mahiroa
mahiroa
About
- Username
- mahiroa
- Joined
- Visits
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Comments
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Reducing the number of survivors until all generators are complete should be an acceptable killer tactic.
If this were to happen, there would be no killer players left on the Asian servers.
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Face camping and generator sieges are well-prepared for in-game systems. Why not try to counter tunneling with player skills and perks?
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@Emeal said:
You do know Survivors do the Run, Stop, Run, Stop, Walk, Run, Stop, Walk ?
Like are you guys sure its not just Survivors do that? Like if a Survivor ran in a straight line?Many players have uploaded videos in the X quotes section, but even though the survivor continues to run, the wound marks are stuttering.
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@gilbsdt said:
killers Idle and Abandon all the time too!!!
If a killer who never chases or attacks can be matched with a survivor who only disconnects when attacked, both parties will be happy.
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Unlike the Huntress and Deathslinger, who can reliably deal damage from long distances, the Trickster needs to chase fleeing Survivors, close the distance and hit them with multiple knives, so I think reducing his movement speed to 4.4m is a terrible nerf.
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Borrow time is already standardized, we have AFC, and there's no need to worry about the generators being frozen, so are we really going to ask the killer to go easy on us any more?
It's like a child crying because he can't ride a bicycle with too many training wheels. lol
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BHVR just made Skull Merchant the second Freddy.
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@GonnaBlameTheMovies said:
Just commenting to say that I love that you, by either mistranslation or habit, call Moris "harpoons". It's kinda cute. :)
Oh also, I agree. Leave green and iri Memento Moris ALONE. No amount of BP is worth losing this unique offering and function.
I''m Japanese, so I'm using a translator. In Japanese, harpoon is called "Mori," so it seems to have been translated incorrectly.
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We recommend using breakdown
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I'm a Japanese player (so I use a translator, so my English may not be natural), but most of the Japanese dbd community thinks this system is very inconvenient and boring.
As other players have already mentioned, just using perks like Surge and Eruption can unintentionally max out the number of times you can kick a generator. This makes the existence of the perk, which delays the repair of the generator and buys time for the survivors to escape, almost meaningless, and I think it has a negative impact on normal play.
It is true that it is not desirable to fight like Skull Merchant, which does not chase survivors and just delays the generator and harasses the survivors, but many of the delay perks require the survivor to be hung from a hook, In the first place, the perk itself has a limited number of activations, so I don't think it can be a factor in such tactics. The delay effect from the perk should be modified so that it is not included in the maximum number of generator kicks.
Please improve the way you play Killer so it doesn't limit you too much, it's sad to see so many dbd players leaving this game because of this system :(