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Superstar_Saga95

Superstar_Saga95

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Superstar_Saga95
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  • @Stevo said:

    Given I play for points on a regular basis, unless the unhook will be easy to make and I can guarantee that I can make it back to the door / hatch, I’m not likely to risk 5000 or 7000 BP for the chance of getting an extra 1500. I have actually been told off by others for doing this, but it’s not my fault they got caught.

    Unless you pull a jerk and bodyblock. One Dude legit wouldn't jump over pallet and I was wedged in between killer and him, so once he finally jumped over, I tried but I got hit, dude left me for dead, didn't even look back, It kind of hurt on the inside.

  • I've been paired up 2 teams made completely of bills so far. Is this you guys? Lol

  • I typically play more for others than myself, and it can be seen in a lot team based games. I'll typically go the support route most of the time.

    Although I won't do this if a survivor hasn't done anything useful all game.

  • Some characters have a special reaction to the song, if they worked at a store before that played the song constantly during Christmas Time.

  • I really like the idea of this one as it would combat hard campers, but I think holding the struggle button seems like an unnecessary addition.

  • @Kees_T said:

    It's great in paper but gameplay isn't. Survivors will no longer be meat skins, but now everyone will probably play with the best passive.

    Are they really meat skins? A lot of characters have intentional or non-intentional advantages and disadvantages, Bill is very loud, Claudette is hard to see, A lot of the male characters are large, while most female characters are shorter.

  • Bill's I usually run across aren't very toxic. They typically have that chill, here I'll help you vibe you get when you play L4D, but this is from personal experience.

  • @[Deleted User] said:

    I'm sure veterans would be proud that you took that sacrifice of playing a different video game character.

    Not really a sacrifice for me since he's my main character at the moment. I just like the character and his backstory.

  • Gotta go with Bill for this one, Fought in the Vietnam War, got a knee full of shrapnel which needed routine surgeries to get through, had to go through dead end jobs, and woke up and found his world in a zombie filled mess. He found some other survivors and formed bonds with them, and in the end died to ensure their safety. The only bright side to Bill ending up in the entity's realm is being able to help others, and having an enemy to fight which is what he wanted.

  • There no punishment for anyone that DCs so they have no risk in doing so when the tiniest thing doesn't go their way. Got a bad killer match-up DC, Put on hook 30 seconds into the match DC, no punishment to prevent this. How about a progressive matchmaking cooldowns, from 30 mins, to an hour, and so forth. Not as excessive as CS-GO's matchmaking cooldowns going from a day to a week.

    For instance 3 DCs result in a lvl 1 cooldown starting with 30 minutes, any DC after will result in 30 mins. After 3 more DC's it will result in an hour or lvl 2 cooldown, 3 more after that will result in either 3 hours or a day depending on what you guys think. It will reset back to Lvl 0 after lets say 3 days of no disconnects.

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