Tillablerhino44
Tillablerhino44
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- Tillablerhino44
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Cause it is fun and maybe for you it is easy to find but not for me ever I can find every other totem on the planet but devour is personal. -
Yes we should figure out his perks
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Keep noed nerf devour.
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I have had noed spawn in front of me alot as well I truthfully think it is a wasted perk slot I just like agreeing with survivors. Cause killers for the most part are bullies.
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@onemind said:
I often see people complaining about noed so I'm gonna test how many games noed saved me
Clairifiers I wont count noed value if the hatch was closed it has to trigger the way it was intended to
Play time 2.1k hours devotion 13 lv 36
Killer Only myers
Addons: memorial flower, hair bow
Perks:ruin, sloppy ,monitor and noed
Offerings only bp offerings or the sacrifice ward
Btw my noed is lv 1 everything else lv3
( i will tell you if I used sacrifice ward)
I started makeing this at noon
Game 1: (coal tower) all dead at 2 gens left 9 hooks. noed didn't trigger and ruin was gone about 35s into the game. no hatch.
Game 2: (grim pantry) all dead at 2 gens left almost 1. 10 hooks ruin never found. noed never activated. no hatch.
Game 3: (I swapped sloppy for pop)
(Sheltered woods)
No survivors. 9 hooks. Died at 3 gens left. definitely a swf. ruin was found quick but I didn't let them get it. There was a key but they didn't do enough to get hatch. Noed didn't activate.
Game 4 (suffocation pit) another 4k. 9 hooks. The last one almost got out through hatch.they were good at hiding or doing nothing can't tell. Hatch wasn't closed.noed didn't activate ruin was found sometime after 3 min
(I was planning of doing this for 10 games but I got bored of playing Myers. I may finish it if people want me to.)
But so far noed hasn't even had the chance to activate yet
It's not as bad as devour I don't know how many times I cursed devour
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This will be broken. I like it
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Exactly I agree killing blendette would be scary I almost jump out of chair with Michael but blendette I would probably crap myself.
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@Yords said:
In addition to what they already do:
Bitter murmur:
Survivors within 16m of a cleansed dull or hex totem will have their aura's revealed to you for 5 seconds.Should not be added, unnecessary.Dark sense: Reveals the aura of both the killer and all other survivors for 5 seconds whenever a generator is fully repaired or a hex or dull totem is cleansed. Should be added, for solo queueing survivors.
For bitter murmur it will give it more tracking usage, that is pretty much it.
Ever wanted to see what your teammates are doing? Well, this dark sense buff will actually let you see Claudette hiding in a corner self-caring.
I think these buffs are solid because these perks are by no means OP and are decent for the most part. Right now, they only work if a generator is completed which makes their usage very limited. Just adding a little more utility to both of the perks as well as increasing the frequency that these perks are used will make it a great addition to aura reading perks.
Thoughts?
Bond does the same thing I literally lead the killer to a locker that a jake who was hiding till I died to get hatch n locker. Killer let me go but that jake was annoying and did nothing all match he just wanted hatch. Thanks freedy for letting me go.
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Maybe but your destroying my dream to kill with bunny feng
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@Perfect_Dank said:
We talk all about the meta and overpowered. Noed, IR, dead hard, and BBQ.
This threads for shining lovr on your fav looked over perks, and unpopular opinions.
One thing I don't see brought up much is PWYF. Personally I find the speed boost amazing, and starting, then immediately stopping the chase seems to confuse survivors and has occasionally led to them taking a path that's advantageous to me in that moment. It seems to throw off really good survivors when it appears they can (in mere moments, at any moment) calculate their distance between them you and the closest pallet/vault and react accordingly and have timing effing perfected. By moving faster than anticipated, you undone their mindgaming, and it's seems seldom that most survivors noticed until its to late (aside from the obsession of course)
When it's available i seldom don't PWMF.
I was wrecked by third seal yesterday and blinding pig traps. It was shocking
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@AVoiceOfReason said:
I would like to see a killer who could pretend to be another survivor who is already in the game and can change while in the match. Would be nice. Scott had a nice idea for Legion to do that. Seeing a Claudette run up to you then brandish a knife would be terrifying lol.
Yes you could purchase outfits and try to make yourself look exactly like any survivor n the lobby.
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Yes that's what I'm saying bhr would make so much money it is an awesome idea that would be fun cause I would purchase every one on all my accounts
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@Profezia said:
When a usable unintended feature is discovered on survivor side:
tHis iS a tEcH nOt aN eXpLoIt
When a usable unintended feature is discovered on killer side:
tHiS iS aN eXpLoIt rEmOvE iT dEvS, tHiS iS dIfFeReNt
Guess exploiting things like stretched res or disappearing collision, etc etc is fine, but when a killer can pull off something like J-flick (which requires a lot of practice and skill btw) it is unacceptable and god forbid certain killers have something like this.
I'm ghost face.
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Awesome we really need to design this killer imagine a bunny feng killing everyone I'm down with that. The longer you work on gen the more it blocks it make would be like 30 seconds. I'm not particularly good with timing but this killer is amazing I'm drooling.
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Put people on hook like the chucky concept that was tossed around with telepathy a shape shifter that can look like any survivor. That could buy all the outfits for the Its a gold mine and would be fun.
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@SirjackofCamelot said:
Depend on the perks and how they work it, is anyone against the idea of a survivor who getting corrupted by the constant pain and suffering from the entity over the centuries and decides to slaughter his whole team before the killer could, kind of concept?
He would look like a survivor, could do things like base vault, windows, run with the legion limit but slightly slower than a survivor. Quick tea bag, maybe a survivor blinding flashlight. No but seriously, maybe thinks that tamper with the survivor main goal of fixing generators, finding exit gates, and healing other survivors.
After all he would be a ex-survivor turned killer so it is plausible from them obtain perks that constantly be a nuisance for survivors main goal.
Me n my friends talk about this alot. Like he can make gens regress by doing them instead of kicking them things like that. If he is on a gen long enough it blocks it he could people n hook like the chucky idea with telepathy.
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@SMitchell8 said:
Every game I play is 3 PC survivors against console me. The killer is 50/50 PC and Console. I do try and represent console players well.
Nice
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@TheRockstarKnight said:
Sometimes.
Mostly I just think it'd be nice to be able to communicate with them.
Back when I play on PC, I didn't notice chat ever being that bad in general. In fact, I made more than a couple friends from post game chat conversations.
I'm sure it's probably changed as the game has gotten bigger over the years, but there are nice people out there and I do wish I could talk to them. PS4 does have a keyboard function, and there's no real reason it couldn't be used.
I agree
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Ok that's dumb I'll bit. Noed is not that big of a deal it Is never well hidden and just leave one totem alone. That your whole team can see but killers do have it entirely to easy. And to make it easier why.
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And I said the bone counter as well it would be fair to solo ques.
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How about a perk were a survivor can't be interupted cleansing totems. I like your idea though .
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Worthless.
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My tool boxes went from two n half gens to a quarter gen
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But cry babies couldn't handle 4 people tool boxes and prove thyself it was fun and fair.
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It was two n a half gens .
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Yes with add ons it was two n a half gens to quarter of a gen.Killers everyday why u gen rushing and I would a gain why are you moring people. Everyday for months.Then one day devs gotta tired of crying killers and gave the babies there way. For years not months ebony one hook moris exsisted. And years from now there to say that never happened. Just like you
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Thank you for being truthful somebody realizes something needs done it's a start.
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And why would that bother you.
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Again the same point I have reiterated over n over. How long did it take dbd to nerf one hook ebony mori 2years after they messed over tool boxes 180 chargers to 32
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2053973#Comment_2053973
Again, not true, I win as a Solo Survivor all the time.
It is definitely way more difficult than playing SWF, but it sure isn't impossible. I think buffs to Solo Q are necessary, but to say Solo's have no chance is just incorrect.
Here we go super survivor. I feel like I should give you a scooby snack and scream puppy power.
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Devs loves killers,And hated survivors.
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I don't care I think a killer face camping the survivor on the hook should have the23 hour ban
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No common knowledge 5.
Every one knows exactly how many totems there are. So why should it be a surprise.
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@CornHub said:
https://us.v-cdn.net/6030815/uploads/BJ4Q236N8HEK/9af300ab-fe69-4028-bde2-145b537e4457.png
Go to feedback and suggestions, and see the 5 other people saying nerf noed.
I mean why most of the time it is on a hill or beside killer shack me and my team always leave on totem alone and make sure everyone knows where it is for bp challenge etc. Noed only ticks me off when extremely good killers that doesn't need it use it.
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No but why should I waste a perk slot on something that should be common knowledge.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2054312#Comment_2054312
I advocated for a buff like that to Small Game, because such a thing is too powerful to be built-in. Is it the sort of thing you had in mind?
Yes
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2054321#Comment_2054321
So let's put it on Small Game. Totems are a secondary objective, so it doesn't make sense to inherently have that information.
How is that fair to a solo que?
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2054312#Comment_2054312
I'm fine with this aswell, it's a QOL change that'll help survivors that won't massively affect killers.
But noed in itself isn't op.
https://forum.deadbydaylight.com/en/discussion/comment/2054314#Comment_2054314
Yeah, if noed pops when two people are left usually you'll only get 1 unless they're overly altruistic .
It does not bother me at all I could careless if you need a hook that bad fine it just usually tells me the skill level of the killer.
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I just want something on my screen gens5 you see how many you have left if was the same for totems I wouldn't care at all totems5 same as gens just a counter to count down what I got left. Cause when I play solo if it is my last hook I'm gone
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2054276#Comment_2054276
Tell me, in detail, how it's either a) different than running adrenaline and b) how it has no counters or needs to be nerfed.
For the part about it being different than adrenaline: both make it harder/easier to either escape or kill the survivors. They both give speed buffs. They are both end game perks. In fact at least noed has a counter (do totems) adrenaline doesn't.
For the part about it needs a nerf: it has counterplay, it takes skill (you need to be hit, it's not just poof, your downed) albeit less skill than usual in a chase and cna be countered before it even enters the match.
So rather than trying to discredit my point without addressing it why don't you address it. Or is that to difficult for your small survivor mind.
See, both of us can insult each other. That doesn't help with discourse or debating these sorts of things. So get off your high horse for once and actually discuss something. Or is that beyond your capabilities.
By the time adreline pops you have two dead survivors normally I don't know how many totems are left on the board
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2054276#Comment_2054276
Tell me, in detail, how it's either a) different than running adrenaline and b) how it has no counters or needs to be nerfed.
For the part about it being different than adrenaline: both make it harder/easier to either escape or kill the survivors. They both give speed buffs. They are both end game perks. In fact at least noed has a counter (do totems) adrenaline doesn't.
For the part about it needs a nerf: it has counterplay, it takes skill (you need to be hit, it's not just poof, your downed) albeit less skill than usual in a chase and cna be countered before it even enters the match.
So rather than trying to discredit my point without addressing it why don't you address it. Or is that to difficult for your small survivor mind.
See, both of us can insult each other. That doesn't help with discourse or debating these sorts of things. So get off your high horse for once and actually discuss something. Or is that beyond your capabilities.
No I don't care that much about noed it's annoying but whatever I want a counter on my screen telling me how many totems there are on the map.
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Couldn't see hooks slugs anything
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2054289#Comment_2054289
Third Seal only hides red auras. It cannot (or at least should not; if it does, it's a bug) hide Jigsaw Boxes.
We were helpless on the game it was disastrous. We were all red ranks and blindness traps and thrift seal no one could see any other survivors.it was the worst swf I ever played . Good job 🐖
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/2054254#Comment_2054254
Small Game is nice, but I find Detectives Hunch more useful for finding totems. Sure you only see totems when a gen is done, but then you know exactly where the totems are (inside of 64 meters, which is HUGE). And you get usefull gen info on top, to prevent some three-gen scenarios early on.
With Small Game, the perk thoroughly confuses me from time to time. With maps like The Game, I never know if the totem is top or down. Killer traps will trigger it to, which can be nice for disarming them, but if you want to find totems, it wastes your time. Especially when against Freddy with snares and you are awake. You get the sound cue, but do not see ANYTHING! And I'm betting there are some bugs with it as well: Had a game on Hawkins, where my Small Game went off repeatedly when facing the level border (and the one end with the gen on the glass house, facing the crack in the wall). No bones, no trap visible, just constant blings when facing the crack.
Thank you I didn't realize how useful detectives hunch is.
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@Voriis said:
Or you could do totems. Bad survivors shouldnt be coddled.
How is this person a bad survivor I'm confused he or she wants a counter that the only counter is small game I wouldn't be mad if I had a totem counter on my screen that tells me how many totems are left on the map.
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How is it fair to people that play solo?
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/237532/nerf-noed
Noed shouldn't be nerfed.
Survivors keep asking for a secondary objective instead of gens as they are so boring, and totem finding is one.
Noed also has a counter unlike it's similar perk adrenaline. And I'll give you all the reason why they are the same just for different sides
No I don't
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Then have it lit like every other totem n the game
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/237532/nerf-noed
Noed shouldn't be nerfed.
Survivors keep asking for a secondary objective instead of gens as they are so boring, and totem finding is one.
Noed also has a counter unlike it's similar perk adrenaline. And I'll give you all the reason why they are the same just for different sides
Wow so of course killers don't want noed nerfed I think it should be a lit totem through out the match. With undying why not.
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That is not holding the game hostage. You can still attempt to do gens.Holding the game hostage is bubba putting, You n a corner and body blocking you without letting you move.