Tingly4Trapper
Tingly4Trapper
About
- Username
- Tingly4Trapper
- Joined
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Comments
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@Cheers said:
This...actually sounds really good! I know I'd look very similar to Dweard but not bald. Perks would be the hardest thing, but maybe you'd have to take a personality test to get 3 of maybe 30 perks, which you could possibly buy each as a teachable for 500 iri shards.
If this happens I'll be over the moon.
Wow, the perks idea sounds amazing!!!
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I once had a dbd player bring their buddies to my stream profile and spam all of my reviews, artwork, and dash--all because I played a killer they didn't like. The next day all my computer accounts got hacked, and to this day, I'm really not sure if it was the same person who hacked me, and I'm kinda too scared to know. Whenever i play killer, I get tons of bs even though I play fair and don't mind losing. It's really demoralizing and makes me want to play killer less.
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@xCarrie said:
Marry - Frank. Frank is Frank, and Frank is the best. 😌
Kiss - Susie. She’s kinda the emo kid that doesn’t talk but a little kiss is all she needs ✨
Kill - Plague. I really hate plague.
Marry - Dwight. He’s so innocent and c u t e 💖
Kiss - Feng. She’s my main and an epic gamer so put two and two together and bam, smooch.
Kill - Meg. Meg is Meg, and Meg is annoying.
I agree, meg is meg and I'd kill her too.
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I know this is late, but do you think lorewise it's actually possible for people to fall in love? Think about it, if the fog takes away memories, do people even remember some of their previous trials? Do survivors keep the memories they've made in the entity's world? Just a thought.
I do ship Meg and Dwight though. Or Meg and Nea. They're both cute couples, and Meg's sporty cosmetic art shows a picture of Dwight in her locker. After seeing that, I can't get over this ship lol.
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@Rivyn said:
I wouldn't say this could be used for his active power, but as addons themselves. Similar to Freddy being able to shift from snares to pallets.
The net trap doesn't sound any different than his regular traps. Not sure how useful it could be, especially when you consider the size of maps.
The barbed wire sounds interesting, but pretty situational. Make it an addon, allow you to set traps on vault areas. Don't think it would work on pallets.
I never thought about that before. That'd be an interesting idea! I like it!
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@BenZ0 said:
Hm I am personally not a fan of random things. The idea is not bad but that would make Trapper more unreliable imo. I personally preffer buffing Trapper otherwise.
My idea was to punish injured survivors somehow if they get trapped, maybe they suffer from the Honing Stone effect when they step into a trap while beeing injured? Also let the trapper carry 2 or 3 traps at base and the random traps around the map should spawn near too hooks and gens. Also make that survivors get some sort of punishment for disarming a trap, it is already punishing enough for the trapper getting a trap disarmed, so give a "cost" to disarm the trap imo. Maybe disarming traps should have a cooldown, make you mangled? Increase the rescue time to help someone out of a trap to 4 or 5 sec. Also survivors should not be able to free themselves at random luck at the first time. Make it that survivors have to struggle atleast 3 times without a chance to escape, then at the 4th and other times your chances increases to escape from the trap by yourself. And last but not least, make it not able to dead hard over traps. That would be my suggestions, still just my opinion thought.
BHVR hire this man/woman. These are legit.
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BHVR hire this man/woman. A rebuild and destroy mechanic would make this game so refreshing. It gives the survivors something else to do too.
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I've been relying on the 3 gen tactic a lot because, for some reason, survivors still don't know how to avoid it. It's even better when they 3-gen around the basement.
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It might fix the mori clipping through a wall problem. I'm tired of my moris always getting censored by walls lol.
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Imagining Nemesis shooting at survivors with a rocket launcher is kinda hilarious... XD It's so over the top, I love it.
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I also feel like The Entity would purposefully fix a character's disability to give them more hope/emotions. I honestly don't see how a wheelchair-bound person could survive through trials.
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I've actually had disabled readers request one shots from me before, so I've played with this idea. Generally, people come up with ways around their disabilities. For example, a deaf person may not be able to hear what's happening around them, but they may be able to feel a heartbeat, and due to The Entity's influence, they may possess perks that allow them to see the killer or see better than other survivors.
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Yep. The devs mentioned that there are multiple campfires which hold 4 survivors each. They're essentially "pocket" dimensions within The Entity's realm. So each campfire has 4 people, and after each trial, survivors are randomly sent to another campfire. That's my guess.
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That depends... do you WANT him to be gay? ;)
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I could see Jacob Goodnight from See no Evil being a killer. I feel like most slashers would make sense in The Entity's world because it runs on the multiverse theory.
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You like what you see daddy/mommy~? ;)
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Nurse makes me extremely motion sick. Hag is just unfun and boring.
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Artist: Combichrist
Song: Get your body beat
Artist: Big Black Delta
Song: Huggin' and kissin'
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It's never a bad idea to take a break. This game can get frustrating at times, and I agree the balance is a bit off right now. Playing survivor hasn't been any fun for me recently either because the challenge of playing around ruin is gone, and now all you have to do is hold M1. Sorry you haven't been having an enjoyable experience.
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I'd really like AI for training and practice. I think the devs once mentioned it, a practice "range" so to speak, but it was a long time ago.
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This is a good analogy. I actually wrote a theory analyzing auric cells. If you take a close look at the cells, you can see they're actually undergoing nuclear fusion and surrounded by some sort of black matter membrane. So, based on this, I infer that the entity creates energy by fusing souls together, as nuclear fusion releases a ton of energy. I'm pretty sure The Entity purposefully drags in survivors because it needs energy, but I can see Vigo/Benedict using an analogy like this to better understand how The Entity works. But your theory makes sense. The Entity is a huge and godly being, so it wouldn't be odd if it accidentally dragged people inside of itself as it expanded, and because of this problem, it brings in the killers.
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Trapper is pansexual and aromantic. Years of abuse and betrayal have led him to abandon the ideas of romance and commitment. He's DTF anyone and everyone, but cringes at the idea of a relationship. Based on some of his cosmetics, I can't see Trapper being 100% straight tbh lol.
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@WRussoW also you’re so right! How could I forget the demogorgon? O: He’s quite the chatter box after all, I’m sure he’d make a great husband! Dang it
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When you’re supposed to be a big scary killer but everyone just wants to f* you. uwu
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They could make it so dead harding over a trap still closes the trap but doesn't trap the survivor. This would completely fix the issue of Trapper having to pick up his trap to continue a chase.
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@anonymous31337 said:
Can I marry both?
@anonymous31337 100% yes
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Trapper because he's the poster boy and deserves more traps. I'm talking automatic spawn barbed wire vaults/pallets that injure survivors who use them, net traps that activate and trap survivors after completing a rigged gen, etc.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1060182#Comment_1060182
^ So much this. I have had some matches recently where I spend soooo much time traveling between gens. Even when I pick a side of the map and stay on it, sometimes the gens still have a ton of distance between them. It's so boring, patrolling through all of those dead areas. Playing killer shouldn't be a walking sim.
The only problem is that smaller maps would make killers with a lot of map pressure, like the spirit or the hillbilly, unfairly strong. I feel like there should be a algorithm which adjusts map size to the killer used. So playing Trapper creates a smaller map than playing Hillbilly. It would also make maps more random and unpredictable.
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I think slower gen speeds would be better because chases are, in my opinion, the best and funnest part of the game.