goodfriday
goodfriday
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It is awful by the time you jump off the killer shoulders and being to sprint that is already about 2 seconds already gone and specially vs someone like huntress or high mobility killers. I do not go by what content creators say specially killer main ones.
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There is this blue one my friend have on his claudia and I want it too. He said it and billy ice skin was an old event. I also want ice skin blight back.
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That is why I do not get why wesker gets so much hate. I much prefer wesker as a nemesis anyday because he get free info, and in the games neme do not use zombies.. he uses a rocket launcher. Zombies ruining your loops out of no where when he is chasing you, or ofc being chased off gens its so annoying.
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686417#Comment_3686417
Chase perks like coup where you have no way to know until they use it. Blood favor is pretty bad too, but at least it's a hex.
Yeah lol
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686332#Comment_3686332
A perk that isn't effective on non stealth killers and is countered by distortion.
Umm nurses can burn distortion stacks very quickly like gearhead unless the survivor is running a fast heal build like botany and strength in shadows, cause even strength of shadows I lost 2 tokens to nurses while healing(without botany)
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I will take what oh tofu say and flip it around and say I will take ANY killer over skull merchant anytime anyday. I will even rather mend simulator legion or broken nurse anything than skull merchant.
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Honestly as annoying as gen regression perks can be I find aura reading perks/add on and screaming perks/add ons much more annoying. I look at this that if a killer is chasing a very good looper and do not down them quick or at all , their gen regression perks is pretty useless specially if the other 2 or 3 survivors is on gens and all spread out. Also before anyone says do not worry I do run calm (which spirit+distortion for countering information perks before anyone jumps on me to run them.
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This is why I do not get why people complain about swfs? I rarely if ever see dcs when its a swf, they tend to at least stick around and play games vs solo que who is most likely to give up.
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@D0NN1ED4RK0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686332#Comment_3686332
I think you missed the point of post
- its not about having a problem with survivors healing it’s the fact that gift of pain has been overnerfed and survivors can just bypass all its effects and make it useless so your nurses calling argument has no actual point
- most people who use gift of pain mostly use it for it’s secondary effect
- the perk is a scourge hook and it should have a strong effect but with its current nerfed state both of its effects are now useless with how survivors will just 99 their heals and tank a hit at full health pretty much making the perk as a whole useless
I did not though you mention mangled and hemorrhage being increased to 180 seconds, which sound like healing complaints, hence why I mention nurses calling. Yeah I do agree though that what they could do is not even let it be a scourge hook no more to at least let it feel viable to use.
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Nope we already suffer enough with heal nerfs for medkits/circle/self care. There is nurses calling if people have a problem with people healing up which I see most killers specially stealth ones run anyway.
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@codebibi said:
i don't understand why people cry so much about adrenaline. you literally play the entire game with 3 perks so if you died before the end the perk is useless and it is supposed to reward the survivor for being good and last to the endgame and it only activate for 5 seconds and then its gone.
Yet they do not see how noed is a way bigger crutch, because the survivors do their job to complete the gens and you can afk then use some annoying killer like wraith and end up with 3/4k . Imagine making a perk work for you who did nothing by the survivors completing their objective.
Also noed =adrenaline counter, amount of time I see killer still down a survivor with it specially if it was at the very wrong time the gen pop. Even more sad the perk has been in the game since its birth right. Idk killers just expect survivors to maybe play with 0 perks at this point. You seeing even background player complaint topics now lol.
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I had a match yesterday where it was just me and one friend left and it vs a chucky that had remember me, on gas station map(the one that has the gen in the garage that open when you complete it. My goodness it was so annoying trying to leave cause everytime me or my friend go to the gate he would just stop chase then go to check it(remember me was making it insanely long) in the end we both got out but barely cause he was just easily able to go back and fourth with the gate. This is why I despise midwitch a map that as long been needing rework yet people hated and complain on rpd, at least rpd do not spawn the gates too close.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686235#Comment_3686235
I see every killer main coming for you now😅
As a streamer its a normal daily thing for me 😉
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Made for this or rather made for trash=cause the perk is trash is not worth it period. Better off with SB or Lithe. That 3% is garbage even before its nerf I barely felt how 3% gave distance. Only time I see it is vs a doctor trying to use his power on you or 110 killers when combined with hope.
Killers also got something call rapid brutality which is annoying giving them 5% for whacking you. Clowns/Singularities love using this the most thanks to a certain popular streamer. Haste stacking is problem for survivors but not a problem for killer to do so ofc. Average typical dbd.
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686221#Comment_3686221
Perk doesn't even need to be popular to be unhealthy though, and it's not like lithe actually compete with this perk much.
Well when killer i love survivors who bring background player, it means no gens being done and I do not auto pick up down people, I look around first and whack whoever is trying to be sneaky and off they go no pallet saves or anything. On playing survivor the amount of time I see these solo que potatoes do 0 saves with background.
This only ofc can work in a swf but meh its fine as I will say alot survivors need to start the trial with 2 hook states injured and be by the hook and wait for the killer to hook them to let the killer win. It seem no matter what sort of build people bring its nerf it, ftp/buckle up/sabo builds/chase builds/gen rush builds/heal builds. Everything killers complain about , but let a survivor dear complain about things like annoying grim brace+pain res+pop oh its let go of the gen and what not.
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@Aven_Fallen said:
Self-Care and Iron Will were both Perks which were just nerfed to "change the Meta". Both Perks did not deserve to be nerfed, at the very least not that hard.
IMO Iron Will should just remove Grunts of Pain completely and make perma-exhausted. Then the Perk would be useful, but cannot be paired with Exhaustion-Perks. Which would be more than fair and probably not even that good of a Perk, but way better than it is now.
And Self-Care should gets the numbers reverted. It was not good before, it is even worse now.
Strength in Shadows is worse than Self-Care IMO, mainly becasue you have to traverse the Map (while being injured) to get use out of it, while Self-Care would allow you to heal whereever you like.
Exactly even though self care is so slow I much just rather use it since its right then and there, why take a trip and waste time using shadows ? to me it already adds up to self care fully healing you by the time you make it to the basement wherever its located. Though out of curios
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I knew this was coming, more nerf survivor perks even though the perk is not even the most picked one is now a complaint. Can you guys just ask devs to remove the survivors out the game and turn dbd into a killer vs killer battle royal? There is so much more sprint burst/lithe compared to the few times I see background in my match and literally background is a killer perk at times. Its like a survivor chasing the killer down with lightborn instead of doing gens, but killers do not think this way do they?
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685787#Comment_3685787
I played with a P100 Yoichi several months back on the Erie of Crows map!
I remember he gave up after being hooked first.
I was so looking forward to playing with him and he went and did that 😞
Interesting maybe it was me? what was he wearing and what killer was it xD?
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I stop being nice and use bp offerings that also give the killers extra bp , my p 100 leon have 200 party streamers 300 flans 400 terrormisu and p 100 yoichi about the same. I will use green envelopes that gives all the teams bonus points at least since it do not give killers any . Sorry the truth is 6.1 to this day have change my respect for killers now.
The constant tunneling/camping/slugging and nerfing of survivors perks and also the fact is that killers naturally even if they play very badly always racks up more BP than survivors which makes 0 sense. I had a killer yesterday got almost 300k (277k he made) and the rest of us was only half which is like 150k. In closing other than my two p 100 chars, all my other survivors and killers are all p 3 with all perks so bp now seem pointless to me.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685778#Comment_3685778
Do you also stream when you play Killer or Survivor only?
I do both but mostly survivor like 80% and killer 20%. p100 leon and yoichi and for killer *trickster and wesker*
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@Valyrie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685752#Comment_3685752
It's easier to compile all responses into a single comment than making multiple comments, even if it is rather long.
Regardless though, if this slug fest is happening as often as you claim it is, to the point trading health states and hook states is useless for you, then why aren't you bringing Unbreakable? If it happens that often it would be instinctual to bring it, no? Bill is basekit, and you can easily prestige his perks with this Blood Moon event if you don't want to play him as a character every match.
If the killer is dead set on tunneling sure there's nothing you can do, ultimately, at the end of the day, and even the suggested "invincible until doing something" addition doesn't prevent that from happening.
Umm I do not think you get what am saying. If I intentionally go down (trying to save the person being tunnel) and the killer leaves me thereI am talking being slugged trying to take away the killers aggression of tunneling out the baby survivor. They down you and just leave you cause they are dead set on taking out the survivor which is annoying and unfair for the new player.
Or even better yet when am in a 4 man swf and one of us is being tunneled to the ground and the other goes down on purpose but gets slug we already have 1 person doing gen and one person picking up and if needs be we go down again and rinse and repeat cause one of us always run expo so that unbreakable perk your asking why am not running it is not making sense to me.
I am talking about solo que tunneling/slugging the person down who willingly throw themselves at you to give you a free health state + hook. Tunneling is nothing when you have swf which is what I play 90% of the time and me and my 4 man swf are all decent loopers and we do not care about tunneling.
Tunneling only bugs me in solo que because there is no way to communicate to randoms cause dbd dont have coms and honestly am glad it dont. TCM indicates why coms will never be a good idea, people their can say some disgusting crazy things. But overall I say we both agree that if the killer is dead set on tunneling someone out it is what it is.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685761#Comment_3685761
Yeah, I've been dodging TTVs because the Killer just wants them so bad they'll ignore everyone else and then the TTVs get angry and either DC or give up on 1st hook
I feel terrible for them but it happens so often that I just decide to dodge
I ❤️ Yoichi too! I don't get BM when I play as him fortunately
Do you know why Killers hate TTVs so much? I don't get it because there are plenty of TTVs that play as Killer too
Not sure why. I assume if your good at survivor looping/saving teamates etch, Killer mains(specially streamer killer mains) it rubs their ego cause you as a survivor streamer has probably made that killer streamer Embarrassed in front of their viewers specially if its a popular streamer or content creator.
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When I see survivors using that ritual perk I just go on to the next match, its so silly. One that really annoyed me was one person went down and was placed on hook, I am in chase with the killer, what are the other two doing, drawing their chalks on basement floor letting that person on hook hit 2=who gave up, which I did not blame them at all.
I thought urban/sprint burst users annoyed me but this perk takes the cake. Also hate to be bias here but 80% of these sable players really irritate me, they tend to do nothing or do things like open chest/cleanse totems(when there is no hex or anything) they are about to be the new nic cage players( I dodge them all the time cause of way too many bad experiences)
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For me its because am a streamer, I main Leon and Yoichi but overall when your a streamer=killers 90% auto hate you.
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@Valyrie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685546#Comment_3685546
"Use perks" is the exact same thing you and your team should be doing if you're going for risky unhooks. If you unhook and then let the killer tunnel off hook with no safety net that is a mistake on your part. Trade a health or hook state for your teammate, or run the killer. In some cases you can't prevent it which sucks, but majority of the time tunneling is completely preventable by altruism, even more so with strong anti-tunneling perks.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685599#Comment_3685599
Returning to hook isn't tunneling, the actions upon arrival to hook is what determines if it is or isn't. If a killer returns to hook and chases the person who got the unhook is it tunneling? No. Even if they do tunnel after the person who got unhooked, again, you or your teammates should be trading blows and running killer to prevent tunneling, then run off to heal and reset. It's a core part of high level play as survivor.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685567#Comment_3685567
At 2 gens, should you chase another survivor at full health or should you go where you KNOW two survivors are, possibly down one, and down the other in chase? I've had situations like this and going after the lone survivor when you can double your pressure towards end game is such an obvious choice, you'd be dumb to chase the lone survivor esp if he's not dead on hook.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685582#Comment_3685582
This is the exact issue with granting survivors immunity off of hook. Unless you make it so doing LITERALLY anything drops them out of it they will just abuse it by getting free flashlight or pallet saves. BT is supposed to be an anti-tunneling perk but you literally see survivors with BT take the hit to save their teammate instead of leaving hook to prevent being tunneled. We can't have more extreme anti-tunneling because skilled survivors will find a way to abuse it and turn it from "anti tunnel" into "how can I make the killer miserable" which just makes all killers bring Exposed or Gen Regression perks.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685534#Comment_3685534
As long as the survivor does something after being unhooked it's basically fair game. If your team is crouch walking the edges of the map and you're the only one out in the open getting gens done, you can't really call tunneling bc the killer is only able to find you. Survivor's ofc will still call "tunneling" even though their team is to blame in pretty much every instance regarding this subject.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685561#Comment_3685561
Mostly a good idea but needs more restrictions. Gens or using any tool should disable it, and hit you with a hindered effect. This way you introduce a level of risk for a player who wants to abuse their invinc window by going for flashlight saves. Getting hit with hindered makes them a prime target again and is probably enough of a punishment for wasting their free anti-tunnel.
If you're far enough away healing or working a gen the hindered effect is basically meaningless, but you're putting yourself in a bad spot by disrespectfully healing/doing gens or going for flashlight saves in the killers face after an unhook.
Invincibility also needs a timer, otherwise survivors could hold the match hostage in a permanent form of invincibility.
If all of those were in place to prevent abuse then I'd be completely on board for it as a measure against tunneling.
Goodness that is a wall of nice copy and paste anyways the take a hit/exchange for your team mate tunnel is not mine or the other two faults, many times I intentionally block and give the killer a free hook but no they SLUG me down and go and chase the baby survivor who just brought the games in 10 mins and on their death hook, so that part of you or other team mates should try exchange/take the heat does not work, killers will tunnel out someone if they want to.
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I never get excited with any rework bhvr does, if anything like skull merchant they probably be more annoying to go against. Even if I see a twins every 2 or 3 months getting 1 overall just annoys me. Ugh no ty
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@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685567#Comment_3685567
returning to the hook isnt tunneling. and survivor might ignored them due them being competent looper. there is nothing wrong with killer focusing on the weak link.
Yeah sounds something exactly what a tunneler would say, anyways this is why killers should stop complaining about swf bullies when they treat solo que players like garbage.
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Lightborn and flashbang/and flashlights have 0 effect gg wasted attempt of the perk there and overall then useless. Pallet saves eh as if that 100% always happens unless the survivors is trailing down the person being down(which is still a thing without back ground player) people chase team mates with bond to pallet save/flashbang/flashlight. I swear it seems killers just want survivors to start the trail with 2 hook states and injured and stand by the hooks and have us point at it to instant win the game. Even little things which aint too meta and is a different play=is a complaint on lol
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@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685546#Comment_3685546
no killer will use spies or whispers. returning to the hook is the best play killer can do if they couldnt find a chase they could win. and aura reading gets deleted by distortion.
Just admit you like tunneling, I seen survivors who had no distortion=the killer sees them with bbq begins to chase them but then as soon as they hear that hook notification they drop the chase with that person and comes right back and you know it. Trying that distortion excuse was a good attempt.
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I love when I who use calm spirit and the killer hitting me on hook=but no sounds, sometimes I wonder if they do not feel even more silly LOL. Killers do not like when you outplay them if no tbagging this can include but not limit to =head on them, blast mine them, power struggle them, 360 them, back ground player sabo/flashbang/flashlight/pallet safe a team mate them or ofc they tunnel you *a good looper and lose all the gens* It would be nice if they swing to hit people on hook it goes through the survivor body and hit the hook instead.
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@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685528#Comment_3685528
what is killer supposed to do if they couldnt find any survivors to chase?
Open their eyes and ears and and search better or use perks like spies/whispers or your abundance of aura reading crutches.
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@Aven_Fallen said:
Yeah, the Killer is allowed to have a pity Kill. This Billy played well, you are his 3rd Hook while he lost 5 Gens. Of course he deserves a Kill with every somewhat meaningful Survivor Defense disabled at this point.
(I understand why they are disabled, but yet a Killer who failed all game is always allowed to have a pity Kill at Endgame...)
hence why they add this lame conspicuous or disable ds/off the record end game lamest. Idk why bhvr do not admit that oh I really want the killer to get an undeserve kill for failing to do their job. Hatch I could not even care less either for those above who want to say oh what about hatch, can remove it too am tired of being slug for 4k by killers.
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Remove hook notifications would be another good fix , sick of these teleporting killers or high mobility killers coming back to EVERY unhook they hear, am talking literally doing it willingly because even if you wait till they come across the map they still come back to it to tunnel.
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I think flashbang and blast mine should not blind you or team mates.
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Do not play her at all and play something else. Funny thing me and 1 survivor dc today when we saw her and she dced after LOL. I guess she did not want to have fun full of bots. On a serious note though ... honestly there is no way to make her fun. People are gonna always dislike a killer weak or strong.
Example I hate pigs(people claim she is weak alot yet her kit is a base gen/game slow down so idk how that is weak) and I do not like dealing with stupid rbts, and 98% of them just tunnels the same person with the bear traps.
I am just glad skull merchant took all the trickster hate away, I mean I know people still hate the man but am sure skull merchant takes his cake by far( Iike trickster)
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Yes I am glad this exact topic was made. He is surely a new skull merchant for me. Another boring antiloop killer that takes 0 skills to use as of every killer since after wesker. I knew after wesker came out any future killers being made will be boring and dull and I am so right so far. Not one of these killers after wesker is fun.
Idk why people hate wesker so much and he is a balance m1 killer not too op and not too weak, I rather him over neme too because neme is far more annoying(with zombies and giving him free info and a power that instant smash pallets once leveled up and worst of all anti loop since you cant use pallets on him easily like any ranged killer.