cookiedal
cookiedal
About
- Username
- cookiedal
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Comments
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Agree. Deadhard completely freezes my game/character
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2318026#Comment_2318026
I mean, if it is so one sided, you could always join the right side. Wink wink, nudge nudge.
I play both 😉 lol
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@DragonMasterDarren said:
Unless you are holding down m1 when you’re rescuing then you should be able to just run away
also, if the killer is facecamping, for the love of god just get BT or do gens, it is never worth saving when the killer is 3 feet away from you
All gens done, usually its what encourages a killer to face-camp. Literally hooked in front of open exit gates and I always carry BT.
@Aven_Fallen said:
It has always been that way, this happens when there is only one button for multiple interactions. Another favorite is getting sucked into a Locker when trying to fault a Window.
It's quite ridiculous. I try to find the balance in this game but in so many instances (sus update bugs) it feels one-sided
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Ah, I see what you mean. That does expose the killer. Id prefer the surprise. It's an endless build up issues.DemonDaddy said:I can see toxic messages flowing in pre-game and after. I feel its better to an anonymous killer until after a match is completed. Seeing as many player have a main, it helps to prevent a predictive loadout and killer choice.
Boss said:
I only suggest this cause at the moment nothing is being done. Dodges suck big time but it's a double edge sword with different results. Avoid the dc killer and force others to have to wait or play and risk pts & items with a killer that dc's.@cookiedal said:
True but as wrong as it is. The only one losing points is the survivor. Killers get pts when survivors quit.Which isn't right, i agree.
So that's what they need to work on, not grant more reasons to dodge.
The devs could take an idea from the game Paragon that made people wait if they quit games. The loading time for them to play increased when they backed out of game sessions. -
Exactly consoles different apparentlyTsulan said:
That's why they ban people that disconnect to much.cookiedal said:
Would you play a game with a killer or survivor that dc's constantly in the matches after being aware of who they are before the match starts?Boss said:Ahh, the good ol' "Allow us to do the wrong thing that they did first."
Oh wait, consoles...
Boss said:
True but as wrong as it is. The only one losing points is the survivor. Killers get pts when survivors quit.@cookiedal said:
Would you play a game with a killer or survivor that dc's constantly in the matches after being aware of who they are before the match starts?No.
But just because you and i wouldn't doesn't make it right to do though.
Dehitay said:
You lose everything. Sometimes, rarely items stay@cookiedal said:
I wouldn't mind if we didn't lose points.You lose points for this on console?
I enjoy challenging killers. It's fun. I don't even mind campers. I mind the Host (killers) breaking the match and wasting my time. It already takes forever for matches to start.
Games average 10 - 20 minutes and that time gets thrown away -
Exactly consoles different apparentlyTsulan said:
That's why they ban people that disconnect to much.cookiedal said:
Would you play a game with a killer or survivor that dc's constantly in the matches after being aware of who they are before the match starts?Boss said:Ahh, the good ol' "Allow us to do the wrong thing that they did first."
Oh wait, consoles...
Boss said:
True but as wrong as it is. The only one losing points is the survivor. Killers get pts when survivors quit.@cookiedal said:
Would you play a game with a killer or survivor that dc's constantly in the matches after being aware of who they are before the match starts?No.
But just because you and i wouldn't doesn't make it right to do though.
Dehitay said:
You lose everything. Sometimes, rarely items stay@cookiedal said:
I wouldn't mind if we didn't lose points.You lose points for this on console?
I enjoy challenging killers. It's fun. I don't even mind campers. I mind the Host (killers) breaking the match and wasting my time. It already takes forever for matches to start.
Games averase 10 - 20 minutes and that time gets thrown away along with your stuff. -
Would you play a game with a killer or survivor that dc's constantly in the matches after being aware of who they are before the match starts?Boss said:Ahh, the good ol' "Allow us to do the wrong thing that they did first."
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That's a better balance than what it is now.Delfador said:No
Survivors should not see the killers' name.
Killers should not see the survivors' name.
I think that killers should not even see the survivors' outfits, just items so that they can equip perks etc.
Unnamed_Freak said:
Its a better option than playing a full game and the killer decides to clock out on everyone. Time waste prevention.You're basically suggesting a way to survivors lobby dodge.
Killers already lobby dodge a lot, making so that survivors are able to do it would kill the game. Since this community has a lot of butthurt babies. -
I wouldn't mind if we didn't lose points.
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Secret updates in updates. It's probably meant to not activate.
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Yeah I'm playing right now and just had a wraith. He walked right into me and it didn't go off.
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Devs allow it to be a strategy because it will happen. Games too hard for the killers. Baby steps for beginners I guess. You can counter camping if you play in a squad easily.
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wolflinkin said:
Well then they need to remove the screen where everyone can see the offerings burnt.
That would be beneficial. Killers already get to see your items so that gives them a hint which perks would benefit them most. If they see a White Ward they already know what you're holding is rare. This makes some of them dc just to screw you over. I would suggest if there is no form of punishment for that then killers shouldn't be allowed to see what you're starting with.TeambossFloze said:It isn't always intentional - Blue screen errors on DBD are not uncommon on PS4 especially. We had 2 yesterday and I can just see the reaction from others "Oh god y dc tho yyyyyyyyyyyy?"
and it was just because the game is buggy and broken at times.
I believe you there. Some games legit kick all of us out and that falls on the developers needing to fix those errors. I'm not pinning everything on the killers. I play both survivor and killer. But when I say consistently I mean I played a few games with common items and sacrifices and they went by smoothly. Games where I use rare items and sacrifices the killer would quit as soon as the game load up. That happens more when something good is put on the table.
Over all the developers are making the game in the favor of the killers. I don't mind that challenge if I choose a survivor. I mind the hand holding they're doing for a game that has two sides. Next update they're probably just going to start two people on the hooks to make it easier for killers.
Its much more complicated to be a survivor than a killer. I primarily always catch 3 or 4 people when they get down to those last 2 gens. That's without proximity camping nor face camping. Play as a killer with the point of a view of a survivor. People are very predictable.cookiedal said:Feels like the games made for sore losers.
I stand by this when it comes to both sides. Survivors take advantage of bugs to get over on killers and killers who are desperate to get kills lose confidence in the fact they got Op badasses with add-ons and they stoop to petty levels. -
But survivors don't cause the game to dc. We're just short one person
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Feels like the games made for sore losers.