aroell
aroell
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I mean you get free auric cells on mobile so why not?
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2285493#Comment_2285493
What do you mean?
It’s not supposed to be killer sided
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2285498#Comment_2285498
That makes literally no sense. Your either projecting your inability to play onto other people, or you are just genuinely a troll. Either way, I'm not gonna waste my time talking to you anymore. Have a good one, generic Survivor main #643.
Who said I was a survivor main? I play killer too and the shack is so trash. I feel bad for survivors looping it.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2285328#Comment_2285328
I was actually convinced you believed everything you posted until now, but this one pushed it over into the realms of trolling.
That’s a false accusation.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2284353#Comment_2284353
It's supposed to be Killer sided though. The Survivor lost the chase after all. Wiggling doesn't exist to be a free second chance for the Survivor. It exists to prevent the Killer from going ridiculous distances and still getting the hook.
No it’s not.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2285457#Comment_2285457
You are objectively wrong. Most decent Survivors know Killer Shack is a powerful. Only against certain killers is it weakened.
No you are wrong. Try looping it once and you will see how unsafe it is.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2285328#Comment_2285328
Oh, I see.
You just don't know how to loop or save pallets.
Shack is an incredibly strong building for Survivors that know how to use it. Which clearly, you don't.
No I’m good but killers shack is weak.
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Killers shack is too weak for survivors, needs another window and pallet on both doors.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2285180#Comment_2285180
That's literally just RNG. I've had days where I get Badham three or four times in a row. Days where I get Haddonfield twice in a row. And I've had days where I get nothing but MacMillan maps.
That's how RNG works. If you haven't played on those maps, it's literally just luck.
Luck? More like unluck. These are the only maps survivors have a slight chance of actually surviving.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2285156#Comment_2285156
I have no issues on most maps, as Survivor. The only one I loathe getting is Hawkins.
And as to your statement that nothing is Survivor sided, that is a bold faced lie. This game is nowhere near as Survivor sided as people say, but Haddonfield and Badham are insanely Survivor sided.
And how much do you play on haddonfield and badham a day? I haven’t played on these maps in weeks.
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Play another killer.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2285140#Comment_2285140
Most maps are tho
No they aren’t, with the recent map reworks stealth has been heavily nerfed, my p3 Claudette is visible from across the map on autohaven. They removed most pallets too and breakable walls give god windows no point in existing.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2285094#Comment_2285094
The only map one could even remotely call survivor sided is the Game, and even that isn't the case when you're Doc, Freddy, or are using Spirit fury and Enduring.
They need to do something with these maps, nothing is survivor sided in this game.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2282658#Comment_2282658
Yes, all of them survivorside.
You have to be joking with me, on top of all these killer sided maps I mentioned we have the killer sided Hawkins too.
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2284824#Comment_2284824
No. The perk serves its purpose - anti-tunnel. In my opinion it could use a +1 on usages per Survivor, so a Survivor can use it once for every time they can get unhooked instead of once per trial.
But being able to sit on a generator unpunished was game breaking.
Being able to reset a chase for nothing except one perk slot was also game breaking.
Now Decisive Strike is good, and fair. It should have a double-usage in my opinion, but we still don’t need a perk to replace any of its extremely broken previous versions.
It was only broken if you tunneled. Was it hard to go for someone else?
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I think it will start July 1st
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2283014#Comment_2283014
We don’t need a new perk to replace something that was obscenely broken. There is a reason for why the developers fixed Decisive Strike.
Fixed? They heavily nerfed it. It serves no point. The killers refused to stop tunneling and complained enough for the devs to nerf it.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2284722#Comment_2284722
For my build, Use Small Game and clean totems early game. And now i have to play with 2 perks all game. And both them are just using for info. Really not that hard, is it?
Its not hard, but since the game is so killer sided these perks are a must have.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2284691#Comment_2284691
4 x UB + BT + DS + DH SWF build is fair? Because most killers facing with this.
Don’t slug, don’t tunnel and wait out dead hard. Really not that hard.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2284664#Comment_2284664
Solo survivors have good escape rates. But you can not escape all games, that is normal
Obviously you can’t escape every game. But dying to someone using this build doesn’t feel fair either.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2284658#Comment_2284658
As i said, it could be a black pip. Because the killer could kill to fast, not get enough chases, not enough hits (insta downs penalize the killer, picking someone up from a trap doesn´t count as hits, downing infected survivors as Plague doesn´t give full points, etc.)
The rainbow ranks also explain the high kill rates, btw. As the stats only take the killers rank into account.
No killer should have any more than 60% kill rate. Even if it is against rank 20s or rank 1s.
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Good job BHVR. A step in the right direction to make the game a little less killer sided.
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Yes, this will stomp on solo survivors who have no way of telling their teammates “hey I’m getting chased, my gen was almost done go and finish it”. Tinkerer needs a nerf.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2284643#Comment_2284643
Ranking up as killer is harder than ranking up as survivor. For example, the aimed balancing goal of 2 kills 2 escapes is a guaranteed black pip for killers on red ranks. Hell, the killer could even get a 4k and black pip on red ranks. Because the system isn´t designed for different killer powers.
That is true, but I do think the horrible matchmaking plays a big role in this. I have been matched up against yellow ranked killers while being rank 1 survivor and vice versa. So obviously if a average killer gets matched against rank 20 survivors they will 4K and pip.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2284630#Comment_2284630
I don´t know if the others are solo, as the game won´t show me. So i can only speak for myself.
I could upload tons of screenshots where there is only 1 gen left/gates are powered and the killer had 4 hooks.
With the survivor hook counter its easier than ever to proof how many hooks the killer got.
Well that is your experience. Many killers rank up too easily so it doesn’t mean that killers need to be buffed. The game is still too killer sided
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Good idea. It’s good to know if someone else is running kindred
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2284623#Comment_2284623
At least at red and purple ranks.
Well you are probably playing against the worst killer if they have a hard time against 4 solos.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2284526#Comment_2284526
Why do you assume that i do it? What i´m talking about is my experience as solo survivor on red ranks.
Are you saying that killers have a hard time against solo survivors?
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@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/2284526#Comment_2284526
Nobody wants a 4k at 5 Gens. But the game design as it is currently favors survivors who tunnel gens.
Which is toxic according to your logic. Game would be much more interesting if survivors would leave a gen at 50% and go for another one. /s
Tunneling isn't an issue tbh. I rarely see Killers ignoring everything else, even easier targets, to hunt a specific survivor. But thats my definition of tunneling. Some others might even call it tunneling if you get hookfarmed or bodyblock with BT. Both cases are survivors fault.
You can’t tunnel gens. And almost every game someone is getting camped tunneled, it wasn’t that much of a problem but since the ds nerf it has increased very much. Killers need to get banned for stuff like this.
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@MMRSweatQTimeGunBLUL said:
https://forum.deadbydaylight.com/en/discussion/comment/2284230#Comment_2284230
Like what? played the game? escaped? tbag? stun him with too many pallets or escape too many chases and it's "your fault" gens popped off left and right when he should have stopped chasing you? You sat at the exit if you were a ninja and needed a single chase to get toward the emblem before you escaped the match? the list goes on and on and on.
https://forum.deadbydaylight.com/en/discussion/comment/2284178#Comment_2284178
there's also duos and 3 mans that are gonna spam reports on you if they blame you for their butt buddy walking himself into the killer or you used a pallet they think could have saved him later. Or even just for chets & giggles just because they can and decide to do it every few games or so to the random.
You are acting like I will queue up with these people every game, I won’t.
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@MMRSweatQTimeGunBLUL said:
https://forum.deadbydaylight.com/en/discussion/comment/2284228#Comment_2284228
okay you're trolling, or enjoy 30 minute queues as survivor LMFAO
So I’m trolling because we don’t agree? Queues are already long enough. I would rather wait a few minutes extra to get a game where I actually can play it without getting camped to death.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2284481#Comment_2284481
19:00 is when most people sleep?
Killers stacking gen slowdown perks is a sign of how killers struggle against insane gen times. Even with them, 2 or 3 gens get repaired by the time the killer gets his first hook. 3 or 4 hooks by the time all gens are completed isn´t healthy for the game. Killers camp and tunnel, because they are told to jUsT aPpLy PrEsSuRe and thats what they do by getting someout out early. Creating a miserable experience for everyone.
PvP games should never be balanced around new players. They should be accessible with tutorials for them. But the balancing needs to be done around high skill players.
Or have you ever seen CS, R6 or LoL getting balanced around Bronze ranks?
So you are basically asking for a 4K before any gens have been repaired? You might get games with efficient survivors. It is what it is. Tunneling and camping is a known toxic strategy people use to ruin others experience. If it is miserable then don’t do it.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2284455#Comment_2284455
Do you realize that balancing this game about players with less than 10 hours causes veterans to leave, because they have no chance?
Because the game is survivor sided af. Before the RE chapter released, survivors already had a 10 minute queue during prime time. Do you want even longer queues? Because the queues WILL cause players to leave.
This game is NOT survivor sided, please stop being so blind and face the issue. Solo survivors are suffering everyday against campers, tunnelers, stridor spirits and nurses and on top of all that, a million gen regression perks. The survivor queue is only long at night, when most people are asleep and that is understandable. If you make this game any more killer sided all survivors will leave, because right now we are getting ######### on.
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@Maperson said:
This happens when you balance around casual players. You are absolutely helpless when team like this comes and that's really unfair, yet people are still complaining about the Wraith lol.
You do realize that if they balance the game around comp casual players will have no chance, right? Everyone would leave this game instantly and you will have a more killer sided game than it already is.
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it’s like the same this as pallet and window vacuums. Once the prompt to hook shows up and the killer presses it they will teleport a few inches to the hook, happened so many times with me where it says I wiggled out but because the killer teleported I didn’t drop. Extremely killer sided. Needs a change ASAP.
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@[Deleted User] said:
Flashlight saves definitely require too much precision from the survivor. Timing them is too difficult and unforgiving, I have seen countless instances of flashlight saves failing that I'm convinced should have been successful. If the killer is suffering blindness when completing the pickup animation, as you said, it should totally count as a save. Flashlight saves have the potential to be game-changing, but they are virtually impossible to land. There should be some leniency for the player attempting the save, it simply should not be this difficult.
Exactly! And the fact that latency plays a big role in this makes it completely killer sided. So even if survivors get the timing right, it might not even drop the carried survivor, which has happened a lot to me.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2284256#Comment_2284256
Nope. I patrol gens if I can't find a different survivor.
100% this. It makes me happy that there still is a small percentage of killers that can actually have fun and not sweat the entire game and ruin others gaming experince.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2283022#Comment_2283022
Don't wrap every killer on this forum up into 1 bag as if we're all the same.
You have baby killers, and you have veterans. Any veteran killer will tell you camping is suboptimal because you basically throw away gen pressure for 1 guy. Its not worth it, and its embarrassing to veteran killer mains to even be lumped into the same camp as our baby killers. They are babies...they will learn eventually. Doesn't help when BHVR creates killers like the twins whos entire kit capitalizes on said tactics. But it is what it is.
Question for you though, have you ever tried some self reflection to think about the flaws from your own fellow survivor mains or do you only focus on the imaginary opposition made up by this game?
I know every killer doesn’t do it, that’s why I said MOST PEOPLE.
And yes I actually have reflected about the flaws of survivor mains. And then I realized that survivors can’t do anything to take the killer hostage such as placing them on a hook and standing in front of it for 2 minutes, wasting their time and not letting them get bloodpoints or do challenges.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2284178#Comment_2284178
What if one salty Killer makes a script or a bot to report you?
If the killer takes it that seriously then I have probably done something wrong.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2284208#Comment_2284208
thats why people thin people are going to abuse the auto ban system for things that aren't bannable
Well then they will have to stop tunneling and camping if they don’t want to get banned.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2284157#Comment_2284157
and who do you think should be banned? Campers and tunnelers when its literally said that those are not bannable
Well if they can’t get banned why is everyone worried?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2284157#Comment_2284157
Like you?
I'm sure you'll be reported by salty Killers for some made-up reason.
Does that mean you are supposed to be banned?
I’m confident I won’t get banned. 1vs4 remember? 1 report won’t do anything.
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I don’t understand why they would nerf demogorgon but spirit and wraith are fine. They need a change asap!!!
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@MMRSweatQTimeGunBLUL said:
https://forum.deadbydaylight.com/en/discussion/comment/2276326#Comment_2276326
If having queue times for survivors under 30 minutes is broken then yes that will "finally fix this game" along with the people that find playing as the Kandarian Demon in Evil Dead far more fun than sweating their ass off in this just to deal with the same sort of autoban system that let league present you with a chatbox where the only two lines that were yours were, "pls stfu and play" and "k muted" while those that solicited in /all to get the other team along with their butt buddies to pile reports on top of you were probably still playing scott free able to spew their profanity and vitriol in other matches before doing the same thing to others. It's gonna work so well with no potential for abuse especially from those god-fearing premades that do no evil ever.
As soon as Evil Dead is out, if it's even half as fun and decent as the gameplay footage shown recently looks... I'll never touch dbd again. I went four 4 years not touching it since late 2016 until last summer so I have no problem dropping this on a dime seeing the devs show the same neglect and attitude problems they had in 2016 on top of the game still being a mess 5 laughable years later. It's as if a team of amateur modders got together in the computer lab in junior high and decided to make a whole video game together without one single clue ######### they were doing. Hopefully I will get to actually mess around in the RPD map a little before I move over to Evil Dead and Back 4 Blood, but if not, no sweat off my back.
It won’t be abusable, the only people who will get banned are the ones who should.
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@OtakaChan said:
I've been tunneled since the patch Tuesday and I've lost damn near over 10 pips just today with this #########. Its getting old I rock the meta and it still doesn't help #########. Bad thing is they do it at 5 gens. Last game I was actively looked for just for a guarenteed kill no one else was hooked.
I feel you man, went from rank 1 to rank 5 in about 2 days. You really can’t do anything when the killer is tunneling.
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2280601#Comment_2280601
Not being stuck useless on random terrain is a fundamentally needed change. I hope we're not arguing that point.
We are not arguing that point, it’s the only thing they need to fix but they are good as they are.
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2283025#Comment_2283025
If the killer is tunneling with 5 gens left something is terribly wrong. Have you tried doing generators while he tunnels? Should be able to get at least one done. Or are you all chasing after the killer?
As for a build I'd agree with first poster, just switching out Prove Thyself for Borrowed Time or Kindred.
Of course we try, but with multiple regression perks it’s hard.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2283022#Comment_2283022
Not every killer main is like that though. I like to bring up points of fairness for both sides.
Well I have to thank you for that, not many killers like you are left in this game sadly.
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Borrowed time is a must have if you are playing survivor, most killers will tunnel even at 5 gens.
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This is so true, but sadly most people on this forum are killer mains and they defend tunneling and camping as if there life depended on it. It makes me sad that they see it as a fair tactic. They have gotten used to it so much that they cannot play without doing such things.