cache
cache
About
- Username
- cache
- Joined
- Visits
- 12
- Last Active
Comments
-
@6yXJI0 said:
They can just make a smal delay on flashlight activation and deactivation.
That would be fair and ideal.
-
@Aven_Fallen said:
You really should grow a thicker skin. Using a macro on a Flashlight has 0 impact on the game and you should not take it personal (same with comments in this Thread btw., because you are reacting quite sensitive).
Yeah, not going to kindly indulge uncivil low effort bias replies with anything civil. Sit, kid.
-
@Gay_Police_Dept said:
OP after waking up: "oh so many things to do today, what should i do first? I know, gonna complain about that guy who spammed the flashlight. Yeah, that was so outrageous"
Whiny survivor main "oh so many things to do today, what should i do first? I know, gonna complain about that guy posting about something I have no experience to legitimately speak on so I'll devolve my comments into snide banter to appeal to my fellow survivor mains in order to make myself feel better about the downward spiral my life has become lately."
-
@Crowman said:
I don't see how you would realistically ban macros.
https://forum.deadbydaylight.com/en/discussion/comment/1873986#Comment_1873986
I believe it does drain the charge, it's just minor that you can't tell the difference. Since all you are doing with a macro is clicking the flashlight on and off every millisecond.
When I use the word "ban" in this context I'm simply saying remove it from the game. How - by adding a realistic delay between clicks, not 0.01ms per click.
-
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1873977#Comment_1873977
That makes no sense whatsoever, I know this because I flicker sometimes to get my friends attention on console and it will still tank charges, because every moment the flashlight is turned on the charges will begin to be used.
Also its still not a problem because thats one guy not on a generator
No, you should not be allowed to click faster than humanly possible, and only doing so by using a program to do it for you with no intent on blind the killer but instead by being blatantly obnoxious with the sole intent on ruining other's experience through auditory irritation. Drop the needless mental gymnastics. What you're talking about is not what I'm talking about.
-
Just had the same thing happen to me when I bought Remember Me, Third Seal, and Quick & Quiet - only received 150k.
-
Just had the exact same thing happen to me - was about to write about it.
-
@ppo8820 said:
Really? I never sweat tool boxes. They aren’t that big of a deal and honestly if that’s all it takes for you to lobby dodge, killer may not be for you.
I mean it took me two resets to hit Rank 1 when I started the game but alright.
@VincentRedfield said:
So if you offer a mori and someone dcs on loading screen you will completely understand right?
Of course. Rarely do I bring moris anyway, and if I do I expect dc's mid-game already. Dc's during loading screen is a courtesy in comparison.
@goat10em said:
I don't know if this is something I'd admit
Muh reputations?
-
@monstermaster42 said:
All the whiney players can just go play something else and take the trash players with em
Hate to be the bearer of bad news, but you're not gonna want people to stop playing a community-driven game. More players = better experience overall for all.
-
@Ebisek said:
No bullshits please. I was honest.
Why do you think that this game is falling down with less and less players? Because you are people who want to punish guys which DC after minutes dying on the ground. And you are the people which want to reward killers which camping, sluging and tunneling as apart of great strategy.
Yes, this game needs:
- more skins every week - 10€+
- Start punishing people who want to play for fun and keeps only tryhards/exploiders abusing game mechanics to 4K
- Worse dedicated servers, at least 800ms ping. Hits over the windows are too fine, we need hits over half of the map.
I've already stated I didn't slug any of the three who quit so that their buddy's could insta-escape hatch. Any other problem you're complaining about, please save it for another thread.
-
@Ebisek said:
LOL
Probably because you are pathetic sluger which left survivors on the ground for looooong minutes until you find the other one. But the dying survivor disconnect when see aura of the alive which teabaging on the hatch.
I do the same (DC if killer start sluging and make me bleeding - wasting my time). Hook the dying and DO NOT waste our time.
Homeboy, not everyone dc's because they got slugged. Two disconnected on hook, the other disconnected right after I knocked him. There is nothing fair about that. Focus on the main point. I'm not concerned with the hatch being in the game, but the hatch shouldn't spawn the same if steps are being skipped by quitting the game.