Tillablerhino44
Tillablerhino44
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So because a mechanism in a game is broken and many killers and survivors agree makes people that don't want it n the game period makes all those people entitled you don't make sense you got your idea of entitlement all wrong wanting everyone to enjoy themselves including you makes me entitled you know how bad I feel when I'm playing solo survivor and the only one that dies is some yellow rank that should not of been n my lobby n the first place and you can't help them cause the killer is hard tunneling them or won't chase me cause they don't know how to break loops I hate bullies
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And I always take agro I'm that guy
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@lagosta said:
Just a piece of second-hand history, take it with a grain of salt as I was not there, just heard in streams.
When DBD was young and many mechanics were not really sorted by the devs, the community was small enough so that many players played against and with each other repeatedly. Then the game started to mature and many discoveries were made such as looping pallets instead of just dropping and running (believe it, there were times killers would get mad in the forums if you looped a pallet). Infinites were discovered along with techs/strategies such as slugging, pallet vacuum, tunneling, etc.
At that time, it became a general consensus in that small community to avoid using some strategies as not to ruin the other side as most knew each other, and that was fine for the time. Those were the survivor and killer rulebooks, developed by a tight group of people who knew and interacted frequently with each other. Survivors would avoid using infinites, killers would not tunnel, so on and so forth.
As DBD grew into something more, so did its community. Maps are being reworked to remove exploitable structures and settings by the survivors, and the rulebooks are a mere historic artifact. Many new players have no idea of why the rulebooks exist or misinterpret rules that once guided a small group of players.
The books are gone, play as you wish. Just don't take hatred for something that helped a small group of strangers have fun in a game that was once new.
For me it is a sense of honor I want everyone to have fun and I feel as killer this is my job to not bully or torture people I never get cursed as killer survivor I get cursed all the time and reported for looping I find it funny but I have no mercy with toxic killers and they always get mad open the gate give up when three gens pop and no hooks I just don't see why if you feel you have to tunnel check your build
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@pigsaag said:
i wish you a quick dead buddy. you have just called the entitled survivors to your thread, but yes i use the rulebook as toilet paper.
Tunneling and camping how does that make me entitled let me get this straight cause I don't like being camped or tunneled and refuse to tunnel or camp that makes me entitled wow you got your idea of entitlement wrong please tunnel me I beg you to is that entitlement
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@Clevite said:
Play how you want by all means. I personally have played so long neither a 4k nor a 4 man escape is worth using tactics that I myself do not enjoy facing. I recommend playing how you would like to verse.
I can say I haven't received a salty message in over a year at least. And my current SWFmates, besides my wife, are all survivors I have met playing killer. Mutual respect started conversations that morphed into online friendships. And know we laugh and talk about our games together and verse each other.
So you are correct, you bought the game and you have the right to play in whatever style you choose. But, the longer you play, your win conditions and definitions of what is fun, may change.
You are a smart person I agree enjoy my vote
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@PNgamer said:
Hi,
we all know it..... why tunnel ? why camp ? (yes it is a bad strategy i know but we have tools in DBD and it is legit ) or it doesn´t matter wich decision you make as a killer. Someone will allways get mad and crying like a Baby. That´s a standard process in DBD at the momend
Siriously : I play how i want and .....
I PLAY KILLER, NOT BUTLER FOR SURVIVORS.
Thank you
If you believe tunneling and camping is an actual strategy be prepared why your camping I'm doing gens why your tunneling I am running you not for seconds but for generators if you can't find anyone just patrol gens it is simple and any decent killer will tell you gen patrol is the means to stopping gen rush hit some one once then on to the next one but making some one depip because you can't catch a survivor is selfish all I can say is git gud cause or no invest n your killers perks if you can't afford to then play survivor untill you can please tunnel me and I will watch my friends pop 2 to three gens while your still chasing me people like you are the reason people won't play or quit this game just got good and enjoy flashlights cause if your toxic I'm worse
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How many years did one hook moris exsist
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Xbox playstation and comp a bunch I prefer controllers alot every night after work until sleep usually playstation but some xbox
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Yes putting the hooks closer to mess up break out making an awesome fun perk worthless
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@Katzengott said:
Iron Will does'nt counter Stridor, Stridor counters Iron Will.
Iron Will never worked when slugged, the sound bug does that (which has nothing to do with Iron Will).
And with all the sound bugs we have since MONTHS, Iron Will is stronger then ever before.
Ok then bring the bug back or make ironwill like that it was perfect for hiding against sluging killers I just don't like not being able to use a build that I used for years because of a glitch then incorporate something that worked and stridor counters iron will always has always will
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At the time you all had ebony one hook mori's every match every killer for years they didn't want to anything for years untill people like king noob and monti started complaining about it and they still didn't want to change it until they were forced to cause you as killers abused it so what was broken when
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I agree
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Just think killers have it entirely to easy and anyone that agrees with that I defend no matter who it is or what they say for the most part some things I can't but for the most part I do
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2047523#Comment_2047523
Sunk Cost fallacy. It doesn't matter how much time you've invested into a chase, if you believe continuing it will be detrimental, you don't do it.
I agree
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Yes but new ruin is crap and I disagree with killers for being killers I can't agree with you there
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At that time I was a huntress main and learning ghost face but I played my p1 nea'r urbaning around the map with self-care every night doing everything I could to sneak around and not get caught it's funny thinking back thank you
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2047484#Comment_2047484
Tool boxes were nerfed because ruin was nerfed. Ruin stopped tool boxes from burning through a gen because majority of survivors can't hit great skill checks. When Ruin was destroyed that 3 month period it took them to adjust tool boxes was hell. All 5 gens were done in like 4 mins. The amount of killer's took a nose dive because it was unfair. If survivor's learned to hit great skill checks your tool boxes would still be powerful once ruin is cleansed. But no. You didn't want to git gud and screamed "Ruin OP Plz Nerf!"
Not I loved ruin and toolboxes that's how I learned
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Did you say slight to tool boxes wow ok who doesn't know what there talking about slight 180to 18 hmm 2 n a half gens to a quarter gen that's slight n your eyes what are you high
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@Bumbus said:
After Dead Hard code rework it became overpowered. Literally every survivor runs it now. That's why killers are complaining now.
And yes, there is no reason to make statements like yours - during last year only killer perks got nerfed, and some of them were very critical ones. Now it is a turn on survivors.
Stop nerfing and make the game as it was and you got that blight map with no we're to run wich is rediculios
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@Tillablerhino44 said:
https://forum.deadbydaylight.com/en/discussion/comment/2047523#Comment_2047523
So then catch someone else i don't have these problems as killer
Killers are going to tunnel me anyway
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2047484#Comment_2047484
Then you're using tool-boxes wrong. Tool-boxes were better, yeah, but they are still completely fine. The change made them more tactical.
No I don't have 180 charges I get like 12 and you can't finish one gen I use to be able to do two or twin half gens perty quick but cause killers complain they took them what's next prove thyself
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@Dizzy1096 said:
Because survivor perks were designed very badly years ago and now the developers sre playing catch up on years of poor balance. So you see legacy survivor perks being changed.
With killer perks for the most part they tend to play it safe and nerf them very early on or make them weak.
I think gearhead was nerfed on its ptb? Cruel limits was nerfed on its ptb, mindbreaker and iron maiden were designed exceptionally weak.
Then you look at something like mettle of man or this new exhaustion perk both are very powerful and they just throw them in the game. They never act that carelessly with killer perks, Undying was the only one they ever threw in the game that was uber powerful,
Noed old hexruin
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2047473#Comment_2047473
Dead hard entices killers to tunnel you. If I chase a survivor for 30 seconds and get a hit and then chase them for another 30 seconds and they dead hard, I have two options.
Option 1: leave the chase I've already committed a decent chunk of time to and let this guy heal or just pop back on a gen and get his exhaustion back. In doing this I have gained no progress as a killer toward winning the game.
Option 2: continute the chase until you are downed wasting more time while other are able to complete gens. With this option, I at least get one hook state.
Interestingly enough both of these options suck. Now, lets add in the fact that you're probably not the only one running dead hard. See where this may be unbalanced? Even if a killer evenly hits and hooks everyone, dead hard is basically extending chases 12 times. In a game where solo gens take 90 seconds. That's a pretty big issue.
And to the original post, killer perks have been nerfed and really killer perks typically aren't as strong as survivor perks either.
So then catch someone else i don't have these problems as killer
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@Alionis said:
This post speaks volumes in terms of inexperience, you should really look that stuff up, my dude.
Iron Will wasn't nerfed, you not making sounds when crawling around was unintentional, that one is exclusive to No Mither.
Speed advantage in killers doesn't mean anything with how the majority of maps are designed and given how often killers slow down for their actions. Survivors have the advantage here as evidenced by experienced survivors being able to loop killers for multiple gens, always staying just out of reach of their weapon.
Auto-aim isn't a thing in Dbd and never was, learn the difference between auo-aim, aim-assist and aim-dressing. Dbd only uses the last one of those and it doesn't help getting hits.
Windows are an open space. If you can vault through it, then killers can reach through it.
Killers can't hit across pallets, that's either a latency issue or you trading hits and stuns.
Your last sentence also just speaks of someone who's spiteful and I don't sympathize with those.
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2047475#Comment_2047475
Yeah i didnt know this but iron will isnt supposed to make normal breathing silent but its been bugged to do it for like a year. Weird.
That still makes no sense and it was like that every day for two years
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@Mandy said:
When a perk is changed, it's changed for a reason - it's irrespective of whether or not the perk belongs to a survivor or a killer.
I would love to know reasons they never explain why
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@Alionis said:
This post speaks volumes in terms of inexperience, you should really look that stuff up, my dude.
Iron Will wasn't nerfed, you not making sounds when crawling around was unintentional, that one is exclusive to No Mither.
Speed advantage in killers doesn't mean anything with how the majority of maps are designed and given how often killers slow down for their actions. Survivors have the advantage here as evidenced by experienced survivors being able to loop killers for multiple gens, always staying just out of reach of their weapon.
Auto-aim isn't a thing in Dbd and never was, learn the difference between auo-aim, aim-assist and aim-dressing. Dbd only uses the last one of those and it doesn't help getting hits.
Windows are an open space. If you can vault through it, then killers can reach through it.
Killers can't hit across pallets, that's either a latency issue or you trading hits and stuns.
Your last sentence also just speaks of someone who's spiteful and I don't sympathize with those.
Not spiteful angry that people want to nerf Dead hard and huntress is hitting you from across the map without aiming with irihead 🪓 is annoying there should be an arrow like every other shooting game and why do I need to be prefect with my wording you know what I mean that is the point
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@EvilJoshy said:
Did you know Ruin use to regress every time you failed a great skill check?
Yes but tool boxes were amazing now there worthless except for hooks
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@GamerGirlFeng said:
Be prepared for the swarm.
I am just tired of hard tunneling and camping then killers saying let's nerf dead hard because there's no counter it made me mad I am tired of anything we have that I enjoy they take or want outta the game cause it's quote not fair that there's no counter peace and your always nice
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@Aven_Fallen said:
Iron Will did not get nerfed. Since you are mentioning a Slug-Build, I assume that you thought you will be silent on the ground as well? This was in the game for some time, but it was a bug that got fixed to an extend. I dont have it anymore, but others are saying that they sometimes still have it.
Also, Killer Perks get nerfed as well, PGTW got nerfed a few Patches ago, Undying got nerfed during the last Midchapter-Patch.
Saying that only one side gets Nerfs is wrong.
So you wear never supposed to be quiet while you were on the ground that doesn't seem right are you sure I don't call anyone a liar ever cause I assume the best of people but I really enjoyed the fact that ironwill worked like it did
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@Seraphor said:
This has to be bait. Both survivors and killer get nerfed regularly, but killers definitely take the lions share of the nerfs.
How your joking right 🤣
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It still should and give me back my tool boxes
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@[Deleted User] said:
It would be nice if every single player on the planet didn't run it lol.
You get into a game as nurse and literally everyone has dead hard so you basically have to hit everyone 3 times.
If you can't play nurse then don't deadhard causes exhaustion wait patience is a virtue
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@gendoss said:
I find Dead Hard to be the answer to killers that counter windows and pallets, the only defense for survivors. Even then, a dead hard won't save you from getting hit from Pyramid Head's shockwave attack or Spirit when she's phasing.
Exactly thanks for making my points
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@BrokenSouI said:
Oof...Learn to bait it out. And if they make it to a pallet. Enjoy the fact that they're now going 3.5m/s and a lot easier to catch. I laugh when I play killer and see a dead hard 🤷
I agree
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@Zaytex said:
It's not used the way it was intended to be and has zero counterplay on the killer side. A perk, that's intended for the survivor to dodge a killer hit, is now used instead for distance, to reach a window or pallet.
Where's the counter-play on the killer side? You can wait it out if they're using it to dodge a hit, but for distance? There's nothing you can do. They'll take another loop around a structure, you'll be making all the correct manoeuvres, they hit E and make the window/pallet and now the chase can continue for another 30 seconds+ because of it.
There's zero counterplay when its used for distance, that's what annoys me. There's nothing I can do and the fact that every survivor can equip this and waste more of the killers time in a chase is oppressive.
It needs to go.
You have a instadown chainsaw bubba we're is the counter play to that
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@Tillablerhino44 said:
Your just a suspicious person beginning season rank nine went to 8 camping tunneling 10 never said I touched red ranks this season until last night you do know your rank changes every season and some cases everyday if you play enough
You also thought I had a fake account cause I agreed with a survivor that you and all the other killer mains were bullying you guys are like a pack of wolves picking on survivors your a bunch of bullies it is not are fault you can't catch us got good
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Your just a suspicious person beginning season rank nine went to 8 camping tunneling 10 never said I touched red ranks this season until last night you do know your rank changes every season and some cases everyday if you play enough
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@NoOneKnowsNova said:
Before I start, I should mention I’m a 50/50 player (Although recently much more killer than survivor), I’ve played Spirit and learned her to the point that I can comfortably 3k or 4k majority of my matches and my survivor build is Spinechill, Iron Will, Dead Hard and WGLF. Now onto the main post.
Spirit is one of the two killers I struggle playing against, the other one being Nurse. Although I may not have a great survival rate against others, these two are the ones I struggle with the most by a lot when compared to others. I tend to not complain about Nurse as she takes a long time to learn and is extremely buggy, something that I have decided against dedicating my time to.
My problem with Spirit however is that I’m not exactly sure how to counter her to a good extent as most tactics that are suggested here on the forums go out the window when Stridor is in play. So my question is, how do you counter a Stridor Spirit?
Also please don’t turn this into a thread going on about how she’s fine because she’s been nerfed before or that she’s fine because other killers are weak, as with the former, some things have been nerfed multiple times while with the latter I’m more than aware a lot of killers need buffs which is a topic for another day.
Don't run until it is absolutely necessary there's a jane perk poise maybe were you don't leave scratch marks that's the point don't leave scratch marks and don't stand on the other side of pilate while she is phasing I forgotten that lesson once or twice the hard way
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2045747#Comment_2045747
When you play solo you're supposed to either run anit totem build and do the job yourself if you want it to be done for sure or simply hide after exit gates are powered instead of playing aggressive.
You know, hide in a locker, make sure killer isn't near, open gates, gtfo. +1pip, escaped, no saltiness from expected and well-deserved death from noed.
I always do that and it works more than enough.
Although if you want to be greedy, then you have problems.
Of course noed why not it's totally fair
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2044069#Comment_2044069
There is also plenty of red rank survivors going against brown and green rank killers too.
Who is everyone? That must be all killers. If killrates were only 20%, you would be all about the killrates because it would show they are too weak.
I don't believe in statistics
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2043868#Comment_2043868
Sluzzy, don't mean to sound rude.
How long have you played this game? And at what levels of play are you in?
Because whilst killers have the advantage in the lower ranks due to the nature that killers need Survivors to mess up and in lower ranks they mess up more, in higher ranks against better people the survivors have the "easy mode" you are talking about.
This game isn't balanced around casual play, it's balanced around high levels of play. They cant really balance for both.
Survivors can win with ease if they are all semi competent (not even great) and I do this on a daily. I play both killer and survivor equally, but am siding more towards killer these days due to how unfun survivor is as it's not challenging at all. I enjoy a challenge, but not a shitfest where it's an easy stomp.
Bull I'm red purple rank every season and a good red rank killer gives me a run for my money every match so as far as red rank killers a huntress that knows how much she can miss use auto aim scary comp nurses p3 freedy no that runs survillance thrilling trimmers and pop killers that know how to break loops almost always get me at least once killers that know what tactics to use and change mid game problem is red ranks should only go against red rank killers purple so on so forth if it is an swf crew there highest rank should be the rank killer you face I know alot of times I play killer there's one red rank surrounded by yellow and green ranks and they will join or friend a yellow rank join there lobby to get easier matches If people played there own ranks everyone would be were they belong and matches would be way more entertaining and fair
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2045747#Comment_2045747
By counting to 5.
And no, nobody is impressed that you're apparently now threatening to join a swf, go join them.
So do all totems myself get no gens done waste a perk spot for small game no and for your info last night I did I want from rank 6 to3 because killers are straight garbage there is nothing they can do o had a challenge escape three trails got it done n three matches cause my teammates will die if they have to to help each other and we do so tunnel and I will bully you camp and I'm poppin gens it doesn't matter since killers don't want to play fair why should I sorry ghost face that you didn't have fun but don't try to expose people next to the hook like kinda pointless thanks team I appreciate you you guys are amazing see you tonight
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Try it on a three inch screen why your at work
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2045489#Comment_2045489
it already basically has 5 active totems you can cleanse to render perk unusable.
Making it 1 totem instead of one would be like slapping no mither on iron will.
When I play solo how am I supposed to know how many totems were cleansed or if any how is that fair to us the few the proud the solo and the reason I play solo survivor is cause killer is to easy and swf is easier than killer so I stand alone for the challenge but tunneling camping and nerfs makes we want to get the gang together they constantly invite me I just say nah but if they nerf one more survivor thing and I promise I will punish killers for enjoying are misery
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@Profezia said:
It deserved no buffs.
It was overtuned and unfair for 2 years.
Nerf well deserved and no buffs needed.
EDIT: I would also like to say that considering OPs post story we shouldn't listen to his opinion since he's very likely just a troll.
Just like ironwill let's nerf noed have it an active totem the whole match and watch killers complain I hate ds personally but I miss my ironwill killers can here me when slugged that was a big benefit that they took from me
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No borrowed time is amazing and the reason why you say that is cause you probably got messed over entity but for the most part but and lithe and I always get far away enough to heal med kit or get another survivor to heal me or if I'm n a bad mood spine chill resilience prove thyself with lithe and I don't care if I'm healed or not
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I play solo so there is no team I was shocked probably more so than you but it's something that needs addressed if your a tunneling camping red rank please depip yourself to yellow rank were I don't have to deal with you play fair without emotion your a serial killer if you get juked chase someone else instead of me because I will loop you for as long as I can and I run I run killlers that's my favorite thing to do and I challenge myself by trying to run a killer for gens my record is eight n a row last night I did 5 n one match and I enjoy being chased as long as gens are poppin I ant stopin
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I agree cause killing is easy
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2043834#Comment_2043834
I didn't feel like giving a proper response to another one of these threads.
If you can't handle reading the end game chat, then turn off the chat.
I doubt every single game you get has a tunneler or face camper, in fact that sounds like a lie because that is not at all true.
Saying only killers are being toxic is just wrong, I am sorry but that is the truth. Both sides are equally toxic and if we are being logical here, there are far more toxic survivors than killers since they make up most of the playerbase.
DBD whether it looks like it or not is actually in the most balanced state it has ever been in, despite several pressing issues that haven't been solved yet.
Lol are you kidding me I was face camped by a rank one bubba two nights ago rank one and he kept his rank one after face camping if you camp you should not be a red rank if you tunnel you should not be a red rank there should be extreme penalties for tunneling n camping maybe a two pip penalty keep these babies n yellow ranks were they belong if you don't get thirty thousand bp a match then why are you n red rank I don't get it
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Play at night and you do