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TheButcher12

TheButcher12

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TheButcher12
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  • I enjoyed playing the new doctor, he felt more fluid and enjoyable to play. sure he lost his static field but now his static blast give's a burst of madness instead of slow, consistence madness progress. i would even argue that static blast yield more information then static field, since with every blast, the survivors will scream, while with static field you have to wait for survivors to gain next level madness so you know their location.

    as with ruin, i don't like the changes because i know that it will negatively impact the killer community. after Hex: ruin is released along with "Of flesh and Mud" DLC in may 11th, 2017, it went untouched for 2 years and almost 1 month since released and killers relies heavily on it during that time-period because they felt that gens was getting done too quickly and needed something that buys them time to both enjoy and play more without resorting to playing dirty (I.E. camping, tunneling, slugging, etc)

  • @SebaOutbreak said:

    I normally play Survivor when I'm with my group of friends, and Killer when I'm on my own.

    Also the waiting times depend on a lot of factors (time zone, your rank, rank reset, events, new killer/survivors, etc.), sometimes you'll find a game instantly as a Survivor, but not with Killer... the opposite can happen too. And sometimes both take a looong time.

    I wish we could get an estimated time while searching, so if I see something like "10 minutes estimated" I'll either change roles or not play at all. Because it's frustrating to wait a long time for a game only for it to end in 1 minute because of a DC in the loading screen, then go back to waiting.

    I totally agree.

  • @HeroLives said:
    The reason I do saves isn’t on the list, which is there’s a higher chance of my own survival if more people are alive  to help clear the overall objective to escape. 

    .> @tennmio said:

    My answere is not really available. I only safe ppl if they're safe after (getting them healed up so they're not on their 2 hook imediately) or just before they get into struggle (even with the kill patrolling, camping or tunneling like the most do) I can still take a hit and give them a second chance to have fun in the game as well (as this is why everyone is playing in first place and nobody has fun hanging there the whole game)

    My bad, I forgot that was a thing. next time, I will communicate with other people on the issue first before doing a straw poll. that was completely my fault, sorry. but thank you for your cooperation.

  • @Mc_Harty said:
    Meta perks and how their's little variety on the killer side against survivors.

    Yeah, I feel like there wasn't a lot of perks the killer can use that are good.

  • Good Question. This is worth Discussing about.

    The thing that brother me the most is the Devs, i wonder why they take so long to address the complaints of imbalance towards survivors. But of course, i think there's more then Fixing it and it wasn't simple as "Fix it and your Done". so i think it take longer then we expected.

  • HELL YEAH! i can't wait for the new Chapter :chuffed:

    Even it was not the major game breaker, the new content makes up for it and provide the devs more time to fix it.

  • The Cold wind Farms, i looked into the lore and i heard there's been a series of Incidents Surrounding the Cold wind Farms has it passed to owner to owner. Then it eventually closed down due to instability of the Farm.

    The Corn field and The Farm House alone will make a classic slasher movie. Imagine the hillbilly chasing you down with the chainsaw in the middle of the Corn Field. That alone is scary.

  • The Hag, She needs a movement speed buff up to 115% and her traps need to be triggered when the couching survivor is too near the hag Trap.

  • @Nanis said:
    This is a common thing among survivors. Something most don't yet realize. If the killer sees them hanging around a hooked survivor, the killer is GOING to Camp. That's plain and simple.
    Most survivors complain that camping is a cheap way to win, when it in fact is a legit strategy no matter how much anyone dislikes it (myself included).

    Long story short, survivors will always find something to hate killers over, especially camping. That won't change anytime soon. You can't let it affect you. And camping is NOT a bannable offence by the way. So you will not get banned for it.

    Yeah, i noticed this was common thing among the survivor too, so i grow used to it. and beside i already know that Camping is not bannable offense anyway, what brother me the most however is WHY they do it, and i'm started to worry that it takes advantage of the survivors and started to act like Adolf Hitler and Scapegoating us like Jews, and yet it won't make a difference.

  • My Favorite was actually The Cannibal

    But since he is the Licensed killer, if i had to pick my favorite Original killer, it will be The Hillbilly. It's not because they both similar, but because i think the hillbilly power helps him to catch up survivors and maybe even downed them if you good. so i think his power is useful.

  • I saw your discussion and i agree.

    A map with no pallet is not fun, but so are maps with plenty or too much pallets is no fun either. There is stealth, but the stealth is not so good as "Pallet Looping". Currently Pallet Looping is the strongest but mindless option. Other option, stealth, Is generally weak because plenty of perks counter stealth and anti-stealth killers like The nightmare and The Doctor counter stealth as well.

    This is a simple fix however, Just reduce the Number of pallets, make Stealth more viable, and properly Nerf the doctor if he grows too powerful with the number of pallets removed and stealth more viable. Maybe the Anti-stealth perks as well.

    EDIT: but Before then, You HAD to pallet loop and waste killer time, Rushing the Generators, and stay alive. Stealth wasn't a good option and when you caught in the chase, you cant get out of the chase.