YuffieGreatestWaifu
YuffieGreatestWaifu
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@SoGo said:
You would hate to see the old ones.
Swamp, Red Forest maps, Haddonfield, Shattered Square, Eyrie, all of them were shrunk in the past.
I would argue we have more of an opposite problem, maps like Forgotten Ruins, new Haddonfield, Midwich kind of, ect. are too small.
The problem is some killers with mobility make the map zone control very easy.
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@Feather said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969753#Comment_3969753
the issue is that some perks are weaker because certain killers could abuse them. Making Versions of perks based on those problems could fix that issue, and we could get new fun perks that wouldnt be OP on 1 killer to the point of immediate nerf.
Haywire is good example. I like idea of that perk, but it was killed because of singularity powerEven Not Ortdaza admitted you could be losing the game and Haywire and singu can turn a loss into a win. Its not very fun for either side and survivors need to be coordinated to avoid a wipe.
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It will be more easier to get Rob Zombie at this moment with his connections to videogames and movies
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@MechWarrior3 said:
I love it how it is. Its a great perk!
Charge system rework
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Run bloodwarden slug and laugh
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Removing Self-unhook unless you bring bad Luck offerings, Slippery meat and wicked which are terrible perks has allow Killer to gain even more advantage in snowballing the game. Deliverance is the only auto unhook perk that is even worthwhile to use.
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How many swfs run that when they can run a superior Med kit and syringe combo.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966016#Comment_3966016
What do you mean Distortion needs charges?
You literally use the Blood Amber key for an advantage in chase... Distortion charges by being in chase, and Distortion barely takes any time to charge up at all.... the benefit of Distortion here is obvious... probably the strongest combo there is with modern Blood Amber.
OOO is fine man, I run it with OTR to prevent being tunneled, but if you play with it and have nerves og steel, it's often more of a benefit than a detriment. The only stealth killer it really hurts you against is Wraith, everyone else like Pig, Myers, Ghost Face, it doesn't really make a difference, and the tracking and stats boosts otherwise are pretty nice. Quite often you'll see the killer, and they aren't even looking your direction. It's a shame it doesn't work with Eyes of Belmont though 😢
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966035#Comment_3966035
I mean sure... but if you're gonna have that downside, the Blood Amber needs to be buffed considerably elsewhere, because key should be much stronger for this purpose, but with that downside, then the Map Iri is just objectively better.
It gives you the same footing as the killer since they can see you.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959969#Comment_3959969
Not sure this is true.
Skeleton Key is 4s with Blood Amber, extended to 6s with Braided Bauble. I also wonder if it works with Eyes of Belmont...
The killer seeing your aura is also not necessarily a downside, there are perks that nullify the effect, and some that outright benefit from it such as: -
- Object of Obsession let's you trigger a boost to actions when you want it.
- Off the Record let's you get a free aura read on the killer any time for 90s, so you know which way to run.
- Sole Survivor can block an aura read while aura reading the killer, maybe even use it to find hatch at the moment the killer closes it.
- Distortion actually becomes pretty awesome with this change, with an on demand scratch marks hide...
The key changes look fine to me overall, and Blood Amber certainly isn't dead.
No one runs object because Stealth killers get all the benefits none of the drawbacks
Off the record is the best
Distortion requires chases to get charges.
Bloodamber is way worse and I dont see any Swfs run a key and Amber or any key whatsoever so this does make it better. -
Its bugged
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The event itself most of the stuff wastes the survivors time like Party totem, Party chests, or worse gives the killer massive advantages like Expose, Reveal. The survivor benefits from invitations is meh at best like throw away pallets or blocking a vault which most killers do not play m1s in this mode. This is compounded by the removal of self unhook unless you run garbage luck stuff.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/450125/nerf-one-sided-maps
Midwich is very good survivor map if your team is doing gens, so many safe pallets. Haddonfield again, depends on RNG, it's not designed to have multiple prolonged chases with limited resources. Borgo, I agree… Garden of Joy really only needs the main building table windown to have some sourt of counterplay because a lot of killers can counter that, but some just can't, apart from the main building, garden of joy is no longer killer nightmare, same with Eeryie, got smaller, tiles worse… I have no problem with this map as killer. More I mind maps like Toba Landing, Nostromo, Hawkins, Lery's, Azarov's Resting place and Suffication Pit. Those maps are straight boring to play killer as. And I had so much fun on the alternative Suffocation Pit, felt no more like hold side map. I wish they bring those maps back.
It has the worst end game gates in the game with the most mobile killers able to play ping pong so easily even a almost complete loss can turn into a win.
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Just make the anti-camp visible to all survivors DBD has no consideration to SOLO Q
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Reassurance is a trash perk
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I would say 60% of tunneled players is something they have no control over. A lot of bad players unhook players in bad situations allowing easy tunneling to occur. That endurance does not matter if your 1 hit is used up right off the bat and DS meta means your ALWAYS playing it using a perk slot and BHVR will just nerf it because they dont want perks to be overused.
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@Retro_Gamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947847#Comment_3947847
Playing alone with random is a conscious decision by everyone.
Swfs break the very foundation of the game and you know it. Swfs have Bond, Empathy, can remove most aspects of Stealth making all but the best killers weak against them.
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@Retro_Gamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947826#Comment_3947826
This is no reason not to learn how to play the game.
The skill level of the survivors is falling because the developers teach them not to rely on themselves, but on built-in mechanics and anti-tunneling perks.
There is learning to play the game but good killers regardless will most of the time win against even coordinated teams and solos have even lesser chance.
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@Retro_Gamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947818#Comment_3947818
It seems to me that you underestimate the strong survivors, especially those who can run killers.
Most run in coordinated swf teams and often times they only have issues against the top 5 killers. Look at TruTalent and Not Ortdaza they have kill rates above 90% against all types of teams (3k-4K) only rarely getting a 1K and almost ALWAYS the weakest killer.
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Also the game punishes you for other bad players getting tunneled out is easy when the other survivors unhook you in unhealthy situations and you have no real way to deal with it and NO I AM NOT RUNNING DS ALL THE TIME!!
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@Retro_Gamer said:
How many more survivors need to integrate the mechanic and give perks so that they understand that camping can be resisted?
Pulling away from the hook was removed from the game, anti-camp was added, thanks to which it is now impossible to stand directly at the hook and control the stage, the time of the sacrifice phase was reduced to 70 seconds, but survivors continue to complain that camping and tunneling prevent them from winning.
The game has skills such as "Shoulder The Burden", "Babysitter", "Reassurance", "Decisive Strike", "Off The Record", which punish the killer for camping and tunneling and simply destroy such a strategy.
Survivors have never had as many resources to deal with camping, tunneling, and slugging as they do now.
Lets see
DS, Off the record only prolongs it against slow killers M1 any good killer goes right through, Anti Camp is a joke. Slugging is only countered by Swfs solos have no way to deal with it. -
Once again because vault is NOT its own key. PLEASE ALLOW KILLERS AND SURVIVORS TO UNBIND THAT KEY OR SEPERATE THEM!!!!
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I warned people this would happen BHVR does a dumb AI look at the game and does not review the game.
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Here is how I would do it
Lock the door
Drains 5% per a sec from the battery
Killer attempting to open a locked door gives a loud notification to survivors and drains 25% -
At some point the switch 1 will just be phased out so they can do a good ver for the switch 2. The V-ram limit is holding back the full capacity.
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@VibranToucan said:
But that is the point of chaos shuffle? You get random perks and need to adept to what you get.
There are perks that just ruin the game being a perma 1 hit with no real way to remove it and no real benefit is not good for the game mode.
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I feel the perk needs a lot of help and cordination and chaos says nope. My personal suggestion is allowing players to remove 3 perks (Survivors and Killers) from the perk lottery so they wont get that perk.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941757#Comment_3941757
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941768#Comment_3941768
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941770#Comment_3941770
Then again let us do the same with "Breaking palett" and "picking up survivor". I do not see why when the other side suffer of it, it is called a "tech", but when YOU suffer of it, it is called "glitch" or "quality-of-life development opportunity".
I agree BHVR needs more commands and allowing more mapping
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All BHVR has to do is place hide in locker in the same category as healing, totems and gens call it interactions. Vaulting should be its own separate button.
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I play every day but only 2-3 matches typically and I am rift 80
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Batman Arkham Universe Killer Croc, Black Mask, Scare Crow, Zasz , Solemn Grundy just to name a few they would all fit.
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You do realize stealth is very hard with a host of aura perks and innate ability he has?
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NO NO NO Finesse would be bottom tier bad with no haste to movement.
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@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/447036/go-next-should-be-paused
No, this is a huge issue in the game. Anytime something goes wrong for Survivors, or they see a perk/killer they don't like they just instantly give up. It's so unbelievably lame and boring, the fact they allowed it to go on for this long is honestly shocking..
And what stops them from giving up and blowing every skill check on purpose? Go next is a great idea but BHVR would have to look at gameplay and something tells me either A. They go by whatever the comment says and unfair bans happen or B nothing happens and GO next becomes just as useless.
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DC hook is just going to make them be creative on losing
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936606#Comment_3936606
Then report them for passive behaviour.
For playing bad? If DBD demoted or punished bad players with timeouts I fear this game would lose 1/2 the base.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936558#Comment_3936558
what of their current roadmap hasnt benefitted survivors in the long run?
Go next prevention is a minor benefit but it will just encourage intentional bad play like blowing skill checks and walking in chases
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@varnium said:
Is it already in their roadmap, or it's just your idea?
Their current roadmap implemented barely did any survivor benefited.
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I am still more confused that bats that can clearly fly cant fly to a different elevation besides teleport. Having the ability to switch elevations are whim not teleport would help.
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@kit_mason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930329#Comment_3930329
they didn't really hit a good balance, though.
pallet reconstruction is so easy to do that it lets survivors safe play the same material over and over to no punishment rather than a mistake actually costing the team.
Chances are there is always one zoomy killer and one setup killer
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I would suggest DBD official Youtube or Twitch and show hands on gameplay with the killer and some of its add-ons if they change how it plays.
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Make the Anti-Camp bar visable this should be a no brainer
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929649#Comment_3929649
i am fully aware but in my opinion the whole rework wasnt needed and her pre "public execution" was a fine state for her to be in
Your opinion many disagree my issue is the rework bandaid left her in a unplayable state for almost a year now.
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Maps should have default glass bead attached
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929634#Comment_3929634
i woudnt call killer reworks QOLS since this would also include skull merchant wich clearly was done to help survivors since they didnt want to bother to learn her counterplay (but shes besides the point)
You do know she is getting a complete rework that last patch was a bandaid.
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Killers are constantly getting reworks they need specialized care not overall all killer QOLs.
@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929607#Comment_3929607
oh please indulge me in all the qols killers have gotten! as fas as im aware the only qol we got was the hooks respawning to remove deadzones. meanwhile survivors got basekit bt, anit face camp (not anti camp) free information on their hud, hook states are 10 seconds longer (wich doesnt compare to the 10 extra seconds on gens)
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929566#Comment_3929566
Maybe learn to oh idk adapt? instead of constantly crying when the killer side gets QOL (remember the pallet wil still be there itl just break on impact) and since maps are filled to the brim with safe pallets on 2v8 your completely fine.
Your basically wanting the same thing you wont adapt and want things to change to accommodate you.
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I would love a DBD Batman Arkham chapter
Scarecrow could be a skin of the Doctor
Zasazz skin of the Legion
Killer Killer Croc
Killer Grundy
Killer Bane
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From what I gathered Linux has issues with some GPU and drivers especially running off direct X12 and Nvadia GPUs.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927166#Comment_3927166
My only issue with this idea is it being subject to ping and/or lag for many players.
I think self untrapping should be dangerous BUT you should be able to do it one check.