YuffieGreatestWaifu
YuffieGreatestWaifu
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- YuffieGreatestWaifu
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I used detail enhancers to make the image more pretty and make the screen more visable without washing it out I do turn it off for the Evreie map.
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- Untraping self should be a hard skill check or suffer a deep wound
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- N0
- Sure but also have a perk that adds them
- NO NO NO
- Sure
- NO
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Dailies are meant for BP and rift points now.
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Not many people play this mode to begin with survivor side because its just not fun. There is several useless perks (look at you open handed, Invocations) and No Mither literally handicaps your game to a one hit wonder. This mode is so pro-killer its not even funny.
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The reasons I go next
1. Players that refuse to do gens
2. Troll players
3. Get Tunneled out or hook camped because anti-camp does nothing because as soon as you get off hook you lost your endurance. -
@SoGo said:
Yes, agree.
For killer, Dark Arrogance should be removed from the perk pool too. It basically only nerfs you.
At least its a small problem being a one hit wonder and no support perks is terrible in DBD.
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My only nerf NO MORE HITTING THROUGH WALLS. Its cheap and makes the game not rewarding since all your look for is if you can hit doesnt matter if it should be a hit.
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Buff Dark Theory Boon to 5%
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I am okay with the changes if they allowed buffs to existing perks and reworking existing perks like Babysitter will have to be additional haste and please allow Dark Theory to be more than 2% now its officially the WORST perk in the game.
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The problem is blood gens give their bonus to the last player so if you do 99% of the gen and a stealther gets the last 1% you get nothing they get the 5K bonus.
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How many events that were Killer friendly?
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I think this will allow other perks and powers to be more balanced and allow certain others to be upped. Maybe Dark Theory can actually give +7 haste finally?
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909154#Comment_3909154
"Wrong again…u guys want buffs for killers exclusively for swf…and that's 3% of your matches,"
If you seriously believe that's only 3% of matches I suggest you watch my streams. You are far from the truth.
" the rest is solo Q who struggle IMMENSELY"
They aren't. The game is balanced around solo queue. I do solo queue survivor mostly and I win the majority of my games.
"On top of all of that, you get Ghoul… how much more crutches do killers need to decimate even further survs?"
It's a killer that just came out, relax. An adjustment patch comes soon after release.
BHVR is going to nerf him the ability to hit through jank is OP
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@Feneroe said:
They did it to remove the situation where hooks can be broken in a way that creates a dead zone a killer can't hook in, requiring them to do a bleedout slug or let the remaining survivors go.
Which didnt work because they still bleedout slug
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Maybe Dark Theory can get a proper boost from its current useless 2%?
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@CaptainNimrod said:
I'll be quick with my opinion, these are terrible changes. Killers like Clown and Skull Merchant revolve around haste in their kit and now you're just making that the only way for them to use the effect at all? Not to mention haste and hindered builds are few and far between, despite being some of the most fun builds in the game. People LOVE having the zoomies.
If you're gonna crack down on entire categories of perks like this, then leave haste and hindered ALONE, and only tackle the individual perks like Made For This. But please go after the Gen Regression/Speed perk category instead, as that is LITERALLY THE ONLY THING PEOPLE USE IN THEIR BUILDS MOST THE TIME. Thank you
Survivors are getting just as nerfed with no stacking that means bloodpact and teamwork dont work.
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@MechWarrior3 said:
He doesn't need a nerf or hard nerf. What's the issue? Its the hitscan hitting around walls, corners and pallets. Then again hitscan means instant hits. However, survivors don't understand this, so fix the hitbox. Boom Done.
You know they wont because its hardcoded
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Yea the hitscan through walls and ceiling has to be fixed it creates very easy situation where you have no chance to avoid the hit.
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@LockerLurk said:
So it's a farming event for farming not actual gameplay, but isn't it a bit silly to expect people to just farm? Farming all event isn't very fun.
Then dont play it and play the normal game no one is forcing you to play this mode.
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How to get bloodpoints in this event
1. Kick Blood gens
2. Hit players with cans
3. Crush the cans
If you farm right you can even allow a 0K and get 50-100K + games -
Sorry when top Killers like TruTalent (Who is against most Killer Nerfs) says Ghoul needs a nerf it REALLY needs a nerf.
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When Trutalent is calling for nerfs to him you know its bad.
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Newer players who play SOLO Q will disagree. I often have to play more conservative when play with SOLO Q because I get a lot of bad players.
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@Bodark said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905914#Comment_3905914
It doesn’t need to be a skill shot. It doesn’t down survivors. He is fine as is.
The problem is once you hit a player half the chase is over and his mobility is still superior to other killers and he pressure attack is A tier.
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God Pallets do not work, he has a vault attack that is A-tier his dash attacks are not avoidable if you duck only using corner, He has amazing hook and gen pressure he has no real weakness.
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I think the perk combo is Power of two and Bloodpact
Bloodpact ONLY works healing or being healed by the Obsession giving a +7 Haste as long as they stay 16m
Power of Two gives +5%
Hope is +7 end game
and then you have the pathetic Boon that gives +2
So in a perfect loop you COULD get +21% which is faster than all standard movement killers but lets be honest getting that would require the perfect movement and setup and only for that situation -
I have beaten ghouls but it requires a team that is well coordinated and does gens ONLY. Chase options are limited so you have to use gen rushing to race his clock.
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This is the 2nd worst perk in the game the ability is outshadowed by bring broken the entire game.
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@SkeletalElite said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900835#Comment_3900835
Expecting your team mates to put a minmum amount of effort into the game that involves picking a perk that is not outright detrimental to the team in this team game is not an unreasonable expectation. It's time that BHVR completly reconsidered their design of no mither and that a "challenge perk" should not exist.
I completely agree actually. I dont want to play with 1 perk, 0 perks and No mither players. I get it you want a "Challange" or troll or forgotten but perks a bigger factor in the game.
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@SkeletalElite said:
Just show survivors perks to each other before the game and in the pause menu as well. It's such a massive advantage that SWF has over solos that they go into a match ready to play into each other's perks and potentially complementing each other's builds and there's no good reason for it to exist.
Survivor is a team game, let them play as a team without needing discord first.
Because people wont play with no mither players
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Killers want to complain but survivors are getting their stealth nerfed just as hard. Crows 1 acting like current Crows 3 means its easier for killer to find players if they trapped them.
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You should reward players who had to put up with the cheater like bonus BP and XP post match in your mailbox.
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Here is the problem if you dont speed gens the first few minutes late game becomes very hard to do especially if your down 1-2 players. Its SUPPOSED to be Survivor friendly the beginning and killer sided the late game.
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The thing is with the NEW crows in the works you cant infinite hide which was the main reason why Distortion got nerfed so hard.
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I play on premade teams because I have gotten sick of playing with 1-2 braindead players who barely play often are killed first making the game essentially 2 or 3 vs Killer which isnt really possible. I am not top 10% players I just want a chance to win then getting stuck with a good chance the game was over because I got paired with moron players.
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The worst is 4 random perks because you can pull No Mither no support and still have to escape.
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If a killer could move a hex they would move the hexes to the 3gen ideal defenses making their build very hard to counter so no.
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A total rework of the character would be required.
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@TieBreaker said:
I was watching a streamer earlier, and they had a few matches in a row where they had a teammate go next at five gens. They also went next after the first survivor was dead. Shortly after, they questioned whether the new system would punish them for not wanting to play through a three vs one at five gens.
Thinking about it, I don't know how I feel about the game forcing survivors to play through a match in those circumstances. If a survivor is dead at five gens, the entire match is ruined for the remaining survivors. Tossing some free BP at them isn't going to be enough to make that experience worth playing through.
I think if a survivor goes next at five gens, everyone else in the match should be able to just leave without being punished.
Its a combination of bad tome quests and bad players. Cote once said all survivors have to do is gens but the game makes it so it encourages other gameplay. Also its very hard to do gens once a team is below 4 players and next to impossible with 2 players.
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Seeing the ping is a good thing how many times high ping killers get unfair and terrible hitbox hits because their lag is terrible?
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Its always a risk/reward some are hidden some are in the open. Hexes and innovations are STRONG perks that change the game.
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Here is my idea for Treacherous crows
Treacherous Crows
30 sec invocation
Broken remainder of the match once the player get injured. Whenever the killer aura is revealed its revealed to all players, whenever the killer disturbs a crow its revealed for 1-3-5 secs. -
I am cool with that revert Distort to starting 3 tokens and non-chase since crows 1 nerfs straight hiding.
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I know its too much work but if Mirrored had tokens example
Mirrored illision
Start with 0 tokens
Gain tokens for X gen progress
Consume all tokens to create a mirror illusion if you have 1 you get the visual, 2 you get sounds, 3 it copies and replaces your aura until Mirror ends. -
I will play nice charms that help with BP and XP NOTHING TO DO with changing how the game operates and plays out. That way people can put other offerings without losing BP.
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@YamamuraVideoRentals said:
I don't think the bar should fill FASTER, but the range is definitely way too pathetic. I'd suggest slowly increasing the range up to 32 meters over a period of 50 seconds.
The thing is that proxy camping is MORE powerful than face camping. The anti-camp mechanic pretty much only taught killers that want to camp how to be good at it. Because the only thing a killer has to do is just be somewhat close to the hook. As soon as they see a survivor going for the save, they can be right there to interrupt, and some killers have instadowns or the ability to hit multiple survivors at once. So this also still enables tunneling.
Even if the camp "fails" .. well, it simply doesn't. You get free hits and free pressure from uncoordinated teams that aren't on comms. The only way to get even a remotely safe save from a camping killer is if one person ultra-stealths to the hook and isn't seen nearby. Then someone else has to get kind of close and briefly take the killer's attention. Even in this scenario: the killer is already in a chase with said distraction person. And they can still quickly go back to the hook and immediately resume a chase with either the person who unhooked or the person who was just unhooked and tunnel them out.
I think Kindred should increase the range of the anti-face camp give it more purpose.
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That being said the bar should be seen by all survivors letting them know the killer is facecamping and it would reduce the killers to face camp.
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Personally I want to see people who have perks like Plot twist and innovation perks since running more than 1 does not help the game.
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BHVR is clear trying to speed up games and DOES NOT want 30 min games to happen. Gen kick limit, Distortion being chase related, Crows, all speed up the game encouraging a lot of chases and quicker paced games. Killers and survivors dont like many of the changes but BHVR is doing it its neither killer or Survivor biased its speeding the game up.