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YubelTheWitch

YubelTheWitch

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YubelTheWitch
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  • @Ciabe said:

    Statistics are the best liars.

    I don't doubt 39% is the actual mean of escape rate for all survivors from all matches globally. However, that is masking a very big lie through omission with selective statistical presentation. Pre Patch BHVR happily released perk usage rate by MMR tier to justify itself. Note how they did NOT break down escape rate by MMR this time. The reason is quite simple.

    High MMR SWF survivors probably have an escape rate of 50-75% going off data I can find and I think most true high mmr killers would concur. Those high mmr survivors also play a lot of games. So you have a small subset of your playerbase, maybe 10-20% who play lots of games that are skewing the number higher to 39% (which already seems painfully low).

    So this means our low and medium mmr survivors are likely seeing escape rates of 15-25%, 30% tops. My own data from just under 400 games since 6.x patch pegs it around 15-20% (yes I'm probably low tier mmr now) and I've seen similar data sets from others.

    What we need is escape rate broken down into MMR ranges and SoloQ vs SWF. Would also be interesting to average every players individual escape rate, then take a global mean and median of all players. This would remove impact of a pro survivor playing 1000 games in a week vs casual playing 10 games in a week. If there is a huge difference between the mean and mode, that would heavily indicate stats being skewed by a few highly skilled survivors. Same thing is done in economics, looking at the average/mean income isn't helpful because you have a few outliers earning tens of millions of dollars while the median shows your more true "average".

    I'm also unclear how they intend an elo based mmr system to function if they aren't aiming for a 50/50 win rate. Seems like they were really close to good pre patch with 47/53 (although even that was getting skewed by high escape rate survivors). If most of your survivor player base sees under 30% win rate and killers get over 70% win rate, your mmr distributions are going to look like two inverse curves. Fear my mspaint skills to see the issue. How are you going to make good matches when each player base is lumped together on each end? With two different pools you have to match between, you would ideally want them to be similar shapes. This is probably why high MMR killers had bad queue times early on before they widened the spread.

    https://us.v-cdn.net/6030815/uploads/TPJJM9MWMGFK/image.png

    Honestly from my point of view i agree what they are saying is a lie, but is a lie also what are you saying, is already since the the new DLC of project W that i see "AN ABYSSAL" difference compared to the previous one, i don't wanna joke but "i think" my escape rate previously (more or less) was around 45% like every 12 games i escape atleast like 4-5 games...with this new chapter you know how many times i escaped "IN 70+ MATCHES?" ""LITTERALLY 11 (maybe 12-13)"" (and was only versus dredge, bubba, mayers and legion) which...i would say...they are enough weak...that's the reason...i don't know you bud but what you are saying is a lie aswell, the state of the game imho is a completelly slaughter...is litterally a nightmare play survivor

    "STILL" there is a good things about all this story, i still got it iridescent 3 as survivor even after this clown killer fiesta that should be rivisited by the devs, i don't play at all SWF, i can understand that if you soloQ ofc has to be really hard to play "but not impossible"

  • Thank you so much for this reply, i was pretty sure to have check it out to find and answer from the DEVS (i didn't even saw this tread tbh, my bad for sure for the haste i made instead looking properly everything, so sorry about it) and glad to ready is something not intended

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1026292#Comment_1026292

    There's not a lot you can do against the Spirit besides teamwork. She's a very powerful Killer, the only thing that can truly "counter" her is good teammates. Other than that you can only buy time with your loops and mindgames. Sorry there just isn't much you can do yourself to beat her.

    So it's not only my impression, this killer is for real op...

  • @[Deleted User] said:

    Hope to god their sounds aren't working otherwise loop like normal and run away if you think they're phasing. That's it honestly, its possible to win its just your teammates need to be on gens the entire time or its game over if the Killer is decent.

    If you really hate Spirit you could use Iron Will with Lucky Break. I use this build all the time because its helpful in SoloQ. But you'd be using two perk slots just to counter one Killer that you might not even get :p

    I run always iron will and the point is that is useless, can't outrun her with her ability, can't try to hide anywhere cuz she sees your blood trails anyway, if you know how to loop (and i know enough well) you get punished anyway...is this killer "for real" legal? Is when she comes out that i have no clue how to face her. Is more than 1 year that i'm waiting even by the DEVs how "we" are supposed to face a nightmare like her. (lucky for us the nurse is dead)

  • after reading a bunch of your answers i wanna even quit this forum...and after i am bad...*pff*

  • @Krustykerbz said:

    What ranks are you guys who are saying “ Learn to win without ruin.” Seriously!? Have you ever been to rank 1-4 in your life !? It’s high level games we’re talking about here. Try playing a game with wraith or anyone else who can’t traverse the entire map within 10 seconds, see how much it’s about “ just being good with the killer without ruin”. Ruin unfortunately is incredibly necessary and slows the game down which is essential to gain at least some momentum at these ranks because if you don’t you lose. This problem is especially apparent with swf. In my opinion, and I would like to hear other suggestions as well, the time it takes for a gen to be completed when more than one survivor is on a gen needs to be reduced. That’s where gen rushing happens, or at least make skill checks a lot harder with more than one person on a gen. I’m also not opposed to the secondary objective idea.

    have you ever tried sloppy butcher and save the best for last? (in my case on legion) i don't need ruin even at high ranks

  • @martin27 said:

    My advice take a break for a month or two and let rank reset do it's job. I got all the way to rank 1 as killer and rank 4 as survivor and it just stops being fun and becomes more of a chore. Take the break let yourself get familiar with the game again and let yourself get to your ideal rank. Mine is high green to low purple rank, then you can play for fun and stop getting kills to rank up. I had a match where i was doing a daily as the pig and since i wasn't playing for kills i used the pigs stealth to just keep terrorising the survivors when they think they're safe to work on a generator. Got 0 kills but 8000 points in 3 of the categories.

    mate i don't care about the rank, i want have some fun, on a game where i bought and also i bought all dlc...can i have some fun on what i buyed? can i? i want just have fun and if in the midway there is a challenge even better! but face a nurse,hillbilly or a spirit is not fun and challenging just frustrating and anti fun for survivors, why we should just watch our killer side and not in the survivor this time?

  • imo wake up and self care are solid choices, about autodidact and dark sense not sure...i mean dark sense is a bit better than autodidact but...not enough...a dead hard/balanced landing/lithe and another perk would be very fine.

  • i'm so sorry to ear that mate,this wouldn't happen if the game is really balanced from both sides, atleast if i lose as killer/survivor i couldn't blame no one...well maybe a could get a bit mad against my mates but it's just question of seconds and nothing else

  • @Captain_Doomsday said:

    "Wraith is fine" is funny.

    "Nerf Cannibal" is tragic.

    what is the problem? you think the wraith is too strong? for me is really perfect.

    about leatherface why should be tragic? just increase the mvs when using the chainsaw but make it more unstable, what is the problem on that?

  • @Captain_Doomsday said:

    "Wraith is fine" is funny.

    "Nerf Cannibal" is tragic.

    what is the problem about the wraith? is too strong you think? for me, is perfect like that

    about leather face is hard increase the mvs while in chainsaw but make it a bit more unstable when using it? where is the tragic on that?

  • honestly the killer from my point of view is "for real" balanced, but the devs should work more on the reveals mechanic that is totally broken (and for broken i mean isn't working right it should really be)...and also able him to use his power like it should be and not like a Mayers 2.0

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/75588/is-possible-derank-without-being-reported

    You want to derank to have fun because you're tired of seeing the same killers at red ranks with meta perks. Well first you're in for disappointment as those same meta perks are at purple, green, and yellow ranks. That's why their meta. You will also still see nurse, spirit, billy, and hag a lot at lower ranks. They are good for a reason and that doesn't change at any rank.

    Now lets also flip this around. You're trying to find out how to derank to have fun, but you've got an amount of skill to be in red ranks. That means you're trying to play in ranks against killers who are less skilled than you and shouldn't be facing. Is that going to be fun for those killers? Not at all. Killer is the most stressful role and when you get one or two survivors who've deranked into the lower ranks that just makes it even more stressful. Especially, since it is lower ranks where you may still be trying to learn how to properly optimize your play. Suddenly having people that aren't on par with you and in fact much stronger than you has the opposite effect. Just stay where you are and learn to optimize as much as possible for that rank.

    About that you are right, i can't say otherwise, i mean yeah is unfair being matched with someone that isn't at my same skills...you are right on this point...BUT about wich role is more frustrating i have to say you are wrong from my point of view, when i play as killer i get frustrated only when i get looped and after that the chase ends with 2-3 pallet on the face that stun me, here i get even mad, meanwhile when i try to play survivors i am always frustrated, always, play survivors is like 3 times more frustrating than play as killer and i get even "MORE" when there is a killer that oneshot you...and taht's why i prefere play only legion as killer, atleast i'm 50/50 from both size, 50% from the size of the killer and 50% from survivor size.

  • So besically the answer about all of it is:"you are playing survivor? Well, you get bambuzzle then."...very cheering all of this...i'm start thinking even the devs are going to say it.

  • and forgot to mention that i cleaned "even" the ruin totem

  • @My_Farewell said:

    and honestly idk why they don't nerf them 

    Because it's you who needs to get better and not them to be nerfed.

    i get for 4 season in a row rank 1-2-3...so honestly idk how what are you talking about, and also for "4" games i tried to save my companies (as always, i never let someone behind when i play surv if is really possible) tanking an hit to let time run away so atleast i did my job to help my companies and how it ended? i was the only one that died for noed fault, and how i get rewarded? losing a pip even after doing 1 and 1/2 gens, save 2 people and get chased for a bit more than 90+ seconds...and you are saying that's right?

  • @prayer_survivor said:

    Do you know this is a main killers forum, didn't you? Get prepared for the answers

    And with this? what does it mean? i am too a legion main but i'm enough bravery to say what is right and what not. I tho there was people that know how to beat their chest and say what is right or not, "I" want be rewarded and not for all the merit of the perks, atleast "not at all"; the perks should just help you a bit, but perks that gives you vision such as nurse calling, b&c and all kind of add-on (and i'm not talking about the notification sound) isn't rewarding, is just frustrating for the survivors and to ourselves to prove how really good we are.

  • @prayer_survivor said:

    Do you know this is a main killers forum, didn't you? Get prepared for the answers

    so basically you are saying that you aren't enough bravery to say the truth about the game and the killers with this answer?i'm too a killer main but what does it mean? i tho there was people that know how to beat their chest and say what is right or not, even after that survivors get constantly nerf and never a buff, i prefere to be "rewarded" when i play a killer and prove "my skills" (and not perks that gives me vision where the survivors are or all those kind of bullshit) "I" want be rewarded and not the perks, this makes the game even more rewarding.

  • @sorrowen said:

    Like I do like playing Spirit but again no counter play and prayer beads spirit might be one of the most disgusting builds in the game. Even good survivors fall to that but again a good spirit will dominate like nurse really.

    exactly, that's what i'm talking about

  • borrowed time was a 50-50 when it was released, they should just add the mechanic of the terror radius to active it and the perk was balanced and a solution against the camper/face camper

  • @sorrowen said:

    Unfortunately the devs have doubled down on the meta killers as of late which is a shame. I like playing Ghost face but again not viable at all at higher ranks

    you are right,and honestly this is a mistake, or you play around early game and use ruin, otherwise you "don't play ruin" and try to play to let them start the end game as fast as possible and use noed, and a bunch of killers run both of them...even more unfair!

  • and the way to face them is the gen rushing, and what prevent it? ruin...for me sounds unfair, but just beacuse exist billy & co.

  • the real problem isn't the ruin by itself, but in combo with billy,nurse and spirit makes the match unplayable, against the other killer i don't have any kind of problem with ruin

  • i hope you are kidding, i have lost a lot of games cause of ruin, ruin is unbalanced