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cornbreadeater

cornbreadeater

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cornbreadeater
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  • Nah, you should absolutely get temp banned for leaving that much. You've got to leave an insane amount of matches to get a 13 hour ban like that. If you didn't quit so many games, maybe you'd learn how to play against those players. But either way, don't expect to win or even get a kill every game. That's how online games work—you win some, you lose some.

    You play against people in your MMR. It isn't always perfectly your MMR, as that would lead to very uneventful games and longer matchmaking times, but it's in a general range and you'll play against both above your skill level and below. If you're losing, use it as a learning experience or just wait for the game to end. Cause really, waiting a maximum of 1 hour (and that's if they take the game hostage, which is not allowed) is a lot better than waiting 13 hours.

    Just because you didn't do well against them doesn't mean they deserve to lose their items, time, and offerings because you're a sore loser. The DC penalties were some of the best things to ever get added to the game. The only thing I wished they'd fix is making survivors lose items and offerings if the killer DCs.

    And no, the grades are not indicative of skill. Someone who plays a lot, but never really gets better is going to be able to get higher grades than someone who plays casually but progresses faster. And especially when you're DCing so many matches, you're not going to climb grades.

  • I'm interested to see what you'd gauge your skill to be at, because I'm a high skill survivor and a medium skill killer, and I've been winning way more matches as killer but only a tiny bit more as survivor. There's quite a few as survivor where I'll experience a tunneling/camping killer and braindead teammates, but that makes sense since there's no SBMM.

  • @Emeal said:

    I don't see the need to make it basekit, but bHVR should move it into the general perk group and give Kate a new perk.

    I see it as a general big mistake by bHVR to make super good perks for people who are beginners and then making them pay for them, people end up getting those perks when they don't need them.

    I still think a weak basekit version would be good, especially for solo queue, but I 100% think that beginner perks should be general perks. I think if that were the case though, the usage rate would be even higher, further demonstrating some sort of issue that it "bandaids" with the basic gameplay loop.

  • @Ohyakno said:

    Yes, make yet another powerful perk basekit. Why not.

    I mean, a lot of "powerful" perks are only "powerful" because they're bandaids to actual issues in the game. Ruin was a bandaid to toolboxes and gen progression perks being too strong. Once those got fixed and ruin was changed to not be a bandaid, it dropped in usage. Or BT which was a powerful perk because it was a bandaid to the issue of camping/preventing unhooks. Then a weaker version of the strong perk was made basekit and it reduced camping significantly. Although camping is still an issue, killers completely preventing survivors from being unhooked isn't as much (unless the killer/survivor is really bad).

    WoO is a bandaid to the very unfun part of getting caught in a chase and realizing afterwards that your teammates dropped the pallet in an area previously. There's a very limited "git gud" aspect to that as a lot of times you won't even be able to see if it's been dropped until you're already there. It takes the skill out and replaces it with freebies for the killer because the survivors literally can't communicate.

  • @Yoshirama said:

    2024 and people are still mad of WoO.

    Amazing.

    Not mad, just noting the stats and discussing how to balance perk usage rates better

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726526#Comment_3726526

    You seem to misunderstood completely why I brought Singularity, its because its a Killer I have learned to play. But I have spent far more time on Artist than Singularity. The reason this was brought up was because a user accused me of having the wrong mindset, as if they could read my mind. The reason this was brought up was that the user is trying to invalidate my critique and dislike of the Artist by questioning if my mindset was right. No say I, my mindset is fine, again, it is the same mindset I used with Artist I took my time and finished like half the challenges in 4hours.

    No pickrate is actually worthwhile to look at, it shows you what Killer your players want to play as. its pretty important.

    I also don't think its worth it to ask the most experienced DBD players about anything, bHVR does not make the game for the 1%.
    You will lose accessibility, enjoyment of casual players and retention. Give me a game that is designed for the people instead.

    I suggest you watch an experienced Artist player play her and try to get some sort of aura reading perks on her. 

    Its incredibly bad when the best bHVR can do for its new Killer players playing a Killer. Oh go watch a youtube video about it.
    Well I did and It didnt go much better. But I have subbed to some Artist Streamers.

    don't do a specific killer challenge

    Yeah, I wish you could go back in time and tell me that before I give it a try. But in fact Ill much rather write criticism to bHVR than not do a challenge. Chances are they change the Killer and make it better for me, which is what we all want.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726500#Comment_3726500

    What is a reasonable amount of time to do this?

    Either way bHVR will have stats on this, showing how many times people attempted this with no progress.

    You're right, I did misunderstand the purpose of you mentioning singularity, so I apologize. To be honest, it's totally possible that the Artist just doesn't mesh well with your playstyle which leads to her being unfun, whereas Singularity meshes better so you learned him faster and it's more fun. Both killers suffer from the same issue of having relatively high skill ceilings, not being free, not belonging to an IP, and not being top-tier killers, so both have low pick rates.

    No pickrate is actually worthwhile to look at, it shows you what Killer your players want to play as. its pretty important.

    I agree and disagree. If the numbers are too uneven (a little bit of unevenness is fine), obviously you want to take a look at the killer and where it's at. However, there's much more to the picture than just pick rate. It's a combination of pick rate, kill rate, and community opinions. The Artist may have lower pick rate, however she has a pretty good kill rate and overall the community likes her. Once again, you can chalk up her low pick rate to all of the things I mentioned before.

    The solution to bringing up her pick rate isn't to make her stronger, as she's already in a really good spot. It also isn't to make her a killer without a high skill ceiling, as having killers like that is really important for diversity and for the game's longevity. Having killers that people actually need to practice in order to excel at is very rewarding for older players. And yes, the game needs to make the game still fun and interesting for old players too. The solution (imo) to balancing the pick rates further is to lower the pick rate of other killers by nerfing them or increasing the skill needed to use them (specifically very high pick rate killers like Mastermind).

    Either way, there are other killers that 100% need looked at first. Skull Merchant is still in a rough state because of all of the hatred towards her, Trapper is still absolutely weak compared to a lot of killers, Nightmare is rarely picked AND is incredibly weak, etc. The Artist is a very well liked killer in her current state, so despite your feelings as a newer player, I don't think she's likely to be changed anytime soon.

    I also don't think its worth it to ask the most experienced DBD players about anything, bHVR does not make the game for the 1%. You will lose accessibility, enjoyment of casual players and retention.

    This is a weird one. DBD is, to my knowledge, majority experienced players. It isn't quite as mainstream as a lot of games like Valorant or Fortnite, so there are fewer casual gamers. It also gets compared to League of Legends (LOL) a lot due to (rather unfortunate) similarities of being very anti-beginner due to having so much stuff in it that's mostly paywalled and having a very toxic community. That once again leads to fewer casual gamers. The other issue with this one is that DBD has forced what many games call 'Ranked'. Unless it's an event, you are forced to matchmake within a specific SBMM. This makes the game always competitive. DBD does try to balance around the player base as a whole, but there's only so much they can do when they have high skill ceiling killers, perks, etc.

    Again, with a high skill ceiling killer, they're more likely to balance her around high skill players, since that's where she'll see the most utilization. It's quite common for games to have slightly different metas depending on what skill level you're at, so if you're at a lower level then of course she's likely going to feel weak or bad.

    Its incredibly bad when the best bHVR can do for its new Killer players playing a Killer. Oh go watch a youtube video about it.

    I mean, BHVR does add the killer challenges and the descriptions of the abilities to the game for a reason. But, once again, similarly to LOL, there's only so much you can learn through the game if you want to play at a competitive level. Or you can just spend an extra couple dozen hours trying to learn the techs for yourself, but you didn't really seem to want to do that. And honestly, I said a "couple dozen" but depending on the skill level you're trying to reach, where you're starting, how well you mesh with the killer's playstyle, that can be upwards of 100 hours just to get decent.

    Again—high skill ceiling killer on a live service game means that you need to play a lot to get good. Or you can watch a video or two and shave that way down. The videos are made by the community to help, but you don't NEED them. This is normal in just about every live service game with multiple characters. Rainbow Six Siege, Mortal Kombat, etc. If you're new to these types of live service games, this is literally just how they are, so maybe they aren't for you. Or maybe less technical ones like Fortnite are more your style, which is totally okay.

    Chances are they change the Killer and make it better for me, which is what we all want.

    I mean, that's what you want. Chances are they won't change the killer unless the kill rates drop and the community starts hating her. And even then, it'll likely take months because BHVR is very slow with changing issues. But, again, most people generally like her. She's in a good state right now, I promise you. As a survivor main she's fun to play against and as an Artist/Skull Merchant main when I play killer, she's fun to play as. I also have some friends who fully main killer and love playing her too.

    What is a reasonable amount of time to do this?

    A reasonable amount of time to attempt a challenge on a new killer is like 3 games max, and that's only if you really want to do it. If you already don't like how the killer feels, maybe give it one or two games. Even boot up a custom game and play with bots (focus on learning, not necessarily winning since you don't win or lose anything in customs) if you want to just figure out how the ability works. It's VERY useful because the bots are very predictable so you can figure out how the ability works separately, then learn how to predict actual players in public matches. 4 hours is way too much time to dedicate to a killer you aren't enjoying, isn't something you want to get good at in the long run, and is difficult.

    I personally avoid all killer/survivor specific challenges unless I own and like the character, so you can also just not do any of them.

    If you're talking about experimenting to get decent with her… As much time as you're willing to put in. When Spirit first came out (who is arguably an even higher skill ceiling killer, but also stronger) I tried for AGES to get good at her. I'm talking 40+ hours. Her style of gameplay really just didn't mesh with how I liked to play though, so eventually I gave up, despite her being super cool looking (that's the only reason I play killers LOL). I'm sure if I put in even more hours I could've gotten better, but I just wasn't enjoying it.

    Only spending 1 hour on a killer is fine too. If you don't like it, realize it's too high skill level for you or that you won't progress fast enough to enjoy it, then move on. Level them up for perks if you want, but don't sweat it too much. Unless you spent real money, then you might be a little more inclined to practice.

    Either way bHVR will have stats on this, showing how many times people attempted this with no progress.

    I highly doubt that's important enough for them to track, especially when complaints are minimal. Stats are only tracked if the company values them. Balancing the game, fixing bugs/exploits, and adding new content is a lot more important than some avoidable challenges.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726442#Comment_3726442

    Again, assuming I dont already do that.

    You seem to be working from the assumption that if someone is having a bad time with the Killer they are playing it wrong.
    Which is false, Artist need changes and you will admit to this as well, no Killer is perfectly designed.

    Artist has always had a terrible pick-rate, its not controversial tell the developer I find her not entertaining, especially when they have suggested I try her out with these terrible challenges. This is what feedback is all about.

    I pretty much just started playing the artist and I don't understand what you're saying about her in the slightest. These challenges are very easy and pretty much exactly how your highest MMR players are going to play her. In fact, I've had a lot more success using her ability in chases rather than as area denial, as most good survivors will temporarily hop off of a generator right as you send the birds out.

    I'm not assuming (and I don't think anyone else is) that because you're having a bad time with her that you're playing her wrong—we're trying to say that your struggle to complete the challenges that most Artist players will get just by playing her normally highlights that you aren't playing her well. Whether or not you like her is entirely dependent on how you like to play as killer, not your skill with a particular killer. And no, being good at a different mechanically obtuse killer does not mean you'll inherently be good at the Artist. It's like saying Nurse mains are going to be inherently good at any killer because Nurse is hard to master—she has entirely different playstyle!

    I'm not going to lie to you and tell you that I love the specific killer/survivor challenges, because I don't. I actually really dislike being forced to play someone I don't want to play and especially so when I don't have decent perks on that character, however it isn't because the challenges themselves are difficult. It's just annoying being forced to play something you don't want to play in the first place.

    Additionally, the point about her pick rate is fairly moot. The killers with the highest pick rates are almost entirely the free killers, ones from specific IPs, the ultra-strong ones (like Blight), or something in-between (like Nurse and Mastermind). She isn't a free killer, she's quite challenging to learn but easier to play against (with beginners), and even when you do learn her she isn't an insane killer like Nurse or Blight—she's just good.

    Feedback is important and it's fine to have opinions, but just saying "the killer isn't fun to play in a way that it isn't designed to be played in" isn't really going to be valuable feedback. In my opinion and in basically every other person's opinion on this thread, you can't fairly assess the killer if you aren't playing them correctly. And really, if you aren't completing the challenges, you aren't playing her how she's designed to be played, no matter whatever MMR you think you are. I think if you ask most experienced DBD players, they'll say the Artist is actually in one of the best places rn. Not too strong, not too weak, decent skill progression, not totally unfair to play against, balanced addons, etc.

    I suggest you watch an experienced Artist player play her and try to get some sort of aura reading perks on her. I like watching Otzdarva with new killers because he formats his videos well and is good at killer in general, but there are others who are experts at her specifically that might be even better to watch. I particularly like Barbecue and Chili, I'm All Ears, Lethal Pursuer, and Gearhead for a full aura build, but I'm also not an expert Artist player. I will say though that those perks will make the challenges MUCH easier. Learning how to predict survivor movements when you can't see them completely is incredibly important on her and delaying shooting the birds until the right moment can be really useful.

    And, my best suggestion: don't do a specific killer challenge if you don't want to play or properly learn a new killer. I don't think I've ever seen a character specific challenge on the tomes that forces you to play a character in order to complete the tome. They have multiple routes, so just play the killer(s) you enjoy and do the challenges that aren't specific and call it a day.

  • Definitely doctor, especially with rework

  • @Kwikwitted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144721#Comment_1144721

    Much of this is very accurate.

    There stereotypes I tend to see the most often.

    Meg - Meg players seem to come in two flavors. If it's a meg without a mask, it's a gen jockey with sprint burst without a doubt. Usually the meg's without masks are pretty terrible loopers either being newer players or players with over-inflated rankings due to being gen jockeys and pipping while not having to learn how to be chased. If it's a meg with a flashlight she always has a mask and does the (click) thing at you constantly and wonders why you won't chase her while you're in the process of downing all her teammates. Usually a mask meg should not be chased under any circumstance.

    Claudette - Basically the Meg without a mask with the added perk of being a ######### ninja and becoming invisible on certain maps. Usually are terrible loopers as well. Fashionable claudettes are a notable exception as they expect to be seen and chased and will often be the best jungle gym rats you've ever seen.

    Nea - Nea falls into that Meg with a mask category. Always has balanced landing, even if they didn't try to burn a haddonfield offering, has a flashlight, and can loop very well.

    Yui - Easily the most likely to wait at a pallet, drop in front of you, fail to stun you, and t-bag like they made an amazing play.

    Jake/Dwight - Jake and Dwight both fall into the either baby or god-like category. I avoid Jake and Dwight players in legacy skins like the plague, they will run you endlessly. Also if a Jake has a toolbox it's 50/50 he's gonna go with a lol sabo build.

    David - While others run this perk, anytime I'm chasing a David I'm waiting for a Dead Hard, until I am fully certain he doesn't have it.

    What about Fengs, I don’t play killer enough to know but people rarely mention if they hate her or love her lmao

  • Here’s some more icing on the cake from my friend in the same game:

    8E8AF630-9583-4BBF-B670-C59DC4739229.gif

    Sorry for the poor quality, but hopefully you can see just how bad this is

  • @luka2211 said:

    It has to be latency dude,i know cause i remember playing in ping like 200 once with the servers and when i hit people through windows they'd appear miles away from where i hit em.

    I know it’s latency. I just can’t understand how the latency is THIS bad. Other games don’t even come close to this bad and while I understand they’re very different games, this is downright unacceptable. The devs need to at least improve the servers so the latency won’t be this horrid, especially when even the killer saw how bad the latency was at times (I messaged him after the game).

  • @SpaceCoconut said:

    Killer:

    1) keys when I make a comeback

    2) hook bombing survivors

    Survivor:

    I don't play easy mode ;)

    What's your list?

    Killer:

    1. survivors killing themselves on the hook
    2. SWF teams full of flashlights and meta perks
    3. Multiple gens popping when I get the first hook
    4. Sabo builds

    Survivor:

    1. Bubba. His design is the most horrific thing I’ve ever seen and he’s only legitimately good at camping.
    2. Camping on first hook
    3. (as a rank 1) matchmaking putting me up against yellow/green ranks that only know how to camp and tunnel (which is fair because I shouldn’t be playing with those ranks)
    4. Franklin’s although it’s kind of fair cause items are a little strong
  • I think the ears just need to be thicker and the coat needs to look puffier and possibly a tad bit higher for more dimension?

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1107527#Comment_1107527

    Just pray that another company comes out with a good game that directly competes with Dbd. Behavior needs a fire lit under their buts to improve things and if they don't at least we have other games.

    There is a game that Monto’s played a few times although I’m not sure how it compares to dbd, as I’ve never played it. I think it’s called Last Year but I think there’s a lot less to it compared to dbd so I just stick with dbd.

  • Oh and the wiggle would be when the survivors arms are up btw

  • @PistolTimb said:

    https://forum.deadbydaylight.com/en/discussion/comment/951274#Comment_951274

    You're getting really heated about this. What is it about getting better at a game that seems so impossible to you? Nobody has to pour ungodly amounts of hours into something just to improve. You're creating a strawman while ignoring the fact that the loss was your own fault. Seriously, take the loss and move on. We all have hard games.

    He’s not complaining about losing, he’s complaining about 1. Not having a chance 2. Horrible match making 3. Not being able to improve much from insanely difficult (and likely toxic) survivors. Just because he’s a nurse and running ruin doesn’t mean he’s automatically gonna win. You can’t say “well you have good stuff so you lost cause you suck” COMPARED TO RED RANKS OFC the rank system is supposed to be based on skill level and obviously he isn’t ready to play with red ranks and shouldn’t be put with red ranks. It makes no sense. It’s like putting a professional football player with some middle school kid. Ofc the pro is gonna win and that middle schooler isn’t going to really improve a whole lot because they’ll lose too quickly to learn. Or, better yet, it’s like forcing an average 8 year old to solve a calculus problem. News flash, they won’t learn or solve it. You must be a toxic red rank survivor who likes the horrible match making because you win all of the time. Maybe that’s the only reason you’re a red rank to begin with (if you are).

  • @[Deleted User] said:

    I've been struggling for last few hours with this. How is this remotely fun to anyone? Low ranks DC and highranks just teabag nonstop and then bully in the end game chat. Is matchmaking system even on?

    https://us.v-cdn.net/6030815/uploads/838/C8PNHYS2BPC3.jpg

    I’m sorry people are being so rude and toxic. The current way matchmaking works isn’t right. It’s causing more and more killers to quit (and even some survivors because it sucks to be a red rank with a gray rank). It’s making the game nearly unplayable for anyone trying to learn how to play and get better. Dbd seriously needs to stop with the new chapters and fix all of the bugs, terrible systems, rift grinding (although they won’t do that because they want people to spend more money on it) etc in the game. I’ve deranked all the way back to 16 just so I don’t have to deal with red ranks (which might be overkill but I’m actually having fun now). It doesn’t matter what killer I play or what perks. The current match making system encourages toxic play styles, meta perks, and generally miserable games. Then you have the ######### who regularly play red rank and are toxic in the chat who decide to say you suck and deserve it, because they’re #########.

  • I would consider tunneling to include hitting a survivor that’s right in your way, as long as you’re not actually chasing them, cause sometimes the killer has to hit them in order to get to the person they want to go for

  • It’s a toxic playstyle. Everyone hates it just as much as everyone hates chained flashlight stuns and constantly stunning a blinding a killer when they pick up survivors. Most good killers don’t need to tunnel and camp (or if they do it’s once or maybe twice a match and usually from a toxic survivor that they just want dead asap). Sure, it is a playstyle but the game is a million times more fun without it, making it a pretty toxic playstyle. Even when I play killer it gets old when tunneling and camping, plus I generally feel like a total jerk. If you care at all about not being a jerk and just having fun with the game, you wouldn’t play toxic unless given a decent reason.