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  • @Devil_hit11 said:

    this is something similar to my idea. the main problem with this idea is that survivor don't have any good practical counter-play in avoiding the hit. that is the main issue with legion downing survivors for why he got changed in first place.

    pallet stuns unreliable because the killer can respect pallets. vaulting pallets counters pre-dropping and he moves faster than the survivor. In my original template, I invented an item that survivor could pick up at the start of the trial. it was called running shoes. The original version unlocked the ability to use dash and iframe an attack.

    Looking back at it is now, I think i would change to be a 75% haste effect for 2 seconds. The idea being is that survivor could press it and attempt to wiggle to avoid the feral frenzy slash.

    My version was a bit more aggressive. It worked based off deep wound timer. each hit would increase amount of damage onto for every unique survivor hit. If Legion hits the survivor a second time, He deals -25% flat damage, ending his power.

    first hit → -25%

    second hit → 50%

    third hit →75%

    fourth hit →100%

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3709299#Comment_3709299

    not necessarily. You get rewarded more for spreading injures but are given option to focus on 1 survivor at the cost of longer time to down.

    not necessarily. You get rewarded more for spreading injures but are given option to focus on 1 survivor at the cost of longer time to down.

    I can see build where it would be possible to play Legion on some smaller maps (Saloon for example), where your goal is to get all downs either by 5th hit or this feature.
    That would be really annoying to play against in my opinion and I would rather not support such playstyle.

    Normal gameplay would be affected very little by this feature. I play Legion a lot and it's really rare to actually see survivors who never heals. It was bigger issue during MFT era…

  • @Szarman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3709228#Comment_3709228

    30% + 20% = 50%

    50% + 20% = 70%

    70% + 20% = 90%

    90% + 20% = 100% - Survivor becomes marked

    And another frenzy - down

    So actually, tunneling one survivor is worse, than it was with Frank's Mixtape + Stab Wounds Study 2 years ago, before legion got a 4-hit down buff. And this combo of addons was a meme.

    As I said, I wanted to make a change that doesn't make u want to tunnel one survivor. Make more pressure on the map, punish ones who are not healing - rushing gens.

    And you're right, there are killers who definitely need changes more then Legion, but it's still just an idea I wanted to share :D.

    Thanks for your comment tho :>

    Ok, I see.
    My issue is this would take quite a lot of work to implement (that is needed elsewhere in my opinion).

    This wouldn't change him that much → it would be very rare to happen. Mainly when it is cleared by both downing and healing.
    You simply wouldn't get this with normal playstyle, it would encourage actually never commit to chase, which is not good.

  • That's equally bad idea as letting survivors not play against specific killers…

  • Kinda funny to ask for rework by BHVR when we just saw how Twins went…

    Skull merchant is worse as a killer and way more manageable for survivors after her rework. People who hate her now are not going to be happy until she is moved to trash bin, so why bother about their opinion?

  • @FrostySeal said:

    This guy also talks about some of the issues SM has.

    https://www.youtube.com/watch?v=vOliDIQxQlE

    Doesn't make him right, that video is flawed on so many levels…
    He just had a narrative and tried to find everything possible to push it, so he gets some views…

  • @Rastabooze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708217#Comment_3708217

    wdym? Almost every killer in high MMR today plays this build or almost this build. Maybe there is one switch in a perk.

    So: wdym?

    Untitled.png

    Is 63-65% better for you?

  • So I just need to use power three times and I am going to down any survivor. We have seen this before and it wasn't popular.
    I am Legion main and I don't really want any changes. If you bring BHVR's attention to a killer, it probably won't end well for that killer, when we look in recent changes.

    Just leave Legion alone, there are killers who need changes way more.

  • Sure, you are clearly overly emotional and it's better if you don't interact with people like that. So just turn off chat and be happy. You don't need to care about what other people do, if they want to interact with them or not.

    BTW sharing any personal information to strangers is always bad idea. Don't act surprised when it is used against you. That's just naive.

  • Why is post-game chat is even a thing? Just remove the "feature" entirely.

    If you want, turn it off. Let it for people who can handle it…

  • Yeah, I have been talking about this with Iron Will nerf and nothing was done to fix it…

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707538#Comment_3707538

    https://us.v-cdn.net/6030815/uploads/F7P41KKILKIZ/image.png

    they already have plan to change the perk. my feedback is to keep change 1 but not change 2. your probably right on not listening to any ideas. probably wasted effort.

    So we basically want same thing. Exactly as it is now, but screaming.

    Coding wise it should be easier than what they are trying to do and definetly better…

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704843#Comment_3704843

    To be fair, they're not saying a killrate of 60%, but a winrate of 60%, which are different things.

    Which does seem like a confusion in their post, reading it myself. There is a difference between those two numbers, and it matters quite a bit for conversations like this.

    Yeah, but quote he has issue is talking about escape rate.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707528#Comment_3707528

    I want this version of the perk with scream. Unfortunately, BVHR already has plans to kill the perk if they add scream back by making the perk stationary. Between making perk stationary and this version with aura, I'd rather take aura.

    I consider both useless and won't either of those version, so I will rather give suggestion how to make that perk valid. They won't listen to it as to any idea, but worth the try.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706835#Comment_3706835

    i am saying that this pre-nerfed aura version is still usable. The upcoming version where it does not follow killer radius and only stays at locker within 32 meters for 15 seconds is dead perk.

    The only thing i wish they changed about this version is make a screaming perk so that it does properly counter distortion instead of get countered by distortion.

    i am saying that this pre-nerfed aura version is still usable. The upcoming version where it does not follow killer radius and only stays at locker within 32 meters for 15 seconds is dead perk.

    Upcoming version is definetly useless, but even current version is just bad. It's not good as aura reading perk, there are simply better alternatives for almost every situation.

    That's why I would use current system, just make it scream. Exactly as I wrote before…

  • @Rastabooze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704843#Comment_3704843

    he wrote: " I gurantee that every solo survivor main who has responded to this thread has a 38% to 45% escape rate"

    is this facts? When yes, how does he know it?

    it´s arrogant and your try is hilarious

    Untitled.png

    That's the newest data as far I know we have and this is from BHVR.

  • @alpha5 said:

    Naughty Bear is quieter than regular Trapper, Were-Elk is quieter than regular Huntress. Are there any other character-altering skins that provide a clear advantage? On killer obviously, we know survivor volumes are quite different.

    On killer obviously, we know survivor volumes are quite different

    Really? Wanna talk about Sheva Alomar? That's basically passive Iron Will.

  • I don't care, that skin is just awesome. Not really Huntress main, but I just had to buy that skin.
    Animations, visual and sounds are just amazing.

    the Lullaby is FAR quieter as well

    People still don't use that hearing feauture? You can see Lullaby, it's great against Sadako too…

  • Issue is you would need to remove DC penalty for both sides and that simply can't end well.
    If you think it would work, then you are just naive and most likely don't play multiplayer games for a long time…

    So many players DC when they are about to die on hook, that's like 10 seconds of waiting, but they rather take DC penalty. Doesn't make sense at all, how do you think it would go, when those people can DC at any time?

    Btw playing against bots is so boring, so I will rather not make it a regular experience.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706147#Comment_3706147

    this version of ultimate weapon is better. the only issue with it is that it does not counter distortion. I am equipping this perk on every killer now so i can dodge that silly decisive strike perk.

    if they nerf it, then i am going to be tunneling people off-hook more.

    this version of ultimate weapon is better

    How so? It is easily outclassed as an aura reading perk.
    Single survivor, 3 seconds and you don't really know when. Kinda annoying doing 360 for 15 seconds at least for me. I would never use it over Nowhere to hide, BBQ etc.

    It is unique as screaming perk, if I want to simply find next chase and don't care about suprising that survivor, it would be good. It won't be best perk for information, but most reliable at getting you next chase. That would be unique to this perk.

  • Yeah, I thought about it too when I first heard about this rule, might bring some hex perks into meta again, which would be welcomed change for me…


    I would allow cleansing / blessing dull totems and hex totems are still displayed, so you can just return there when first gen pops.

  • It's bit confusing, but I will get use to it.

    I really like it's possible to test combinations of different outfits.

  • Just no..

    that was bad for both sides imo, so much time wasted on flawed concept.

  • Just don't make it scream within 32 meters of a locker for ultimate weapon. That's going to be so bad.

    Literally use current system → 15 seconds and first survivor, but make it scream. That's it. Boom, fixed.

  • @Nerfpopalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705968#Comment_3705968

    you do realize you can just slug them DS change is healthy and needed for the game and 90% of the community agree stop being a downer DS is a perk the killer controls you don’t have to eat the DS

    "Fix" slugging posts incoming, even more than now…

  • Maybe show perks of other survivors, that would be wonderful… Then it's not an issue about lack of information, just bad players.

  • Really? That's not really interesting for me and it is 0 stacks of Pain res in same situation.

  • So all killers who have same, or better 3-gen than Merchant:

    • Wraith
    • Hillbilly
    • Nurse
    • Hag
    • Huntress (depends on what map)
    • Legion
    • Demogorgon
    • Blight
    • Artist
    • Wesker
    • Knight
    • Singularity
    • Unknown

    Most of them have around same 3-gen, but few of those are simply way better than current merchant. Mainly Wesker, Singularity, Wraith.

    You can easily do it with Nurse, Blight, or Billy, but kinda why would you?

  • @OneGoodBoyDemo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705177#Comment_3705177

    I understand what you are saying but if we take soloQ into consideration it is not very difficult for survivors to cause a 3-genning due to lack of communication.

    Also no killer should give up even if defeat was inevitable. every killer can hold a 3-gen and it's true, the only difference is that there are killers which makes this strategy easier due to their power.

    SM can hold the match much longer than killers stronger than her like Oni, PH and Wesker for example. they can hold a 3-gen too but not as effective as SM, Hag and Singu that make games more boring.

    if we take soloQ into consideration it

    That doesn't matter. You most likely had an option to break 3-gen, or your friend. This has nothing to do with soloQ. Unless you want to tell me both of you were chased whole game…

    At start of every game you have option to either work in first gen you find, or just try to finish worst gen there is on the map. You most likely chose option A, then went on forum.

    If you know killer is good at holding 3-gen, maybe don't give them 3-gen on silver platter…

  • @Sarrif said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411603/mindless-nerfing

    Sloppy butcher needed nerfs as it essentially disabled tons of already weak healing perks like reactive healing or solidarity.

    Maybe they should have buff those instead…

  • @Rastabooze said:

    AOWF, where you have that data from?

    Seems likeyou feel it right?

    Be careful with your arrogant phrasing. It makes you look like a fool

    Nice try, but we know kill rates (Nightlight and data posted by devs) and we had quite a few statements from devs.

    This has nothing to do with feelings.
    Be careful with your "gotcha moment"… It definetly doesn't seem smart, when it's incorrect.

  • It's not really good idea to do last meta shake up (many nerfs and buffs).
    There is kinda no point and as you can see right now, most of those perks that are "needed" will get buffed back anyway.
    This system also won't create any variety, you will just see different perks, but still over and over again.

    I would definetly like to see some perks buffed on both sides to create alternatives. Right now, there is almost none. Sadly their last changes reduced variety on killer side a lot.

  • @IlessThenThreeDevour said:

    ultimate game sense was both overtuned and just a crutch for people who dont have simple tracking ability, never felt the need to run it in my games and I did just fine, at best I might use lethal pursuer just so I can pinpoint survivor spawn rotation but it only worked once per match unless u brought additional aura perks

    I dont know why people have such difficulty to locate survivors, most players even with stealth cosmetics can be seen cross map majority of the times

    just search common areas and its gg

    crutch for people who dont have simple tracking ability

    If this is going to be argument for nerfing something, then I can easily bring WoO…

    Basically for every perk in DBD, I can just say it's cruch for what it does. That's kinda the point of perks, to help you in areas you want. Some killers need help with pressure, early game, chase, informations… Same for survivors.

    This simply doesn't make any sense.

    I dont know why people have such difficulty to locate survivors

    Depends what survivors you play against, if survivor decides to hide, killer without tracking will just never find them.

    I prefer to avoid scenerio where I am searching for last two survivors for half an hour…

    If you don't see value of information perks, then you do you, but that's not really argument for nerfing a perk anyway.

    Only issue with Ultimate weapon were fast killers, this nerf definetly fix that issue, but also completely kills that perk with it, which is not really good balancing approach in my opinion.

  • buffing killers over and over again makes their gaming experience miserable.

    Wanna tell me about those buffs?

    When we talk about generic killer gameplay, I know only about nerfs, unless you talk about patch 6.1.0, which is quite a long time ago…

    Then what specific killer changes you have an issue with? What killer got buffed you think is an issue?

  • Damn, I would love to see that. I don't even care what power is. Just give me some cool skins and new main is born.

  • @adsads123123123123 said:

    Ultimate Weapon was a mid tier perk. Survivors are going to have a worse time now that UW is useless and killers will use better perks.

    Not really, because it is going to be replaced with information perk most likely and most of them get countered by Distortion.

  • I mean, there is not many killers I would want to play without addons…

    But most of them have many options. So need specific combination to be even remotely fun like Knight, Dredge etc.

  • @KateMain86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703596#Comment_3703596

    Survivors can't stop the killer from playing and progressing the game. Killers can stop survivors from playing and progressing the game by slugging. This is why killers shouldn't be allowed to leave survivors in the dying state for prolonged periods of time without punishment. We have an unhook progress bar for camping killers. Its time we get something similar for slugging killers.

    Survivors can't stop the killer from playing and progressing the game.

    That's not true, if all survivors go hiding, there is not much killer can do unless they are prepared for exactly that situation, which is going to be hard without Ultimate weapon.

    You are technically playing, you can still move, no? Other survivors can save you, no?

    Only thing that should be changed about it is simply option to give up. At specific conditions of course.

    We definetly don't need more baby sitting mechanics.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703957#Comment_3703957

    Anything a mobile killer could do with Ultimate Weapon, they could do with a few other info perks, and those perks would also give the survivors less time to react.

    Oni in his power is probably the best case scenario for the perk, since you're on a timer to get the information, but when it comes to the other mobile killers there are just other options that are going to be stronger overall. It was pretty decent on those mobile killers at the expense of it being almost unusable on most other killers, now it's just "fine" on everyone.

    I realise exactly how good it was on mobile killers. I also already know how much a lot of the community undervalues the other information perks.

    Anything a mobile killer could do with Ultimate Weapon, they could do with a few other info perks

    Yeah, that seems like you never played mobile killer with Ultimate weapon. Only thing that comes even remotely close is Infectious Fright, when we talk about snowball potencial. But Ultimate weapon was way better for that, not anymore…

    I realise exactly how good it was on mobile killers

    Doesn't seem like it.

    I also already know how much a lot of the community undervalues the other information perks.

    There is quite a few valid options, but most of them are not working against Distortion. Even Ultimate weapon won't be viable for that aspect. Only thing left is Whispers for that job.

    Lethal pursuer + nowhere to hide is going to replace Ultimate weapon on fast killers, or just BBQ.

    I can't imagine build, where I would use Ultimate weapon now. In every scenerio, I can easily find better option. It already wasn't clear winner in my opinion except few killers, but it's just bad in every situation after this change.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703936#Comment_3703936

    In order:

    1: Me saying it's slightly better on immobile killers is dependant on the cooldown being shorter overall. If it is, then the perk is slightly better on killers who couldn't maximise their use out of it before. Additionally, it now working like Whispers where it not revealing survivors is actionable information makes it a little more potent on immobile killers because they have less leeway to look for survivors in empty areas.

    A mobile killer can make up for that lost time easily, but an immobile one needs to walk away manually. Knowing to leave straight away is more useful on immobile killers than mobile ones— and now that there's no upper level of value you could get with more mobility, that means the relative strength on immobile killers is a little higher. It's not much, but it's something.

    To be clear: Not straight stronger, but stronger relative to before. Before, immobile killers got less use out of it, now they get slightly more compared to high mobility killers. The gap has been shrunk, which independent of anything else is a good thing.

    2: Ultimate Weapon was never that great on mobile killers. It was fundamentally "pretty good", because it was relatively consistent but weak information. It's moderately worse now because travelling the map with your own sonar system was pretty good and now you can't do that, but mobile killers still get to act on the screams quicker than others, so it's not useless or trash. It's just the same as it is for any other killer now: Fine, but outclassed.

    3: This point I agree with, 60 second cooldown on this version of the effect would be too high. I don't know so much about "trash", because it'd still have uses for action interruption and for applying Blindness on top of its information still being okay when it activates, but it would be too weak.

    30 second cooldown (or somewhere between) would indeed make it STILL inferior to a lot of other information perks, which means it'd ultimately be acceptable. I don't personally see why you'd run any version of Ultimate Weapon on a majority of killers and in a majority of builds, but it's also not so useless that you couldn't use it, you'd still get value from it.

     Ultimate Weapon was never that great on mobile killers

    lol…

    There was not a better perk on Oni. That perk allowed best snowball in the game, because you could simply find everyone.

    moderately worse 

    You just either don't realize how good it was on mobile killers, or how bad it is going to be overall, or both…

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703917#Comment_3703917

    I don't know why you'd use it over something like Nowhere To Hide. Those perks are, and will continue to be, better than Ultimate Weapon.

    After this change goes live, it'll actually be kinda similar to Whispers, so that's a good example. You open a locker, and if you hear a scream, great, you get that info. If you don't hear a scream, nobody's nearby, which is also info. It's fine. It's slightly better than before on immobile killers and moderately worse on high mobility killers.

    I have used the perk. It's solidly "okay" on high mobility killers and mediocre at best on immobile killers. Now it's just solidly okay on everyone. They definitely could've changed it in a better way than this, but the end result here isn't all that bad, either. From mid overall but inconsistent between killers, to just mid on everyone. In some ways that is an improvement.

    Actually, there's one thing I'm curious about, which will impact the perk's strength. Have they removed the active duration/cooldown split? I'm assuming they have, so it's just that it goes on cooldown when you open the locker. If so, that does mean the overall cooldown should be lower than before, but if they haven't, it does make the perk actually kind of interesting to use because you'd kind of have a minefield of potential info that could be completely across the map from you.

    It's slightly better than before on immobile killers

    How exactly is it better? It's less reliable information perk. It is not going to bring you into the chase every time. It's simply worse.

    moderately worse on high mobility killers

    It's just trash compare to effectivness it had on fast mobility killers. Mainly on Oni. He was kinda broken with it, so this version is just garbage compare to it.

    Actually, there's one thing I'm curious about, which will impact the perk's strength.

    If it has 60 seconds cooldown, then it is literally waste of slot. Just terrible.

    If it has 30 seconds cooldown, it's less trash, but still inferior to most information perks currently use, even Whispers.

    It does kinda similar job, but Whispers doesn't have cooldown and doesn't waste any of your time trying to find and open a locker.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703479#Comment_3703479

    If he would played better he would not have to camp 3 gens and start chases over and over again until finally all pallets are used and when he caught one mistake from survivor whereas he made dozens of mistakes. That is literally the worst you can play but still win. Is the bar even that high to win agains't soloQ? If we would been swf we would whiped the floor with him.

    If we would been swf we would whiped the floor with him.

    exactly…

    so it seems like buff for soloQ is more needed than nerf for killers.

  • @SoGo said:

    I don't think they should nerf the meta.

    But please. Stop. Nerfing. Alternatives.

    Ahem... SBTFL.… ahem.... Sloppy Butcher....

    Well, 3-gen feature destroyed most alternatives. Wanna use eruption/surge? Unlucky…

  • Well, let's nerf into the ground all exhaustion perks, so survivors can't get free distance in chase.

    With that I am fine with nerfing all slowdown perks.

    I highly doubt that would be welcomed change by anyone tho.

  • It's not really any worse than before for any killer that isn't one of the ultra-high mobility ones.

    It's a lot worse. I don't know if you ever even used that perk, but it happens quite often you open a locker and nothing, then you need to walk in some direction to find a survivor.

    That won't work right now. It's just gamble, wasted time to walk to locker, open a locker, no information given with high cooldown. Why would I ever use it over Nowhere to hide? That works on every killer and it is connected to another useful action.

    But hey you scream, so works against distortion, if you manage to be so lucky that player is 32 meters around you when you open the locker. Good luck with that.

    That perk is simply garbage now. I would rather use Whispers then that, if I want to hunt distortion players.

  • @GeneralSkien said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703426#Comment_3703426

    you underestimate how large 32 Meters is, additionally it now works with stealth killers, allowing for even more powerful combos with pig or other stealth killers. Also what? Ultimate weapon was downright broken on high mobility killers, it was good with normal killers but with killers like blight nurse and spirit it was too strong.

    Ultimate weapon was downright broken on high mobility killers

    Yeah and change I suggested would fix it, while make it viable.

    additionally it now works with stealth killers

    Yeah and it's really bad. Why would you as stealth killer want to announce where you are to everyone around you? It worked on Pig even before this gutting change.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411427/rip-ultimate-weapon

    at least pig can still use the perk properly to get head-pops if the player is competent. that is really nice.

    That playstyle is mostly dead without aura reading on boxes…

    I doubt even they will use it over Face the Darkness, if that is what they are going for.

  • @GeneralSkien said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411427/rip-ultimate-weapon

    It isn't too bad, the fact they brought back the scream effect means it will be good in the distortion meta

    Yeah, but area is limited, where 32 meters on most maps is not a lot and locker spawns are not really good on most maps.

    I am definetly not interested in such unreliable perk. It was never a clear choice for killers without fast movement speed. It's just bad for everyone now in my opinion.

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