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axlehead72

axlehead72

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axlehead72
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  • Meg is Amanda whereby the pig mask has actually been melded into her face with an exceptionally hot frying pan.

    Feng is a prissy little thing who looks like Dora the Explorer whose fringe is actually a separate wig because she has a bald patch after she fell asleep with her forehead resting on her melting computer which she had been playing Dota 2 on for a fortnight straight (I'm serious; if you look at her properly, the fringe looks like a seperate patch of hair).

    Quentin looks homeless (who are aesthetically disheveled, I have nothing actually against homeless people themselves) and has had eye replacement after they were pulled out of their sockets so hard by Freddy that his eyelids are permanently drooping outwards. And his lips look stupid too. I think he would make a decent clown though.

    Bill used his cigarette butt to stick white feathers onto his face using PVA glue. I bet his face would melt into liquid wax if you lit the feathers too.

  • I can totally imagine freddy, myers and trapper around a snooker table playing a friendly match and drinking pints while dilligently rubbing the ends of their snooker cues (literal snooker cues, not... yeah) with that blue chalky stuff that snooker players use.

    The female killers all seem like a bunch of angry feminists looking for revenge, and I can see them sitting in a circle ranting about the male survivors. And just so you know, Huntress gets triggered every time she finds Dwight in a locker when she's trying to reload her hatchets.

    "Dang it Dwight, now I have to go search for more shiny things to throw at more annoying males!!"

    I get told "Dang it Dwight" every second match for doing something stupid by the other survivors in the after match chat, lol.

    And no offense to any actual feminists, just in case someone gets triggered.

  • If killers don't interact with each other, then how can they learn teachables from each other??

  • I actually wouldn't say Dwight has the least amount of hope; he knows better than any other survivor the power of teamwork, and this is suggested in his perks and especially in his lore:

    'Dwight isn't the typical guy you think of when someone says "Survivor". He lacks that certain pizazz and without his glasses he's more or less blind. But as the sun sets and the woods comes alive, Dwight clasps to his rat race life, making sure that he'll live to see another day even though something unimaginable is after him. Dwight won't stop. He'll survive no matter what. As others spent hours being seen in high school. He spent hours becoming invisible and avoiding danger. And it doesn't matter if it's dangers in the hallway or dangers in the woods. Survival is key. As other employees panic when terror infects them, Dwight makes use of his disturbing teen experience. The tables have now turned and now others need to follow to Dwight's firm directions if they are to survive as he knows how to disappear.'

    The most important part being 'Dwight won't stop. He'll survive no matter what'.

    Nea, however, seems rather hopeless, having acted up ever since she and her parents moved to America; her past is rather troubled compared to the other survivors. Lore around her even says that:

    'As she’s nimble and almost catlike, she’s able to evade deadly dangers. Years on skateboards has proven worthy training. And keeping her head down, avoiding the fuzz can be applied to all dangers. The only question is whether she has some interest in not giving up.'

    The developers even question her will to survive in the last line, yet they don't with other survivors, suggesting that she has the least amount of hope.

  • It's probably not going to change, so let's just kiss and make up please??

    Posts link of Dwight x Trapper fanfic

  • Heck, I switch at the last second if I plan on using a toolbox even, or a med kit, even though I've only probably used bnp once or twice and I've never successfully insta-healed anyone from a down before. I really don't want them using franklin's demise because I'm so bad at using powerful items anyways, so at least let me use normal items.

    As for flashlights... I actually don't know how to use them, lol. And I usually forget that I have one when I'm right in front of a killer and they pick a survivor up... and after throwing down a pallet.

    Looks at rank 10 survivor symbol at top right corner of screen

  • @Bravo0413 said:
    I would say make it unique just for the character ya know and then only 1 of em on the build.. reason to play as dwight... reason to play as LF etc..

    Yeah, I get what you mean, especially for survivors, as it would make survivors individual, a trait which they now currently lack.

  • I really pissed off this clown once because I was good at hiding and managed to escape even though everyone else died, and he was like "why didn't you loop me?", and he got pissed off that i powered the last gen cuz I knew he was camping the hatch, so I expected him to come for the door I was at so I waited a bit before opening it, but he never came, and was like "why did you take a million years to leave?"

    Apparently, in some killer's minds, hiding and being cautious is toxic.

    Facepalms and walks away

    I didn't even have urban evasion or iron will!!

  • 300-325 ping honestly, like it's not even that bad for me, tbh. But above and it's f***ed.

  • does everyone know what I mean by a rare unique perk? The perk unique to each character that is of a rare rarity at tier 3, instead of very rare. E.g. bond is dwight's rare unique perk and leader and prove thyself are very rare when at tier 3.

  • edit: quick and quiet still retains it's original effects also, in case it isn't clear

    Beast of prey doesn’t stack either; with 8 stacks of stbfl, the successful attack cooldown speed will be overridden by stbfl, but doesn’t apply to the other actions

    Quick and quiet doesn’t apply to tinkerer

  • how about a killer that can rewind time? Like it takes 120 seconds to charge fully and you can only use it when its at least three quarters full. You can rewind back in time up to 30 seconds before, and you go back in time a certain amount based on how long you held the ability button. Everything freezes when you're rewinding time, including the survivors and yourself, and you get to see everything rewind so that you can stop at the moment you want to stop at. Lost that survivor?? Rewind time to find them again. Last gen finished? Rewind time to go to the gen you know they're working at.

    It should be noted that if you rewind fully every time, you would get an average of 6 rewinds per game (average game 10-11 mins long. Rewinding time brings you back 30 seconds, which means that quarter is charged by the time the game is at the same point again, and you've 90 seconds to go to a full charge, so you got an additional 2 minutes per match).

    Should survivors stay in the same state they're in though? Like if you rewind to a time before you hit or hooked them, they remain injured or hooked? Or would this be OP , as you could rewind to the moment you find a survivor and hit them again, downing them? You would have to wait 90 seconds to rewind from the last time though, but it would also be helpful if they're looping you forever, and you can just rewind time to down them instantly and add up to 30 seconds to the clock. Am I contradicting what the guy above just said about not letting characters lose control?? Maybe it would only work on hooked survivors, and the progression is rewinded only half the time that is actually rewinded??

  • Urban evasion is amazing, and personally I think that balanced landing is the best exhaustion perk, as it turns the tables in a place where you are most likely to get killed and provides extra ways to escape the killer. I find it a lot more reliable than other exhaustion perks actually, the stagger effect always works and it's incredible for juking on some maps. I can't live without these and bond. Then I run sc or iw, depends.

  • Amanda is literally the only killer that can scare me. Not because of the ambush attacks, but when you're mere seconds away from having that trap clamp down on your face.

    Seriously. The other day I was going around like a lunatic trying to get one of them off because I had to go the long way around to avoid Amanda. Literally only a great skill check saved me from dying AT THE VERY LAST SECOND. It was exhilarating.

  • just kiss and make up guys.

    Like seriously.

  • We're in this together: all healing you do to other survivors you also do to yourself. Reduces healing sounds and moans of pain by 50/75/100% for both you and the survivor you're healing while healing them. Also heals other survivors and applies these effects when they're healing the same survivor with you, but it doesn't apply if they're healing you if they don't have this perk.

  • I find that a lot of the time you can use so-called 'high aggro' perks as stealth perks too. For example, using balanced landing in the factory building thing in macmillan estate (or on a hill near the killer shack, etc.) can let you run outside after falling and hide within the junk lying around. Actually lead a doctor on a wild goose chase after doing that, even with the screaming (i had ue of course too

  • underwater cave with hatch inside. survivors are desperately swimming to get to it with bunny-face behind them and dramatic music

    Slightly off topic, but:
    I wonder what teabagging would look like underwater??

  • run this, iron will, lightweight and urban evasion and you could probably get away from most killers with this