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Miss_Yuma

Miss_Yuma

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Miss_Yuma
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  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/107081/ideas-on-how-to-fix-keys-and-mori-s

    if you have moris only be able to be used on someones final hook the time it takes to hook them will be more time efficient that using a mori. here is a change that will make moris fine

    You can't use your Mori until EVERYONE has been hooked at least one time

    that is the only change they need. keys are a much different story

    my idea for the mori’s is mostly to not be worried about any kinds of stuns like flashlights and ds for example. Though i do like your idea though.

  • @Aven_Fallen said:

    For Keys, I would like to focus more on the Aura Read aspect. But the only Key with a decent durability is the Skeleton Key, the Broken and Dull Key both need Add Ons to increase the Duration.

    Furthermore, I would remove the ability to open the Hatch. Maybe for the pink Key for one Survivor (and auto-close afterwards, if only 2 Survivors were left, it will not open again) or when the Killer closed it (also possible: the latter for the Dull Key, and this effect and escape of one Survivor for the pink Key). But only a maybe.

    Also, rework of many Key Add Ons, mainly the ones that let you keep the Key when opening the Hatch or Dying, Keys should be gone after a Trial (except when the Survivor escaped and did not use the Key in the Trial). Also Blood Amber, because it has a powerful effect. But also other Stuff (no need for the 24 meter Aura Read for Survivors, change it to something different).

    For Moris, making them work on the last Hook makes them almost pointless. Especially because they will only make you lose Emblem Points and some Moris are longer than the Duration to bring the Survivor to the Hook. Let alone that you will not benefit from Perks like BBQ (Aura Read) or PGTW when using a Mori.

    The Cypress Mori should be Baseline. The last Survivor is dead anyway, so he can also be killed with a cool (more or less) animation.

    Then Moris should either only work if every Survivor was hooked once, or after a certain number of Hooks (not limited to any Survivors). This would remove the potential to simply tunnel one person out of the game to make it an early 3v1 which results in an easy game for the Killer.

    Thanks for giving some insight. my idea with the keys is that when the keys broken, you still use it for aura-reading, it just cant open hatches. You could increase the durability of the keys by 3/6/8 for them with the add-ons being the replacements for the add-ons that allow you to keep the key.


    as for the mori’s my idea for them is mostly for bloodpoints / saving a hook / cool animation and the biggest one, no danger from stuns. So i don’t think they will be useless though i do like the idea of hooking people X amounts of times instead of a specific survivor.