The_Sniper
The_Sniper
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- The_Sniper
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Comments
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That's hard to answer considering the team element, the rng, and what Killer I might play. Since it's only average players then my Killer because I'm very brutal and punish the weaker links with zero mercy.
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@Colton147 said:
Killers have much more second chance perks than survivors; games are more killer-sided than survivors.
No One Escapes Death, Blood Warden, Remember Me, Fire Up, Make Your Choice, Barbecue & Chili, Rancor, Nemesis, and Whispers.
Imagine ironically calling the game Killer sided lmao. Anyway let me debunk this
Fire up isn't a second chance perk, it's a progression perk like Devour.
BBQ is an information perk.
Rancor is an progression perk.
Nemesis is an information and chase perk.
Whispers is an information perk.
Remember Me is an progression perk.
Make Your Choice is an Anti-Altruism perk.
The only second chance perks here are NOED and Blood Warden. Both can be countered with ease with zero punishment whatsoever. If you think the majority of these perks are second chance perks then honestly it damages your opinion and stance heavily for me.
Survivors have Decisive Strike, Borrowed Time, Dead Hard, Adrenaline, Deliverance, Unbreakable, etc. Most of these require no real activation requirement to pull off either. There's a reason why most of these perks are meta.
None of the three Killer second chance perks are meta (Spirit Fury, NOED, and Blood Warden) and for good reason.
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How about no
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All these people seriously asking for nerfs, YIKES. Survivor is easy enough now, we don't need to nerf Killers that can actually survive currently lmao.
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@The_Sniper said:
Demogorgon is pretty fun to go against. His theme, those screams, and that lunge. He's easily one of the most coolest and different looking Killers. Best atmosphere too, legitimately makes me feel that powerful, feral presence with the stomps and screams. I don't think any other DLC character feels like they came straight from their property.
Edit: as much as Demogorgon does.
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Demogorgon is pretty fun to go against. His theme, those screams, and that lunge. He's easily one of the most coolest and different looking Killers. Best atmosphere too, legitimately makes me feel that powerful, feral presence with the stomps and screams. I don't think any other DLC character feels like they came straight from their property.
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As a Steve main I'm offended! But I see Steve a lot, I see Nancy sometimes, I haven't seen Demogorgon in a month or two tbh. I only ever see Hawkins when someone uses a offering which is rare.
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No,they really don't.
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@M1ghtyM4x said:
https://forum.deadbydaylight.com/en/discussion/comment/895319#Comment_895319
Yikes another whiny killer main mad about people dcing while he slugs that he wants them punished not realizing how much he ruins the game for people. My rank at this point is irrelevant. Your ignorance is way more telling than anything i could say.
Yikes, another whinny Survivor main (unsurprising) No ones complaining my guy. I guess I should DC because there's 4 toolboxes, skeleton keys, maps, etc because it's unfun and "rUiNs" the game? Your double standards are showing as well as your blatant ignorance. Getting red ranks and maintaining it on both sides shows experience and skill (not including swf), especially with Killer. I can tell you only play Survivor and you're the type to go "gG eZ". Get out of here, we already have a clown in the game.
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@dollbaby7870 said:
I agree with what you saying - even if seeing other survivors ranks was a bug it helped me have some idea of what kind of killer I'll be facing. I play for fun and don't usually go past a rack 12. If I get into a lobby with 3 survivors that are rank 2 (yes it's happened) then I know I don't want to play that game because I'm just going to end up dead in a minute. So I'd rather leave and the 3 remaining survivors are better off waiting 30 more seconds for someone more suited to their rank.
If a killer lobby dodges then no killer EVER appears and I have to leave and search for a new game (had this happen a dozen times recently). If a survivor leaves the spot is filled right away ever since they fixed the 3 survivor bug. So add back the ranks. Or take away seeing the survivors from the killer - make it fair.
I don't wanna hear we can't pick our perks then from killers because guess what - survivors can't pick their perks based on the killer! So in the end if everyone is blind then it's fair.
@dollbaby7870 said:
I agree with what you saying - even if seeing other survivors ranks was a bug it helped me have some idea of what kind of killer I'll be facing. I play for fun and don't usually go past a rack 12. If I get into a lobby with 3 survivors that are rank 2 (yes it's happened) then I know I don't want to play that game because I'm just going to end up dead in a minute. So I'd rather leave and the 3 remaining survivors are better off waiting 30 more seconds for someone more suited to their rank.
If a killer lobby dodges then no killer EVER appears and I have to leave and search for a new game (had this happen a dozen times recently). If a survivor leaves the spot is filled right away ever since they fixed the 3 survivor bug. So add back the ranks. Or take away seeing the survivors from the killer - make it fair.
I don't wanna hear we can't pick our perks then from killers because guess what - survivors can't pick their perks based on the killer! So in the end if everyone is blind then it's fair.
Not saying I support survivirs not seeing ranks but that actually wouldn't be a fair balance. Only a few perks can counter specific Killers. Calm spirit and Doc(no one uses it because it's trash), Small Game and Trapper, Iron Will and Spirit(meta perk). Whilst Killer perks can be used to counter items. Lightborn and Flashlights or Franklin's and forcing survivors to drop items, they cant be used outside of that but Survivors can use those other perks outside of countering a specific thing. Survivors would have the advantage in that exchange. Can't see your teammates ranks? Well I have a key and they have 2 toolboxes, and a map with the killer having absolutely no way of knowing. 99% people don't run Franklin's just cause whilst people run Iron Will a lot and some run Small Game.
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I agree. Bring back ranks for solo survivors. I don't wanna play with a rank 20 survivor and be at an disadvantage because one of my teammates doesn't have any brain cells because a red rank wanted to teach their friend the game.
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@M1ghtyM4x said:
https://forum.deadbydaylight.com/en/discussion/110273/time-to-take-a-break
I knew it was time to take a break when the devs started making sure only killers are allowed to enjoy the game. Punishing survivors for leaving a game when the killer is slugging them and they are forced to not be allowed to play. Yah really interesting strategy. I love one sided games. Not. It's a shame that they're more worried about dcing than anything. And yes it affects the whole game not just the killer but maybe deal with the reason for the dcing before actually trying to punish people for it. Anyways guys last year comes out in 5 days I'll be there if anyone wants to play
Yikes. Another yellow ranked survivor calling killer op lmao. This is why you will never be taken seriously. Here, go ask a friend that's rank 1-3 to play on their account and let's see how enjoyable and balanced you find it. I can tell you aren't a red rank by your opinion so don't lie to me.
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@Mrs_Fairfield said:
I stopped spending money on DBD because I hate the glitch that inverts your camera controls mid match. It makes the game impossible to play. I've never seen them aknowledge this is a problem they're working on though.
No one acknowledges it because you pressed the inverted controls button/key lol.
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Same. After getting booted from the game 3 times in a row for literally no reason, I'll be taking a break too.
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People who think survivors are weak LUL. Sorry you're getting camped every game, those Killers derank because of that so they can't win unless your team is trash and feed. The game isn't a 1v1, a good Killer will eventually catch you. Now go cry in a corner all you want but the facts show Survivors have much more control over how the game goes and facts don't care for your feelings.
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@SeducedByDaemonette said:
Even if we had 75 % across all killers in red ranks , mains would still ######### cause it's not ez 4k every game
Survivor main saying Killer mains ######### too much. LMAO ok, stay delusional my dude. I bet you are among the people that think Survivors aren't the power role when the exact opposite is proven COUNTLESS times. Sorry you can't have you ez escape. Go cry in a corner.
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@Sleephartha said:
A 50% kill rate would be balanced. Meaning half your games are 4ks, half are 0k. Or, 2ks per game. Instead not a single killer is at 50%. All are above 60. And the highest, most complained about killers are in the 75% range. Is this not crystal clear now why survivors complain about OP killers? And now imagine if we had detail that showed 4 solos vs 4 man swfs. I’d reckon it looks even worse for solos. Probably 80-85% or worse. This game is heavily skewed toward killers.
75%!! This is a full 25% higher than it should be. And people wonder why survivors like to derank... it’s because the game is more balanced when higher level survivors play lower level killers. Thanks for releasing these stats Behaviour. I’m vindicated.
The stats have shown the OPPOSITE lmao. 2K is a black to de-pip which is a LOST AND A DRAW. A WIN IS AT LEAST A 3K which is where a good player should always be at. The IQ levels.... OH BOY.
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@Viracocha72 said:
So they've had three or four over-performing killers in a row nerfed now. When was the last time an underperforming killer was given a buff?
EXACTLY. Do they have stats for all Killers in Red Ranks available? Because that's the stats we NEED to look at. There's a reason every game that has ANY sort of ranking system balances off of the higher Ranks and NOT the lower Ranks.
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Honestly. They just need to balance only for Purple and Red Ranks. Sorry Brown, Yellow and Green Ranks; just get better at the game.
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@ZtarShot said:
https://forum.deadbydaylight.com/en/discussion/comment/856351#Comment_856351
...without the spiked bat...
The Oni has a SAMURAI SWORD whereas a traditional Oni has a SPIKED CLUB. This and the fact that he shares similarities he shares with the very same samurai picture first displayed makes The Oni easy to confuse with a samurai.
ARE YOU TROLLING??? He literally has the "SpIkEd BaT" you also act like this is the only example. He has a samurai sword because when he was alive he WAS a samurai, NOW he's an Oni because that's what he became from the Entity. The IQ levels.... Jesus.
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Because the Devs don't understand what over-performing is in DBD. 2 Kills is considered average even though realistically you need 3 to pip which is considered actually winning for Killer. Essentially, winning as Killer means over-perfomance which is laughably stupid. (This is for Red/Purple Ranks since anyone serious about what role they play are here or will get here eventually) The biggest problem is gen speed which they REFUSE to touch becuase the poor low ranks and it's the biggest reason why Spirit, Nurse, Billy are picked much more and why Freddy is so lethal. The first 3 can people down really quickly then speed across the map and Freddy has massive gen pressure. They aren't not "OvEr'PeRfOrMiNg", They are surviving and actually winning by doing their main objective, KILLING SURVIVORS. The devs are really incompetent sometimes, just look at the game in the beginning and how unbalanced it was until enough people said something. The devs would've kept it that way which is insane.
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@Miss_Yuma said:
I think alot of people can agree that keys and mori’s in their current state are pretty broken and unfun to go against. So here are my ideas on how to rework both of them.
Keys:
once the survivor holding the key gets hit by a basic attack X amounts of times, that key becomes broken and is unable to unlock black locks.
i’m thinking it will be 2 hits for green keys, 4 for purple keys and 6 for pink keys. There should also be add-on’s that can increase the durability with the max being 2
Mori’s:
yellow mori:
allows you to kill 1 survivor who’s on their final hook
green mori:
allows you to kill all survivors who are on their final hook
pink mori:
allows you to kill 1 survivor who has been hooked once
Let me know what you think of these changes.
Leave Yellow Mori as is tbh. Nothing unfair about it. I'd also leave Green Mori alone but keep thos changes for Ebony Mori. Now Keys... oh boy. That nerf to keys is pretty much insignificant. A worser Franklin's. You didn't touch on the aura reading. The ability to see a Killer from that long a distance with no real penalty is ridiculous. The survivor aura reading is also really good for solo-q without having to use Bond. (SWF is literally built in bond which is why I said solo-q)
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I, as a Rank 1 Killer AND Survivor have seen and even successfully pulled off the infinite with BL and it's stupid. I don't think the "Well it's only busted on some maps and useless on some" and vice versa isnt an good arguement. I guess Iridescent Head is fully balanced if it's on a map with a lot of walls? I guess Unnerving Presence is a good perk because you're playing on The Game? I guees Leatherface is overpowered because the exits gates are really close. BL shouldn't be able to create God/infinite to nigh infinite loops single handedly. Whether it's niche or unusable on certain maps doesn't justify it being busted on others. A better argument would be to rework the maps BL can be abused on and do it quicker than "It's niche, who cares if it's broken on some maps?"
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@Micheal_Myers said:
In my honest opinion... I love the survivor more than the Killer. Yes I know what you are thinking...
"His power is amazing! How do you hate the killer and not the survivor!"
Well... I dont hate him because of his power or his perks.
He is just... visually unpleasant to look at. He has too much on his model for me to comprehend. Too much bland colors. When I think of Samauri I think of this:
https://us.v-cdn.net/6030815/uploads/971/F7S30KG1U23E.jpg
Not this:
https://us.v-cdn.net/6030815/uploads/231/D0BVAEVFTY35.jpg
Look at the difference of color. One is extremely pleasant to look at, and the other one.... not so much..
Now the survivor on the other hand, she has a perfect color pallet. She just looks dang amazing.
Like I could live with the long hair if they just fixed his armor's color. Like ik it's supposed to look like as if he died but... you could do the exact same to the concept art of an actual samurai...
But other than that, both look good for an original chapter. ( not one I expected but... one I like nonetheless).
Well you're wrong. He's as his name suggests, an Oni. He looks exactly like a traditional Oni. Dead looking skin, worn clothes drained of color, and the iconic demonic face. Don't believe me? Here's a picture. Whether you like his design or not is your opinion but you are factually wrong on HOW he should look and here's a picture.
The club, dead skin, the clothes and his face all fit what he's supposed to be; a Oni and not a samurai.
