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SuperPrincessChaser

SuperPrincessChaser

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SuperPrincessChaser
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  • @JiggleWiggle said:

    https://forum.deadbydaylight.com/en/discussion/95828/killer-sightings

    Thank you for sharing!

    I haven't seen a lot of wraiths lately and for hag, there was a bug in the game letting survivors see the trap placement throughout the game. Also its pretty frustrating how the camera gets sucked to the point where a trap is triggered.

    As for clown i see him a lot in the red and purple ranks, his hitboxes are very bad and some player are abusing that like they did with freddy on dedicated servers.

    I didn't notice that when I played against the Hag, but it was only twice so I might not remember. Wraith is often considered one of the worst Killers in the game so it makes sense he's rare, personally that's just a reason for me to want to use him and get strong with him lol I just got him to P3 Level 50 so the time to figure him out personally is almost at hand.


    And as for Clown, almost every time I see him he gets destroyed so I personally feel he's the worst Killer in the game and it's sad as I like the guy myself. Just odd that every time I see him the gens just MELT and it doesn't matter how fast he can down people. Still want to see him more, variety is a nice thing and as my chart shows, Freddy, Spirit and Billy are the most common Killers from my experience. Though I am on PS4 so seeing a Nurse is a real rarity, even more so for a good Nurse.

  • In the last 100 or so games on PS4, going from Rank 12 to 3, I have only went against 1 Hag. On Switch, at close to 50 games, I haven't gone against a single Pig yet, but at least one of every other Killer available.

  • @BloodyNights said:

    https://forum.deadbydaylight.com/en/discussion/comment/713615#Comment_713615

    To be fair the Diagonal slow down seems to effect the killer side as well, but it's far more noticeable as a survivor to me. I was around for the original ps4 launch...the game felt very similar to now, maybe not quite as bad, but it certainly wasn't optimized like it is now. I can get used to it, I just have a lot of trouble in chases, as both survivor and killer. Those frames sometimes make it difficult to track a survivor.

    Wifi is what most are on using Switch, it's not like it has a dedicated ethernet port on the console. But yeah Hag...matches are horrible, ruin is just way too difficult to hit with the thing skipping while it rotates.

    I did have some enjoyable games playing as Demogorgon though.

    I only played a few matches as Killer so far, Survivor is just much easier to find games for and play with the frame drops for me, but I messed up multiple times as Demogorgon not realizing he couldn't break pallets at base. Wonder when that will be added, would be nice.

    I can't wait to be forced to play Doctor for a daily on Lery's tho, I feel that's one of the worst maps for frame rate so far, it and Hawkins.

  • @Gorgonia said:

    How are you guys finding the lobbies today? Fast? Taking too long? I notice I play with the same people almost every trial

    Survivor has been almost instant for me but due to people's names being less...unique I haven't really been noticing if it's the same Survivors. Seen a Hex: name already tho and that brought a smile to my face.


  • @BloodyNights said:

    It's buggy, when you are moving in diagnals it slows you down, frame rate is frankly really bad compared to pc or ps4. Demogorgon doesn't shred pallets yet. Like on the ptb the dedicated servers = you getting slapped when you were way ahead of the killer throwing down or vaulting pallets. You also will have the most difficult time ever hitting ruin skill checks.

    Other than this. It's not horrible. With more polish it could be half way decent.

    So far I feel the diagonal slowdown has been the biggest problem for me. I am a survivor of Dark Souls' Blighttown on PS3 and the N64 so framerate doesn't bother me (as Survivor), not being able to loop properly, gets me downed when I shouldn't have been.

    Sadly I can only use wifi and I've been finding connections much better here than on PS4, less hits from down the street. Those Ruin skill checks tho...Played 40 games so far as Survivor and 10 of them were Hags.

    Overall, it's definitely playable and still fun but I am eagerly awaiting optimization.

  • That map's frame rate leaves a lot to be desired on Switch and has very little to hide Mr. Face's flowing tendrils. Prayers cannot reach you there.

  • @[Deleted User] said:

    I'm playing Ghostface without nurse's because I don't have it unlocked yet

    Pray for me.

    You are more than likely at Rank 20 due to the bug. We should pray for them. Though, praying for Ghostface to prevail is what I do best.

  • @Naphemil said:

    https://forum.deadbydaylight.com/en/discussion/comment/713053#Comment_713053

    I'm basically doing what you're doing but with killer, running trapper/ghostface and dumping all my bps into hag for that ruin baby!

    I was debating getting Ruin but thanks to the Rank bug I feel I can take my time getting Ruin. I'll be only really ranking up as Survivor anyway so my kitted out Ghostface will do well enough in the early Ranks until I REALLY need Ruin lol I mean, I got a 4K as Pig with just Surveillance, so running Thrilling Tremors, Nurse's Calling, Thanataphobia and Sloppy Butcher on Ghostface will be overkill.

  • @tati said:

    Ahaha funny i have actually been playing with david a lot to get those bp. I dont main him at all normally. And also bc dead hard

    I am not touching any Survivor yet level wise so I am staying Level 1 David lol I am leveling Nurse for Thana and Nurse's Calling so I can continue on my Warpath as Ghostface.

  • @tati said:

    Yeah me too i was really confused. I was pretty sure i ranked up before work and then i tried playing a couple matches and turned off the switch and there it was. The shards and bp were fine but the rank was all gone. I just got the new switch so i was really looking forward to it. I still am. But this game can be soo buggy 😭 i've had it on ps4 for a while but i am not home that much now so it kinda appealed to me. I hope they look into this soon.

    If you are decent you could do I what I have been doing, playing David at level 1 with WGLF and grinding BP while they work out the kinks.

  • They are at least aware of it and a couple other issues, such as running slower while moving diagonally. Something I noticed right away but thought I was seeing things or imagining it.

  • The Rank bug is going to make games get messy quick as veterans level up but stay at Rank 20.

  • I also haven't had the sound issue but have had the Rank issue. Hope it gets fixed soon.

  • @Cancan71 said:

    https://forum.deadbydaylight.com/en/discussion/comment/712589#Comment_712589

    Yeah me too, but not before I get BBQ on the killers haha. I leveled up Wraith to 10 and I didn't see them.

    If I see them and remember I'll post a picture of them!

  • I really hope we end up getting the Killers in the end, hopefully it's just a matter of time, but I would like to know if people did yet also. I leveled the Nurse up to 30 and never seen any and she was the only Killer I leveled so far.

  • @tati said:

    This is happening to me as well on switch. Everytime I turn it off, i go back to rank 20 with no pips. I hope they fix this soon. It's pretty frustrating...

    i was at Rank 15, finally moving up in the world, and the game crashed just as I was about to escape. Turn the game back on and I am back at Rank 20 no pips for both Killer and Survivor. I REALLY hope there is a fix for this.

  • @SpacingLlamas said:

    https://forum.deadbydaylight.com/en/discussion/comment/710717#Comment_710717

    3rd party games were never really popular or on Nintendo systems to begin with even the super popular systems. At least to me

    More likely due to the systems hardware limitations being even lower then xbox/Playstation.

    Even the Nintendo switch hardware isn't good and has limitations, struggling to run even some of their own games.

    So I wouldn't blame it all on switch being released much later

    I also feel developers like Panic Button (DOOM and Wolfenstein), Shiver (Mortal Kombat 11) , Virtuos (Dark Souls, LA Noire, Starlink) and Saber (Witcher 3) are showing that while it's underpowered, HEAVILY so in most cases, it's still up to developers to optimize. So we can blame it on Developers thinking that they'll spend more money optimizing than they will get from the port.

    I haven't been with DbD long, just since it was given free back in August on PS+, but I have been here to see the engine change and the game get better visually and performance wise on PS4 so I hope they can do the same on Switch.

    But yeah, since the SNES third party games haven't done so hot on Nintendo consoles, though they are doing better now. Mortal Kombat sold well last we heard and Bethesda seems to be happy with DOOM and Skyrim's performances.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/710662#Comment_710662

    DBD of course came out in 2016 prior to the switch itself being released. They had also been working on the PS4 and Xbox versions which came out 3 months after the Switch.

    For a small dev team they have to put resources into what may sell. The switch well that was a risk for Nintendo as the last console didn't do very well and I would bet many devs thought the same way and held off until it sold the numbers needed to justify investing time to port games for it.

    Well, I hope Behaviour's investment pays off. I would love it if the Switch version gets a decent sized community as well. I am having no problem finding Survivor games, almost instant, so I hope that keeps up in the future.

  • @Naphemil said:

    So I'm 10 matches deep into this switch release and out of all those ten matches I've only let 6 people leave (being nice), had only one leave after his team was decimated by my hag, and had only one DC. Every game has been me dominating the survivors to a point that I could actually farm them without them wanting me to farm.... I feel bad but maybe in a week the ranks will even out. (I'm not even a really good killer either)

    i only played 4 matches of Killer so far and 2 had at least 1 competent Survivor. I played as Huntress and the framerate made it difficult enough without a Survivor that knew how to play against Huntress. I then played as Doctor and accidentally killed everyone. Closed the Hatch and was going to let the last Claudette go but me being near her looking at her on the Exit Gate scared her so much she ran BACK into the map and the timer ran out.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/710682#Comment_710682

    I'll be glad when the survivors in general stop getting hints to what killer I'm playing

    I try to be ready for any Killer myself so I just use that tip to go "Oh, these poor Rank 20s" when I see it's Legion or something more complex.

  • @[Deleted User] said:

    However, it is kind of fun right now. No one has ruin or NOED that I've found, because everyone's new to the grind. It's basically just base perks, only a couple of people have 2 perk slots unlocked that I've come across.

    I have been going up against a LOT of Hags so there is Ruin for me, even if it is Baby Ruin. Thanks to the performance on Switch, at least Docked, I haven't been hitting the Great Skill Checks very often lol

    Thank the Entity for no NOED yet, though.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/710648#Comment_710648

    To be completely honest after the first hour or two I spent playing the game when I bought it for PS4 on release I almost deleted it. I didn't understand it at all and got destroyed every match.

    Then I looked up tips and tricks and all that and started to learn how to play.

    Roughly 3k hours later, here I am.

    I guess that's the big reason this is a concern for me, there are so few games out there that require you to go outside the game to learn how to play it now. That could be a turn off for so many people, at least if they were up against their own ranks all the time they could potentially learn a Killer if they stuck with that one or routing if they stuck with Survivor long enough.

    Though looking up tips and watching people play definitely helped me so it's recommended anyway I suppose. I don't remember what it was like for me at first honestly, probably a nightmare as well!

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/90286/killer-retention

    My first game, killer, Myers on swamp map only 1 killed. Next 2 I got 4ks. I've also played 3 survivor games, escaping each time. I'm not sure how many new people are being brought in, I imagine a majority of the people on day 1 are veterans from other ports

    I thought there was going to be a lot of veteran players but I've been paired up with people who are clearly new. I went against a few good Survivors but have yet to go against a great Killer. The only time a Killer really gets a kill is if it's through Camping or Tunneling so far.

  • @brokedownpalace said:

    The game is 3+ years old. That's part of the risk you take when joining a multiplayer game later.

    Typically, but new versions might be the first time people could play them. Let's just hope people can get over getting stomped until they can learn more as this game has a bit to learn for new players.

  • I was going to point out that it was hilarious that the odd Survivor out was Nea but I thought everyone let that meme die.

  • @Gorgonia said:

    Im not really sure, hey... I just entered a game and it was four survs and no killer. The killer joined last. That was weird indeed

    5 Survivors.png

    It's enough to make a Killer sick.

  • @Gorgonia said:

    Im not really sure, hey... I just entered a game and it was four survs and no killer. The killer joined last. That was weird indeed

    I've had that happen a bunch, just with no Killer showing up. The very first time I loaded into a lobby we loaded with 5 Survivors and no Killer. That was the oddest thing I saw.

  • @bubbascal said:

    https://forum.deadbydaylight.com/en/discussion/comment/710394#Comment_710394

    Didn't people say performance was worse while docked concerning Breath of the Wild as well? Or was it in reverse?

    People say it did but I honestly don't remember as I played it mostly handheld. It is an odd thing but you'd think it would be the opposite.


  • @Cornpopers_Evan said:

    Nope, nobody is on dedicated servers currently but it's fantastic to hear that the switch port seems to be running great.

    Connection wise it's better than other online Switch games, it's smoother than it should be with how crap the Switch wifi is. Performance on the other hand is quite choppy, at least while docked. I hear it's better handheld oddly enough.

  • I also noticed issues with Huntress' hatchets. I swear the one I went against had Iri heads as she was one shotting everyone but when it hit me it didn't down me. I also threw a hatchet at someone vaulting through a window and it one shot them even though I was using no add-ons. Are headshots still in the game? If not I dunno what was up.

  • @Slaughterhouse3 said:

    It feels like they are because all my games have been really smooth. 0_0

    I've noticed my games have been smoother connection wise than on my PS4 Pro, performance is worse but connection during games has been better. I haven't been getting any surprise hits from downtown and I am on wireless on both (no access to wired atm). I've also noticed that when playing Killer there is just a general connection bar like with Survivor, it doesn't show the individual connections for the Survivors like on PS4 (at least last I noticed on PS4).

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/710118#Comment_710118

    If you want, you can file a support ticket to see if they have any info on this. It could be specifically for Switch, or it could be a well known issue. Either way, they'll let you know.

    Here's the link: https://support.deadbydaylight.com/hc/en-us

    If it happens one more time I will for sure! Thank you!

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/710073#Comment_710073

    On Switch? Yeah, from what I've seen right now its kind of been iffy since it came out today.

    I'm sure the kinks will be sorted out as time progresses on there.

    It's really annoying too as other people are Ranking up no problem lol I went against some 19s and 17s already so it's an issue that's being picky if it's an issue at all.

  • @NinoV1 said:

    You haven’t left any matches or lagged out?

    No, I lagged out of one but it happened before that match.

  • @FireHazard said:

    I haven't experienced anything like that, Switch just came out today so... Maybe its something specifically happening on there?

    Maybe, if I keeps happening I'll report it and hopefully things get sorted out. Day one after all, I suppose there are bound to be some issues.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/709597#Comment_709597

    Because of no Leatherface and BBQ & chili, I may have to stick with David's "we're gonna farm forever"

    No Leatherface throws what little of a leveling plan I had into the bin. I am at a loss where to start now! Guess I'll just save up BP for now while I am in the Brown Ranks.

  • @[Deleted User] said:

    I played my first killer and survivor match.

    Thing is, there are very few new people playing, so rank 20 is like red/purple ranks now.

    My killer round was Myers on Pale Rose. Got 1 because of a careless David, but other than that I only got EW3 once. Controls seem slow and sluggish.

    Survivor round was against Nurse on Mother's Dwelling. She got 1 hook before we all escaped.

    Overall, a decent port, but the menu controls are FAR more sensitive than in game.

    My matches have all been dropping frames as often as the Rank 20s have been dropping pallets.

    Though I only played against a Doctor and AS Huntress and Doctor. Doctor ain't friendly to the framerate on PS4 either so it could mostly just be him.

  • First match as a Rank 20 Survivor for a daily. Three of us escaped versus a Doctor on the Game. Frame rate was like 15 frames the entire time. Skill checks lagged and caused me to miss a couple making me seem like an actual Rank 20. When he chased me, I showed him I wasn't.


    It's going to be rough for new players until all the regular players are their respective Ranks again, but asking people to grow up is just a tall order as some people refuse to do so. I would welcome it, however.


    Now to go try hit 4 people with hatchets with this performance.

  • Sweater Demon isn't available either. Meaning no Sleepy Boy. Wonder when these will be available, need BBQ to grind man!

  • So the update downloaded for me but I still can't launch the game. Just says "You cannot play this software yet. Please try again later.". A step in the right direction but still half-way across the map from the Exit Gate while NOED is up.

  • What a fantastic launch day we are having! So exciting to see a new platform experience what we've all been experiencing for forever now; issues.


    For serious though, I hope they get it ironed out soon. Been waiting for my Switch to get hooked as much as my PS4 ever since the Switch port was announced.

  • @Kabu said:

    With the hotfix Ghostface no longer makes the original stealth sound. Now, it's just the sound of clothing and footsteps (I think the footstep sounds were made louder to compensate). It's a lot easier to sneak up on people.

    I didn't see any mention of the 8m sound going away so I assumed it was still in there due to hearing people complain about how loud he is in Night Shroud. Just checked and there it is so I don't know why people still say he's loud. I don't go up against him enough, even on PS4, to have known either.

    @[Deleted User] said:

    M&A does not shrink Freddys lullaby at all

    Does it not? I guess I'm getting it mixed up with the Terror Radius in the Dreamworld then as it makes the distance smaller before you start to see people's auras. Thank you for clearing that up!

    @LCGaster said:

    M&A is useless on GF, he has a normal TR and the directional noise has already been removed

    If the noise has been removed then it's potentially less useful but I would never call M&A useless. It's a situational perk for sure but I wouldn't quite say useless. It just doesn't uniquely benefit him if the noise has been removed.


    Thank you to everyone who answered!

  • @JawsIsTheNextKiller said:

    It doesn't matter if you are rank 1 or rank 20, you are versing people at your level. By the time you hit your second survivor in ferel frenzy, the first has pretty much finished mending. It seems a waste of time using your ability now.

    Legion is a Clown with no bottles or a Wraith with no invisibility.

    You get information on where other Survivors are and that first Survivor not only had to mend but also has to heal since you are a regular Killer otherwise. The Killers have a basic attack for a reason after all. Legion also has better pressure than Clown as while you are chasing one person as Clown the others are completing objectives, meanwhile as Legion the others could be mending or healing while you chase someone else. Wraith is more threatening depending on situation and playstyle more than the power itself.

  • @LTheMaster said:

    I Fell like his power is weak and useless, also the 1 miss reset your power is bullshit.I can understand the Stun, but losing all power is too much for a missing attack.

    Do you really lose all of your meter when you miss an attack? I'll be honest, I never noticed and was meaning to watch it and see but I always get too into the game that I never do. I also think I may have missed like 1 attack so far. At least you don't lose all your meter when you cancel it, that would be brutal.


    Also his power is meant to waste time more than be a threat. It's like a small portable version of the Pig's traps only you can keep using it. Putting it that way makes the Pig changes make sense but her Traps are limited (even more so now).

  • I personally think Legion is better to play against and to play now. There are some things I'd like to see changed (vaulting speeds are so slow sometimes the Survivor can get to the other side of a loop or to a new loop depending on where you are) but for now they are much better. You just have to play them how they were designed, spreading the damage and picking off the people who don't get far enough away from you and you can actually do that now thanks to the 115%. They are not a Huntress without projectiles, a Hag without traps, a Spirit without phasing anymore. Also you kind of should heal against them now as they can just walk up to you and M1 you.


    I will say that it feels bad to find someone just as they finished healing. You ain't staying healthy for long! Though it's better than going down. The real tragedy is the nerfs to Mrs. Piggy. I love playing as her, though I haven't since the changes, but they just sound unnecessary.

  • I just know he's going to cause me to have a Dead Space 2 moment where you are going about your business and you turn the camera to see just his head poking out.

    Only thing that scared me in Dead Space 2. Otherwise I feel his look fits the game more though I can understand why Scream fans would be disappointed.

    Stalker_-_Luring.jpg


  • It seems I am a perverted #relatable weaboo who is a fedora wearing memestar who hates himself.


    I will never turn back on my ways. Feng was the first and only Survivor I got to Prestige 3, Freddy was the first Killer I did the same and Quentin is my boy.

  • In no order, also on PS4; (also PS I am not a great Survivor yet, still working my way to it, was a Killer main early in my time)


    Legion - Just can't do anything to stop him/her and s/he'll get you if s/he wants you. Best you can do is try confuse him/her when s/he's using his/her power.


    Wraith - I know he's a lower Ranked Killer by most people, but I just can't seem to do well against him. I am still getting the hang of looping as I mostly played Killer in my early time so I can't really just loop him constantly. When I PLAY as Wraith everyone seems to have all the time in the world to get to cover when I am uncloaking, for me I always seem to be caught out in the open even if I see the bloody guy early.


    Spirit - Me no mindgame Killer good.


    Pig - Now Amanda is one of my favourite Killers in the game, to play that is. She would be fine to play if it wasn't for all the players I run into. They always camp or tunnel. Which is baffling for Amanda. Whole point of the Traps is to waste time, something that they can't do if you just tunnel the person wearing them.


    Shape - Myers is one of those Killers that shouldn't be too much of a problem but he always gets the jump on me. Now, he is rarely a game ruining Killer to go against...unless a Tombstone is involved...then it's just plain unfun.


    Now, honorable mention - The Hillbilly/Cannibal. I used to hate these guys, still SORT of do and it was mostly because of the fact that everyone only uses the Chainsaw which is super annoying and unfun. Even playing as them i hate doing this, but playing as them more i realized that they sort of need this as every other Killer has something else going for them when they don't, other than Billy's mobility. So I don't mind them anymore, just get a little annoyed is all.

  • @Crackgear said:

    That would be an awesome change but I don't think the engine can handle that much processing look at The Doctor Having a Madness 3 on all survivors and even those Hallucinations already lags the PC as hell .

    They really need to optimize the game better, the Unreal engine is thankfully flexible. Hopefully if they succeed with their plans at optimizing it we could see some cool things we thought wouldn't be possible before.

  • I would like Freddy's Dreamworld to be the boiler room motif from the movie, even if it's just the remake's as the foggy one we have now isn't as Freddy as you'd think it would be. Basically, I want every map to have an "Otherworld" loaded in on top of them when Freddy is being played. Make open areas closed and change the environment just for the people in the Dream. Maybe lower Freddy's Terror Radius to those asleep too so he can appear randomly or maybe have it so people can't interact with anyone outside the Dreamworld unless they are in "safe places" like finished generators. There is a lot they can do with Freddy.

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