Tro
Tro
About
- Username
- Tro
- Joined
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Comments
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Oh hell no shut up! That’s the best part of pharmacy. I search chests so fast. Please don’t take that away.
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I’d be ok w a buff to it, just don’t nerf it.
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I think that’s a great idea.
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I think DS should be changed to: No skill check, HOWEVER, only 30 sec long.
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There is no way they are buffing the second most used perk for survivors
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@PigMainClaudette said:
We do have an anti-sabotage perk. If you even suspect the survivors of bringing a Sabo-game, then use it. I'm sure that the devs would like to see this perk get SOME use after all.
Lol.
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If they are doing that, they aren’t doing gens. I agree it’s very tedious to deal with but that doesn’t mean it’s OP.
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I love pple trying to flashlight save. They might get me the one time, won’t get it twice and if he’s trying to flashlight, he ain’t doing gens. Just lure them out and smack them, and if ur gonna pick someone up, face walls.
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I’ve been able to make her viable with the 4.2 addon, 4.6 addons, or reduce fatigue+reduce cooldown. Other than that, nope.
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Yep, I’d say now my kill rate with her is ~40%, if that. I do better with any other killer.
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Hes right. I play rank 1-5 nurse and I really go up and down on rank depending on the day. I’ll go from no kills to 4K. Much more variance than any other killer.
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I commend you for wanting to do that, it is possible. I have over 150 hours just on her and I do better with pretty much any other killer. That said, I’d say I have about 50% kill rate with her so it is doable, just don’t get frustrated. Her inconsistency is #########. Either 4K or 0 k. Almost nothing in between.
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Eeeee....NO.
what game are you playing fish? Because in an effort to balance the game DbD changes have been both pro and against killer/survivor independent of how killers “feel” about it.
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Lol, how much time does “that” player spend using self heal? Or just sneaking around hiding in lockers when killer ain’t even near instead of doing gens?
Survivor can also just do gens and find the totem after all gens are done.
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Nurse doesn’t need perks or addons...what she needs is her blink cooldown removed and her blink lunge attacks to not miss all the time.
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Just spend a couple of seconds cleansing the totem. It’s not hard. If you are having a hard time, use detectives hunch perk.
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As a killer, I can choose who I want to kill or get owned by. Don’t penalize that.
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Happened to me at pallet town again today, twice. Had to abandon chase and give up the gen close to it. Needless to say I lost so much time everyone escaped.
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The random blinks to the basement are the worse. You can’t chase someone blinking close to the basement because you’ll end up blinking to the basement without aiming down to it at all.
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How about fixing maps, killers and both killer and survivor perks already in the game instead?
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I hope they read this thread and change something, anything because right now she’s too inconsistent.
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/agree.
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I have a thread going, please post there too.
@Tro said:
I don't know how many hours I've put into her already but its been a LOT, I have over 1200 hrs on the game and play in console. I sometimes get a 4k, but in general, I'll lose 5-6 matches where everyone escapes before I get 1 4k, or even a 2k.
She needs something changed. There's too many bugs and issues with her right now. She also has one of the lowest pick rates and kill rates of all killers across the board because of these:
- You get the blink right and the attack misses even though the survivor is in front of you.
- Statues/tires/rocks you cannot blink through.
- Randomly blinking to the basement if you are blinking in proximity to it even though you are not aiming down.
- Staircases, you can blink down from them but not up or across efficiently.
- Her individual cooldown on each blink on top of the fatigue. If you miss one blink, the chase is extended at least 10 sec.
- If you don't blink, you cant catch the survivor period, movement speed is too slow.
I've proposed some changes that may make her more viable to play without making her OP again. Please reconsider addressing her::
a) increase her base speed to 4.2-4.4 just like hag/spirit/huntress.
b) give her 3-4 blinks as opposed to 2.
c) Make one recharge bar recharge blinks to maximum (ie. one recharge bar gives you the 2 blinks at once)
d) remove the fatigue and leave the recharges as they are.
e) remove the blink c/ds while not in a chase, that way you start every chase w 2 blinks.
Any one of these changes would put her back in a very good spot without being as OP as she was.
but I feel you. I have ~115 hrs just on nurse play and it’s ridiculous how inconsistent it is atm. I’ll have 2 games where everyone escapes followed by a 4K. I’ve compiled a list of options to make her better/easier to use. I hope they listen and implement any of them.
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Lol, what?
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Dead hard is fine as it is, heck it even fails every now and then and once killer knows you have it, we adjust for it. Not a problem at all.
lets focus on maps and budding mediocre perks instead of needing decent perks and killers.
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OR...assume there’s noed and cleanse the damn totems?
Or don’t open the door yet, find noed, destroy it, unhook the poor soul who got downed and all escape?
Or a little less altruistic, leave the poor soul who got downed and leave. 3 escaping beats 4 dead?
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Learn to use pallets, vaults and jukes to get distance from the killer. Killers already have a hard time against good survivors, no need to increase the cooldown on attacks, unless they want to remove your ability to 360, then I’d be ok with that.
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I’ve kept at her for another week and came up with another solution that may be easy to implement and wouldn’t help very good nurses at all, but would help new nurses:
a) DONT reset bloodlust timer on every blink. Make it like the rest of the killers, lose LOS for x time/get stunned/brake a pallet/ get a hit you know, same as other killers.
I will also repost the other suggestions but note we are not asking for all of these, only for 1 of these to be implemented:
b) Return her base kit to preenerf, leave addons as they are now.
c) increase her base speed to 4.2-4.4 just like hag/spirit/huntress, leave rest as is.
d) give her 3-4 blinks as opposed to 2, leave rest as is.
e) Make one recharge bar recharge blinks to maximum (ie. one recharge bar gives you the 2 blinks at once), leave rest as is.
f) remove the fatigue, leave rest as is.
g) remove the blink c/ds while not in a chase, that way you start every chase w 2 blinks.
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She needs a buff or a change of some sort that’s for sure
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That would be AWESOME
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I hope they change something, anything to make her easier or more fun to play.
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How about they just make destroying totems a requirement before escaping?
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I’ve been using it since doc rework. Totally worth it if u face doc, otherwise kinda wasted but there’s lots of doctors atm.
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Say I disagree with the 0P, I do not think NOED rewards bad killers, I think it punishes survivors for finishing all gens without doing all totems.
survivors are asking for secondary Objectives, but they are not doing the one secondary objective that we already have, just do the totems and NOED will be nullified.
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If they either fixed all the bugs or increased her base speed a little like, even if it was to 4.2, that would be great.
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I love the OP idea.
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Agree, great idea, please implement.
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Spirit is strong as is, but not OP by any means. Leave her as she is.
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I can agree w that. The map can really hinder you.
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Unless you get good at hitting multiple pple w the same frenzy. That’s when he shines. I’d say he’s mid-low tier atm. Better than clown imo, lol.
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It’s fine as it is now.
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I did the same, de ranked from 1-8 and then slowly coming back. I get some 4ks, but in general everyone survives most of the time.
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This should be easy to implement and mean more money for the company so I don't see why not.
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I agree with this, leave the point bonus but remove the gen progression bonus.
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agree
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Not only that, my biggest problem is not really blinking as much as the lunge after the blink. I miss so many blink lunges with the survivor in front of me it’s not even funny.
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60% would be more realistic. I don’t think anyone can predict where the survivor will turn 90% of the time. I mean is there a trick? Because they can keep going straight, they can turn left, turn right, or turn into you. Or even standstill. How does someone guess 90% of the time with the survivor will do?
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How is she great? Please show us. She is picked far less than other killers and her kill rate is lower than other killers because she is so hard to learn and has all those bugs.
The people that “do very well with her”, I guarantee you do very well or better with any other killer too.
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We get that, I agree w your statements, the problem is we are NOT getting fast kills with her, nor are we getting 2kill avg with her after putting in ~200 hrs just on her. As soon as I swap to any other killer, I do much, much better.
Im not asking to give her back all that she lost, just something in between. She was too good no question about it, but now she is too bad for the average player, new or veteran.