fengminenjoyer
fengminenjoyer
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- fengminenjoyer
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I always enjoy these events with their own tomes and side objectives, gives me an incentive to play which i really need since these past few months have been really rough with how awful the tunneling and camping got. Even if i dont care much about the cosmetics themselves, im a sucker for mission/challenge accomplishments so it keeps me hooked. I liked the speed boost thingies it actually came in handy at times.
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Feng is one of the most popular characters, and due to her lore she is the perfect survivor to get cosplays of others. BHVR would be dumb if they didnt release skins often for the most popular characters lol whether we like it or not, there are characters that most players dont care about so why would BHVR waste time and resources in something most won't buy? when they can make another cosmetic for the same character and keep earning? Thats just how business works.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/3252556#Comment_3252556
Nah, I think the monetization deserves criticism. It seems as though you have more of a problem with the fact that Overwatch's monetization is worse than it used to be... which I agree with. However, it certainly requires a whole lot less paying for more stuff than DBD does, though $20 skins are not okay.
DBD made an improvement to The Rift after like 3 years which is cool. I still think it's okay to ask for better though. I cannot agree in good faith that their model is consumer friendly with the amount of paywalled content, which can be an awful deterrent for newer players.
https://forum.deadbydaylight.com/en/discussion/comment/3252566#Comment_3252566
Dunno what you mean by saying you can attain the game for cheaper. If anything I was being generous. While it's listed as $20 for Steam and Epic games, it's $30 for console players. And they're getting a worse product. The point isn't that it's a terribly high bar of entry, but that they're so much monetization that in comparison the price tag seems a bit steep.
The DLC also isn't terribly expensive individually, but combined with the additional monetization it gets a bit much, also new players are probably gonna wanna experiment with different perks/characters, and they'll be faced with a much larger upfront cost.
Once again, you're missing the point here. The cosmetics are pretty expensive here and game do sell cosmetics tend to be free to play, which DBD isn't. Also the cosmetics are pretty restrictive and a bit low effort for how much they cost IMO. They could let you mix and match more of them, change colors of certain parts, etc.
Just because something is being normalized doesn't mean that it's okay.
Improvements can be made to the amount of shards you get per level, so its faster to get characters, cause in the end it is true perks (which affect gameplay) are locked behind their characters, until they appear in the shrine, which takes months since the DLC release. The thing is there needs to be a balance between being consumer friendly and also incentives for the players to open their wallets, games are still part of a capitalist world and companies want to make as much money as possible out of them. I think BHVR does it pretty ok, a lot better than many popular games, and they seem to be doing better lately, though the time limited halloween cosmetics did make me rise my eyebrow a bit. I wouldnt say its a P2W game cause there are ways to get perks for free but making that process faster would help, you can grind ahead of time of DLCs to get the original characters on release day, and you can wait for the licensed characters perks to appear on shrine eventually, theres plenty of free cosmetics as well, and the rift is pretty easy to grind with pretty nice cosmetics and currency return, unlike blizzard which only gives you enough coins for ONE legendary after like a half a year of grind and thats if you dont miss a single weekly challenge in all that time and with a joke of a battle pass with 0 currency return, garbage rewards in 99% of the track and three decent skins at most lol mind you the battle pass is the only thing giving players a sense of progression now that loot boxes and levels were removed.
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No way you can say anything positive about overwatch 2, even less say they do ANYTHING better than DBD lol im a player of both, blizzard has completely ruined the system of their game, they are not getting a single cent out of me with how greedy and anti-consumer they are. Their battle pass is a joke, you get NO currency return (which you do in DBD), theres only a few skins that look their rarity, their monetization is absolutely ridiculous, 20+ dollars for a legendary? i mean really? in a game where us OG players were able to get everything for free just by playing and doing challenges? not a single compensation or reward for us og gamers after shutting down the game we payed for and forcing 2 on us after they said both games would co-exist, scamming players with their misleading bundles (which is actually illegal), charging for cosmetics that have always been free, even using old skins as "rewards" for the paid version of the game, instead of you know, putting effort in new items as an incentive + an amount of currency that isnt enough to buy most bundles, their complete radio silence in the months coming up to the release cause they knew us og players would be against all the system changes so they left us in the dark and didnt clarify doubts, no pve which was the main interest point of the "sequel", 2 only exists cause they wanted to change the monetization system that 1 had but they couldnt do it and keep the game as the og cause that would have driven a huge portion of the player base away. The free to play was just their way to try and get new players cause they left the game for dead for years, only three new characters (and one of them is locked in the battle pass....meaning new players had to grind for her) in a "sequel" that plays exactly the same is laughable.
DBD isnt perfect but out of the games i play, its one of the best with their monetization system, a company has to make their money, of course, but theres always ways to make it consumer friendly and BHVR only keeps improving, recent examples are the rift and shard changes. BHVR actually makes me want to spend money on their game, unlike blizzard. I love both games, but DBD is in a faaaaaaar better position regarding monetization than overwatch, and many others. Im heavily critical of BHVR on lots of things but i think their monetization isnt one that deserves it.
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I will genuinely quit playing if they implement it, it would show how disconnected from their game and playerbase the devs are. The awful MMR change and their refusal to revert it with the amount of negative feedback they received about it was already bad enough.
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FOMO makes no sense to me lol as a company you should make everything available at different times to gain more money from the same cosmetics. New players will always miss out on something and thats money you arent earning from them by preventing cosmetics from being available. Something i love about DBD is how they allow rift cosmetics to be bought at the store later. For an increased price which is fine. But knowing i can always get something makes me happy and actually makes me want to invest more in the game since it shows me it tries to be consumer friendly so i support it.
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@rattus210 said:
https://forum.deadbydaylight.com/en/discussion/comment/3219586#Comment_3219586
Well at least slugging probably won't be as strong with the new mori update. If the devs even decide to bring it to live, considering the community being strongly against it. So this playstyle probably won't work out as well. But I still see a lot of casual players falling victim to it still even with the update. As for the pinky finger nerf, I think 1 bottle might be too overkill lol... I'd say either 2 bottles or 3, and probably make the reload even slower. Though actually, 1 bottle but slightly faster reloading sounds about right too lol.
Huntress only gets 1 insta axe so clown should too. All pink add ons that are extremely strong need to have a strong negative effect. Theres no balance in clowns add on if he can just spam bottles constantly (which already slows down survivors and doesnt let them fast vault) until he eventually hits it. Or at least he shouldn't be able to combine it with add ons that give him more bottles.
The way something like this is allowed is off-putting, especially cause this dude intentionally does this to make other players miserable while thinking he's good and trash talking when all he does is use an unbalanced insta down, BM on hookband insult players when they are actually playing well and giving him a hard time with his dumb playstyle. He got outplayed by my bfs party and he got salty when they just....did the logical thing to do with a killer that plays like this. He's used to survivors just falling like flies trying to save the teammate when a smart SWF will let the hooked person buy them gen time. Reassurance cant do anything for a camping situation like this because of how small its radius is, only a self-reassurance kind of perk could actually work. And no, not steve's ha.
BHVR needs to analyse situations like this and work around trying to prevent intentionally malicious gameplay cause its really off-putting knowing i can encounter players like and makes me not want to hop on the game, knowing solo q and even duo is a miserable experience on its own is already off-putting enough.
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When i saw this post i showed it to my boyfriend cause i thought it was hilarious how absolutely bad that killer is, and what do you know he went against him yesterday with his friends lol. He got completely destroyed by them, 3 gens popped on his first hook, and then they got the other 2 really quickly as well, since clown was getting destroyed he started slugging and the only reason he got a 3k was cause my bfs friends weren't running unbreakable. And after facecamping, slugging and hitting, clown still complained calling unbreakable a cancer and calling them sweaty when all they did was spread their repairs while he camped to counter deadlock lol that add on should make it so he can only have 1 bottle at a time. All pink add ons need a negative side effect. That dude is extremely toxic and when survivors do good he gets mad and even calls them cheaters at times, BHVR should look into this imo.
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I get awful teammates in general but some that stick out recently for intentionally throwing the match would be the worst.
Got a Sheva yesterday who wasn't doing gens, only ran around and did gestures to the killer so he could find us. I figure she was friends with the killer cause he never chased her even if she was on his face and then they fooled around together in end game.
A couple days ago i had a Jonah that just spent the entire match hiding and throwing ALL the pallets to let us all die so he could get hatch (which he didn't luckily).
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You cannot force people to stop playing certain ways, but what you can do is give tools so ALL forms of gameplay have viable counter play. Camping and tunneling right now are at its worse especially for solo q since they buffed killer basekit and unnecessarily nerfed DS stun. Ill never understand the DS nerf, the point of the perk is to punish the killer for tunneling a recently unhooked survivor so making the stun useless completely kills the perk so now killers dont care and arent scared of a potential DS since they know in 2 seconds they can down you and hook you again. Off the record has the same utility problem cause killers will just smack you right as you get unhooked which deactivates its protection. Also the barbecue BP removal made lots of killers stop running it, which was a great incentive to leave hook and chase others. Not even no way out is enough incentive, so many killers that run it still camp and tunnel instead of trying to get all stacks....Devs need to get more in tune in what a miserable experience such a large part of the survivor side is having since the perk/basekit changes update.
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It gets annoying as survivor to play against but its really the only good gameplay she has.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3213471#Comment_3213471
I'm just stating if you want to ruin a match for your own personal problem then you should have penalty.
I'm not asking why you avoid it.
Also if your network is as problematic as that, you really better not play online games tbh.
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3213471#Comment_3213471
I'm just stating if you want to ruin a match for your own personal problem then you should have penalty.
I'm not asking why you avoid it.
Also if your network is as problematic as that, you really better not play online games tbh.
Its not problematic, sometimes internet malfunctions. It doesn't happen often, but when it happens it tends to happen once or twice right when i play. I play online just fine most of the time. I never get more than 15 minutes of restriction.
If the game wasn't in such a miserable state generally speaking in solo q a lot of players wouldn't feel the need to suicide on hook so they can get to a better match. Does it suck when someone does it on your match? Of course, but i can't blame anyone for doing it now a days. I dont do it myself too often but when im having a terrible time i dont see why i have to force myself to play a match im not having fun in when that's the point of playing the game, to have fun. Devs have to fix their matchmaking system and stop making undesirable changes and suicides will start happening less.
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Honestly it just feels like a targeted change cause the game is FULL of things related to lighting that could trigger photosensitivity/seizures, and its been like this for years. I feel like they could make it so theres an option people can toggle that changes how the flashlight looks instead of changing how it works at its base cause that affects the playability of an item that is already the worst one for survivors. It's good that they supposedly take into account possible health issues but if they can find ways to do it without affecting how things work at their core itd be best. While at it they should do something about deep wound cause the darkening of the screen hurts my eyes lol
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A lot of add-ons give variety of playstyle to killers so no, they shouldn't be removed. They should be rebalanced. Some add-ons should be a different rarity while others should not exist at all...
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3213361#Comment_3213361
Then you should have disconnecting penalty, it's not like they are extremely harsh.
https://forum.deadbydaylight.com/en/discussion/comment/3213367#Comment_3213367
lolwhat, you always have a SWF feature to play with exact person you want to play with...
My internet tends to malfunction once or twice a day while i play so i avoid DCing intentionally so i dont accumulate restriction time, i leave intentionally DCing to hacker matches. Hook suicide doesn't take long.
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It was a lot better as survivor for me. Now a days i play mostly in duo with my boyfriend and we tend to get horrible teammates that never do gens and dont last long in chases so we try to get full parties with friends that at least can do something. And we are both good so i dont get why we get bad teammates. We die most of our matches because of our horrible teammates. When im in solo q at times i get some decent ones but most of the time they are awful. I always try to do as much as i can objective, chase and altruism wise but its hard to have a good match when most of the time the game throws you people that play like its their first game. Before I always got teammates that were at my level, except in rank reset when it was always a mix. As killer on the other hand its a 50/50. I suck at killer cause i dont really like it nearly as much as survivor but half my matches are horrible survivors and the other half are coordinated SWF bullies. I dont think the current system works as intended cause it doesnt have a good criteria to match players and MMR levels with. For me it should have stayed emblem based cause at least emblems showed how much effort you put into the different aspects of the game to be able to progress through them. If you were rank 1 you clearly play a lot and contribute to matches meaning youll get matches with players like that too. Instead now i get paired with people that stay crouching and running around the entire match when im always doing something to get gens done and help my teammates. Current MMR is a broken system that should have never been implemented.
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Sometimes you need to leave the match because you have other stuff that you need to do. And sometimes you are having a horrible time playing a match and just wanna go to a better one. And sometimes you get a nurse or a pinhead on solo q and you don't want to deal with that.
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I will never understand censorship on game chats. If someone wants to say an offensive word, just let it happen, if it's reportable people will do it and they will get the person banned. It's stupid to limit communication and language on game chats especially in games with mature ratings.
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The fact that we got a portrait that only we can see the very first time was a joke. Dont expect anything this time around either lol
At least being given something that other players can see would have meant something for those who care about bragging rights but not even that.
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This mori system is the dumbest idea they have come up with and thats saying a lot, no one asked for something like that and they also need to change their entire game in order for it to be implemented which is just so stupid.
This will take away so many fun and clutch plays + make the tunneling/camp problem even worse, since killers now will know they wont need to hook everyone multiple times to win, they will just try to down everyone when trying to help the hooked person. The devs should be ENCOURAGING multiple hooks with how bad tunneling/camping has gotten, just yesterday i got camped at 5 gens for no reason since no one made absolutely no plays or gen progress by the time i got hooked, later in another match, the first of the night for him, my boyfriend got tunneled the entire match since he was unlucky enough to be found and hooked first. He just left survivor and went to play killer.
This entire PTB should not even happen, everything needs to get scrapped, i will seriously consider if i want to keep playing if they decide to go ahead with these changes.
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As annoying as slugging can be, it's a viable strat for many killers who's power pretty much depends on slugging to get more value out of it. As a survivor main, im not a fan either.
These changes are really disappointing alongside with the automatic mori, they take away many things from matches that can give players fun and adrenaline rush.
Clutch adrenaline popping when killer closes hatch? No more.
Clutch unhooks/deliverance plays when all players are getting hooked? No more.
Clutch unbreakable/power struggle plays when all players are down? No more.
Killers deciding to give hatch to last survivor in a friendly exchange? (Something i love doing!) No more.
Giving survivors who have it rough once i downed them all? No more.
Rancor + Nemesis plays? No more.
Photobombing moris? No more.
Knockout+ deerstalker? What even is the point of these perks now!
A fun factor of this game is the unexpected clutch plays that can happen, from both sides, these changes take it away and with that, the fun.
Complete non sense from the devs with this update, extremely disappointed that they even thought of these changes, would love to see this energy in fixing frame rate issues each time a player does as much as breathing on console.
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I dont know how they thought the automatic ending mori was even close to being a good idea. When i play killer i like being able to decide what to do with survivors. I tend to be a nice killer and give chances if i see the match is a bit rough for the survivors and if theres one left i tend to give hatch unless they were extremely annoying to me the entire match. I like being able to bond with survivors when i play killer. And as survivor i like being able to experience fun and silly moments with the killer that end up with us having a bonding moment in endgame or when its just us. Taking away the ability to choose how to act takes away a big part of the fun from the game. All they had to was add the last survivor mori as base kit and let killer choose if they want to use it and thats it. Im extremely disappointed with these ideas they want to implement.
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camping will just get worse im afraid and with the DS nerf killer swill no longer be scared of it especially with characters that can catch up quicker with survivors, devs need to understand that the solution to that aspect of survivor meta is not to change these perks but rather not encourage the killer playstyle that forces survivors to run anti camping/tunneling perks, who wants to play the game when half the matches you get camped and tunneled for no reason? so thats why these perks ar necessary the way they are, just today i got tunneled and camped at 4 gens, my teammates werent even rushing gens to justify it lol i wish devs would talk seriously about it
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i encountered one person who played as survivor and changed to killer when the lobby countdown finished making it a 3v2 during the match, i ran into them again the same day but i recognized the user so i backed out as soon as i noticed, i made a report so i hope they got banned
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in game currency would be ideal since they said they arent giving cosmetics.
Anything else would be dumb and not rewarding enough for all the hard work and time spent.
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I prestiged Nea and Feng ages ago, and i recently prestiged Nancy. Currently prestiging Cheryl, and i will go with Mikaela, Kate and Meg later, since these are the ones i use the most. Dont care about prestiging killers. Honestly doing it cause i dont have nothing to spend BP on so i figured i might as well do it but im unhappy with the fact that they are not sharing what the reward will be.
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If they make it an option its fine, but i dont like that it seems to be forced on us.
Theres many instances where you could get an escape by being down as a last survivor, like what if your teammates leave as you get downed right on the edge and you have DS or sth like that? Idk i just dont like the lack of an option. Sometimes you can get some cute moments when a hatch is given, i like having fun and cute moments in my matches if possible.
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Thank you so much for this! Overall very good things tho theres a few things im not too happy about:
DS and BT changes i cannot get behind cause as long as killers camp and tunnel they need to stay the way they are. And it happens too often.
RPD changes, i think the map is great the way it is, its very faithful to the original and i love that.
The mori....i like giving hatch to the last survivor if they played well, were fun, or if their teammates were messing everything up, a DC happens....so forcing me to kill them is not something im happy with, if they give the OPTION to mori thats something else but i dont want to be forced to mori.
I dont like the skill check wiggle so i im not happy that they will make it obligatory.
The most exciting parts for me are AOT collab! Im a huge fan and i actually have been praying for a collab of some sort for months, my manifestation powers have finally worked! Hopefully we get some Mikasa and Levi skins, since they are my favourites. And the new RE chapter! Wesker is my favourite character so im very excited to see him in the game.
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i like playing against nurse cause shes funny most of the time and forces you to play differently when it comes to loops though i dont see her often which is a shame
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2829475#Comment_2829475
The problem is when you dh to a pallet or window that you wouldn't of made it to otherwise. You can't bait out the distance part because the will dh before your in range then make the pallet or window which adds at least 15-20 seconds on a chase that should of end.
I see! Thanks for keeping on explaining so i can understand why people have such frustrations with this perk instead of being rude lol its rare around this place especially with hot debates like dead hard, i hope something can be done so dead hard can still work as it should but killers dont get unfairly treated in doing do. I dont use it that much myself as a survivor cause id rather run fun or weird builds now a days.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2829293#Comment_2829293
The other exhaustion perks you normally know before you commit alot of time to chase. Oh look Meg then she zooms off and you go find a different survivor or lithe normally gets use early in chase but dh you go through the chase get an hit follow them do the loop thing and then you about to get a down and boom dh to a pallet drop the pallet and get off to a new loop. SB and lithe also takes more skill to use effectively imo.
I only use lithe and balanced landing out of the "make distance" perks so i have no experience with smash hit. Most of the time my chase ends when i use them cause i go to a different strong loop and the killer doesnt want to bother lol but you are right, if its used early its not that much of an inconvenience! If they removed the hit validation when dead hard is used, itd be a huge improvement i have more of a problem with that than a survivor making distance with it cause then they will get downed soon anyway when i hit them again in a few seconds, in my experience as killer at least thats what happens! But it does seem like a lot of killers have their experiences ruined with dead hard distance usage, in my case if i see the chase is taking a bit too long and they created distance to another loop, i just leave and go for the gens. Its hard cause a lot of changes players suggest could completely change the perk or just make it a bit useless, so typical perk rework hardship.
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Thats just a simple set glitch that anyone can do, no cheats needed there, and the global icon only shows the player is from a different platform, could be any thats not yours.
The biggest problem this game has with hackers is subtle hacking, cause it drives me mad not being sure if someone is cheating or im just crazy lol
Ran into a huntress last night that seemed to be walking a bit faster than normal (no perks or add ons that change base speed) and she ALWAYS knew where everyone was when there was absolute no way for her to know players exact location aside from barbecue value every now and then. She had her hatches ready every single time she could to snipe and get people that were hiding in close proximity without them having been on her field of vision previously. Post game lobby and she had nothing that could aid her in those weird situations. Talking to my mate he was also weirded out cause she never went for gens, she was always ping ponging from player to player and had hatches ready for situations she could not know locations. But even still, i wonder if i was just paranoid. The killer was a pc player so it raised my suspicion.
I hope the devs keep working hard to fix the hackers issue, and not about set glitches cause thats silly imo since sets should not be a thing in the first place, though for sets like the legendary ones that are literally other characters, i do get it.
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Im always curious about this debate cause it seems that im in a minority that doesnt care about distance aspect, theres many other exhaustion perks that are made for distance and completely ends the chase cause the killer doesnt wanna bother anymore or makes it so you enter a new loop chase again somewhere else so it makes me wonder why dead hards distance is such a problem to people. Id say the invincible frames would be more of an issue but i see thats not the case for a lot of players, its just the distance. My only issue personally as killer with the perk is when it validates the hit and doesnt down them, remove that, just make the hit miss and id be happy.
But im always interested in seeing peoples different ideas with this discussion.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2828643#Comment_2828643
Yeah, I feel like the devs just don't care about the game anymore. Also you are right, I had a match yesterday where I valted a pallet and was already running away and got grabbed....
And apparently things aren only slightly better in new gen. PS5 is not even close to being possible to buy with my country's economy, so i can only dream of it. But i wonder why console always seems to have issues that PC doesnt, im not an expert on technical details so im unaware of if it can even be fixed in the first place.
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ive noticed theres a lot more delay than before (for example i stop interacting with something and still get grabbed, im on the other side of the window i vaulted already running and still get grabbed, and my mate tells me on their screen i was still interacting/vaulting) hit boxes are inconsistent and the game always lags when something like an unhook/hook happens which can mess up skill checks, and it does happen often
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apart from saying certain comments that are worth an eyeroll, id say the devs do listen as we can see with the multiple patches they come out with, some things might take long to change, and some changes we might not like but the devs think are for the best, the devs arent perfect but we cant say they dont listen at all + the community can get really annoying and whinny, survivor mains want one thing and killer mains want the opposite, theres a lot of things i see people complaining about that i dont understand, the community will never be satisfied as a whole and the devs can only do so much, though there are things i do wish they payed more attention to
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with the amount of technical issues that are still present in the game + the amount of awful players that make the experience pretty annoying, i dont think so, we might get some good days when dlcs come out cause they spice things up for a bit but then itll come back to the usual
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Its interesting seeing how often NOED pops up for everyone.
I connect mostly to brazilian killers and 99% of the time they have NOED lol doesn't happen as often when connecting to other countries.
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No, they are perfect the way they are, DS got nerfed enough already (which is good). The perks are doing their job as intended.
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something that isnt more grass and trees, id like a space station, an aquarium would be very pretty, being able to see fish swim around, a city of some sort, like the all kill menu, something super colourful! a mall, a castle....i like indoor map ideas tho it seems like most people here dont lol
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honestly this happens quiet often, i play a lot with my nephew, im pretty decent at looping and he can stand on his own too, just had a match with a killer that could literally not hit me, not even once, he kept missing and i kept looping him, in between when he was on someone else i was on gens, when my nephew started getting tunneled i tried to get the killer off him to no luck, he ended up killing him, during this entire time not a single gen was done, and it was quiet a long time since the start of the match till my nephew died (3 hooks) only the 1 gen i did was popped, it wasnt until a little after that more gens got done, and the match ended with all of us dead, me who looped the killer like crazy to the point of only getting downed once in endgame after the killer closed the hatch and found me, he was quiet bad, he missed a lot and couldnt counter loops well, and still got a 4k cause half the team was doing god knows what most of the match instead of gens
most of the time your own teammates not doing the objective makes it so everyone dies, the amount of matches where by the time someone is on dead hook there should have been at least 3 gens done but theres still only that one you did earlier....oof
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I main piggy and i like freddy as well so im with you lol i like her cause she brings something different to the gameplay, freddy not as much cause survivors can just ignore the clocks but still, also why im excited for sadako, i like there being secondary objectives in matches both as killer and survivor and those killers tend to be on the weaker side of things since they have no anti loop power, but they are fun to change up things from the usual!
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Dead hard is really easy to predict, survivors are usually very obvious about having it so its really not a problem at all unless you dont pay attention or get impatient, the boon i was expecting to be a lot more annoying given how much people complain about it when i got back into playing a couple months ago but as usual, it was an exaggeration cause so far i havent had a single killer game where the boon messed up my match.
At this point people just complain cause others complain and it makes it seem like a bigger deal than it is.
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this happened to a friend yesterday and JUST happened to me, my internet went down for a second and when i came back to the game my ranks reset....i was red rank 1 for survivor i really hope they address this because if i dont get my bloodpoints on rank reset fay im gonna be upset lol
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/307246/new-event-bugs
I have been sent to main menu couple times but came right back in lobby no issue. Im trying to figure out how the BP works with envelopes though. They add the bp from envelopes/gens/hooks to base game points (why people are scoring higher than 32k) but why it dont get doubled by Wglf/Bbq has me lost.
So just got out of a game with Huntress. So i opened my envelope at start and got 3000 bp. I finished the game with 32003 BP base points with 4 stacks of BBQ and got 47000. I cant quite figure out how at the very least it wasnt 64k. The grind is rough so let it double please @MandyTalk @Rizzo90 can you pass this along and maybe we get lucky?
yes im also not sure how the BP work either, do they get added post game so they dont count towards perks/offerings inflating BP? though we see the game adding points when we interact with envelopes and gens/hooks during the match, it does seems like those points are separate from "normal" BP so they dont get counted
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saving for feng sets since they keep making them sets for no justifiable reason 😑
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im honestly shocked, i didnt think theyd have more than 100 employees due to how slow they are to acknowledge and fix problems, id like to know how many people work in each section of the game/company now
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I think criticism on what was said in the stream, just like any criticism of their decisions and opinions that doesnt involve insults, should be able to be discussed but since it involves a specific streamer they dont want "drama" i guess is their justification, but it is suspicious that this person had things taken away from them that are given by the devs right after he made a joke about the stream and that paints them in a bad light, i wish theyd be more willing to hear criticism of what they say on stream cause some things are very questionable lol
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i agree shes very fun, she used to be my main before i got piggy, i like being able to patrol the gens and explore the map so quickly and she has many different add ons that changes up your gameplay but i guess the nerf really impacted the interest in her, ill admit i dont use her as often but mainly cause i like varying my killers with specific builds since its been a bit hard to play killer "normally" for me lately
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i believe theres a 1 day gap between the penalties for it to start going down a number, so in your case you are probably gonna have to be waiting for many days for it to reach 0, you should get in contact with your internet provider and have someone come and fix your modem, im sorry to say this but if your issues are bad enough to get to 72 hours ban you should not play the game until you get it fixed, you affect the experience for all other players and im sure it's not enjoyable for you either, its not fun to have someone DC in the beginning of the match as it leaves the team with no chance