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goodfriday
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So what about killers who
=down a survivor and rapid shake their head rapidly for no reason
=be toxic like body humping or wraiths spamming their dinner/train bells, boing boing over and over
=hits survivors on hook constantly when they catch them with a crutch like noed
=hits survivors on hook who did no t bags/click or display any toxic behavior
=hits survivors on hooks because they chase a god looper who loop them for 4 to 5 gens
=hits survivors on hook because they get head on/power struggled
=hits survivors on hooks because they pallet/flashlight/flashbang save a team mate
=hits survivors on hooks because=they use blast mine.
=hits survivors on hooks because=they had boil over
=hits survivors on hook=because they use a sypetic powder
see even though all this is hook related=its different reason, so far it seems killers are more toxic than survivors. PS I love as a calm spirit user they wasting time doing that and no sounds. It must make them even more angry lol.
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I been Enjoying ff7 rebirth(trying to platinum it) and tekken 8 way too much. I think after wesker is when I honestly stop playing as much anymore ever since I hit p 100 on leon and 100 on yoichi. Cause every killer after wesker(i love wesker) is just seem to be killers of little to no use of brain (skull merchant being the top one). I force my self to do 4 hours for 2x day or 8 hour 1 full day(if i get friends to swf with) just so I can at least have my stream time/cash in lol.
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@Lixadonna said:
They are a Killer-Sided tool that does nothing for Survivors. All they do is help Killer with Adept or stop people from Disconnecting for Hatch. Just let Killer play with Bots.
Exactly I made a post about this a few days ago.
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@Brimp said:
Still waiting for the survivor audio equalizer they talked about a long time ago. (aka making ace louder and other survivors quieter like bill).
That was a lie in the end because and it will not happened honestly just like the false unbreakable base kit. old iron will is rubbish but yeah killers whine so much about iron will(Specially spirit players) even though there is aura reading/whispers/scream perks for information finding.
It is interesting though how you do not have doctor mains calling(nerf calm spirit) which makes looping him stupid easy, sure his power can still stop you from doing things for a few seconds but still cause they cant hear you helping they get no notification to know when to m1 if say hiding behind strong walls and pallets.
I already had made a complaint topic about why that previous event we have felt like a troll one because you stand on the blood=75% quiet it seem and crouch=100% silent no breathing like old iron will. With so much scream/aura reading perks/add on that also show aura/makes survivors scream on some killers available I do not see why its such a big deal to not just buff iron will back either
A=put it back 100% but keep exhaustion
B=remove exhaust and buff to 80% reduce grunts.
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Killers who take very little to no brain use=is always top toxic, see our best friend wraiths for more information please.
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With the unbreakable case it would be fine, I am not sure why they was considering this thing about finisher mori. That is what ruined the whole idea. Just do not do anything to the moris, if killers want moris there is devour hope and add ons for that and you got triangle head, myers/onyru who can do that, cept the crazy part is triangle head one is more acceptable because he still needs 2 hook state whilst onryu/myers can mori anytime once they reach the point t.t
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Add slugging for 4k part on this too please. That is why I dislike bots are in the game now, I cant stand the being slug as third survivor for killers to look for fourth to deny hatch its sad. I do not want to be wasting 4 mins(which may not seem much to people but it is to me) I do not dc often but when it happens I rather just take a 30 second time out but now that bots are in the game its a waste to do that though sometimes if am real annoyed am like nah whatever have a slug bot and gl on fourth.
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I am sorry but I love wesker everything about him, does he get crazy hits and grabs sometimes? Yes but so does huntress with her beach ball hatches. Yes he hinder, but so does clown with a more nasty 15% hinder and is more annoying to me in chases making you probably unable to reach the pallet on time before he injure or downs you. I am most likely to loop wesky far easier than annoying clown.
Doctor can shock you=stopping you from vaulting or doing actions. SM lord she literally has everything of wesker=hinder haste=clown = broken/mend=legion, stealth like a stealth killer so not even wesker is as or never will be bad as her.
I can agree that it would be nice if a survivor is hooked yes it should fully remove all infect but please remember alot of killers specially high mobile ones can tunnel not only wesker. Specially these wraiths/billies/spirit/blights every unhook they gotta zoom back to.
Anyways as a RE vet who enjoys and rather get one million weskers vs some killers(like spirit who I wish they nerf her more and I cant stand her no counter play as that audio que is no help to me) I rather him anytime anyday, please send me all your weskers or if you are one of that mains him please chase me!!!!!!!because idk since singularity came out I barely now tend to get any weskers.
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I do not know if its just me but I feel like every since unknown release in every map every gen is spawning literally right next to each other. No matter how careful you are on gens its seem some how the game is literally setting 3 gens situations from the beginning of a match and killers seems to be abusing this and will already start 3 gen camping even if not a single one popped.
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She is one of those I consider easy because yeah shes just made to make you lose no matter what, Also she can still infect the exit gate yet there was a note patch 7.1 I believe(gab/singularity release) that she was not suppose to no longer be able to infect the exit switches. What happen to that?
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@okaayletsgoo said:
Everything has haste now and that's the bandaid you slap on everything to make changes.
Ah yes let's give Huntress, a long ranged killer with little cooldown on a 2 hit down, haste to catch up to the survivor they hit so chases can end instantly.
No one thought maybe to put this in the ptb first before changing it? After over buffing huntress ALREADY you make her now impossible to go against. Great. Thanks.
Yet its a problem when survivors try to stack hate effects with made for this(most likely hope and nothing else ) for just 110% speed yet killers have an abundance of haste stacking perks and add ons that can make them like 130+ ms and its not a problem. It is sad man.
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@glitchboi said:
Midwich is fine, it's probably the most balanced indoor map in the game.
Balanced how? Running down a long hall way with a trickster/huntress who can easily just moe you down with their ranged attack? Or blight/spirits/billies able to knock you down no problem because you have like almost no space to 360 juke.
It is you mean the worst indoor map of all the indoor maps. All the other indoor maps have their ups and downs for both side(cept piggy map that I agree is very survivor sided).
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Add franklins on this too it and lightborn should be given a token treatment like distortion gets. Also killers get mad when survivors last min switch but hey who wants to be wasting their items for 0 value cause of lightborn/franklins. Still find it stupid killers can see survivor items.
I also want to ask a serious question about the ones who say they get Epilepsy from flashlights. Idk about dbd but any game I play usually warn if you have certain illness or so to avoid playing the game so why play then? What about clowns gas and dredges darkness, are those not a problem too?
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I watch my friend play ID V and I always enjoy him playing it. So far it seems that on ID V (least what I see on his stream) there is rarely any tunneling/camping compared to dbd. It does not feel like something to get upset as easily as dbd is, meaning it do not seem they have a rank system?
2 v 8 is so nice and the little things he can do while waiting on a match is awesome. Feels or looks far less toxic as there is no BMING like there is on dbd from either side. Honestly I was tempted to give it a go however he said it does not has a controller feature which made me opt out of it xD.
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@AhoyWolf said:
This Perk is currently alright when it works, it can help in dire situations, but those situations usually don't come very often.
I think it would be cool if the Perk gave you a new walking animation while equipped, the height of the walking would be somewhere between regular walking and crouching, so it would actually do something during the trial and could help you hide better without you loosing movement speed.
I would love if it just stays perm and have no mere 90 seconds of use, since its a perk that requires everyone down or killed. I think that would only be the change it needs.
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@ganjacat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691291#Comment_3691291
Again, you haven't stated what it should be changed to or what is bad about it. RPD did grow on me after I played it more and just it being RPD. Do you just not like indoor maps?
I like the pigs map and leries(only hate leries when its scratch mirror myers) I use to hate leries but it grew on me after awhile. Use to love rpd before they gut it to rubbish(as an veteran of the resident evil franchise). Midwitch is a awful map with long hall ways that just makes you 95% of the time will get hit by the killer specially high mobility ones and near impossible to 360 them to how long and tight the hallways are. The two gates being always close to each other too has always been an issue. The map design overall is just dull to me, I was not a fan of silent hill compared to resident evil so that could be one
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691285#Comment_3691285
The vast majority of maps are survivor sided, so I'm not sure where you're getting that. I don't think RPD is killer sided in the way you think it is either.
Two gens spawn in one of the wings of the map which easily creates 3 gens and 90%of the pallets is unsafe. Killers also can just body block door ways to prevent saving a person on hook in some areas.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691277#Comment_3691277
its not even a charm but a profile icon
and if depipping is a problem, only play right after grading up as you start with zero pips anyways. also luckily depipping will be a thing of the past soon anyway
Ah thank you and yes your right no more depip soon. I just did expect that we had 2 hooks at start of trial and once down=dead. I did not read the info about it hahaha
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@ganjacat said:
Changed to what? The map is mostly fine as is. Not sure what you'd want changed or added/removed. Maybe figure out why you're so frustrated with it and play the map more. Load into midwich in a custom and just get an overall better feel of the layout/loops. It's really a fun map if you give it a chance and stop fighting against it.
I can say the same about people who complained about old and current rpd. Nothing about that map I will ever like and it makes no sense that every map have been changed/updated and its the only one that has not got anything
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@Blueberry said:
Um my favorite map on both sides. Please don't change.
Other than the notorious bad hook spawns anyway.
Well RPD was my favorite map (resident evil veteran that played everyone of them)and bvhr gutted it to a mess and more of=killer sided map(as alot of maps has been of lately). I am hoping the same happen to midwitch, where it feels abit more survivors sided. It is already killer sided enough so I can see why killers like it.
Survivors now when they bring it really annoys me more than the killer brining it, cause at least with killer I can assume what we are most likely to get since some killers are a real throne compared to others there. Survivor brining now I just be like ????. Also its is the only map literally that spawns the two exit gates close to each other which is stupidly annoying.😑
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It would be nice if it did not let you depip lol. Did it two times and not doing it anymore. Guess you get only one charm and that is it.
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Sounds good but thank god there is now strength in the shadows and I PRAY it does not get nerf. Finally nice to have a healing perk, Coh may as well be call circle of gathering , it the worst boon imo atm and If I want heal speed there is plenty and more useful ones like good old botany that works on self heal/heal team mate/healing down team mate. I wonder is shadows (without botany) faster than medkits now? Anyone here who is good at numbers please let me know if so, probably surely is if botany used.
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@LeFennecFox said:
Too bad there isn't a perk/hex that can deny pallet saves
blood favor
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@Nun_So_Vile said:
My policy is usually 2+ flashlights to consider it, 3+ mandatory. Curious to know how common this is among killers.
Protect your eyes out there in the fog.
Funniest thing is when the lobby has 0 flashlights and the killer=still brought lightborn.
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Hmm since background player is being ask to nerf, maybe we should ask lightborn to be nerfed and give it distortion treatment, give lightborn only 3 tokens and they can charge when killer is chasing survivor?
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@Ayodam said:
Well, we know what’s on the chomping block after Windows of Opportunity: Background Player. Lol
Are you surprised? I mean killers want everything nerf even a perk like it that is hardly seen and if so is more of a killer perk than a survivor one, since these solo que potatoes wont even do gens too busy trying to background fail save. I know lithe and sb will also be part of please nerf.
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Wow these topics gets more and more interesting of lately.
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That is mighty kind of you, as a survivor when I see people doing this and sadly its only in solo que cause me and my swf do not use that perk am like well game over. I never thought I would ever find a perk that I finally dislike over urban evasion like this one. There is so much better useful perks + tool boxes for gen speed. If 4 people (which am surprised I do not see) each bring a bnp and pop them on 4 different gens that is literally innovation done in less than 5 seconds!!! lol.
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I knew this was coming am not even bother to even comment lol.
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Please add iron will to the list as bite the bullet makes it a joke, I actually see spine chill strangely here and there .
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689083#Comment_3689083
I literally say I go after unhooker where is the tunnel? You see what you want to see.
Apologies yeah I admit I missed unhook part so I call myself out on that one. But overall I am not sure why me suggesting remove the hook notification seem to had you and the other person upset on it. Anyways Ds is being fixed back so solo que will have something okish to use and with depipping going away I feel things may turn abit nicer between survivors and killers.
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First of all I dont heal under hooks because am not slow and I hate when people wanna do that(Solo que) , Second of all its a solo que problem and Third of all am tired of saying this for about the 50th time I do not care about tunneling because I know how to loop and I swf and my swf can loop. I am so sick of tired and saying its not ME its bothers, it bothers me when its a baby person being tunneled that cant loop. Also even if said solo que moves from the hook the killer will follow their blood trail and down em again knowing their a new player.
Tunneling in solo que is what am talking about which is barely why I ever play solo que, I do not care if am being tunnel in solo que am talking about the baby survivor team mate who just brought dbd 10mins and is being tunneled out by the killer. Goodness gracious I swear some of you really can be ignorant and just either not reading or just have nothing to do but to annoy someone. Did you clearly not see me saying this to another person above already?
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685528#Comment_3685528
If I travel across the map and everyone is immersed and my aura reading perks do nothing because distortion I will come for the unhooker.
Always the because survivors using distortion excuse, did you know before distortion became a popular pick killers always tunnel or go to every unhook,? Yall really need to stop making distortion excuse and just admit that you just simply like to tunnel and its ok its part of the game do what makes you win.
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685572#Comment_3685572
What does this even mean? Do survivors just want killers to afk if their 1min chase target is on a pallet and another survivor with background player is within a mile radius? 200% for 5s is as simple as "I'm about to die on shack pallet" and they're in range without needing to follow them for the entire chase.
I literally am talking about how background can be useless and be a killer perk at times. If a killer has lightborn naturally and downs a survivor and another one attempt to background flashbang/flashlight save it was a total waste of time of no gens for a pointless save. Pallets ok yeah I get that but smart killers should look around and not auto pick up instantly if they down a person by a pallet.
Also the main thing I am saying is that even before background player perks link bond/empathy/after care could still be used to track down a team mate about to go down for flashbang/flashlight/pallet saves. Finally the meaning of what am saying EVERYTHING a survivor do even if its not very meta=is complaint about by killers.
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I am sorry but all I can do is just laugh when I see these dc sm posts. 🤣 and its not at you op its just in general. Only thing I can suggest is maybe try get a group of friends who may be tolerant to play vs sm, and honestly even swfs do not want to deal with SM. Maybe once twins rework is finished up, maybe just maybe a future rework for the third time will fix her. They really need to put this on their hot list of changes, I know they tried but it sadly did not work out.
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I honestly dislike bond with solo que, its like 90% of the people who run it=sandbags you on purpose, cant tell you how many times am the ONLY one on a gen and one person is opening chest/the other is cleansing blessing totems, and the one in chase with bonds come and sand bags the only 90% gens being worked on by me, tbh I want bond nerfed(survivor main saying this)
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I can finally take off calm spirit soon and use bite the bullet again hurray. Honestly though I have to say when you get a doc though and you have calm spirit it really will make looping him stupidly easy LOL. Had one chased me for 3 gens pop +2 half completed to finally drop the chase.
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Interesting am strangely getting more clowns than her, strong as she gotten since she has more hatches with the update I do not tend to get very many, lets trade cause I hate clown, he is far more annoying to me than she is lol.
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@Brimp said:
Yeah but it going back to 5 seconds does NOTHING but hurt the rest of the roster. Nurse, blight, spirit and sometimes wesker will still instantly catch back up to you while the rest of the weaker roster suffers because of it. The 3 seconds COULD be capitalized on but people refused to do the simple thing of… not dead zoning themselves. The better buff to it that wouldn't affect low tiers as much would just be a power lockout for like 10 seconds after getting DS'd.
All this buff will cause is even more blights and nurses. But hey I guess people reap what they sow when they simply say "buff this" without giving ideas.Why do people always mention when survivor get any slight buff its increased blight/nurses and that is never true nurses are still so rare in availability to this day at least for me they are I may get 1 once a month or so but I never see this as a thing. Blight is 50 50 for me if anything I see more chuckies/unknown which I rather him over those 2.
Tbh as a survivor main am a wierdo that actually do enjoy vs blight as opposed to something I despise like spirit with her 0 counter play(that audio que does nothing for me) so I do not consider it a counter. Even nurse you can still see her red stain when she is blinking.
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I do not use that perk since day one of me playing dbd even before they buffed it to use infinite so it wont affect me cause that yellow color throws me off badly but hopefully for those who do use it yeah, hopefully it do not but I would not be surprised no more either. Every perk for survivor is gonna be nerf. Things I already predict
Flashbang =no complaints but meh possible lol
Background player complain topics
For the people/buckle up =complaint topics
Lithe/Sprint burst=complaint topics
Distortion=complaint topics
Plot twist=no complaints but there is a special reason why I put this one in
I will also say once more killer mains do not look at things about a survivor perk how sometimes it benefits them the killer, windows is a killer perk sometimes because the baby survivor who runs it and is so scared to go down, throws every pallet in the game. Cant tell you how I actually love when survivors run it when am a killer and I can easily tell they have it, makes chases easier middle to end game since there be like no good pallets left thanks to the WOO user. I am glad no one in my swf runs this we all know where window spawns are lol. In solo que WOO users are as bad as flashlight users chasing down a killers with lightborn.
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Death slinger is fine where he is at, Idk about yall but I been getting so many of them recently and its draining. The fact he can shoot and grab you through a sealed boarded up window in killer shack is insane, not even huntress with her beach ball size hit box can do that with a hatchet at shack
He out of all killers has the easiest way to negate base kit bt and is pretty good for tunneling thanks to his power because they can just hold you down then after 10 seconds knock you out again. The fact that if even if you break free from his power it still injures you and put your in mend state which makes 0 sense to me to this day and time, talk about a ranged version of the Legion.
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@PreorderBonus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687736#Comment_3687736
So… what would you suggest change affect then? Killers who want to tunnel will just keep an eye on their HUD. If no notification were to be added but tunneling wasn't affected, would you then complain about how the HUD gives the killer too much information and want to remove it?
Going back to the hook when you can't find anyone is, in a lot of cases, the most efficient play. It's where 50% of the survivors are, and you can immediately go back to applying pressure rather than looking for the other 2 survivors who have the upper hand since they have time to hide from you. That's how the game is right now, and if you don't want to use OTR or even the upcoming buffed DS, that's on you.
Sorry you cant seem to understand or read so I wont waste my time on you but will say it one final time then ignore you after. I said remove hooked notifications, hook notifications= is not a hud, its is a sound killers hear so what part of I said killers would have to use their hud more wisely did you not see?
I know how to loop and so does my swf so please come tunnel me. Also stop ignoring the fact I said SOLO que tunneling is a problem. Please come tunnel me I welcome chases over sitting on boring gens anytime, its what make it fun for me.
Also since its so funny typical killer mains oh just run this perk but let a survivor dear say run a perk like fear monger to counter exhaust perks yall get so angry and say I should not be having to run x perk to counter that perk. P
ot calling kettle black much and also at the very same time calling please nerf the perk example survivor complain=am tired of lethal killer = run distortion. Survivor run distortion killer = nerf distortion its too op!!!! .🤔
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My swf not running that no more, they found a perk that I remind them exist. I wont say what it is though cause then it be the next nerf it please xD.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686953#Comment_3686953
Identity V's version of NOED is literally just on a timer, no hex totem to cleanse, after like 2 minutes it completely deactivates
My friend play that game its so funny and barely if ever toxic compared to dbd, tbh if it has controller functions I would hop on it in a hard beat.
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@PreorderBonus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685546#Comment_3685546
Yes because after not finding anyone else, ignoring the unhook where its the only place you know 100% 2 people are is the best play. Great macro gameplay
Btw, even if they removed the unhook notif, a killer that isnt finding anyone would just... keep an eye on the hud to see when they go for the unhook. Run OTR instead
I aint running no garbage otr because I do not care about being tunneled and neither does my swf. I am talking about it being annoying in solo que when killers wanna be tunneling out baby survivors. Also ofc tunnelers(are just usually bad killers anyways) Good killers do not need to tunnel or come back to every unhook to 3/4k . Also yes my point was hook notification being removed means the killer need to watch their hud more carefully and I doubt killers pay much attention their huds much.
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@BritneyMitch said:
No more punishment for dodging Trickster and Skull Merchant :D
Not sure if that will fix skull merchant dodging tbh. She is just not a fun killer period depip or not am sure people still will refuse to play if its her.
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Yup put it back to that please.
@Chocolate_Cosmos said:
This change is fine, you all just overeact. Its better than most Survivor perks and still game changer in end game.
Yeah like made for this that no one ever runs anymore?
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Hey can we nerf noed to only work up to a maximum of maybe just 60 seconds lasting only and remove the movement speed bonus as well then the perk deactivates?
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Alright guys now that ofc another perk being removed from us I think the next is
background player
ftp/buckle up
lithe sprint burst
Yeah this is why I never play this game no more unless with a swf at most. Sorry for those who love this perk I do not run it so it do not bother me much but wow its just lol. There is technically a perk I can suggest that can work good but I rather DM it because killers will want that perk nerfed next =)
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@Beatricks said:
Okay, so we have:
Increased generator repair time
Nerfed healing
VASTLY buffed tunneling
General buffs such as faster kick and swing cooldown
Gutted survivor perks
Broken killer perks
Broken killers getting buffed
Maps with built in dead zones
Yeah, so hard to play killer these days.
to add to the list
boost of speed when hit from a killer=massively nerfed
Flashlights=massively nerfed= Also what I think to be a lie was about Epilepsy, it was more killers hated rapid clicks when they was salty and getting wreaked. I mean doctor and dredge I guess should be nerfed because the intense darkness and pink clouds makes me feel distorted
Do not hook me build=massively nerfed
stealth builds builds=iron will/spine chill nerfed
fast vaults=forever bugged because the one time they fix it after a week its back to being hit through windows while fast vaulting
Pallets= Nerfed, lately idk if its me but even if your mashing and see the pull down command the pallet wont drop and even before them vacuum c effect gone
maps= all that has reworked has been killer sided and some maps like knight maps is full of so much clutter to run into but they claim they was removing alot of the clutter.
Yeah survivors surely being babied well for a good while now all of which adds to them getting 2 itsy bitsy and mostly useless base kit (bt and anti face camp) that hardly if ever works. 3 gen fix situation barely helps too because since this 3 gen fix thing came I notice the gens in EVERY map has been spawning really stupidly close to each other already creating automatic 3 gens and killers have been abusing this of lately, surprised this has not been brought up.