ays12151
ays12151
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@[Deleted User] said:
######### no, I'd go for a FOV slider all the way. Shadowborn increases the FOV too much without the ability to change it manually like most other games.
Shadowborn at base kit for Killer to set in options. If someone wants to play with normal FOV, okay. Player has a choice.
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Shadowborn basekit would be amazing thing... why not to be honest, I prefer better feeling in the game than sweaty perks at base kit...
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Also this bug was acknowledged by BHVR, but still not fixed...
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Patch 6.4.0 and still this addons on Bubba is bugged....
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@AntiJelly said:
At least they fixed Mother-Daughter Ring, as well as Spirit's bugged acceleration, which has been bugged for YEARS longer than CTG has. Bubba's acceleration & bugged add-ons are likely next on their list.
Mother-Daughter Ring was stronger than it should be, right?
I hope they will fix Carburetor or change some of his addons (including Carburetor)
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6.4.0 and still not working correct
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Mid Chapter 6.3.0 and still Carburetor is not working correct...
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All Killers (except Nurse & Blight) need a huge buff. They will add base kit unbreakable, for Killer, they should add base kit Corrupt Intervention.
A lot of Killers are unplayable against a SWF teams, not matter what. Sometimes your chases end very fast, but still is not enough.
In future Patch Killer will not Slug (it was the best way to make pressure on the map, just 1 slugged person). Camping is nerfed, Tunneling is nerfed.
In future Killer won't be able to do anything... And the worst part of it - strong & confident (sometimes very toxic) SWF will abuse it.
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Someone from Devs should tell why they can not fix this addon... Give the reason or something...
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I read PTB Buf Fixes and still is nothing about Carburetor on Bubba. It's sad... Almost 2 years.
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Patch 6.2.2 and Bubba isn't fixed yet...
BHVR, please fix that already!
How long we need to wait?
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I literally can not listen crying Survivors Mains about Bubba's potential in unhook scenario...
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@AntiJelly said:
https://forum.deadbydaylight.com/en/discussion/comment/3161623#Comment_3161623
Yes, I was the person who changed it on the wiki a few days ago.
and yes, Bubba does reach max speed at 60% of the first chainsaw charge, which does mean that both chili add-ons also increase how long it takes for Bubba to reach max speed, albeit not hardly as much as Carburetor Tuning Guide.
As A Bubba Main, thanks for these Informations!
And also I hope that they will fix Carburetor in the next patch! (in 6.2.1 they didn't :(
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/343267/leatherface-movement-speed
Wow. It got acknowledged. Are we finally getting somewhere?
I hope, they will fix this... already.
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They changed it literally 1 or 2 days ago or something like that. (on Wiki)
So, Cannibal should reach maximum movement speed 132.25% after 60% of first Chainsaw Sweep (default 2 seconds * 60% = 1.2 seconds).
After 1.2 seconds default addonless Bubba should reach 132.25%, right?
But, in game I think something is working wrong, he needs more time than 1.2 or 1.5 (purple chili) seconds to reach maximum (especially with Chili addons and of course Tunning Guide) or I don't feel movement speed correctly (but I have a lot of experience with Bubba, I'm Bubba Main and that's why I'm fighting with his bugs 2 years now).
And finally someone said about Carburetor Tunning Guide and now I know the problem. Thanks for that!
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@ReverseVelocity said:
Yeah, this addon has been broken for over a year now. Tuning Guide is in an awful state and just straight up nerfs your power.
With Carburetor Tunning Guide Cannibal is slower than Survivor during a Chainsaw Sweep, it's horrible.
This addon in correct version wasn't very strong, but was very fun with other Ultra Rare combination.
I hope, they will fix that someday.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/342946/the-executioner-addons-my-ideas
First brown addon and you already want to make it half of NOED for 45s. Thank you no thank you.
Movement speed bonuses are very strong buffs and should not be that accessible. Make it green or above.
Other addons also look quite strong on very strong basekit killer. I don't know about this. Tone down numbers/effects or nerf the killer slightly with this addon pass
Think about it. You are sending Survivor to a Cage and you are getting movement speed bonus. First you need find Survivors, sometimes you will find Survivor instantly, sometimes after 30-40 seconds.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/342946/the-executioner-addons-my-ideas
First brown addon and you already want to make it half of NOED for 45s. Thank you no thank you.
Movement speed bonuses are very strong buffs and should not be that accessible. Make it green or above.
Other addons also look quite strong on very strong basekit killer. I don't know about this. Tone down numbers/effects or nerf the killer slightly with this addon pass
Exposed & Haste Effect mostly after sending someone to a Cage Of Torment. How many times in a match, you can get someone to a Cage Of Torment? That's why these effect are so strong. But, maybe too strong, I don't know. Thanks for opinion.
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@kizuati said:
I still hold the opinion that one of his Iri addons should be:
Increases the range of your attack by 100%.
Decreases the width of your attack by 60%.
Very interesting! Cool idea.
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They should add Shadowborn base kit, to set in options.
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@matter28 said:
if this gets fixed then it will need an instant nerf
Nerf? This addon isn't strong even in correct version. When you destroys a Pallet with this addon, Bubba lose all charges.
And when you down Survivor with Chainsaw you need wait a few seconds Chainsaw Sweeping, because you can not stop using your power.
And also this addon decreases your movement speed during a Chainsaw Sweep.
Award Winning Chili is 100x better than this.
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@GrimReaperJr1232 said:
Seriously, if this bug gets fixed, you need to be heralded as a saint for Bubba players.
I was fighting 1 year with other Bubba Bug (his cooldowns) and they fixed that in MidChapter (with Legion & Ghost Face).
Sooo, I hope they will fix this too.
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@kizuati said:
This has been bugged for years now and never fixed or acknowledged
They acknowledged it on April 2022, but they didn't fix this bug...
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Leatherface - very underrated Killer with amazing potential.
Ace - toxic Survivor with smile on his face everytime
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Shadowborn base kit pleaseeee
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Killers got 10-12% Thana Base Kit (80 ----> 90s gens) sooo, please. Dont cry so much
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HOW LONG WE NEED TO WAIT TO FIX THIS BUG? TELL ME
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@GrimReaperJr1232 said:
Still at it, huh?
To think, they went out of their way to buff this add-on, but never fixed its bug.
Yeah...
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@GlaciusDivine said:
Have you found out now? This bug has been around for years
I'm reporting this bug since 1.5 years.
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@sizzlingmario4 said:
As weird as it sounds, I think it might actually have something to do with the extra 0.5 seconds per charge that it gives you. Like you said, Depth Gauge on its own seems to be fine, but I was testing things out a couple weeks ago and when I paired depth gauge w/ purple chili, it seemed like I was super slow similar to tuning guide. I could be wrong though
Dude, you may be right. Because, with Chili/Purple Chili/ Both Bubba is slower than he should be. Especially with both chilis addons.
It's something wrong with this addon. I hope, they will fix that in future. I think, increased duration on token can be a problem. And on Tunning Guide the shadow penalty effect is 3x worse than on Chilis Addons (because it use all charges instantly).
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The same is with Leatherface. Please, fix that!
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Survivor can outplay the Killer, but they need play better than before the Patch. It's good I guess. The problem is, Killer can tunnel much easier. I understand Tunneling & Camping, but not in early game scenario. Sometimes it's just destroying the game for others. After a Patch, I'm getting much better Survivors in a trials. At current state of this game, balance is better than before (from my perspective).
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Hillbilly is harder than Nurse
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Base Kit Shadowborn - I agree.
It should be an option in setting to set Field Of View as a Killer (ON/OFF).
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This bug exists since 6 months or something like that...
BHVR please, fix that!
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With Call Of Brine and Overcharge combo regressing speed reached maximum 500% (not 600%).
To be honest they should nerf Overcharge from 400% to 200% and it could be fine.
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/3044427#Comment_3044427
IT's the stuff in the center. Not walls. The stuff like the divider and trays that you can get stuck on as Nurse they're too solid you can't blink through them.
and Bubba to me is OP. He has a one-shot you don't have to earn and that people abuse. He isn't slow and you can't locker dodge it because they can end chainsaw whenever. BECAUSE lockers are JANK you can be in a locker for 2 seconds and still get damaged. You can be out of a locker and be in chase a good 3 steps and STILL get grabbed out of locker.
It's stupid. The only defense is to make him hit stuff and half the stuff doesn't want to register as a solid object.
Did you say Bubba has 0 bad maps (just Garde of Joy)? Badham - horrible hitboxes on bushes, Swamps - invisible wall in Main Buliding, Dead Dawg Salon - invisible wall between buildings. Also on Azarov maps are invisible walls for Leatherface. I'm Bubba Main, and I know everything about it. Additionally Leatherface isn't OP killer. In my opinion he is the most balanced Killer in this game - you did a mistake (for example greeding a Pallet - YOU DOWN), when Bubba bump into object - he has a penalty 5-8 seconds stun. Soooo, please don't tell me he is OP. And he isn't easy to play vs high level suvivors. And why you compare Nurse to Leatherface? Nurse is the strongest killer in this game - sometimes against a good Nurse you can't do anything. About Lockers - you can easy counter his Chainsaw on the locker - you need practise your timing against 1 Charge, 2 Charges and 3 Charges - and sometimes you can read how many Charges he used.
On Garden Of Joy as Leatherface or Hillbilly (etc etc.) you can't do anything sometimes, really. And overall this maps needs a nerf, because looping on Main Building is impossible on Killer. You need literally Bamboozle the window.
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The new bushes on New Map "Garde of Joy" are disgusting for Leatherface. A lot of invisible walls for his Chainsaw.
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If you get Survivor 50 Level P3 you unlocks all his perks at Tier III on every Survivor. It's huge. The biggest problem in grind was farming BP for max a Survivor (all perks). Now it will be much easier. Now, you wanna get for example Iron Will for other Survivors. You need reach 30-40 Level on Jake Park, then you need reach a few levels on others Survivors (maybe you wanna Iron Will on 5 Survivors) and sometimes you will get Iron Will on 50 Level or more. But now, if you reach 50 Level, you will get this perk at EVERY SURVIVOR at Tier I and then Tier II (100) and Tier III (150).
IMO this Prestige Rework is the best solution. And when new chapter will came out, you just need Reach 150 Level on Killer and you will get this perk at Tier III on every Killer (28??)
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@Name_Unavailable said:
If anything DS needed a buff more than a nerf since the last change made the perk only work as anti-tunnel perk. 5 sec stun wasn't even enough against killers like Nurse/Spirit/Blight. Keeping in mind the perk only work once per match.
Now it's nerfed (again), to be 3 sec only and dosen't work in end game. Why? Because some streamers (for some reason) still hate it. But hey now we have 5 sec haste effect! Obviously tunnelling will stop now!
Solo survivors gl.
DS should deactivate when other Survivor hooked after you. Sometimes I hooked 3 Survivors (or 2) and still first Survivor has a DS. It is not healthy for the game.
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Decreased cooldown after successful basic attack does not affect on Nurse Blink attacks and Blight's Lethal Rush. Soooo, in my opnion it's a good way to buff a Killer overall.
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Everyone using BBQ for points, not Aura. Getting 50k for Trial instead of 25k, people love it.
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/3010966#Comment_3010966
I don't know, I'm not a dev.
Maybe the difference comes down to the code again. Tuning Guide has the line as IncreaseAllMovementSpeed -0.02, whereas Depth Gauge Rake has ModifyChainsawSprintSpeed -0.02.
They're not the same variables.
They need to fix that immediately.
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@Alionis said:
Not sure what to tell you, but that addon's code literally says it reduces all movement speed by -0.02, which is -2%
Soooo, why Bubba is so slow with this addon? With Depth Gauge Rake is also 2%, but movement speed is different.
Now, in bugged version, this addon is the worst in the game. Everyone says that this addon is bugged, Otz is saying that since 1 year.
The video is decent argument I think.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2996435#Comment_2996435
Sometimes bugs take a long time to fix because of old code. They had to re-write a large part of nurse's code to fix the bug where you couldn't blink.
I'm reporting this bug since 2 years. I don't know dude.
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Why this addon is still bugged in the game? Please fix that!
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@おかき said:
https://forum.deadbydaylight.com/en/discussion/comment/2978550#Comment_2978550
Most reports remain Pending.
Oh my...
I'm was fighting with Bubba's Cooldown bug after successful Chainsaw attack since almost 2 yeras and they already fixed that.
I'm fighting with Carburetor Tunning Guide since almost 2 years, and still, they didn't fix that.
Acceleration with Double Chili /One Chili is strange, I feel slowdown.
BHVR, please fix all bugs on Bubba.
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It exists since 5 months. It's rare to see this bug, but still, it's need to be fixed.
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BHVR - can you even react about this bug? Please.