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Miss_Yuma

Miss_Yuma

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Miss_Yuma
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Discussions

  • I’ve gotten in a match recently where i couldn’t get rid of the deepwound effect because i was in madness tier 3 and had to snap out of it first. does anyone else have this problem because that was pretty annoying to go against
    14 comments 1,241 views last activity
  • Would it not be a good idea to just remove safety-pipping for purple and red ranks? survivors and killers who aren’t ready for high ranks yet get stuck on green ranks. survivors and killers that are good but not good enough get stuck on purple ranks since they keep juggling between pipping and de-pipping. great survivors and killers will still reach red ranks. w.d.y.t?
    1 comments 11 views last activity
  • Personally i like Bubba more than Billy aestetic-wise, so i find it incredibly dissapointing that he is literaly worse than Billy in everything [ besides camping }. It makes no sense to me that the killer who needs to use his insta-down in close range can’t even keep up if they run around a tree but the killer who goes in a straight line with his insta-down can. ~the first idea is obviou
    13 comments 222 views last activity
  • Hey, what do y’all think is the most satisfying feeling in this game. For me it’s escaping from a hardcore tunneling killer. What about you?
    14 comments 102 views last activity
  • I think alot of people can agree that keys and mori’s in their current state are pretty broken and unfun to go against. So here are my ideas on how to rework both of them. Keys: once the survivor holding the key gets hit by a basic attack X amounts of times, that key becomes broken and is unable to unlock black locks. i’m thinking it will be 2 hits for green keys, 4 for purple keys
    20 comments 513 views last activity