Thesevenspirits
Thesevenspirits
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- Thesevenspirits
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Comments
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@[Deleted User] said:
If both sides are good I always put my money on survivor.
As a killer your success and mistakes starts and end with you. You tend to assume that survivors are a coordinated unit that are being controlled by a singularity mindset.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891149#Comment_3891149
Basically what it boils down to - if you have a highly coordinated SWF with strong perks, they can go toe to toe with any killer — look at Momo's Blight versus a highly skilled comp team.
Watch any comp team go against certain killers, you will have your answer quite shortly.
Soloq on the other hand is in the trenches.
Yes and my point is most games are not SWF teams. Please use the average games as a yard stick for measurements
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That's a good game then but we both know that this kind of games happens rarely.
I think many players don't know how to play 2v8. There was no tutorial, and most YouTubers don't care to make a guide video.
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Sometimes things like franklins demise, dramaturgy etc but the issue with the picking up when running can be fix by the developers
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Ah so you are one of those players. How about don't throw the game. Yes it may take you 2 or 3 game to complete your quest but that's better than what players are currently doing.
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Oh really? Disprove it then that survivors are not canon fodder
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Very intelligent suggestions. I'll like to see these implemented also
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I have never earned more than 50k BP in a match no matter the bonus or what I bring in to the match.
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Yo just chill out. As a killer you win even if some survivors escaped.
10 Gens is too much because killers can see survivors aura, killers move faster, killers have powers (speed,phase, etc) and can eliminate survivors.
Survivors can only run, hide, and do Gens. what else can they do? Maybe if the survivors could gang up and beat up the killers or steal their weapons then I'll say 10 Gens.
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Too many killers comments here, I'll like to hear from the survivors too. Thank you.
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İn how many of those matches did up to 3 people escape? Or was it just you?
Yea all you have to do i hide I lockers, don't do gens, or run the killers to other teammates, till the hatch opens then you escape. Good job
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885002#Comment_3885002
It's not being about no sensitive and someone telling you to off yourself is no criticism. I do not use vc in any games that have it as the toxicness is 90% of time with nut buckets it is why I have my own community and discord as its 100% no toxicness.
I understand you, I also don't appreciate the negative things people say just because they had a bad game or a team mate made mistakes. But I don't let words get to me. I leave my cart on PlayStation open so I can say and receive GGs, it was because my chat was on I was able to learn and make the DBD friends I have now. I have never met them IRL but we share DBD and now other games too. So I'll like default chat to be available for console.
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@buggybug said:
No I do to see qq babies who loses and tells me to off myself or whine about what I did not or did not do or what i run etc. Ty god sony says no and gave us annon mode back. Btw does switch have annon mode too?
Are you too sensitive that you can't take a little criticism? For someone playing DBD you should have a tougher skin and not let words from people you don't rate get to you.
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@mahiroa said:
Face camping and generator sieges are well-prepared for in-game systems. Why not try to counter tunneling with player skills and perks?
Spoken like a true tunneller.
DS has 60secs till it's not useful. Killers done you but won't pick you up till after 40 seconds to ensure DS will not work.
OTR allows you to take two hits basically, if you mend maybe you can last longer, but again tunnelling means you will be chased so you can't do anything useful except run.
Bear in mind not everyone is high level like you are and when we are talking tunnelling bear in mind that most SoloQ players are at a disadvantage because we don't have comms like the SWF.
My Suggestions is to introduce Comms to soloQ players and just leave the perks the way they are, if we loose we loose
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@Arbmos1998 said:
Slugging at final two exists because hatch exists. Survivors only finishing 1-2 gens, 3 sacrificed only for the last to potentially get a participation trophy simply because a mechanic what can give them a free escape during their defeat can feel like you got robbed as killer especially if you have outplayed and dominated your opponents.
Even closing hatch doesn't 100% secure you a 4k due to now another chance of escape with 2 RNG exit gates what can spawn on complete opposite ends of the map so to combat this killers slug the 3rd for the 4th. Ask yourself if your team played badly why does one of you deserve a handout win? Removing hatch slugging won't be necessary.
Another reason for slugging for the 4th is a thing is due to the terribly designed killer adepts. Survivor all you need to do is escape either via an exit gate or hatch no gen completion, unhook, heal, chase etc required. You could lay an egg all game, contribute absolutely nothing to your team and potentially get your adept for everyone else doing all the work meanwhile killer a 4k is required, hatch escape happens? No adept for you, you feel robbed as killer.A 4k was never required for you to get blood points. Make chases, break pallets, doors, down survivors.
If Dbd wanted you to slug, they will award points for slugging
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First off, most people play soloQ, if you are playing against a 4 man you will know.
If you are playing 4 man, just take the L or at least 2-2, or 1-3
SoloQ already has it's disadvantages and most people don't know what perks any other players is bringing, so if the perks synergies then it's luck.
If the soloQ somehow beats you by taking advantage of the perks they didn't know each other will bring then just take the L
Most games I play as survivor I escape 1 out of 10 matches other matches no one escapes unless the killers mercifully let's the last one escape.
So just chill, play survivor for a day or two then come revisit your post again.
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/1429715#Comment_1429715
What perks do survivors have that is problematic for the killers? Really
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853692#Comment_3853692
Survivors get loops and pallets not just perks. If survivors looped better they wouldnt be caught to be tunneled or slugged. They also have a team... It just so happens teams are awful in soloq. But if the team worked together like swf players do and set perks that compliment eachother (4x4 perks is 16 different perks a killer needs to deal with) then survivors can put up a good fight against a killer.
Yeah, did you take into account that survivors don't know the killers they will face and so most of their perks may be unusable in that match? If you focus on anti tunnel, then you can do gens and run, if you focus on gens you just get tunnelled.