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cclain

cclain

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  • @DarKStaR350z said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819856#Comment_3819856

    The game is 4v1, you can never have 1 of the 4 be as strong as the side who only has 1

    i'm ok with that, so add the win as a condition for challenge in tome archive

  • @Shinkiro said:

    That sample size is beyond irrelevant in proving anything at all. Minimums for sample sizes are 100, but realistically its way more than than to determine any kind of real result. (Like 1000+)

    Anyway BHVR have already said its an average not a guarantee because there's so many factors that will influence the game. There's also absolutely zero data from you from each game to go off of. Were there any people giving up? Doing challenges and losing because of it? etc etc etc. There's more goals than killing and escaping that influence how people play the game. You will never get an accurate result because of that.

    You make a point on something , we dont know when we launch a game if survivor are here just for challenge or for trying to win.

    But its a 4v1 game , so valide challenge only if survivor win
    Or
    Let survivor strong enought to 1V1 killer to not depend on your mate

  • @Shinkiro said:

    That sample size is beyond irrelevant in proving anything at all. Minimums for sample sizes are 100, but realistically its way more than than to determine any kind of real result. (Like 1000+)

    Anyway BHVR have already said its an average not a guarantee because there's so many factors that will influence the game. There's also absolutely zero data from you from each game to go off of. Were there any people giving up? Doing challenges and losing because of it? etc etc etc. There's more goals than killing and escaping that influence how people play the game. You will never get an accurate result because of that.

    a sample is not realistic by number but by a gaussian curve were my sample can represent 97% of the current population ( thats not the case for me you are right)

    the point here is 60% kill rate for 10 killer isnt a 40% escape rate for survivor.

  • As long as your mmr is down if you die, if you play for mmr and you are being tunel → just suicide en hook.

  • @Revaren said:

    TLDR: Pleas do something about killer experience cause toxic survivors, broken matchmaker and gameplay mechanics cause many players to leave the game.

    Hi, I've started as killer main. Played a bit, have a few hundred hours and started to notice a trend that makes this game uninspiring and not fun.

    Whenever a killer encounters a solo survivors it's easy win, sometimes to easy and games end really quickly. Whenever a killer encounters an organized group (called SWF) there is almost no way of winning because of all pallets, saves and OP survivor perks (DS, Off the Record, Dead Hard etc.). There is only one easy tactic of winning a game against SWF - tunneling, which is considered toxic and unfun. Therefore whole matchmaking comes to: you met solo survivors → you probably win, you met SWF → tunnel somebody off or loose the game.

    After the game comes another abomination cause endgame chat is a place used for killer harassment and sending them worst wishes there can be. Reporting such players has no effect and even so, after them comes another team with a lot of bad experience to lay on the killer or laugh in their face if they won the match. Even when somebody just wants to play for fun this causes a lot of stress and frustration, killing all the joy of the game. What happened to polite "gg wp" after the game, either won or lost?

    Another issue is earning bloodpoints: Everybody knows best way is to have 4-player party with Bloody Party Streamers or anniversary cake, while playing killer was the second way of earning points. That is no longer true cause of almost constant bonus for survivors from +50% to +150%. This makes playing killer sub-optimal for someone trying to grind bloodpoints for new perks and add-ons.

    This causes a lot of players to resign from playing killer altogether and sometime to join for match or two on survivor. Lack of experienced killers causes issues with matchmaker which I've felt a few times where my ~700 hours was put against SWFs of 3k+ hours on each member which causes extreme frustration while playing. This causes me to consider quitting the killer so those SWFs will face another even less experienced killer. Soon there may not be enough killers for the game to work and what come then?

    To anybody who plays survivor: Please restrain from mocking, threatening and laughing from killers in after game chat cause without this player you can't play this game anymore.
    To game team: Please give us some reason to come back to plying killers cause right now it's just awful, frustrating and kills all the fun of the game. From patch to patch it's getting worse.
    To anybody who considers this game killer-sided: find somebody with 7k hours and watch how they can carry the game. There is almost nothing killer can do.

    DS an OFC are anti tunel perk.
    If you dont tunel they can't use it.

    Just dont tunel and they lose half perk.

  • Claudette because back in the day we can just crouch in the middle of a chase and become invisible

  • if killer are allowed to face camp in endgame why adrenaline dont work ?
    if i'm hook and somebody do the last gen, and after i'm unhook i should be full recover

  • if you dont tunel OTR is useless

    you can go on someone else

  • @LapisInfernalis said:

    Have you ever played killer more than a handful of matches?

    "I have been playing for 2 years" says nothing about your skill and experience. You could have played the game once a month or every day for several hours.

    I will just make it brief. I have been playing both sides for 6 years, almost every day with over 7.4k hrs combined and I can tell you, that killers are definitely not overpowered on a medium or higher skill level.

    stat from july : https://forums.bhvr.com/dead-by-daylight/discussion/420795/new-stats-july-2024
    same time in chase high elo or average player

    https://forums.bhvr.com/dead-by-daylight/discussion/405384/fr-mise-a-jour-des-developpeurs-stats
    same win rate in soloq in high elo and in average player
    even at 3 its almost the same winrate

  • @Grimlet09 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814264#Comment_3814264

    my frend is a trapper main and ppl give up agaist him all the time just cause they stepped in a trap they didnt see and not even one he set. my other best friend plays ghostface a lot and they always get people dcing when they mark someone and down them at the start of the match before a gen is done. ppl need to stop giving up when the killer just uses there power its just how they play the game its not like they cheated. :/

    If killer take someone before first 2 min in game then the chances of losing as survivor are drastically high, maybe they just go next.
    Like league of legend , ff 15 when u lose and go next to have a win

  • i'm ok with that, just close the door for 15 sec and prevent killer for closing hatch.
    As the game was before, and instant key to open hatch.

    Let me escape with hatch with all my friend like back in 2017

  • @adsads123123123123 said:

    Here's an example of what I'm talking about. He basically walked directly to the gate and couldn't reach it in time before the survivor openned it. The only counter play was to hatch stand off. He got blocked for 2 sec but it didn't matter.

    https://www.twitch.tv/seth_kills/clip/RoundSleepyPterodactylBabyRage-XqTPKnL3dyuTbl3Y

    The people who say you can make it in time with no mobility have no idea what they are talking about.

    maybe dont press w on tree for a first part.
    maybe nicolas cage has hope

    and dont forget the gate spawn in random position.


    Now for the win/lose debate

    For killer a win is 3K, a draw is 2K , its not how I see that, its how mmr work.
    At 3k you gain some mmr.

    As survivor only your win make you gain some mmr, so the heartattack button is stupid bullshit and has nothing to do in the debate.

    Maybe the probleme here is you can close the hatch.
    I start to play in 2017, you can't close hatch before clown and key was instant.
    Killers have already been pretty buffed on the end game

  • you just have to hook everyone 2 time and afk and ez win

  • @Sandt1985 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812877#Comment_3812877

    Sounds like survivors could use this to punish killers by crawling away and hiding so the killer can't find them. The olny way to completely prevent this would be for the killer to pick up that survivor right away, which isnt always the best call. IF I feel i'm about to get flashlight saved or pallet stunned, i'm not picking up that survivor until that threat has been neutralized by chasing the second survivor in question. Then, once i get a hit on that second survivor, if they are still out positioned, I'll go for an additional hit to down them. However, the first survivor could immediately crawl and hide during this, causing me to get lower blood points. This is a lose lose situation for killers.

    if killer dont slug , you cant do it
    if killer try to slug its normal for survivor to try to punish him
    if killer try to slug and its work gg to him , if not he lose BP.

    Thats a good call , its up to you to try it or not with the benefice/risk balance

  • @Ilikechips said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813690#Comment_3813690

    Apologies but the source will only be available in the future.

    I will post a link when the next map ""rework"" goes live.

    Ok thanks

    but , something i dont understand is : shrinking map + nerf distortion ?
    with map shrinking their is only 2 option i can see:
    less loop —> more suicide hook
    or
    loop are gonna be to close each other creating inifnit loop

  • @Ilikechips said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812163#Comment_3812163

    It's only going to get worse. More map shrinkage is on the way.

    can you link some source pls ? i ddint see it and cant find it

  • @Caiman said:

    I have seen suggestions of reworking Hexes so the totem only lights up once the Hex becomes activate. For example, Ruin wouldn't appear until a survivor let go of a generator for the first time in a trial. Devour Hope wouldn't appear until a token was gained. Etc.

    some of you forget that if survivor find the hex so quickly it's because the maps are shrink.

  • no, everyone in this game dont have 9700 hours

    me and my mate use map offering to go in map we didnt play since a lot of time.

    moreover map offering is part of win strategie, use sacrificial ward if you dont want to use map bring by one survivor

  • deathbringer, everytime i manage to put some distance between him and me and he just hook me, eliminating the gap between us , that make me feal this killer isnt fair

  • even in high mmr swf team lose half ppl
    https://forums.bhvr.com/dead-by-daylight/kb/articles/433-developer-update-stats

  • Atom7kOct 3, 2024

    Then the next logical step is to delete Windows of Opportunity, revert Iron Will, ban lightweight and make quick and quiet single time use only. Survivors need to learn to look for resources and escape chases on their own.

    I mean, don't complain if killer wait 20 minutes for a game and survivor dc/suicide in first 30 second The game seems impossible to beat when you are a survivor and when you use distortion you can see that every killer sees you almost every time.

    How the duck can I "brain" a killer on a loop if he sees my aura every time.
    I play as killer too, and the game is very easy on killer, and don't say it's because I'm low mmr, BHVR leak stat and high mmr survivor has same winrate in soloq than average player and same loop time (stat from bhvr official on this forum for winrate see Febuary)

  • @Bookern said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811866#Comment_3811866

    Good, Distortion was unhealthy for the game

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811874#Comment_3811874

    Honestly Who cares about Distortion anymore, Giving Free anti aura and ruining builds for 2.5 years now its has to be earned

    Yes , Distortion is unhealthy but the rework is not better, we need more something like " when distortion lose a token all ally see it " and 2 token max its a good idea

    Because now, its a strong perk in team with voice chanel and bad perk in soloq, if everyone see when distortion is use its a good perk in solo or in team

  • The probleme is not how strong distortion is , the probleme is how selfish is it

    maybe change it with visual effect that allows other survivor that their were seen
    the chase is a good idea but 30 second is to much

  • killer see survivor when
    - they hook
    - they crouch ( pig)
    - they stalk
    - they hit gen
    - we take fast vault
    - we are near chest/totem
    but they nerf the perk that let you play hide n seek

  • it's because when you uncheck crossplay you play only with ppl on same plateform AND with crossplay desactivated to

  • I'm not saying it's too strong, I'm saying it's too much. it's boring.

    When killer had some addons that accelerate their power its like survivor using toolbox or medikit
    But starting with pig trap on u is like strating the game with all gen at 10%

  • I just dont play a game against sadako for a long time, but i play a lot against wesker ( all with addon ) and 2 games against pig and one against fredy

    @Langweilig said:

    As a Sadako main I take it personal that you forgot her. She can also let you spawn with a tape in the hand even tho it does nothing and helps survivors.

  • i'm ok with that if all aura reading perk are reamove and play hide and seek its possible again

  • Bot are bug in 2V8.
    My brother's game crash and his bot never play, he was always crounching on corner because of terror radius everywere on the map
    When killer see that, everytime that they chase and hit his bot, they cancel chase and chase some real guy.
    So if you put 2 bot its 2V6 and not 2V8

  • or maybe buff survivor when 2 killer is on one survivor ? or whatever
    Their no fun being trap between 2 killer and see 100% death coming.
    if the mod doesn't have enough survivors it's not strong/funny enough to be play as a survivor

  • Bonjour , il n'y a pas assez de survivant pour le mode, donc les tueurs attendent entre 20 et 30 minute en moyenne. Ce n'est pas un bug.

    Edit : source DBD officiel twitterhttps://x.com/DeadbyDaylight/status/1816528008120791319

  • stop play read aura perk and distortion is useless.

  • This game requires ranked play, you will see less DC.
    The real problem is that some people start a match to relax and have fun, and others start the match to destroy the enemy.
    I see a debate on chitai ttv where someone say " i play for chill with my friend, if the killer tunel we all disconect. take fun away from us and we take it away from you "

    with a ranked mode, everything will not be resolved but for me there will be fewer problems

  • @Nazzzak said:

    I just don't bring an item at all. Even dropping in a corner doesn't help as I've had team mates obviously not know I've dropped an item there and been found out, and it happened to me in turn at least one time I know of on an indoor map. Wondered how the killer knew i was there, and ran around the corner to see the dropped item. I found 9/10 times if there's 3 or less items the killer doesn't tend to bring it, so that works for me.

    bring map offering and you are not in indoor map

  • that the best way to being tunel

    Just drop item at begining and see if he see your aura, if yes drop it in map corner

  • so you hope some nerf on survivor and up on killer ?

  • As a survivor the only win is escape by gate as you can read on dbd wiki how smmr work.
    But with a rank system link to grades you can just put cursor on grades and read how to improve yourself.

  • you miss the point, I ask to link the rank and the mmr.
    Currently you can move up in rank and believe that you are progressing when that is not true.
    moreover, I have 800 hours, when we face a 2000hour killer with 2 ppl at 150 hours, one at 600 one at 800 and we are being blast in 20 seconds that a huge problem with actual ranking system

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758054#Comment_3758054

    So instead of getting them higher, you wouldn't be able to play with them at all... Wow, sooo much better

    Actualy they dont play, they only be found by lethal and die in 2 sec, do yes its better if they can grind and learn with a system you can see like grades and see when you are doing a good or bad game with gain/loss rank.

  • @VomitMommy said:

    This was always an "issue" even with old rank system.

    If you put 1/2 rank 1 survivors, even if other two were rank 20 you were about to find someone on higher end.

    But changing match making to find someone on lower end of the group is also not optimal, but for the killer.

    I dont ask to be back in 2017 with the same old system.
    I ask to linked the grades and mmr, also dont let group with to much distant rank play together , like all pvp game with a good mmr

  • People already suicide on the hook/DC when the game isn't winnable, and you would remove the last hope of escape?

  • @Nazzzak said:

    This will be an unpopular take because the ranking system was pretty well hated, but I did like that it enabled me to essentially do my own matchmaking. I knew that going into red rank meant sweaty and competitive team mates and opponents, for example, while purple was the sweet spot for me where everyone seemed more on my level, so I'd purposely try and stay there. SBMM is the superior option of course but only when it works, which honestly doesn’t feel like it does alot of the time. Maybe there was a bigger pool of players back then.

    Me to, love being rank 1 survivor when i wanna tryhard and go around next month 12-14 when my mate just want chill

  • I don't think vecna need a buff.
    With your change that would make army of dead harder to dodge.

    Actualy if the survivor crouch he is slow, so you can hit him faster.
    You can also w8 the survivor to take palet/windows and kill him with army.

    Personaly i use it in loop to block some area, like if he can go left or right , and i want him to go left , i use army on the right not on him , so i block the right area and force him to go left ( or to w8 and take a hit )

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746871#Comment_3746871

    And why exactly is that an issue? Hatch does not count for mmr anyway? The match is probably over at that point and then they can just give up and get a more enjoyable game instead, I don't see any downside there.

    Do you enjoy playing against 4 Bot ? if yes go custom
    The hatch is part of the game since the begining, i dont talk about mmr i talk about some hope in game.
    Hatch now can be close, now you have timer when hatch is close for killer.

    If hatch is an issue for you, put Offerings for hatch and camp it.

  • @Archol123 said:

    They should just remove hatch and be done with it, no more weird hatch standoffs no more looking around the map for ages, no survivor waiting at the gate for you to close hatch, because you won't make it in time there to stop them anyway. I would like the game to put more focus on winning or losing as a team instead of this lone wolf garbage.

    thats not a good idea.
    In soloq if you think your mates are bad you still have the hatch

    .
    If you think it's lost in advance we'll just have more suicides/leaves

  • @TheRivulet said:

    Makes it so that it isn't just "if you luckily come across the hatch mid chase you win"

    Well ok but killer cant close it anymore without the clown perk , like old time
    Edit :and the key opens instantly as before

  • @OnryosTapeRentals said:

    No. Absolutely never.

    Free to play = hackers.

    This

  • sometimes I tunel without wanting to, it's not that the player is particularly bad. But the other players stay hidden/don't do any objective.

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