Xayrlen
Xayrlen
About
- Username
- Xayrlen
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Comments
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You know, survivors also are quite tired of killer's culture.
If you downed already 3 people, just hurry up and hook them, they don't need to wait you slug people for the whole game.
You won, ok.
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Hit me, daddy. And then I'll go.
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Who's otz?
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Sadly, it is the really problem which is not acknowledged by many. People will tell you that's its an ok strat to facecamp, but these people are usually those, who never got facecamped or actually doing this.
People already said that, but I did not pay my money for the game just to hang on a hook for a minute and half.
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@Zeon_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1844437#Comment_1844437
Pretty sure Killers get upset because there's still unbelievably stupid things still in the game. You can't lie to me and tell me there's more problematic killers perks that are on the level of the problematic survivor perks. OoO is only one perk out of the 16 the survivors have yet if someone brings it then your entire team knows exactly where the killer is, what they're doing, and when a stealth killer is going into stealth. All that for no real down side or cost.
Answer: I'd loop and use my actual game experience to OUT PLAY the killer. Since I'm experienced enough, I dont use exhaustion perks to hold my hand in chases because it feels like a cheated win. It hardly takes skill to realize you wont make it to a pallet and just press E for a free escape.
Right, sure. It's not like you can see OoO survivor every time they look at you and come after him. Sure, bud.
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The final one, that concludes whole plot and brings to an end everything that happened. Really curious about all that happened to everyone and how would that end.
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Why can't survivor see highlighted hooks to killer?
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Like others said above: If I get slugged or straight up tunneled from the beginning, I'd rather pass that game, to find another match.
However, these who get downed after 30 seconds of chase and then ragequit - that's a whole another story
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Actually, yes. Remember old really good nurse? Survivors asked to nerf her for a long time. Now she's just good. I guess they do.
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That's weird to listen, because I never felt the need to "tunnel". The only thing I did when I couldn't find anyone aside from that person who got unhooked recently, I either ignored or downed and left him lying on the floor to get other people.
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I see that as a counterweight to the killers "small pp build": such as undying + ruin on literally everyone, noed in every load out and etc.
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Why do you care? Unless you sided with someone or kept someone hostage for the whole game, you are untouchable. Let these kids spit out whatever they want.
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I mean, they don't have to, you know. Either that, or they will simply kill themselves on hook, because dc penalty is obviously works, preventing leavers.
You can't force them to play a game they for some reason don't enjoy. And yeah, you just did a huge bet, hoping to force people to play on one of the worst maps out there.
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Imagine fully disabling perk when you are still in the game with no guarantee of escaping. After all gens are done, you are still required to do a little more work before the round is ended. So that's stupid.
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It never was and is not survivor sided in any way. What it is, it's unbalanced for every side.
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Tbh, I completely agree with everything here except for the very last video you posted. In the last one you clearly didn't hit Nancy, since you wiffed there and turned too fast around.
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Can you give us a summary of the book you wrote?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1835568#Comment_1835568
Vacuum pallets were not okay. Do I need to pull up clips? I started playing right before they were removed and let me tell you, I am glad they are gone.
Toolboxes are still very good. You just cannot do an ENTIRE gen faster, now you have to be intelligent about how you use them.
Self-Care has always been useless, or at least, it has always promoted poor gameplay.
If Survivors are entirely focused on gens, the Killer will usually lose. Heck, if the Killer and Survivors play casually, the Killer will lose. Gens go very quickly at Red Ranks. Have fun trying to pressure 4 people off of gens when you still have Cow Tree Loop into Shack into Jungle Gym.
The game isn't balanced towards Killer, if you are having trouble as Survivor, that's on you. I am a Red Rank Survivor (though I should probably be in Purple Ranks) and I have zero problem winning solo because I know my job. If I can get even half of a gen done for every hook, we win by a landslide.
I never said said the game was balanced for any side, or vacuum pallets are a good choice of game design. This is why I referred to it as bandaid. Yes, I know that it looked at least silly in many occasions, but it's a fair trade looking at what we have to deal with even with hit validation (which never worked and still doesn't work).
But I can't stand hearing people complain about killer being hard or even impossible. I swear it's those "muh easy 4k" treads all over again. And looking at the backlash due to fair mori nerf, I can already tell these people will always prioritize their own vision of enjoyment instead of balance to every side. At least key requires to do some gens and survive before you can use it, where mori required some tunneling and that person is gone for good.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1835532#Comment_1835532
The mere fact that you said vacuum pallets were okay destroyed your point. That's like saying old BNP or old Mori's were okay. EVERYONE knows they weren't.
You shouldn't put words in my mouth. Judging by your logic, I would be ok with bugs just because they sometimes give advantage. Which is wrong. Old bnp were bad as hell, it could be treated as old moris, which cut game at least in half.
But looking at vacuum pallets, they were a great bandaid to non-existent hit registration until devs would fix that problem. But now we have to deal with that and sometimes hope that hits won't connect where they should not connect. And that's not even about huntress's hatchets and slinger's harpoon!
Right now toolboxes and self-care are almost useless due to their nerf. Moreover, killers already had before perks to deal with items and gen speed, but today they got even more. And those who complain about genrushing simply do not belong to ranks they are currently at. If you are not able to pressure gens, you obviously doing something wrong, since I saw many red ranks doing pretty well even against swf. Hell, I don't have problem with that too, and I play survivor and killer at 50/50.
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@xI_Fabi_Ix said:
Why would anyone farm in this game? It's so ######### boring.
I would rather uninstall and watch the game download again instead of farming in a match. Why even play anymore at this point.
What is your best point for farming being good?
"It's fun." - No, it's repetitive and boring. It's the same, every single match when farming, it's the same thing.
"Free Bloodpoints" - Bloodpoints are always free and can't be bought. You get Bloodpoints every single game, so what is this point? Doesn't make ANY sense.
"Easy & fast Bloodpoints" - Farming matches take kinda long, compared to normal matches. You may get more points out of one match, but it's overall not much faster than playing normal. Also, if you would just "Get good" as a killer, you get lots of bloodpoints quickly. BBQ and being good is a guaranteed 50k every match. If you are good and play correctly, you'll get 60k 7/10 matches, otherwise only 50k or smth like that.
Any more points to be proven wrong? Comment. Farming sucks.
DEACTIVATE THE DC PENALTY AGAINST FARMING KILLERS SO WE CAN LEAVE EARLY and don't have to wait 10 minutes or longer.
Excuse me, but if I'm able to get my sweet sweet 32k + wglf, I will gladly accept it. The grind in this game is unbearable.
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@OldHunterLight said:
Billy nerf and bugged, nurse nerfed and hella bugged, PH bugged and more annoying, moris nerfed.
Remember when instas were getting nerfed and they told the community? Remember every game that killers had to play against 4 insta heals? I do.
I feel like they will also let people know about keys.
Old bnp oh you mean the insta gen? Fair and balanced.
Balanced landing nerf? Oh you mean the perk that made haddonfield more annoying?
What else did survivors lost? Infinites?
Remember that Billy was one if not the most fun and balanced killer (except crack and insta saw) now rarely you see billies and I personally rarely play him since for some reason after the animation change I hit more walls than I hit people since I can't curve normally anymore.
And going from what you said, keys are not unfair or anything? They are fair and balanced?
Lol, the hypocrisy. While with nowadays killers you can easily outplay every survivor on every look with almost every killer, you still complain. Billy was never okay. The ability to drive around map with insane speed was broken as hell and his stupid chainsaw hitbox is another whole story. Same goes to old nurse, and she still applies same pressure btw.
And now we've got a Spirit, who takes no skill by standing still and getting kills for that, plus Deathslinger with no counterplay, where you rely on killer's mistake instead of your skill.
And yes, vacuum pallets were ok, since even with dedicated servers, even with good ping on both sides, you get hit literally through pallets and vaults after you already few meters away from them.
You wonder why people play swf? Because it's sucks hard playing solo without any coordination against almost every killer.
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What about number 7?
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They just want a good ol slap from you. It's a tradition to stay in gates so the killer would approach and slap every survivor a few times.
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Maybe because it's not normal for a killer to kill by standing still.
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Can I play killer if I'm not North American?
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You do understand that devs already addressed that question many-many times? The reason they never implemented it, because it is easily abused by non-colorblind for their advantage.
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Yes, because there are other objectives aside from doing gens. And don't even start about healing or saving others, since first one is pretty situational depending on a killers you are versing. And saving takes merely 10 seconds before you go back to do your job. If you are calling out playing optimally and you can not apply pressure - that's your fault.
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@MeltingPenguins said:
Uninstalling is a bit excessive, but then again... seeing how many fogwhisperers are encouraging being hypertoxic on either side... maybe it's for the better. Hope you'll find a game that's not rotting from the inside
The community is destroying itself because of some little selfish douchebags with a bloated ego, and the devs do nothing.
What are you talking about? Literally none of them are encouraging it in any way. It's people like you, who assume every bit of action as toxicity.
Doing your objective? Toxic.
Performed really well against killer? Toxic.
Trying to take killer's attention to give your team time? Toxic.
Using perks/items designed in the way to be used? Toxic.
So, yeah, if you expect people to fall over intentionally for your own entertainment, you should rethink why you are even playing multiplayer games, since there are more people on the other side of the screen besides of you.
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You don't know that.
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As a survivor main I can tell you that we are utterly misconstrued by many killers.
At the end of match before exiting I crouch and bow my head down and up in respect to killer for being a good sport and making the game fun to play only to be called toxic t-bager and a bad person for that.
When I meet Pig I often run at her to boop the snoot. Like before many times I got called for being toxic again just because of a meme.
So the morale of the day: don't assume something you don't really understand or simply don't know unless it ends in harrasment in the end chat. Reality may be much simpler than you think.
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I mean, what's wrong being "forced" to play swf? Like you I also at some point started playing 4-man only swf with my friends and tbh, that was a blessing. Not only our escape rate skyrocketed, which led to a far more enjoyable experience than before, but this game became somewhat relaxing.
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It shows how whiny and helpless can some killers be.
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Keys are fine.
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@Pulsar said:
Destroy the Key.
Corrupt them all.
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As If solo experience wasn't traumatic enough with that aura. No, thanks.
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You are right. That medkit is awfully bright.
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@James4125 said:
https://forum.deadbydaylight.com/en/discussion/comment/1806490#Comment_1806490
Ah yes undying ruin. That combo that requires two perks just to benefit from the effect of one as well as good map rng and can still be completely countered 10 seconds in by spawning right on top of the totems having a map, small game, detective's hunch, or simply not being blind.
Meanwhile object is only countered by the otherwise useless third seal offers free zero counterplay information for an entire swf prevents multiple killers from even having a power (Trapper Demo Hag Freddy) all but guarantees that none of your swf will EVER be caught unawares allows you to run around maps like Midwich without ever being in the killers hit range and kills any fun in playing killer...
Yeah they're sooo very similar.
Then let's look at survivors meta perks. DS can win a game with no other perks needed.
Borrowed time can win a game with no other perks needed.
Adrenaline can win a game with no other perks needed.
I could go on but if you don't get the point already then you never will.
Lol, your entire point is basically a "keep going through" mentality.
It's not like you have other three survivors to hunt down, while unhooked one is on a DS timer.
It's not like you still have other 2 and another one person, unhooking the last one and likey to have BT on him. Surely an aggressive or close to you save doesn't mean they have it.
It's not like Adrenaline idling in your load out until the last gen is complete, making it a very situational and easily expected perk to fight against.
It's not like person with an object can be dealt with before taking on another three.
And so on, and so on, and so on...
You are complaining, because you refuse to think ahead and try to plan your actions. Instead you expect to bruteforce every game and then complain, making survivors to look like they are invincible just because of a perk or some perk combinations. Funny enough, I never had any problems you describe through my 1.3 k hours of gameplay in dbd.
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@James4125 said:
https://forum.deadbydaylight.com/en/discussion/comment/1806490#Comment_1806490
Ah yes undying ruin. That combo that requires two perks just to benefit from the effect of one as well as good map rng and can still be completely countered 10 seconds in by spawning right on top of the totems having a map, small game, detective's hunch, or simply not being blind.
Meanwhile object is only countered by the otherwise useless third seal offers free zero counterplay information for an entire swf prevents multiple killers from even having a power (Trapper Demo Hag Freddy) all but guarantees that none of your swf will EVER be caught unawares allows you to run around maps like Midwich without ever being in the killers hit range and kills any fun in playing killer...
Yeah they're sooo very similar.
Then let's look at survivors meta perks. DS can win a game with no other perks needed.
Borrowed time can win a game with no other perks needed.
Adrenaline can win a game with no other perks needed.
I could go on but if you don't get the point already then you never will.
Lol, your entire point circles around "keep going through" mentality.
It's not like you have other 3 survivors to hunt while unhooked person is on the DS timer.
It's not like you have a second person who just unhooked survivor that is likely to have BT.
It's not like Adrenaline by itself is idle and activates only after every gen is finished, making it extremely situational.
You complain at the fact, that you can not bruteforce your gameplay go win, instead of thinking ahead and planning your actions. Yes, some perks or perk combinations make it easier to survive, but you don't need perks to survive and you make it sound as if these noted ones make survivors invincible.
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At least keys require you to complete almost all gens, or become last one alive to use them. Unlike old moris, that took no skill or made killers tunnel the survivor to activate it (which is the same as having 0 skill).
Man, these killers nowadays, aiming for yeasy 4k's.
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Play with 3-4 friends. Never play alone and rarely play duo with you buddy.
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Get all of them perks through shrine without buying a single dlc. Currently 3 of them left.
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They are good, no nerfs needed.
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You know what they say, if you rely on bloodlust: git gud
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Make an appointment
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Nothing of value is lost.
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In order to achieve what you ask, devs should make almost a complete rework of the game. Some killers even push you to play on killer's sight like Doctor or Legion with their abilities. You were supposed to hide and do you objectives concealed, but today many perks give killer information on your position, so it's not viable to play stealthy too much. Hell, many survivors would tell you they hate sneaking and would rather engage killer, forcing him to chase them. So unless devs have a way to change people's mindset and overall gameplay, immersion will greatly decrease your progress during a trial.
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Well, normally, I would either leave or stay for a while to let killer land some hits on me for the sake of few bloodpoints, cause it's fair. But if a killer camps, tunnels, or simply is bad mannered, it's also fair to give him a taste of his medicine.
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Yes, because we really need a character with his entire description filled with how gay or bisexual he is, not actually interesting story. I'd rather see their priorities aimed at balancing and fixing, instead of finding a way to fit in unnecessary agendas.
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Only swf with 2 (mostly) or 3 my friends. All these solo experiences I had way before were a complete disorganized nightmare with randoms.
