VomitMommy
VomitMommy
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785466#Comment_3785466
saying that you're right and being right are two different things.
first one is what trolls usually do. i think i'll do something better than wasting my time on you because your way of talking is filled with red flags like that :0 have a nice day
saying that you're right and being right are too different things
Not really for me, but I guess you should be used to this being the case...
your way of talking is filled with red flags
git gud
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@Crowman said:
Idk why the community is so obsessed with reworking everything they don't like.
It's fine if you don't vibe with Xenomorph, because you can't just play a different killer.
True
I personally don't like to play Xeno and Pinhead, but they just don't have what I am looking for in a killer.
Reworks are simply unnecessary for most killers and mainly huge gamble with how it's going to end...
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@radiantHero23 said:
Can we just be happy for the people that like to play them?
Your making people feel bad, you realize this?
Your making people feel bad, you realize this?
Don't worry, some of us see that as a motivation instead.
I am prestiging skully mainly to annoy survivors. It's working…
I am definetly looking forward to play Knight with his changes now. -
@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785357#Comment_3785357
you look more interested in arguing semantics and nitpicking on my words. keep it going, i wont interrupt
you look more interested in arguing semantics and nitpicking on my words. keep it going, i wont interrupt
That's just my side hobby, my primary interest is being right… I know it can be difficult to understand for new players :)
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785324#Comment_3785324
No, im pretty familiar with dbd, more than you, simply pointing out yet another example of PTB being useless.
as for nemi's tentacle, it's kinda funny how you accuse me of being new and yet grossly underestimate the impact of that distance increase. such an experienced veteran player like you should be able to understand that randomly increasing one of the most important stats for characters like that without any testing isn't a good idea, especially for a low effort killer like nemesis.
it's kinda weird how experienced veteran players will die on a hill defending any random buffs to characters because these buffs wouldnt delete these character's weaknesses or wouldnt make them S tier. That amount of experience should mean you'd be able to recognize the balance between effort&skill and reward for that.
Oh well, doesnt matter bc people wouldnt pick nemesis often even if devs buffed him into S tier as they're already bored with 3 y/o killer with basic power.
more than you
Sure you are, if it makes you happy…
yet another example of PTB being useless
You sure you are not new? Because before they didn't do any changes between PTB and live. That was actually useless PTB. This is way better than what we had before.
it's kinda funny how you accuse me of being new
I asked, because you act like this is new thing, while it was always like this. Yet, you are so suprised by it… I never asked about your "skill", nor I care.
yet grossly underestimate the impact of that distance increase
Nemesis doesn't see his range and he is punished by missing a lot. It's not going to be regular thing for this it matter. Most hits will be under 6 meters and this is working only for tier 3 anyway. I don't believe it will make him that much better.
such an experienced veteran player like you should be able to understand that randomly increasing one of the most important stats for characters like that without any testing isn't a good idea, especially for a low effort killer like nemesis
I don't consider Nemesis low effort. He is easier than killers like Blight, Nurse, PH etc. but there is many killers easier than him…
I can guess the impact of those changes quite well, because of my hours in DBD and mainly on Nemesis. It will help, but it won't make him suddenly super oppresive. His counterplay is still exactly same and equally effective.That amount of experience should mean you'd be able to recognize the balance between effort&skill and reward for that.
Yes, it does. Funny you think it doesn't, just because I don't agree with you… Feel free to mention me later, if it will become an issue BHVR needs to deal with :)
Oh well, doesnt matter bc people wouldnt pick nemesis often
So it's not an issue… If he would be S tier killer, players would play him. But he won't be anywwhere near close to it.
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I don't believe there is that many killers going into the game with plan to tunnel first survivor.
Most killers are simply opportunistic...
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I definitely prefer Dracula... I hope he gets some good skins. I would definitely like to play him.
But I am not some peasant to play with default skin :D
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785295#Comment_3785295
Nemesis destroys predrops & has very fast wind up and very generous hitbox making it one of the easiest abilities to use. On top of that, he has zombies which take zero effort to use. Nemesis is the easiest midrange M2 to play because how low his skill floor is.
Just randomly buffing his power even further without testing isnt a good idea. At this point there's no reason in doing PTBs at all.
At this point there's no reason in doing PTBs at all.
Are you new to DBD?
You better get used to this. It's normal for them to do such changes. They have done way bigger changes than this in past...
Nemesis destroys predrops & has very fast wind up and very generous hitbox making it one of the easiest abilities to use.
Well, but can't hit over windows and any loop as long survivors crouch...
Zombies are really random.
His tentacle is not stronger than Pyramid head's attack.
And Zombies are definitely not good enough to justify third hit.
So options were either buff tentacle, or zombies. Survivors wouldn't like buff for Zombies and there wouldn't be direct feedback for Nemesis (player), so focusing on buffing tentacle is definitely better option.
He still gets slowed by pulling tentacle, so greeding pallet is still good against Nemi. His power also cancels when he gets stunned, unlike PH.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785093#Comment_3785093
She can still see scratch marks and she still can use her powers to navigate a map, etc.
While to face her against her, you need to use a headset.
This is unfair, you can't know which killer you're going to face.
Well, survivor without headphones gets on level of her prenerf, where you actually didn't hear her phasing.
And you would nerf even more, when she is not really popular killer already, just because some people want to play without headphones, either by choice (their problem), or health issue (unlucky, but minority).
I simply don't believe, killer should be demolished, just because someone doesn't want, or can't use headphones.
And being semi visible is a massive nerf... Many things about her would need to be buffed to compensate and probably give Mother's Glasses too.
Then she would be "unfair" for people with worse vision.... What a fix
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That's definitely an interesting idea.
I would like to test this on PTB at least...
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Depends, during the game I usually do it only to punish survivors for incorrect priorities. If they waited with unhooking, I will make them pay for it...
End game, most killers won't manage comeback unless you have build around it. So camping the survivor forces others to try a little, if they want 4 escapes. That way something is still going on and hooked survivor is basically your new objective to protect, when all gens are done.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785269#Comment_3785269
so the issue isnt a 3rd healthstate.
Most killers in DBD would be terrible if survivors had 3rd health state. So it is the issue.
What matters if killer's power is good enough to justify such a thing.
Nemesis is not really better than PH, yet PH doesn't need to deal with third health state.
Those changes gets Nemi's power closer to be good enough.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785090#Comment_3785090
unknown has to get an extra hit in every chase, but you wouldn't call him bad, would you?
considering how easily nemesis reaches t2 now and that survivor is now slowed much more meaningfully, I won't be just randomly issuing really big buffs to his chase & catching up capabilities without testing.
again, he won't break the ceiling of S tier, but he'll very likely to become extremely annoying in pubs.
unknown has to get an extra hit in every chase, but you wouldn't call him bad, would you?
And Unknown is not really slowed for using his power. He also can teleport.
Can Nemesis teleport? No, he needs to walk around the map all the time...
Unknown is way better than Nemesis....
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There should be a condition that only survivors currently standing get this, when the situation happens.
Otherwise other survivor needs to pick them up to get it.
Otherwise they are already both on ground from previous slugging and there is no need to extend the game with this...
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Spirit needs headset too. Seems fair...
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785005#Comment_3785005
it wont, but stuff like that should be tested.
nemi just randomly got effectively 2.5 STBFL stacks and 1 second less to catch up to people.
all these buffs combined make nemi catch up and down people even faster.
It simply makes crouching, vaccines and infection less punishing.
His time to down is still going to be bad, because he needs to get an extra hit.
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Huntress has already cool skins. I want someone else for a change...
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I am fine with bat form, but some add-ons definitely needed changes...
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@ReverseVelocity said:
It's probably one they want to be careful with. We might see changes when they revisit the chapter content in a balance pass?
How often that happens?
There is so many dead perks, even from recent chapters...
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I am worried about Carnifex cooldown. He is basically mage hand on steroids.
But there is a mind game if you drop it or not, so we will see...
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@bjorksnas said:
It would probably take 5-6 months of average play tbh especially with tome, events, ect
If you play around 8 hours each day. Constantly for 5 months.
How is that not insane grind? You also have to pay quite a lot...
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That sounds broken with Iron Will on most maps...
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784123#Comment_3784123
It's not hard, it's just an easy way to stop paying attention to the argument and start nitpicking apart the example, so I didn't think it would be productive to do it.
A good example of that is how much you're focusing on the fact that Fortnite's progression system is cosmetic only. That obviously wasn't my point - I acknowledged the difference myself - but because I gave the example, it starts to look like you can weaken my argument by also pointing out that difference.
Fact of the matter is, DBD gives out enough BP that levelling characters isn't that hard, on top of the bloodweb itself being noticeably cheaper than it used to be, on top of you having to go through way fewer levels to get relevant perks unlocked on relevant characters. You have to play games to do it, but you can progress in the game pretty significantly over the course of just a couple days if you go for long play sessions.
The only way it would be otherwise is either if you're trying to unlock everything (which is fine in my opinion, it's still not that bad and "unlocking everything" is a long term kind of goal anyway), or if you're somehow both starting from absolutely nothing and trying to unlock multiple meta perks from the word go (which now that cross progression exists, nobody should ever need to do and, frankly, still isn't that bad, it's just the least organic and most time consuming way of doing things).
Or, I guess, if you wanted to just have everything with no progression system at all, but I'm assuming that's not the case here.
it's just an easy way to stop paying attention to the argument and start nitpicking apart the example,
Yeah, that sounds like me…
you're focusing on the fact that Fortnite's progression system is cosmetic only.
Because that's quite a big difference in how it affects the player's experience.
it starts to look like you can weaken my argument by also pointing out that difference
Your argument was weak since start. Trying to say DBD doesn't have high grind… Definetly not your best statement.
Or, I guess, if you wanted to just have everything with no progression system at all, but I'm assuming that's not the case here.
I have every character on prestige 3 at least, currently climbing for prestige 100. I am not doing this for myself...
I simply have friends who hate grind and DBD right now is terrible for this. So they won't play it.
I would like to suggest this to some coworkers, or siblings, but I think DBD is simply terrible for new players.What I would do overall in DBD.
- include some old original DLCs (at least Clown+Kate chapter)
- unlock first tier of perks when you buy character
- increase monetization if it would allow more original DLCs in base game
I would definetly prefer them focusing on other things to get money from like selling charms, mori, skins for hooks/gens/basement, loading banners, some basic emotes etc.
Even increase base game cost, that would actually help with cheaters too… Just don't hoard all those DLCs.
Definetly better than just creating more and more DLCs. I get it for licenced chapters, that makes sense. Not really Original chapters. -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784115#Comment_3784115
See, this is why I didn't want to start giving examples, the conversation would just become about those examples instead of the overall point.
DBD's basic progression and Fortnite's battle pass share a similarity: They're both very lenient and accessible, without requiring any meaningful grinding to progress in. That is the point of comparison and the only reason to even consider the other game to begin with.
You're also bringing up cost again, despite it being irrelevant.
why I didn't want to start giving examples,
If it's hard to give examples, then the claim may be false…
It was very easy for me to give some examples.without requiring any meaningful grinding to progress in
That's simply not true for DBD…
DBD's basic progression and Fortnite's battle pass share a similarity
Both need you to play games, but in Fortnite your chance to win doesn't change with content you have unlocked.
DBD grind is mandatory. You can't go around it and you have to pay for it.
I can create new account in Fortnite and only thing different is going to be visual of my character. My chance to win is going to be exactly same as main account. You see the difference? I can also do it for free…You're also bringing up cost again, despite it being irrelevant.
And I will keep doing it, because it's not irrelevant. It just highlights how ridiculous current system is.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784108#Comment_3784108
To be clear, THIS game doesn't have grind either, it just has a progression system. I used the word grind in that message because that's how it's being talked about, and perhaps I shouldn't have, but if we're defining grind as the need to sink tons of time into basic progression, this game doesn't have it.
I will provide an example here, but I want to be clear: My argument does not hinge on this example. My argument stands on its own without the need to compare to other games. This could be a helpful point of reference, though.
What this game has is mostly comparable to the other live service game I play the most of, Fortnite. Now, there is a key difference in that nothing you unlock in Fortnite has an impact on gameplay, but there's still a progression system in the form of the battle pass cosmetics. In that game, you do have to spend time playing to unlock those things, but it's extremely manageable for anyone that plays more than a single game once a week. I don't play hours and hours of either game every day, but I still manage to finish Fortnite's battle pass and I still managed to get every character I own to prestige 3 in a pretty reasonable timeframe.
Neither of these games are ones I would consider as having "a grind", because you can achieve basic progression in a very reasonable amount of time. Even the hypothetical longest goal - unlocking every perk on every character in DBD and finishing out the bonus rewards in Fortnite - can be done in the span of a couple months without extreme investment.
THIS game doesn't have grind either, it just has a progression system
It's both... You need to do same thing over and over again to unlock new things. Fact is you don't have access to it from start, it's locked behind time and money investment.
progression system in the form of the battle pass cosmetics
Which is also thing in DBD… with many things on top of it
Unlike Fortnite, DBD has grind towards something affecting gameplay, it completely changes the gameplay. Some things are almost necessary to unlock, when you get enough hours.I couldn't care less if DBD focused purely on skins to earn money. It's optional, you don't get any disadvantage for not going for this. I don't think that's true for DBD, not even close.
Even the hypothetical longest goal - unlocking every perk on every character in DBD and finishing out the bonus rewards in Fortnite
You need 300 euro and 1k+ hours of playtime for it?
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784094#Comment_3784094
Money to skip grind is a horrendous system so we shouldn't want it for DBD. Thankfully, we don't need it, because there's not much need to skip levelling in this game; you can do it at a reasonable pace yourself.
As to the last part: Yeah, I didn't list any games because my argument has absolutely nothing to do with other games. I don't really care to list games with worse grind than DBD because that's irrelevant, I'm making my argument based on the game we're actually concerned with.
Money to skip grind is a horrendous system so we shouldn't want it for DBD
I really don't think paid game, with tons of DLCs and huge grind on top of it is any better. I will rather pick F2P game with skippable grind and better skins…
there's not much need to skip levelling in this game; you can do it at a reasonable pace yourself.
There is no need for such a grind tho… and it just a valid reason why to avoid DBD. You could reduce it to third and it would more than enough to keep players engaged.
I didn't list any games because my argument has absolutely nothing to do with other games
You said
The grind that exists in the game right now is pretty mild and appropriate for a live service game
So I would like to know what is your live service games reference.
Because there are live service games with no grind and yet players keep playing… -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784086#Comment_3784086
I do back up my arguments, that's why I'm asking you not to dissect sentence fragments.
But, since you asked: I'm not concerning myself with money cost here, that's not related to this conversation. For the record, I do consider DBD's monetisation pretty questionable, but it's not related to whether or not there's a grind associated with progression in-game.
If we're talking about beginner players, let's recalibrate to the beginner headspace. Someone who is new to the game and only has base stuff (+ maybe one or two DLCs they were interested in) unlocked is not going to be concerned with actually getting a substantial amount unlocked, because they don't even know what's good yet. What they'll do is they'll focus on the one character they play, and then after a little while, start looking at other characters to see if their perks are worthwhile.
At this point, we also have to recalibrate to what the relevant action is here: Getting that second character to prestige 1.
Getting a character to prestige 1 does represent a timesink, but not a huge one. If you're actually trying and using the available tools like daily rituals and archive challenges, you've got plenty of BP available to spend on characters to try stuff out. This is obviously an opinion, but I truly don't think this game has an appreciable grind unless you really do want to unlock everything on every character, and even that is manageable.
I think part of the problem here is something you alluded to in your other response where you talk about getting a "good build", but that's only going to be a new player's motivation if someone else gives them horrendously bad advice by telling them they need meta perks. A new player without that bad advice is just going to play with what they have available and that will be good enough for a newbie playing against other newbies. The actual progression for new players, done organically, isn't that bad: There's a fair amount of new player BP bonuses for things like finishing the tutorials, and the bloodweb is a fair bit cheaper and speedier than it used to be,
I'm not concerning myself with money cost here,
It's part of the grind imo. In most games money is something to skip grind, that's not really true for DBD. Unless you want to unlock all characters with shards (original at least), that would be some insane numbers…
that's only going to be a new player's motivation if someone else gives them horrendously bad advice by telling them they need meta perks
I did research on builds basically after first day, but I think I am far from standard…
I do back up my arguments
Yeah, I don't see any games listed.
Dota, Counter Strike, Fortnite don't have any grind (unless something changed since I played). It all comes to skill and learning in those.
League of legends has high grind, but it can be mostly skipped with money, so that's good example where it is one or the other. -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784079#Comment_3784079
If you're just gonna hop around dissecting sentence fragments out of order and out of context, there's no meaningful conversation that can be had here.
Oh right, because writing paragraph without any context is so much better…
I never talked about unlocking everything. Even just beginner level (6-7 characters) is way higher than most games.
You can try to back up your argument for once. What games except on mobile (that's some next level grinds there) have higher money cost and grind than DBD? -
@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783911#Comment_3783911
Why does someone need all the content?
It's not just all the content. Even 1 full build on single killer is hundreds of games. Generic killer perks suck, so you will need several DLCs to get actually good build, which is also the issue.
And I need all the content, because I am a collector and I am unhappy, when I miss something in my collection. Yeah, it's not healthy… -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783928#Comment_3783928
Why are we concerning ourselves with new players and beginners? Those players don't need to be concerned with unlocking everything. They'll be putting their attention on the character they're actually playing, and maybe one or two others if they came in with a recommendation from a friend to unlock specific perks. If we're talking about unlocking everything, or even unlocking a majority of things, we are inherently not talking about new players because that isn't a new player concern.
On top of that, the only BP booster you're considering is cakes, which is a little silly. Daily rituals, archive challenges, the free spots in the rift, consistent boosters to both BP gain directly or XP gain (which leads into the free spots in the rift), and a consistent amount of BP codes being shared around on a regular basis all contribute to the grind. Even if we were to concern ourselves with just what's in the game itself and that every player has access to, that only disqualifies the BP codes, everything else still counts.
Unlocking everything takes a couple months. That's about how long it took me after I started attempting it. Getting one character to prestige 3 doesn't really take all that long these days, unless you only play a single match on weekends or something, at which point any progression system is going to take you forever.
Why are we concerning ourselves with new players and beginners?
So there is better chance to get new players to DBD? My main group dropped DBD purely because of grind and I don't believe it was fixed.
Those players don't need to be concerned with unlocking everything
It's not just everything. Even unlock 1 full build is in hundreds of games. That's a lot…
They'll be putting their attention on the character they're actually playing
That's not possible now. You need to spend BP on characters even if you want only a perk from them. You can't only focus on what you want. That's why tier 1 should be unlocked as soon you unlock the character.
On top of that, the only BP booster you're considering is cakes, which is a little silly. Daily rituals, archive challenges, the free spots in the rift
That's why I reduced it to 90, which is still a lot.
Also you can't expect new players to get even close to higher end of BP limit.
consistent amount of BP codes being shared around
Oh right, because new players are going to find out about codes…
Unlocking everything takes a couple months
Unlocking everything is 300 euro and more than thousand hours of gameplay. Don't say couple months, that means nothing, everyone plays different amount of time per day.
Overall playtime is what matters and that is insanely high.You need 291 600 000 BP to unlock every character on prestige 3, which is increasing with each chapter.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783911#Comment_3783911
I was considering both sides. Even on killer, which is the side I play most, it doesn't really take that long to unlock absolutely everything, and most players don't really want everything. They just want a specific set of perks.
The way bloodpoint gain is, you get enough BP to prestige a character pretty damn frequently. It does require actively playing the game, but it's not really that much of a grind, it's relatively quick.
Getting tier 1 perks would be fine too, I'm not necessarily against it, but DBD really doesn't have that much of a grind outside of normal progression these days.
New players don't have cakes, so that's around 30k per game. In reality probably less for beginner survivors...
You need around 1,2 M per prestige. So you need around 120 games for 1 character to prestige 3. You can have bonus so I would guess around 90, but depends on the role. Survivors get way less, especially new players...
That's a lot, when you also have to pay 5-8 euro per DLC.
This is definitely not a day, not even a week thing for most players. We are talking in months range.
And you want to tell me, there is not bigger grind than other games?
Basically only game I see worse than DBD is WoW...
If I lost my account, I would never start playing DBD again, nor recommend it to any new player.
Players who have time, don't have money for all those DLCs and players who have money don't have enough time to even unlock the content.
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@jesterkind said:
I don't think there really is that much of a grind anymore, though?
Don't get me wrong, there's progression. If you want someone's perks unlocked across all characters, you're gonna have to play a few matches to get enough BP to do it, but that's how it should work- there should be something you're working towards in games like this, to keep it more engaging. It used to be a grind because you had to level everyone every time a new character came out, now you only need to level one.
Even if you actually want to level everyone to prestige 3 (which, most players don't, I would imagine), it doesn't take that long. I'm basically at that point myself - I'm missing a couple characters here and there so it's not literally everyone, but it's everyone I own that is now at a minimum of P3 with some being higher - and it only took me a couple months after I decided I wanted to do it. That's even counting the time I wasn't actively playing, too, I took a break in the middle.
The grind that exists in the game right now is pretty mild and appropriate for a live service game, in my opinion.
I don't think there really is that much of a grind anymore, though?
Depends if you talk about survivor, or killers. Even more if you want to play both...
There is huge grind on killers. Killers need different perks and most players don't want to play 1 build for tens of hours.
DBD with all content is very expensive game, with huge grind on top of it, which is impossible to skip. There is not many games with "double" grind. Usually it's one or the other.
I don't think tier 3 perks should unlock, but definitely tier 1, so I am not forced to spend currency (BP) on characters I don't even want to play.
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@WolfyWood said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783171#Comment_3783171
I like how the OP and others can't just admit that they want a guaranteed 4k in a 2v1.
We want the game end and go next.
I couldn't care less if it is 3k, or 4k unless I am doing adept/challenge for it.
If this is valid way to get 2k, because killer gives up, then I don't understand, what was the point in nerfing 3-gen situation.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783337#Comment_3783337
when on a map like Rpd there is no counterplay against the skulls.
Not in general, on specific places on specific map
And there is still a counterplay, you can dodge between them, but that requires some skill...
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782689#Comment_3782689
You realize every time this happens, the Survivor dodged it right?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782621#Comment_3782621
I mean the only time I got verified is when I played 2v8 with a friend far far away. I haven't had it happen as Killer that I can recall in the past 2 years. That tells me you are either in SEA worst server region, or you are admitting to frequent VPNing. I've been playing frequently against people VPNing against an ocean, so I know that it can be done for a 'lagvantage' with normal hits, let alone Huntress.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782617#Comment_3782617
I don't have enough knowledge to confirm, but then wouldn't we move Ghosty's stalk back to client side, to prevent server checks for lean locations? Skillchecks are server checked, because it doesn't progress instantly unless you have a perfect connection. There are a lot of things that makes your claim appear false on its face, so I simply can't believe you on this part unless you have like a behind the scenes 'this is how we network games' video to source your claims from (or something similar).
As far as the pallet DH checks, yeah I highly doubt they work. properly. The first week that patch came out, it was working, then it seemed like they rolled the patch back, because I kept getting hits I shouldn't get as Killer, and DH animationed against Nurse and still getting downed. Either they rolled that back to 200+ latency, or they pretty much removed it entirely.
As far as replays are concerned, both UE4 and UE5 have it basekit, and we just upgraded to UE5 recently. I am 100% on board with replays for a bunch of reasons, like cheaters easier to report, learning how someone outplayed you, finding rat locations, etc. I sadly think we won't get replays though, since we probably would have had them much sooner if we were going to get them.
you are admitting to frequent VPNing
lol, I play with 25-30ms ping :D
most survivors don't get even close to me, so I doubt it's on my side
but you said it happened to you, which mean it exists… So thanks for proving my point. -
@mizark3 said:
Her hitboxes are fine, it is the latency that makes it horrible. 2v8 just reveals a flaw that has existed for a long time, any laggy Killer gets bullschenanigans hits because there is no server verification. The best solution is to add server verification (like during that one patch where pallet stuns had verification). If a server sees someone clearly around a corner from a hatchet, then deny the hit with the verification.
Alternatively, we could do a middle ground, and deep wound on injured hits when server verified. That way you can tell lag hits on injured Survs if you Deep Wound them instead of downing them. You can still get another lag hit to down them, but it gives just enough on the Surv end to know their efforts weren't useless. People forced into far off servers as Killer can still get downs eventually, but would be enough of a disincentive to VPN for a lagvantage like currently happens.
there is no server verification
That's not true. Her hits can get validated -> Huntress hears a hit, but nothing happened.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3780304#Comment_3780304
Their question was when OP was last happy with her, and OP directly talks about how it used to take skill but doesn't now.
I have the same question for OP as well. To my recollection, nothing about what they're talking about has ever changed, let alone recently.
To my recollection, nothing about what they're talking about has ever changed, let alone recently.
I think, there was a change where hatchet's hitbox was reduced, but either it was just PTB attempt, or it was reverted quickly.
But that's long time ago...
It actually used to be even easier for her before (long time ago), since hit validation didn't exist. I sometimes get my hits denied, which is very annoying, when my ping is lower than almost all survivors I play against.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3779769#Comment_3779769
I never mentioned skill. Your question was relating to when people were last happy with her; so I answered.
Well, my comment was related to OP. This part:
her hatchet throw takes no skill
Which doesn't really make sense, when her there was no change to her hatchet itself. Skill component is exactly same, mainly when we talk about long range shots.
Your question was relating to when people were last happy with her;
I directly quoted part of the post. I don't know, how more direct I could be about it.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778797#Comment_3778797
I'd assume before she got buffed for no reason
How that decreased skill?
Hitbox didn't change, they are not faster. Actual throwing aspect is exactly same.
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Before
When exactly was the point you were happy about her?
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Just show aura of item that reveals you. Power of the perk is not that much lower and counterplay is same, but easier.
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I play both sides, actually more survivors now, because I finished all possible killer challenges...
I still have fun in DBD, it's just about setting correct expectations.
I simply set expectation for result of the match based on what way I am currently playing.
I don't really agree with most OP's statements.
- Perks for survivors are very good, with quite a lot of options
- Perks for killers got worse overall, but still decent
- If you have such issue with hits, then it's not just killer's ping
- Trying to say exhaustion perks are not good enough says quite a lot about validity of this post
- Tunneling is not toxic
- SoloQ can be fun, but not when you consider it "fun" only if you get to escape
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I like Jurassic park world, but don't really think Dinosaur is going to fit into DBD... Could be survivor chapter tho
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You need to get survivor out of the game at some point.
If you have issue with tunneling, learn to play against it. Those extra 10 second on hook are going to help a lot, if you actually use them...
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It's never going to be a good perk.
Unless you manage to get duration longer than time between each down and even then you are required to hook in regular intervals, which doesn't really work that well when you try to spread injuries.
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Those powers are usually not that popular and soloQ stompers.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774326#Comment_3774326
Singularity can deal with hold w and pallet, but blight or wesker still have problems with pallets
I don't really have problem with pallets as Blight...
I don't play Wesker much, but some loops he should have chance for hit with vaulting and after breaking he can close distance quite fast.
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This game is bad for ANY new player. Not just survivors.
Tons of DLCs, which gets total price of DBD into quite ridiculous number (300 euro +/-)
Insane grind on top of it...
I have over 2k hours and keep playing, because it's mostly fun for me. If I lost my account, there is no way I would start again.
- Some original DLCs should become free
- Improve generic perks (there should be anti tunneling perk for survivors and slowdown perk for killers). Killer generic perks are just bad overall...
- Teachable perk tier 1 should be unlocked as soon you purchase the survivor/killer. So you can spend BP only on characters you actually want.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774326#Comment_3774326
all i know is that playing for hooks and not camping does not work against strong SWF. You waste too much time getting into chase and too much time breaking safe loops. 70 second hook timers is an issue.
Depends on specific killer. I don't really have an issue with Blight for example.
There are teams where I faced with killer like Wraith, or Legion, where I lost knowing I couldn't do anything about it, but it's very rare.
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@k3ijus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774319#Comment_3774319
You find it annoying when killer dcs? I thought that was a universal “haha- i made them dc moment”.. and i dont really even mind them dcing, still a escape for me.
and 2v8 showed the killer dcing and being replaced with a bot is still fun if not the same experience- without the tunneling and camping.LolI don't enjoy waiting in lobby/queue.
If killer DC in first chase, I didn't get many BP for it and I have to wait in queue again.
I don't care if I escape...