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fixdeadhard

fixdeadhard

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fixdeadhard
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  • @SilentHillOnDvD said:

    People need to stop listening to survivors who whine about ruin undying. They make it seem like it's impossible to win when killers run these perks. I'm a killer Main and beat this combo in solos! This combo only seems op because you have survivors who hide and do nothing whole game or leave gens when they hear the TR.

    https://youtu.be/wzanAto9XLU

    Its just a dumb assumption to say survivors are bad. there are as much bad survivors as killers. what youre saying is that killer gameplay attracts the smart people and survivor the dumb people, it doesnt make any sense to make such a claim. killrate for every killer was/is 50%+. thats means that the dumb killers are also able to kill the dumb survivors which is far from balanced (litterly not a single killer out of the 20+ has an average killerate below 2)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1901882#Comment_1901882

    If you put any more words in my mouth, I would choke.

    I never said they are some game breaking overpowered item, just that they have uses, especially with addons they can be pretty good.

    Also you understand that there are 4 survivors in a game, not just one right? One brown med kit is not so bad but 4 people with brown med kits with addons can actually be a problem; same with toolboxes, 4 people with brown toolboxes with an addon or two can stop one of a killer's strongest assets. It's just one example, but they are not worthless.

    not to be rude or anything, but i suggest you get off the forums for a while, you forgot some social skills to have a normal social conversation.

    i havent put anything in your mouth, i never metioned anything about game breaking/ overpowered items, i never mentioned anything about addons, i never said anything about the amount of survivors , i never said anything about brown medkits, i never said brown toolboxes are worthless (they are however).

    like some weird guy once told me "If you put any more words in my mouth, I would choke."

  • @[Deleted User] said:

    With a charges addon it's actually pretty clutch against things like Tinkerer. It will shave about half of the generator time from when tinkerer activates.

    yeah amazing, the whole item consumed for a tinkerer proc, which can be used unlimited times, yep brown toolboxes need nerf

  • back then the game was heavy survivor sided

  • They do it because it works, it should be a free escape for 3 survivors, but it isnt 90% of the time. most of the time those games end in 4k's just because most people are too dumb to push gens when this happens.

  • DS abuse is just a made up thing by killers.

    DS: "After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60seconds.While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds."

    Thats what the perk does. It works good against tunneling, thats it, no such thing as abusing it by going in a locker, its using the perk.

    Are survivors crouch abusing if they use it to hide mid chase instead of hiding to avoid a chase? its just so dumb...


    Same with all these dumb complaints about "second chance perks". Yes, survivors have these, and need these. Can a survivor kill the killer and throw him out of the game before the exit gates are open? no. Killers have unlimited second chances, miss a hit, just do it 3 seconds later again....

  • @nerf4man said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858732#Comment_1858732

    have you ever wondered why killers get “almost instant” queue time? Yes, because there are less killers. Why are there less killer? Because PLAYING AS A KILLER IS MORE LIKE A PAIN IN THE BUTT AND NO ONE ENJOYS SUFFERING.

    and if you are making an argument on survivors getting tunnelled out in the early stage of the game, It’s neither an abuse or cheating, it’s just a killer killing a survivor.

    Playing as a killer, you get to focus and think more. This is clearly more exhausting. You’ll know what I mean if you have played a killer at least once. I’m not talking about the balancing of the game. What I said is killers need more compensation for more exhausting concentration on the game.

    this may sound crazy for you but, in this game killers dont have the possibility to play with friends, most people have friends they want to play games with, which is why there are alot more survivors playing.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1741539#Comment_1741539

    You might wanna read a thing or two about statistics yourself because you clearly don't understand what variables are.

    According to the latest statistics Nurse is BY FAR the weakest killer in the game and BARELY gets a 57% kill rate.

    Clown has a 66% kill rate.

    So Clown is CLEARLY stronger than Nurse because "sTaTiStiCs BrO".

    https://us.v-cdn.net/6030815/uploads/PVB0U2VJV23I/kill-rates-and-pick-rates.png

    Another thing you don't seem to understand is there's no such thing as half a kill. 1 survivor is 25% - go figure.

    I never mentioned anything about comparing clown with nurse or whatever killer, thats a whole other subject.

    And what is this half kill talk? where is that even mentioned. youre making things up, and then say i have to read up on statistics, what?


    Plz dont derail, thx.

  • @KnotEnthusiast said:

    https://forum.deadbydaylight.com/en/discussion/comment/1734455#Comment_1734455

    Exactly this. The fact of the matter is that 4 good survivors will shred just about every killer they go against (hence the infamous depip squad people talk about on here). Just 90% of the players in this game are genuinely just not very good. And it only takes 1 weak link to tank a team.

    You know killer depip squad is from the early days right? has nothing to do with the current state of the game. Yes, a strong SWF team will destroy most killers, just as a strong killer will destroy most survivors. Thats something that will still happen for both sides, no matter how unbalanced or balanced the game is. If all killers of the whole community would have 90% 4k's, you can still make a seal team that wins most games. It litterly has nothing to do with balance. balance is 2k average, which is far from the current state, not even 1 out of 20 killers has a 2k minimum NOT A SINGLE 1.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1738492#Comment_1738492

    So bringing up my easy experience in a SWF team with 2 experienced players (without coms) is trivial because "sTaTiStiCs"?

    The only thing the statistics prove is the fact it's BY FAR too easy to get to red ranks as survivor.

    There's a ridiculous number of red rank survivors who:

    - drop pallets after getting hit

    - urban evade around the map instead of doing their objective

    - don't know how to counter killer powers

    - don't repair gens when they're injured

    - don't know how to chain loops

    - don't know how killer perks work

    - don't even look behind them in a chase

    - have the decision making of a yellow rank survivor

    If survivors hide whenever they can, mess up every decision and can't loop a killer for AT THE VERY LEAST 1 minute* they shouldn't even be allowed to play on red ranks. Personally I wouldn't even allow these kind of people to hit purple ranks.

    If anything ranking up should be a lot more difficult as survivor so all the mediocre players stay at yellow/green ranks instead of red/purple ranks.

    That would clean the statistics quickly.

    * = referring to consistent performance rather than a single chase. Everyone messes up at times but many red rank survivors CONSISTENTLY go down in seconds.

    @Sluzzy

    EDIT: Wrong. What I'm saying is hitting red ranks as survivor is by far too easy. I've literally seen red rank survivors with as little as 2 days of playtime. Do you think they belong to red ranks when the chances are high that they don't even know every map?

    Yes indeed, bringing up your personal experience is trivial because sTAtiStICs. at least you got that right. I dont know why youre listing bad plays of survivor, i can just make a list of bad plays of killer, that has nothing to do with the actual balance, survivors make the same amount of mistakes as killers. People that play main killers arent superior humain beings compared to survivors. There are as much bad survivors as killers, no reason to assume otherwise. I really suggest to check the wikipage for the word "statistics", seems like you didnt have the correct education (yet) on that subject.

  • @jerakal said:

    No. Your biased and inaccurate timeline doesn't resemble reality. Good day.

    strong arguments.


  • @Yamaoka said:

    I played 7 matches with 2 friends of mine the other day. This was my first time playing SWF since early 2018 (I usually play killer or solo survivor as I'm rarely online at the same time as them).

    Even though we played without coms we won 6 out of 7 matches EASILY. It really felt like easy mode and I didn't even get to interact with the killer during a few matches as all of us can loop, work on gens while injured, run decent builds.

    Do you have any idea how quickly gens pop when ALL survivors work on gens at all times and NO ONE goes down QUICKLY ?

    If we played in a full 4 man WITH coms we would probably fall asleep while curbstomping red rank killers.

    The game is NOT killer sided. Most survivors are just terrible at the game making the statistics trivial.

    You don't balance around people that drop god pallets at 5 gens after getting hit.

    There is no reason to bring up the easy experience that you got from 7 games while there are stats from hundred of thousands of games available.


    Gens will always pop quick at the start of the game, the first gens that pop give close to 0 indication in how the game will turn out, as the map becomes smaller to patrol and pallets close to those last gens will be used up quickly.


    Saying that the stats are trivial because survivors are terrible bad at the game is just redicilous. The stats are based on a population, it just doesnt make sense to think that terrible/dumber players are more attracted to playing survivor instead of killer.


    This game is FAR from survivor sided, im not sure how you can still say/believe that its not killer sided, its a fact that at red ranks 3 out of 4 survivors die --> not balanced

  • @Blueberry said:

    The game isn't even remotely killer sided. This is generally agreed upon by all the high hour/high rank community. Survivor is still very much the power role.

    Solo survivor is also not unplayable whatsoever. I play strictly solo and win the vast majority of my games. I also don't run almost any of the meta second chance perks either.

    You are also putting way too much game balance interpretation into those statistics that are flawed for a multitude of reasons. They make killers look much stronger than they actually are.

    This is not generally agreed on, and contradicts the released stats.

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