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Uknownenjoyer

Uknownenjoyer

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Uknownenjoyer
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  • I suggest just running Weave and frankys combo, very fun even after the nerf,

    If the survivors want their medkit back after hitting them, you'll see them, or at least they will be hit with obvious and if they are injured, that's even worse. It's a fairly underrated after the unneeded Franky's nerf.

  • I think it should just be like flashbang or wiretap, place a device that makes repairing noises, and if you want, make a noise notification when you enter a locker.

  • While agree distortion is a perk that got hit a little too hard, i still think that's kinda a necessary evil, Distortion in practice was such an unhelath perk design when able to gather tokens away from chase. Giving surv a very easy way to counter so many perks for just being the killers' terror radius or even as you pointed out as a buff, doing gens, still isnt very healthy since a surv can just hide, leaving every surv to potentially die.

  • @Mandy said:

    There will be changes to the update that brought us the Pallet Density changes, but they will not be in this PTB but should be in the next release, there was unfortunately not enough time to get them into the PTB after we did the Pallet Density Feedback, which massive thanks to everyone who gave feedback on that, allowed us to fully see where the areas of improvements could be made.

    Sorry, Im a bit confused is the pallet density changes coming to the live release of the current PTB

  • Not a bad mechanic and works fairly thematically due to her being a ghost and all. I would not make her invisible, just make her able to go through pallets and windows along with the no lullaby. I would also think it should be on a decent cool-down, like 5-7 seconds, to avoid spamming it.

  • It's all up to Clive Baker rn, he owns the license now, before it was Boss protocol? or smth I don't remember. But I think it is possible because the new game is single player, so maybe Clive wouldn't mind handing out the license again, hopefully.

  • i think it's a bug that game afot doesnt work with killer powers cuz it worked a couple patches ago then just stopped.

  • i reallly like these changes overall the only ones I have a problem with is;

    Wretched fate might be to be toned back a bit, nut I do really like the idea. The current iteration is quite boring.

    Forced hesitation does not need a buff, it is a pretty strong perk but make it any stronger it makes it even more unhealthy perk than it already is, that being a perk that encourages slugging.

    And 2 can play, just needs the buff to the blind anything else than that is I feel uanessacry, a hex that can reactivate itself is pretty strong, it just needs a decent effect to pair with it, and a 3.5 sec blind is more than enough.

  • I agree apart from the Cool down buff and hinder buff, merchant does need to be buffed up , she is long from the three-gen/ zoner killer from before and needs some love. I actually do like her playstyle, and I feel most would too, if she didn't have this terrible reputation she has. Its a shame too cuz I feel they kinda made an interesting killer with her massive rework, but due to her terrible rep, and high amount of people hating on her without actually thinking about how to counter her(which is quite easy), it led to this unwarranted nerf to only tr to get rid of this stigma she has, which I feel will never happen, Although I do know some who have warmed up to her (since she is SOOO bad) those who hate her will always hate her, its just the way some people are.

  • Rage bait used to be believable

  • All very nice changes but i don't think captured in the dark needs any chages its a very strong add on especially in the hands a a good unknown so i think the debuff is justified

  • maybe make it 40 sec? i feel the ablilty to auto heal is quite strong but i see your point where 60 sec is way to long to be vulnerable .

  • I feel like these changes are okay aside from that movement speed decrease, tbh it would have been interesting to have a super long dash that you can chain together with windows and pallets, but a much higher cooldown so there is more of a punishment for a strong ability, but that movement speed nerf just shoots that idea down.

  • agreed these nerfs feel very unwarranted and over exaggerated, i hope they go back on these changes

  • I dont feel it would be too useful I mean dredge can I hide in lockers and it's not used very much so I feel this wont be too helpful for going against even competent surv., fun idea but not very practical

  • While agree when the games get down to a 1v1 it should be made a little less RNG reliant, I don't think its too unreasonable for people to get annoyed at the fact they are just being left on the ground,

  • Congrats Zarina is such an interesting character and deserves more love.

  • Sorry to say. but even Cote said they will not make a legy killer skin from another licensed and put it on another licensed killer.

  • Every killer with even decent mobility is a "tunnelers dream" we can't just point fingers at just dracula

  • Very Much agree blindness is already fairly weak status effect and this would provide. lot of utility to the effect.

  • oh ya for sure, the illusion is so easy to tell as killer tbh, I dont really think it owuld be OP if it just made the illusion look exactly like a survivor on a gen, sounds and all.

  • They are a very acquired taste killer i personally love them entirely, down to their lore and gameplay, certain parts of the maps are very bad for vicotr and justs best to leave chase if you know a survivor is their or just brute force the loop with charlotte, a good perk if you are having trouble with chases with vicotr is hex corwd control due to the perk activating even as vicotr, the only problem as all hex perks are how easy they are to break.

  • @VomitMommy said:

    Can we over buff Twins again? I enjoyed break from Skull merchant posts…

    First things first I would get rid of the hindered part of the kit, since I feel hindered isn't really to fun to go against

    It's valid to consider hindered not fun, but you simply need to replace it with another effect, so drones affect injured survivors and they can't be just ignored. What other effect is going to do anything in chase other than hindered?
    Only suggestion I have seen was shock (like Doctor → can't vault/drop pallet), which I consider to be way more oppresive than hidnered can ever be.
    You could also bring back pallet breaking she used to have… I would be more than happy to ditch Hindered for pallet breaking claw traps.

    To make up for the lack of hindered though i feel like she should gain an extra drone

    That does absolutely nothing

    In the PTB of the SM rework she had a cooldown to placing drones AND recalling them so she could only do one or the other

    And for those who didn't play it, it was terrible to play SM with that.

    It may seem like a weird nerf

    It doesn't seem, it is a huge nerf, which affect the most important aspect of any killer, how it feels to play the killer.

     I don't think she is OP I just think she does way to much, like does she really need like what 5 status efect to her kit

    Well, she is not broken. She is not ever remotely close to top tier killers, so I either that or bring something else… If your only issue is number of effects, then remove broken… easy fix

    So your only changes would be just to remove broken and take out hindered for the pallet break on claw trap,m that what i'm getting right?

  • totally agree Badham is such a poor map so play on, WAYY to many LOS breakers, like i think 3 gens can spawn inside of a building which makes it such a drag to patrol as killer unless your like Nurse??. It also has SOO mnay good loops, like I think the only loops that arent really god loops are the car and van loops which hurts M1 killer so much. AND there 5 types? this mad needs a sevre rework again