concious_consumer
concious_consumer
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What's actually mind-blowing is that some killers wait for so long and then make sure with their play style that most survivors will d/c
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They should nerf solo survivors even more to make the killer ques longer.
There's enjoyment from reading threads like that and I know that the best is yet to come once d/c timeouts gonna go live <3
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First they need to fix their netcode. The amount of killers boosted by free kills is hillarious
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@Galklife said:
On PCs its even funnier because when 1 killer dodge, other killers will join your lobby (because survs are waiting for killer on server) and when next killer will join he will see 4 survs ready up and because of mindset killermains in dbd he will be thinking "this must be swf" so he will use most broken sh.. vs soloQ survs or dodge 4 soloQ survs because in his brain it will be swf
Or he will see that it's 3 SWF and instantly assume they must be a sweat squad with comms.
Killers shouldn't be able to see names/steam profiles. There should be indication that there's a SWF in the lobby and that's about it.
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There can only be one reason:
BHVR wants this game to be toxic
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/878127#Comment_878127
PC or console? I play ps4 and I guess I don't pay enough attention to names unless they are pretty clever or funny.
PC. Some people pay attention believe me and then it's gg. They will not only adjust your build to yours but also will know what to expect during chases or make sure you will have miserable experience when you're their favourite. I don't think I even need to explain this lol
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/876628#Comment_876628
How do killers know your builds just by seeing your names?
Late in the night I usually play vs the same killers over and over again
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First delete selfcare. Thanks
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I'd want to see some trippy map straight from the planes of Oblivion
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Relax que times gonna get even better with d/c timeouts <3
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Killers can still see our names = know our builds but I can't decide if I'm up to babysitting.
I will d/c or suicide on the hook when playing with bots
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Grind bloodpoints and spam autoheaven offerings to pay them back
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It was boring and now it's boring and less grindy
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/875092#Comment_875092
I'm fine with the buying the whole outfit gives you a discount it's incentive to actually buy the outfit.
It's just that lame way of forcing people to buy the bundle for one good piece in it. What's fine about it?
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At this point they could as well bring back pallet vacuum back and people would still get magical hits with 60ms.
I can't wait for more survivor nerfs. Reading about long killer ques will be hillarious while playing other games.
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Yaaaaaaaaay. I can't wait for killers switching regions for unfair, laggy 400ms advantage.
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I hate grabs and I'm survivor main. They're inconsisten af just like the hit reg
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Few matches more with bots swarming hooks or more trappers in a row and I swear I'm gonna take a long break from this game.
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Same when you get tunneled for the entire game and those blendettes that were holding m1 for 5min get the pip and you not
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They exist to pump out DLCs. I thought it was clear to everyone
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The only reason that this game stays popular is that it has no competition and as long as it doesn't have any BHVR doesn't really need to do much
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This bug exists since at least January 2019...
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Lel here's your archives hype and "exciting things are coming for dbd"
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It's there to make it easier to farm rank 15s
or...because ranking system is so innacurate that if not the reset most potatos would end up in red ranks eventually
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Seems fair with all the wallhacks perks killers have
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I agree. They should make sure there is at least 50-80 pallets on the map just so I can press W and Space without looking behind in chase... /s
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When you reach red ranks you become a networking wizard and posess all the knowledge LUL
I will agree on his point tho. Killer with bad ping might affect the match dramatically. Tested this myself and sadly nothing has been done about old lagswitch
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Lel nurse weak. No more crutches with 3 blinks for you.
Almost every single nurse in red ranks that I played against completely mopped the floor with survivors. If anything it felt like she was buffed not nerfed.
The ones that failed and d/c were a new killer called Clownurse
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/865093#Comment_865093
you could say it was love at first sight lol
I'd rather call it nonconsensual close encounter lol
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It happened to my friend on his stream. He got instantly downed then face camped and then tunneled LUL
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/864216#Comment_864216
Eh, I run Ruin and NOED on Spirit sometimes, it's fun.
bad killer = spirit. I guess I already said that ;)
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@PIUES said:
Now listen, is it just me? but does anyone agree. That harassing the killer/survivor should be a lot more punishable. Cause I mean I think it should. Why? I mean why harass the killer/survivor if the match didn’t end up in you’re favor. Why, spend time harassing them. Now, to me I get hate mail and harassed a lot. From SWF. Or solo survivors. Now I play both killer/survivor. But the thing is. If the killer is doing what a killer should do. Eliminate you as quick and fast as possible. But yet, some survivors think it’s ok to harass the killer, cause they didn’t get there way. I’ve gotten plenty of hatemail. Some messages will say “trash killer” or my favorite “why camp” or “stop tunneling” I’m sorry to tell you. But if I see you in my game it’s my rules. But I don’t camp. Do you guys think should there be a lot more punishment for harassment? Let me know what you guys think.
"trash killer" is a harassment? jeez I saw it coming. In 2020 probably half of the dictionary will be marked as not-pc, ptsd triggering bannable offense
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no ruin or bad killer = noed 99%
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I wish there was a hide n seek game mode and whoever was found gets instantly moried. It would probably be terribly boring for the killer thought -_-
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Lulu yeah let's delete all pallets because windows are already dedicated'd and make everyone go in one hit. Killer is the power role therefore no matter what survivors do they should die just from staring at him
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If they gonna revert it I'm already ready to sacrifice my time and make all rank 20s go and refund their game...
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@tonycuup7 said:
It’s not quite agreeing with me, she looks kinda like an ape to me...anyone else?
I thought that they all look like apes...
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If they would release DBD2 they should advertise it as the first ever game with RNG hit registration because I'm sure it would be as such...
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I'm pretty sure that even if SWF woulnd't exist there would still be bad killers crying for crutches
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My amazing story everyday:
Wow so many jungle gyms. I will be able to loop him for a bit without wasting pallets. Then I'm going down after first fast vault like a noob.
It feels so #^#@ rng. Your distance judging skills don't matter, your jukes don't matter.
I've been able to see how bad the desync between clients is when playing vs streamer and going down on pallet. Safe distance on my end, a lot closer on his end. How is this even fair?
also...
me: I #@^& love dedicated servers gg
some hag: best perk ever
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Give Adam some basketball shorts pls or at least something less formal
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I like it but bloodpoints as reward are lame especially when having the cap.
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@SolidSnake said:
https://forum.deadbydaylight.com/en/discussion/comment/855809#Comment_855809
You could just say "they want to ignore the issues and have money from it". Having ways to deal with it but simply not wanting to use any is not the same if they could not do anything. They simply don't give a ######### about your poor expirience with swf groups. They don't care about how you feel about it. They are only after money swf group pays because they have fun with legal cheats.
And no mechanics added to the game will constantly inform all team about killer's location and actions, trap positions, warn about insidious camping or tell "he left, you can stop repairing and unhook". You cannot deny that advantate, it's not physicly possible.
https://forum.deadbydaylight.com/en/discussion/comment/855814#Comment_855814
If that's how you see a stealth gameplay, then it's obvious why you have problems with it. Or thinking in general. How about using perks like spies from the shadows or whispers to know where to look? How about patrolling generators and predicting retreat routes of survivors when they hear your aura?
https://forum.deadbydaylight.com/en/discussion/comment/855867#Comment_855867
Why the hell they changed lightining in first place? What's the point of game being so bright?
First no looping then stealth killing aids? That's basically like asking for free kills at this point
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I can hit all skillchecks but there are times when I will miss every single one. It's rigged 🙄
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@SolidSnake said:
Remember how it was when game just released? Darkness, tight, claustrophobic places with lots of corners to turn, or fields to be lost in, games that lasted really long because killer could not find the last remaining survivors... It was a great hide and seek expirience, where only infinites ruined the fun in games, but majority of survivors said that infinites should not be fixed, because "it's the only way to lose killer". Of course they were just bad at this game, bad at hiding and staying hidden, but they still wanted to win... Eventually majority of infinites were patched, but those bad survivors found another way.
And here we step into the new age of DbD, that does not deserve another way except "clown fiesta". When you see a survivor and a killer running circles around every single box, bench or other object in the world - it does not reminds you of a horror game, in fact only thing that's missing - is Benny Hill theme for things that happen in the screen to make perfect sense.
Survivors are not trying to hide anymore. They aren't scared. They know for sure that it's literally impossible to kill them all if they do not make mistakes, so instead they taunt the killer like a bullies, inviting them into the chase so they could show them their "mad skills" of running around the objects in circles.
Now a typical rank 1 game looks like this: killer finds survivor, they loop around the obstacle for 3-4 times, drop a pallet, break a pallet, proceed to another looping spot. When there is no more pallets left on the map - generators are usually done because it takes a way lot more time to "disarm" all the loop places than to repair all the gens. And even if killer will hook someone - survivors will instantly swarm that hook, and unhook the victim as soon as another of them will get hit, and then run away with borrowed time, or just instaheal and run away. If for some reasons the victim won't run far enough to make it to the gates (never happens, but still) - there is decicive strike, goodbye, have a great time! So let's say killer downed the same person again, thrid time - for that he need to tunnel really hard and ignore all the survivors who will bodyblock you, try to blind with flashlight or run around to make more red scratches... but let's say that for some miraculous reasons he did it, and did it faster than the gates are opened. Survivors instantly swarm the hook, surrounding the killers, asking him to hit them! And as soon as he does - they just unhook and run away with borrowed time, t-bagging at the escape gates. Turns out, the killer now plays the role of the victim, and the survivors are bullies who are not afraid at all and can do whatever they want.
And the developers encouraging this type of gameplay, making new, very open maps where it's hard to break line of sight a lose the killer, making game brigther and survivors having coloured suits that are easy to spot, so Claudette remains one of the few really viable characters for stealth gameplay. New perks do not discourage looping and encourage stealth, there is no changes to mehchanical side of the game, and the last nail of the coffin - are existance of the SWF mode.
Ability to play with comms makes game several times more easy for survivors and allows them to bypass lots of in-game mechanics. Actually, it's a legal way to cheat in this game. But people who run exploits or cheats do get punished, when swf premades who run comms - do not... Developers could easily either remove swf, or add voice chat to the game by default and then re-ballance it according to that change, but they perfer to close they eyes and pretent that problem do not exist. And survivors are happy. Remember how they protected the infinites? Well, just the same kind of people are cheating with swf now. They enjoy abusing this exploit, enjoy being way more powerful and gaining wins without putting any effort into that. And developers fully support them, giving a giant spit in the face to the all non-swf community of survivors and killers as well. Before de-piping was a good way to not have to deal with toxic swf premades, but now rank 18 killer can be constantly matched against full rank 8- swf premade for unknown reasons, so there is no way to escape them even after long and tedious (even game takes 15+ minutes to find) process of de-piping.
The game is a mess that screams for massive rework and drastic changes, but i quess as long as money coming from people who set up a giant hype about new killers who will be nerfed to trash tier soon after the release - nothing will ever change, amirite? I quess there is no hope of good old hide and seek gameplay to ever return to this game?
So...would you prefer to play killer and spend an hour walking thru the grass to bump into some Claud?
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@HatCreature said:
Either this or just let it be automatic, that would be cool, it really sucks when your team is taking their sweet ass time to come save you and you're the only who's struggling, to click a button 100 hundreds.
Automatic would be lame. Tactical suicides are heroic
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@BigBubs said:
How about you do more than just hide the whole time while your team are dying?
PS
With how the watch works it's pretty much a free escape. Why do you think that you deserve a pip when you didn't even work for that hatch? Lol.
You think that if you get lucky to find it then you deserve to rank up?
I guess you never had that team that would rush together at indisious Bubba...
Hiding isn't reserved for blendettes
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Perfect system would account for d/c and reward you for 3/2/1vs1. Escaping should grant safety pip especially when someone d/c'd
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With current state of hitboxes it's better to not play for real at all because too many times your skills and choices don't matter at all
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Minecraft hitboxes, minecraft servers? Aim-assist? Yes.
I wouldn't brag about playing a shooter with an aimbot...