I found some neat tidbits over about 5 hours of playing. lol it wont work against stealth killers with their power activated, or myers in tier 1. EVEN if you're 2 meters away from them in plain sight.

    If there's no terror radius, it will not trigger, period. I tried this over 22 games(the queue time during my actual play time makes me want to kick a puppy). The Only way I was able to get it to work was because the killer was afk. I got in the spirits literal face and spammed 1 for a full minute. Probably pointed 20 times easy lol. That was the ONLY way i was able to get the challenge done.

    I even tried just sitting there pointing, since spamming doesn't interrupt it which someone previously stated. Problem is with LOS. Any blockage, including GRASS(not bushes) that you can walk through will impede the progress of the challenge. Even windows/ledges/vaults won't trigger the challenge to complete.

    I don't see how people are still buying the battle pass besides Fog Whisperers. I refuse to buy anymore DLC or spend anymore money on BHVR until they hammer out kinks, but the more they hammer out the worse they make the game. There's a game called Home Sweet Home, that is in Alpha that has less game breaking/game distorting bugs. Hopefully new competition(finally) will make them do something.

  • @Mandy said:

    The DC penalty exists to attempt to discourage people from leaving matches - the only acceptable reason for leaving a match is a game breaking bug where you're stuck or something and the game can't end, or an IRL emergency, and the penalty is short for that specific reason - so you won't really be affected by the penalty.

    Leaving matches for any other reason is ruining the game for the other players in the match and sorry, whilst I understand the frustration of gaining a penalty due to your internet dropping out, you must realise that you've still ruined that game for the 4 other players in the match. At the end of the day we all have a responsibility to make sure that when we commit to playing an online game that we can actually play it.

    Ruining the game you say? Whats the stance on AFK killers because they are plentiful. Reports haven't done a bit of good. You folks don't read them apparently because my block list is full of people ive reported WITH video over the last 4 years. This includes people using obvious cheats(like my favorite video, Dwight running round the trapper invincible, taking hit after hit without injury). Guy STILL doesn't have a game ban over a year later.

    The servers are attached to Steam. Steam hiccups, DC. Penalty. EAC Crashed, DC penalty. General Game Crash(No log), DC penalty. Server kick? DC penalty. People who are trying to play your game normally are getting abused. Your playerbase has taken 7 months to recover from a 6K+ drop. and its only about 60% recovered and starting to drop again.

    The penalty ramps up way too much way too fast. 4 DCs and its a 3-6 hour ban that doesn't reset for a whole week? lel? Someone linked me the stream where the Devs said they can tell the difference between the game kicking you and pressing Leave Game. That was obviously bogus.

    The DC penalty as is, with the current server setup and massive amount of glitches and gamebreaking bugs is atrocious. Then you have extremely toxic behavior from SWFs hook spamming me so i cant struggle, to salty Killers 4 man slugging and going AFK/Taunting until everyone bleeds out. "Strawman" argument be damned. This is a constant issue. Why should any of us have to put up with toxic behavior from either side? This isnt oh the killer is tunneling meh pls stop noooo!!! Or the survivor looping and the killer cant catch up because they're rank 20 and barely understand the game. Its willfully toxic behavior that the developer has utterly refused to address, despite people giving 10001 suggestions as to what they could do. Yall barely listen to your Fog Whisperers, as they have ALL stated the developer is deaf to them. So what makes any of us think they'll listen to regular players?

    The good does not in anyway shape or form outweigh the bad. Because people just first hook suicide instead of DC. I will not stay in toxic games, period. I wouldn't mind the DC penalty if the games servers weren't B A D and the coding just the same. Stuck on hooks, invisible walls, being hit through solid objects(huntress and trickster, not cracks in the wall, solid concrete and pillars). Hit validation alone has given me a migraine but thats an entirely different argument. DBD has to be put on sale nearly every month to try and refill the player population. That alone is a big red flag.

  • afk, crossplay, as, the game is literally for snowflakes now. You can't even say "Thanks Crossplay for the AFKers" translated to Thanks #### for the ####

    Yeah lets put this in the game instead of fixing it. More broken code. RIP DBD

  • @CustomerService said:

    https://forum.deadbydaylight.com/en/discussion/comment/2083731#Comment_2083731

    The only real "nerf" was moris. But that gave you an unrealistically broken edge. Keys I agree with. I would personally even remove the hatch altogether and make it only spawn IF you contributed a % to repairing. You crouched all game? You get nothing. Die.

    Ruin + Undying was basically way too annoying and it god nerfed deservedly so.

    Have you seen the state of the game?

    Broken Tomb challenges, afk/botting killers that punish survivors by wasting addons/offerings with no penalty, Stuns being worthless if the server has any type of hiccup. Killer using a VPN? Might as well DC and take the L or Suicide on hook.

    That % would be broken 99% of the time, I can assure you. BHVR has a really bad track record with coding. What needs to happen is people need to boycott buying DLC and the Battle Pass until they actually put some QOL into their game.

    Throwing a pallet only to get hit through it, or hit the killer with Headon and i'm hit before they get stunned, absolute garbage. My Solo queue has been a complete flipping headache over the last week.

    Crossplay was introduced because queue times were staggering and despite massive % off sales and humble bundles they cannot maintain a proper player level to keep queue times low.

    This isn't even about surviving the trial anymore. I'd sooner die 85% of the time than deal with the headache of their broken spaghetti code anymore. They need to fix their freakin' game, bottom line.

  • But noooooo the game is stacked for survivors!

    Meanwhile, watching Puppers' stream, he drops a pallet, gets hit and then the killer gets stunned. People need to start refusing to buy the battle pass and DLC until BHVR starts actually investing in their game because their Walmart servers based in Antarctica are beyond frustrating.

    more and more DLC ontop of broken spaghetti code is not investing in their game. Not a single Bit

  • Stacked in su--- Play solo, its not stacked unless youre against a SWF. Or you're just not that good. Practice or try a new killer.

  • Sounds like you might be having a console issue with hardware.

    But then again, DBD isn't optimized worth a damn on console. I played one game and immediately refunded.

  • @ceeroover said:

    You have to do it twice (not per game, per occation): Premonition triggers >> gesture >> gesture

    Had an afk Bubba. Got in his face and just spammed 1 since it doesnt interrupt its own action and causes you to point over and over again. Ive tried a dozen different ways. I don't know what else to do or what i'm doing wrong. I'm doing exactly what you and Star suggested. The killer is in plain sight.

    I also know if Wraith is cloaked it will not count because you cant physically see him regardless of distance. He has to be completely uncloaked.

  • 4k hours, all characters at max, but no where near all the perks or P3 for majority except what I main. After 5 years of playing I can say I'm pretty burnt out on how the dev doesn't address a lot of issues. While this isn't a HUGE one, it's a QOL one. But we see how they treat anything QOL overall :\

  • @Starr43 said:

    https://forum.deadbydaylight.com/en/discussion/241195/thats-rude

    I posted this on another thread and it helped them so hopefully it does the same for you.

    “Try to get a little closer to the terror radius and then shift your camera towards the killer to proc premonition to increase the odds of it registering. It’s a 45 degree cone and a 36m activation range so if LOS is poor then the killer might not actually be in the direction you’re pointing especially if they were already in the edge of those numbers. It took me two games to get it to work properly and the game it registered I made sure I could actually see the killer. The first game I tried like 10 points but was usually blocked by the temple on yamaoka or bamboo etc. 

    Also make sure you let the point fully complete from start to finish because if you cancel it prematurely even a bit with shift W and what have you then the point might not count.”

    did you read i got face camped because i put my finger nearly in his face?

    Tried it again against Doc. This time i let the killer get right up on me before i swung the camera to activate it, pointed, got hit. Led the chase until it activated again. Turned, activated, pointed. Nothing. Ive done this so many times, i'm through. Good thing i don't invest in the battle pass or i'd be really ticked off.

  • Yeah sorry, its reddit. Enough said.

    Because they dont want to split the queue. They said this long before they introduced dedicated cough.. Ahem..

    They dont want a setup like Killing Floor either "cuz people will farm points".... oh no...

    Anyway, No. I don't see them able to benefit from it since they had to introduce Crossplay to alleviate the absolute headache waiting 20-30 minutes for a game as killer. This would set them back.

  • @Mercês said:

    You should think that as a reminder that you have to split killer's hooks around your teammates. If there's someone on death hook and you've not been hooked yet, you should at least take a protection hit or do something to gain tempo for your team. If everybody dies and you've stealthy'd all game without being hooked or chased, it's pretty much your fault everybody is dead, because you could have bought a lot of time for your team being chased, and if you're good enough, you could've carried (almost) alone. That's why you depip.

    No. This is absolutely ABSURD and you know it. Because taking a hit typically does nothing in my experience. They continue to tunnel regardless.

    There is no LOGICAL reason to interact with the killer. This is forced. If i can do 5 gens, break all the totems, even heal and break hooks, i'm still down ranking. Why? That's stupid. If i didn't do anything but hide in the corner all game, thats the only way your argument holds merit.

    Especially if the killer is camping or tunneling. Which is the majority of my games. Its an M1 simulator or go rush and die. Yall are high on wack stuff man.

    Why am i not getting BP because of the killers action and not my own? This is a forced interaction considering more than 3/4 of the games I play the killer does toxic crap like this and i'm not playing with anyone. I'm solo. So, Why should i be forced to run BT because the killer is playing a garbage playstyle? No thanks. I'd rather first hook suicide or DC. Don't even get me started on killers who AFK or Bot. Waste of Addons and offerings. No punishments are handed out for this type of behavior(despite it being against the rules). If so, you'd rarely see these types of games.

    Have you actually played the damn game? Forcing the player to interact with the killer is trash. 8k, 4 categories, but theres NO Stealth category? lol in a cat and mouse game that the dev calls a "party game" that isn't competitive but has rank and mmr?

    Killers struggle to comprehend that a 4k isn't a win, and survivors struggle to comprehend surviving isnt either. That being said, No one but the killer should be punished for camping or tunneling somebody(outside of farming off the hook). When the killer behaves in this type of way, they do not give 2 damns about rank or MMR, they're typically doing it to be toxic on purpose.

  • @OnisAngerCounselor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2088666#Comment_2088666

    I tried to point this out on the subreddit and got downvote brigaided. There is a reason they give killers a HOOK meter, not a KILL meter. Take the hint people...

    Exactly lol.

  • @beached said:

    https://forum.deadbydaylight.com/en/discussion/comment/2088685#Comment_2088685

    Dead by Daylight was never intended to be a Comp game, but I understand there is a whole scene that takes pleasure in it and I respect it. But I Do get your point, people can play how they want they did buy the game I guess I just don’t understand the use of stuff like Irri heads and other super strong perks on both sides just to win a single match. Maybe I just don’t understand the desire, i don’t dislike people who play to win just when they go above and beyond to GGEZ a match.

    See thats the problem. I have a really big rant at the Devs for their complete screw up of DBD over the last 2 years.

    Thats literally 9 out of 10 games for me. Its not even perks or builds that bother me. its their willful toxicity. I can die from noed all day, never survive again. So long as there isn't a bunch of BS toxicity in the game I wouldn't really complain, since as it is, I don't care if i survive or not unless its a part of the Tomb i'm doing or a daily ritual.

    Killer(Ill call you out on the forum if youre reading this bro <3) just got mad at me because i wouldn't struggle on the hook so he could use his rancor mori. Dude camped and tunneled every chance he could. Why would i stay in a match like that? I dont give a damn what anyone says anymore. I will just continue to suicide on hook or DC. Penalty doesn't bother me anymore, since I'd rather quit and go play something else than deal with try hards. If i wanted to play seriously, I'd go play a competitive game that actually had brackets and not have trash "MMR", but the dev calls it a PARTY GAME(lmfao). Meanwhile, servers are still trash, 0 investment in better ones, since i can't help but chuckle when Steam goes down and you get a DC penalty. They should not be linked to Steam, period.

    The devs wanna defend their trash playerbase by saying "its a strat" well so is DCing to give someone the hatch. "But thats unfair" Hell so is tunneling and hard camping someone. I'm not even going to address cheating since the anti-cheat is a joke and so is the response to cheaters. I love DBD, i love its premise, the game in general is great. But the playerbase(like most online games) is utter hot garbage and there's nothing we can do about it except either deal with it or uninstall the game... and from the devs responses they don't care which you do. Then you have bugs.

  • You're harping too much on SWFs when its really the community all together. But SWFs do cause a large portion of the headaches.. but so do killers who play a certain way, which typically ends up with people DCing or first hook suicides(solo queue). Killers think getting a 4k is a win, while they get 15k bps and don't know why, while i'm walking out with 25k and not surviving. lol who really "wins"?

    Killing isn't really a win condition and neither is surviving but both sides need a damn shower.

  • Sure, if you give unbreakable base kit to survivors. Because its going to be a slug fest.

  • Whatever generates the most cash imo. That's how its been for the longest time now.

  • @Profezia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2084916#Comment_2084916

    Why though? Could you at least make the skillcheck zone be like 90 or even 100% of the circle? So that it would still be possible to smash space.

    I think there is no point in making resisting to a spider thing related to "reaction". It seems more like tedious holding.

    I said the same thing. Considering how broken it can be to sometimes spam struggle and the game doesn't register it so you die anyway... this should be fun. I cant tell you how many times ive hit a skillcheck and it failed anyway lol. I'd rather have the option to not have either one. Even if it was less than 10% of games, that struggle bug and skillcheck bug don't need to exist and it seriously needs to be looked at because its actually gamebreaking.

  • @DawnMad said:

    Let's just give a skillcheck the moment they touch the generator like Overcharge does. This can be a normal easy skillcheck but if they let go it blows up like a normal skillcheck too. They can still tap but it does 10% of damage which is 40 seconds of regression instantly, pretty good.

    I like the 5% idea, but it may not be enough since that's just 4 seconds worth of regression while you still spend 2 seconds kicking it. I think a bigger buff than that should happen.

    Devs are too lazy to do this because they would have to alter all the generator related perks. So literally no ideas about gen tapping are gonna be able to be addressed until the devs themselves make plans to do a mini overhaul of perks.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075653#Comment_2075653

    Sorry an action that takes 1 frame on on side and 2 to 2,5 seconds is not a strat but poor programming/balancing. Especially with the fact that an anti gen tap perk aka overcharge is portable with a tap during a chase. They should make it so that killer can also m1 a gen while passing by to make it fair.

    And stopping regress is passively making progress. If the untapped gen regresses for a minute that's 15 seconds to catch back up.

    @ShinobuSK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074014#Comment_2074014

    Gen tapping shouldnt even exist. Instead make it so that survivor needs to work on it for the same time as long is kicking gen animation to start progress on it again. Proem solved

    Neither address just DS, as giving that kind of mechanic would be detrimental to the game. Allow me to explain.

    The ability for the killer to "tap" the Gen would be abused harder than when BHVR actually tried to punish campers. Delete Brutal Strength? Hm ok..

    They'd have to nerf Surge and Thrilling Tremors alone, because those together would completely break the game and you two wouldn't have anybody to play against because people will straight up uninstall lol

    From my experience in KYF, using Repressed Alliance doesn't hinder Surge regressing a gen. There is way too much to change to ask to introduce that type of mechanic(someone correct me if this was fixed bc it sure isnt in any patch notes ive read). Problem solved, but more problems created. The Devs even said, 2k2e is what they want. So don't expect a 4k and I won't expect to survive every game? Now if you breathe wrong, DS is deactivated. No point in using it now, and killers know it. There is almost no fear of DS anymore.


    To stop it regressing, especially if you have Pop. Why are you tunneling someone? Especially if they were immediately unhooked in your face, since that kind of behavior is typically what solo players do when they're farming somebody. If this was during EGC, there would be no gen to tap, thus making the argument null. Honestly, unless youre nurse during an actual chase and a survivor stops to tap the gen, kick it again and keep chasing? The tap didn't do anything but stop it from regressing, kicking it again furthers regression and starts it regressing again. The survivor tapping the gen actually did you a favor, but you aren't thinking logically when it comes to time management as a killer.

  • @RoachesDelight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071984#Comment_2071984

    You do realize this is an April fools joke and you fell for it right? Like relax it's going to be okay

    You sure? You new to the DBD community? lol

  • @Palkia123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074014#Comment_2074014

    How do you accidentally tap a gen when a killer is chasing you? And if he's not chasing you, WORK ON THAT GEN

    You said accidentally. I did not. Tapping a gen is NOT "Working on a gen". Its tapping it. Working on it requires it to progress. Its been a thing since day 1 release to tap the gen to stop it from regressing. This is a strat, like tunneling, camping and slugging. All 3 have specific perks(albeit mostly useless). You wanna stop Gen tapping, use Ruin.

    DS has a specific niche, because its the ONLY Anti tunneling perk. I don't even use it but seriously, tapping a gen shouldn't deactivate it. That's as bad as punishing the killer for camping. Which is a legit strat even tho i cant flippin stand it.

  • People mistake tapping a gen to stop regression the same as repairing a gen.

    Make it so you have to work on the gen for a few(and i mean a few) seconds before DS gets deactivated. It should also start the cooldown after another survivor is hooked.

  • Alter the timer, as it kicks in After another survivor is hooked.

    Add: After working on a generator for 3 seconds.

    Problem relatively solved. Yes i'm aware tunneling is a strat. So should not being tunneled. Saying tunneling isn't an issue is like slamming your face in a sliding glass door over and over expecting the result to be different. Since Crossplay, Tunneling is at an all time high especially if you play solo. I don't like the SWF abuse as much as anyone else, but there needs to be a hard counter for tunneling killers.

  • @BangBang said:

    It's more like nerf SWF.

    There is nothing wrong with playing with your friends or doing solo.

    It's just SWF's voice comm is the one breaking the balance for solo ques and killers.

    Which is why there needs to be a heavier incentive to play solo rather than with friends.

    But honestly damaging SWF in anyway wont work. Because hurting any part of the pbase with a penalty won't work. So something has to be done. A boost, something. We can't fix the comms issue. But they can make it more enjoyable to play the game "as intended".

  • @CustomerService said:

    Honestly, just stop playing solo. Only play killer or SWF if you have a group.

    Thats the problem. I can't find people who have mic discipline. I can't stand hearing people's lives because of hot mics. Still, it gives an unfair advantage. Hell, if it wasn't for 2-3man SWFs, i'd never be found by the killer and would have so much better of a time.

  • Ive been saying for idk how many years now since they gave us SWF. Boost solo players BP, rewards, something to make survivors play the game "the way it should be played"(ie without comms).

    There's 0 incentive to play solo, as there's WAY more headaches involved than playing killer at even the lowest ranks.

  • Server hit validation doesn't mean anything when players have really bad internet or they're using a VPN.

    I even tested using a VPN as killer. They complained post game about how i warped and got bad hits. You need to disallow people using VPNs to play. I know it sucks because some people can only play with a VPN, but Mark from Chile shouldn't be playing with Tom in Michigan. This causes problems because of latency.

  • The community won't let the game reach 100k.

    The majority of players are toxic as all hell in 90% of games, which leads to many people to uninstall/refund the game lol. Ive been watching steam charts for a good few years now, and from the thousands of hours ive played on PC prior to crossplay, the community is what is killing the game mostly.

  • Or..

    MoM doesn't synergize with it. Remove the protection hit, but remove the terror radius condition.

  • Putting survivors to sleep almost always lead to him getting bullied.

    put a cooldown on trap placement, remove teleport

  • BHVR, if youre going to go by Servers, you need to do better than what you currently have. It's not in a good spot. Don't care if you have a 50k player base. How many of those people are actually happy with the state of the game? I'd bet not a lot since steam charts numbers are skewed by the staggering amount of times DBD has been on sale.

    I don't even want to be playing with anyone outside of the continental US/Canada. Anytime I play against someone from Mexico/South America, It's NEVER good. It's always a stuttering killer warping everywhere. Its one thing to be hit through a pallet you dropped early because the killer is lagging, its another when a killer from Mexico teleports to the other side of the pallet and hits me. So that's either the player cheating or your servers are just really that terrible. I'm going with terrible, since EAC isn't actually THAT BAD(it used to be not even worth having as security)... but Ive seen people joke that DBD Servers are preordered from Walmart and deployed in Antarctica but jesus christ this is getting ridiculous.

    At almost 5k hours, you guys are seriously dropping the ball with your game. Between the DC penalty system being a joke(Still), toxic players, MMR pairing with bad matchups(still), and not so stellar servers.. anyone streaming DBD and still have an audience, you're a legend in my book.

    Honestly, I'm starting to think having a server system like Killing Floor 2 would be better for the game. Especially since according to a lot of sources, the game would have to be utterly rehauled because of the P2P coding. Save yourself and your players a headache. Or make it so your server kicks off players who have an outstanding ping, since you can mask your location with a VPN, but not your atrocious ping.

    The Dev team needs to take a hiatus from releasing new content and seriously hammer out a massive QOL update. Beef up the hamsters, do something. Give us some events to do over the next few months and get to it. I'm not asking for perfect but I'm asking to die on a hook without a barn being between me and the hatchet when i get downed, or the killer swinging no where near me and it still hits me.

  • @Milo said:

    Question (cause I dont use VPN):

    Can games detect that said person is using VPN or something along these lines?

    Not automatically no. At least I assume not.

  • No

    you weren't here when they tried to test out similar ideas. Survivors abused it to the point the game was far more unplayable than its current condition.


    You cannot fix slugging or camping because the people doing it lack the required IQ to do so.

    Instead, fix match making. What the real issue is, waiting 10-15m as survivor only to get tunneled out/camped with 5 gens remaining. They need to fix QOL, since camping and tunneling are going to happen regardless of punishments.

  • Ive been in a room with 4 ex girlfriends at the same time.

    Even then, this UI is far more uncomfortable. Like having to fart after eating a hot curry. The same can be said with the animations. Used to while crouched, if you moved the camera, your body would swivel slightly.... now its a clunky mess. Instant movement, and it's ugly. Running while injured is janky.

    All survivors stand like Meerkats looking for food.

    I like the graphical overhaul but the animations and UI are fugly.

  • IH isn't toxic sad or anything. What's toxic is the game's hitbox/server reg. What's really toxic is how the dev has addressed the glaring problems and the priority towards fixing these things. This causes people to abuse. Not just on Huntress, but cmon. I've seen plenty of hatchets land on the moon and still hit the player.

    If we had less things to abuse, the game would be a little smoother, but people are just jerks. You learn to live with it or not play. Welcome to DBD. Hitboxes are just the absolute worst thing. It makes me miss the old pallet vacuum lmao

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