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axlehead72

axlehead72

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axlehead72
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  • For a clown rework, what if you could apply a special afterpiece tonic to a limited number of gens to create an aoe around the gen that slows survivors or something (perhaps gen slowdown even)? I don’t think revealing the survivors by screaming would be balanced though, it’s more of a tame effect, and doesn’t effects survivors as much as normal afterpiece tonics. The idea behind this rework is to
    0 comments 1 views last activity
  • Sorry for the stupid title. Anyways, I have a hilarious idea for a SWF build that each of the 4 survivors equip while in the group. HEADSETS/MICROPHONES REQUIRED. So essentially, this build runs: Adrenaline: which can be pretty OP itself, but combined with the other perks in this build, it's absolutely crazy. Dance With Me: Did I mention that this build focuses on scratch mark deletion? Lith
    2 comments 82 views last activity
  • Uh, potential spoilers from Stranger Things here (mostly lore though, from seasons 1 and 2. Considering how the Demogorgon works in the show (for the Mind Flayer), I think his methods would be useful for the benefit of the entity. You could allow the Demogorgon to use those parasitic slugs, like in the show, as a sacrificial method for the entity. The Demogorgon feeds the survivor to entit
    0 comments 31 views last activity
  • Just an idea but when you unlock a tier 3 unique rare perk on either survivor or killer, you can have the option to change it to a tier 4 very rare perk (you can only do this to one of your tier 3 rare unique perks in your build though) for increased/added/changed effects, for example: Balanced landing could reduce stagger effects from falling by 100% and you only suffer from exhaustion for 30
    5 comments 111 views last activity
  • So I've got an idea for a survivor perk and I was wondering what you guys would think about it, so here goes: Psyche!:When vaulting or throwing down a pallet and the killer hits or interrupts you while carrying out this action, all damage that would be done is negated. If you were going to be hit, the vault or throwing action is cancelled and you run at 150% your normal running speed upon land
    4 comments 31 views last activity
  • Dark/black clothing works well in areas of shade, while green is good at helping you blend in with the grass. Apart from the maps where this doesn't really help (like game), which is more useful and why?
    Mod
    10 comments 3,672 views last activity