SonicOffline
SonicOffline
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@symptom101 said:
https://forum.deadbydaylight.com/en/discussion/comment/1447237#Comment_1447237
It was almost the end of the trial, no palets left, I knew that if i left the building I was dead cuz he had his Tier III ready...And nobody said it is BHVR's fault, i asked if it was intended, learn to read :)
I asked who's fault it was that your in-game choices were terrible and led to the situation you shared with us, not that you said it was yours or that you asked who's it should be. Learn to read :)
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@Orion said:
So... what tips did they give you? I find the Demogorgon's portals to be extremely difficult to use properly.
That was basically the only thing they told me I was doing correctly lmao
I was trying way too much to set up traps with the bunny hop and kept giving away my position with the red paint that I keep forgetting about. I run ghost most of the time on Wraith so I forget the paint exists when I play. lol.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1447244#Comment_1447244
Awww someone sounds like there abit butt hurt from past experiences;
I mean, you're the one coming at me. js.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1445660#Comment_1445660
I’m sorry that the adept achievements requires me to use a perk.
I don't care why you're running it, to be 100%. OoS needs to go. No one is making you go for achievements or tome challenges, just like no one is making you pick OoS before you lock in.
Just like no one is making me tunnel you for using it.
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@symptom101 said:
I was hugging the wall though, otherwise what is the point of the fence if i can just get hit thru it, should just be removed lul...
I mean, the other option is to like, leave the building. He gave you like 3 or 4 seconds of escape time, but you ran back and forth in front of him instead. Who's fault is that? Certainly not BHVR's.
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@Stehpflanze said:
people with OoO love being tunneled for killer interaction all game. They dont give a ######### about escaping. So, really, you're only ruining your own experience.
Who said I was ruining my own experience? Other than you, I mean. Because I do it out of my own free will and already stated that I don't play to win in those games. I play to remove the obsession.
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I've hit people over walls as Wraith. I have no reason to believe it's safe, you're clearly still in striking distance over only a waist high barrier. What did you expect?
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@DBD78 said:
I'm always thinking the OoO must be their best looper so I tunnel another player instead, if I tunnel. There is no answer on what tactics always is the best against SWF teams but I usually just ignore the OoO.
You won't know until you try. If you waste 30-45 seconds on a chase and they're not endlessly dropping all the pallets, then yeah it's probably time to leave.
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@NotAnotherDoctor said:
https://forum.deadbydaylight.com/en/discussion/172188/i-just-met-the-nicest-4man-swf
Honestly it saddens me that we cherish the moments of wholesomeness in this community but at the same time, I really do love the wholesome people in this community.
I'm glad they steered you in the right direction instead of giving you the usual hatred
...Why does it sadden you to cherish kindness? Is there not enough or something? Because that's an entitled way of thinking. "No one's nice enough for ME."
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@IamB4tm4n88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1446350#Comment_1446350
I dont believe in Rank in this game. Ive had LvL 1 survivors I thought were 20 and A lvl 20 survivor I thought was 1. Whats your Wraith build?
My Mikey Build is
MAA because Tier 1 with LVL 3 MMA is only like 1 or 2 meter Terror radious
Nurses
BBQ
SBFL
then I run Jewerly and the jewerly box for a super fast stalk movement. Survivors think im not stalking cause I walk up on them so fast LOL
I have a small pool of addons and perks I cycle through, depending. Namely:
Pink and Yellow Clapper, Move speed, and Ghost. Any combination of the 4, likely not gonna do move speed and ghost tho.
Nurses, BBQ, Overcharged/Fired Up/Surge/Ruin, and Whispers. Since I'm looking to pressure gens overall more and focus on survivors a little less, I want the raw radar and move speed. Wraith (I think?) is the only killer in the game who can freely just zip zip zip around without relying on a cooldown, so I play hard gen pressure.
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@Tactless_Ninja said:
Killer hosts the game and is 4 v 1. Survivors can do gens the [Bad Word] off with zero interaction.
No way are they nerfing killer blood gains. Nuh uh.
Edit: And it's cute you're correlating your own personal demands with net profits when people will buy cosmetics regardless because they want to look like bunnies or whatever no matter the state of the game.
Dedicated servers. Killer hasn't hosted the game in months now. Possibly over a year?
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@Axe said:
You pretty much fall into the object hand if you do so. You should go for the worst survivor first and tunnel him instead. Now its 3v1 you have a better chance to pressure them. Many object players know atleast the basics of good mindgames and looping, tunneling them will just be a waste of time
I'm not looking to win if there's an OoS, I just know in my experience that SWFs also tend to build around the OoS. Every game I've had so far they seem to fall apart when the obsession dies.
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@PokemonGOPlayer said:
Hi everyone on the forums, I am here to bring you an analysis on the most idiotic Killer in this game: Pig.
Pig has every tool she needs to make the Survivors' experiences miserable without any drawback whatsoever. She is so oppressive that even after all those nerfs Pig mains have whined about she still had a 70% (!!!) Kill rate in Red Ranks ( https://forum.deadbydaylight.com/en/discussion/106566/ ).
Pig has little to no counterplay in the hands of the Survivors, she has to make the mistakes, Survivors are merely spectators of a slaughter. Here's my suggestion on how to change every single problem she has currently.
Reverse Bear Traps (RBTs):
The Reverse Bear Trap is the most RNG-heavy disgusting thing in this game at the moment. All she needs is to down you, press M2 and that's it. You are now constantly zoned and threatened without any other input from the Killer side.
RBTs could kill you on the spot, they allow the Killer to PATROL BOXES in order to gain an unfair psychological advantage on the victim, they are completely random so you don't even know where to go but the most annoying thing is that they PUNISH Survivors for doing their objective.
Solution:
RBTs now activate when the Survivor wearing them cleanses a Totem. That way Pig is now stronger on Hex builds and Survivors can play their objective.
RBTs are always disabled by the farest boxes from the Survivors, like Freddy's clocks. That way they will not be such RNG idiocy.
RBTs timer changed to 360s. This way they will be a true delay mechanic and not a random kill thing that completely ruins the game for the Survivor.
Crouching:
Pig's crouching ability is easily the best stealth mechanic in the game currently. It's a mindgame tool, it's a dash, it's a counter to Borrowed Time, a must have perk nowadays.
Amanda has so many different options with this mechanic that there's no way for the Survivor to play around them all, negating counterplay.
First off, the biggest offender: when crouched, Pig looks like a Survivor. The lack of red stain, the size, the speed alter the way you, as a Survivor, are supposed to look at the game.
Secondly, since the Terror Radius closes on Pig and does NOT disappear instantly, she can use it to make someone think she left, the feeling is entirely different and there's no way for a Survivor to grasp what's going on with precision.
Last but not least, the dash. This is so unfair, how is she allowed to move at 6.9 m/s for 2.5s? How is a Survivor supposed to dodge that? Where is the counterplay? The only way out is to hope the Pig messes up, not reaching you because she miscalculated distances.
Side note on how the Undetectable aspect allows her to proxy camp better than any Killer bar Deathslinger, the second best Stealth Killer in the game.
Solution:
Crouching now takes 2s (up from 1.3s). This minor change will make sense with the next ones.
When crouched she is not Undetectable but she has a small 18m Terror Radius and the red stain. This give Survivors counterplay with Borrowed Time and Pig can no longer disguise as a Survivor.
During the dash she now moves at 4.8 m/s for 2s. This way there will be counterplay to it.
Add-Ons:
Most of her Add-Ons are nuts and make her even more insufferable from the other side point of view.
Combat Straps is the most oppressive one, allowing her to crouch way faster and permitting an even quicker Dash, especially combined with the next add-on I'm about to talk about.
Video Tape does a little bit too much on an already good aspect of the Killer and needs to be addressed. Change it so it does something else, something completely different.
Face Mask counters all aura reading Perks and items, a bit too much for a single add-on, no counterplay, no way to play around it, just suck it up and play without your stuff untill you remove the RBT, extremely oppressive.
Slow-Release Toxin has a similar problem but Exhaustion is so much more than Blindness, every Exhaustion add-on is broken but this one is total insanity, Exhaustion for around one minute after getting unhooked? You are supposed to recover from Exhaustion when hooked, this add-on doesn't make any sense at all.
Tampered timer is basically a free mori in disguise, obviously broken, I don't need to talk about it, Scorpionz proved it for me.
And that's it. That concludes my analysis. I hope you liked it :)
I would also like the roar to be changed to the Metro Golden Mayer one so that even new player can recognize it and know what's up ( https://www.youtube.com/watch?v=nrLyllumxts ).
Will you also ask for nerfs to worse killers than Amanda? Let's nerf Clown and Doc bois.
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@IamB4tm4n88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1446350#Comment_1446350
I dont believe in Rank in this game. Ive had LvL 1 survivors I thought were 20 and A lvl 20 survivor I thought was 1. Whats your Wraith build?
My Mikey Build is
MAA because Tier 1 with LVL 3 MMA is only like 1 or 2 meter Terror radious
Nurses
BBQ
SBFL
then I run Jewerly and the jewerly box for a super fast stalk movement. Survivors think im not stalking cause I walk up on them so fast LOL
It's a combination of 4 addons, whichever it lands on that game, and a handful of perks I swap between depending on what I see them take.
Yellow or Pink clapper, Ghost, move speed. Anything outside of those 4 isn't a normal add-on rollout I use.
Nurses, BBQ, Overcharged/Ruin/Surge, and Whispers.
It's pretty much purely for tunnel and generator pressure. ngl. I've learned that if I prioritize hard pressure, survivors over time make it easier to hit them.
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@IamB4tm4n88 said:
I gave someone a really good Mikey build the other day. He/She messaged me back with a big thank you cause of a 4K. Not everyones toxic. I like helping newer players and up and comers
As a hard Wraith main, i appreciate survivors who help me figure out killers I haven't really even seen when I'm floating in like rank 7 ish lmao I always get so rolled.
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@TTVfbYTigTW said:
Imagine getting so bent of shape over a perk and/or item. It’s interesting to sit back and watch primitive defense mechanisms at play.
Quite the defense to being told "no." You just insult people who say it? lol.
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¿Por qué no los tres?
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@White_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1442365#Comment_1442365
sounds to me like you're playing with the wrong friends lol. Either way it wasn't a suggestion just a question.
If you're blocked for any reason you wind up on that list. It doesn't matter if the block is with merit. 🤔
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Wraith & Freddy would be absolutely abysmal. Freddy could do Freddy things, and Wraith could just build hard generator pressure.
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@Kellie said:
I'm not gonna change your mind. Anyone who says this is almost never open to anyone's opinions or ideas, but it does sucks to see that a good player with object gave you the business. :(
I"m not opposed to having my mind changed, I've just also thought out my rationale behind why I want them gone, including but not limited to I'm not here for their comfort or blood points.
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Toxic is defined differently to everyone. Everyone is toxic in somebody's eyes. Me playing killer efficiently, proxy camping, and generally playing for my own points is toxic to people I consider entitled, which is a form of toxicity.
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@Faszparaszt said:
https://forum.deadbydaylight.com/en/discussion/comment/1445725#Comment_1445725
Well, you can’t focus on tunelling and pressuring gens at the same time lol. Especially when you play a killer that has nothing for chases against a survivor who knows you’re coming. Also your build looks quite weak for high rank. I feel like you just haven’t faced much good teams yet. Against potatos, it doesn’t matter what you play and how you use it. It’s a win-win anyway.
It's definitely not cut and dry, and no one tactic will always work. Sometimes I get run, but that doesn't mean I can't prioritize hitting the OoS when given the buffet, or tunnel him when punishing an unhook. Running circles and not much else people seem to eventually slip up.
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@Faszparaszt said:
https://forum.deadbydaylight.com/en/discussion/comment/1445711#Comment_1445711
Well, Wraith is really easy to punish for tunneling by any half competent looper. Also object acts as a reversed spine chill against stealth killers which does the trick just fine, so you can’t even sneak up on them for free hits.
Nope. All I can do is hope they're running it when I'm running hard generator pressure, because those builds are easier for corralling the survivors around. My normal go-to build is two move speeds OR a clapper and ghost, and Fired Up/BBQ/Nurses/Overcharged
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1445707#Comment_1445707
yea... well ill benefit. Im a survivor main. Funny thing is, ive been trying to see the point of solo object and i cant get chased so no good content.
You keep running into people who don't realize just how actually really broken it is for SWF. I'd rather not take the risk and just eliminate the situation. Survivors who paint literal targets on themselves shouldn't be surprised to see people aim for them. I actually tunneled one out the game before this thread and it took 4 gens to get her out of the game, but they all fell apart after lmao
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@Faszparaszt said:
https://forum.deadbydaylight.com/en/discussion/comment/1445683#Comment_1445683
I mean since it’s her perk there is a good chance she’s just runing it because whatever she has no better. Also they usually don’t use it right. But on an other survivor, it’s more likelly to be an intentionall pick in their build which is brobably full of second chance perks anyway, designed to lose you the game if you took the bait.
I pretty much only play wraith. I just run in front of them and m1 and burn the DS early if I can. I'll camp the hook if gens/other players are near by. That survivor needs to go and I'll pay absolutely dirty to do it.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1445687#Comment_1445687
Sry i dont play on pc lmao. on ps4 people rarely end up in their friends lobbys. we dont have pre game chat either.
I forget that console doesn't have the chat. Get ready for these kinds of shenanigans when crossplat happens :o
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1445671#Comment_1445671
Theres an easy way to check for swf. Check their friends list.
That doesn't mean SWF. If you play a lot and add people you find you'll eventually wind up in games with people you know. Especially once you start approaching purple/pink and higher.
[edit]
Or that they didn't join a discord call. They do have a pre-game chat killers don't.
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@Faszparaszt said:
I’ll loop your ass easily since everything is still up at the beginning. If it’s not a Laurie, leave the object alone or lose the game. Your call.
Who it is is irrelevant. All survivors can run all perks.
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@Veen said:
Idk, OoO usualy meme around and tries to catch your attention by any means, which imply it's not doing the objective. So I avoid the OoO user at any cost and focus the others survivors.
If they're in a SWF they can just relay the info they get to their friends. That's why I don't like them; I have no way of knowing if it's SWF and don't want to find out the painful way.
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@ClickyClicky said:
Ideally they would address the reason why people disconnect, but no its easier to just slap on a penalty.
Feel free to address physical connection issues with software.
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Survivors that sneak everywhere, spread out, and only do generators, then have the gall to act offended when you call it out.
That is not fun to play against on literally all killers.
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@bm33 said:
If blocking people worked that way the toxic people would never find a game. Although, I don't see that as a problem. 🤷♀️😂
The innocent people who haven't blocked anybody will still see significant wait times, because if one person in a SWF is blocked the whole group has to be blocked from joining the game.
Queue times will go up on both sides. Thank God it doesn't work this way lmao
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1442173#Comment_1442173
agree to disagree
If everyone blocked everyone from Matchmaking then no games would ever be made.
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@Kind_Lemon said:
Why is right-handed "normal"? That implies left-handed as abnormal.
Statistically, it is.
Also, I'm left handed. Just btw.
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@APoipleTurtle said:
It's a consistency thing. Killers generally hold their main weapon off to the right (or sometimes a bit centered if it's two-handed) and use their power with their left hand. It helps place the power's use near the power icon/bar while also making sure the weapon model doesn't distract from or obstruct other HUD info (in the bottom left).
It is also a pretty standard layout for a first-person-perspective, just like you'd see in a lot of shooting games. It just kind of happens as a result of the world majority being right-handed (only about 10% of people are lefties).
Maybe they could just implement some kind of lefty-flip on the models if you like? Almost every killer has a reversed model used exclusively on the main menu, perhaps an option could be added to use this model instead of the standard one? They could probably accomplish something similar with survivors by just altering which of their hands is used to hold items.
I was specifically thinking because it would mirror the attack animation, too. It would completely flip how survivors handle up close situations, making it automagically a gimmick for a new killer.
Imagine hugging his/her left side to avoid the M1 instead of the right. The geometry of basically all the maps would have to be re-visited in survivors "situation catalog" if that makes sense. It would make certain rooms suddenly much safer than others. Like the penitentiary for example, by one of the doors there's a small counter for a reception area to the left. If you're running down the hall so that's on the left it wouldn't normally be safe to dive in there to avoid a hit.
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I stopped reading at excluding the casual player base.
As an FGC player, let me tell you, casuals are actually stupid. People actually think certain things are broken and overpowered when they have huge, glaring, consistent weaknesses that generally do get punished at higher ranks. You can't balance a game with any form of competitive nature around the majority. There is nothing at all stopping the majority from playing by the rules of the competitive set, but if the competitive players who want to win every game are allowed to do some dumb ######### because perks are "balanced around casual players" then no one will want to play.
IMO anyone who thinks that balancing around not-the-top-of-the-top is salty. They can't/won't play at the level they think they deserve to be at and need nerfs to be able to keep up. I see it ALL THE TIME in the Smash Bros community, less so in Tekken and other FGC titles. Still exists tho.
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@Victor_hensley said:
And this affects the gameplay...How?
Instead of trying to hook around the killer's right to avoid like, over half of the M1's in the game, you'd have to hook to the left instead for a specific killer, making the mind games themselves and how you handle similar scenarios on the other killers different.
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@TheRockstarKnight said:
Huntress wields her weapon in both hands and throws Hatchets with her left.
Clown throws bottles with his left hand.
But aside from them yea, everyone seems very much like a righty.
lefties are forced to be ambidextrous to a degree. I shoot bows right handed, for example. I also play guitar (hero) and PC games right handed. That doesn't mean I don't do literally everything else lefty style. Look how she holds the axe. The power is from the higher point of contact, aka her right. I am also equally ambidextrous for throwing objects, personally. If I want precision I shoot lefty, but for distance I throw rightie. I don't know why that works but it does.
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He's got extreme mobility, extreme slowdown, and great gap closers. He's super hard to perform poorly on if you understand the base game and are willing to use cooldowns.
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@[Deleted User] said:
You know what Chapter I'd like to see? Scooby D-.... SWAMP MONSTER !
However, if you want a good licensed killer... look at comic books not just Movies / TV Shows...
Not sure how a child would look like carrying a grown arse human being... Jeff... even though he's a vampire, height would be a problem IMO
Could totally be a dragging animation, or some cheesy flying animation that vampires get and he just carries the survivor with that, keeping them "normal/shoulder" height.
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Isn't the counter to Deathslinger to just press ctrl? It seems to work for me.
Also I agree I hate going against Spirit. The trick tho is, like, stop running. lol.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/171463/make-ds-and-bt-work-with-cages
DS and BT aren't anti tunnel perks as the devs said. Tunneling isn't even a bad thing, it's the most optimal choice for a killer to down the injured person, slug them and chase. It's the survivor's fault if the killer tunnels, because of how much the survivors will dive bomb a hook, it's so easy to prevent tunneling without DS and BT, such as bodyblocking.
as a Wraith main, can confirm. I get denied significantly more because of player actions/choices than I do their perks making it a valid option. Sometimes the perks do help, like not knowing BT is still active when I hit Billiam an eternity after he was unhooked by Dweezy, but the vast majority of the time I'm just straight up getting denied by actual counter play, not perk reliance.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1437871#Comment_1437871
They actually do find the cages quite a lot. I’m not the only person who has been experiencing this either.
I'm sure they do. I'm sure everyone else feels the need to nerf the character so that GrootDude can beat it as well.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1437863#Comment_1437863
Then how does most every Pyramid Head easily find the cages?
They don't. They take educated guesses on where they were put, and if they take too long trying to find it it'll get moved if they're too close.
It really is an educated guess or a lead straight to it. If he was taking the educated guess route, you're still getting tunneled so it doesn't really matter lmao
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1437830#Comment_1437830
https://forum.deadbydaylight.com/en/discussion/comment/1437837#Comment_1437837
You still get a noise notification when someone is saved.
You're placed at the literal farthest possible location from Pyramid Head's location when you're caged. He still needs to travel to you. I stand by he still had some help.
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@GrootDude said:
As is right now, it is too easy to tunnel someone out of the game as Pyramid Head, get them into torment then hook them, come back to the hook, down them then cage them and then go to the cage and kill them. I feel like BT and DS should work with cages so that he can’t get away with tunneling as much.
If you were hit by a Pyramid Head shortly after coming out of a cage, he either had a lucky guess or had someone lead him to you. He can't see where the cage spawns, and it moves if he stays too close to it
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/171375/i-m-very-worried-about-huntress-and-wraith
No. I don’t agree they only needed an add on pass. A near unlimited use of a mobility power, with no delay in an attempt at a strike was not ok.
They wont nerf Wraith EXCEPT maybe look at his camping game. Wraith fairly has a tell that gives survivors a brief opportunity to get out of strike range when he uncloaks.
Huntress perhaps... maybe a reduced amount of maximum carried hatchets for her instadown add on.
ngl as a hard Wraith main I really do hope they only do something about the camping game, and modify a few addons. His overall kit and play style (current addons taken into account) is largely player skill dependent, with an unfortunate upper cap on Wraith himself.
Personally I think they should do more with his stalk mechanic. Like if I'm so close to someone I've gotten stalk points on AND they're on my screen I get a speed bonus for coming out of stealth. Some ######### like that. It would make it easier for Wraith to chase, decreasing his need to camp. If he wants to camp it's still basically handled the same way it is now; get another person involved and just bait him away. Right now it's pretty much just extra bloodpoints when hitting someone so close to coming out of stealth and that's it.
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It's the same picture.
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SWF needs to be a toggleable option for queuing. I can assure you that I absolutely ######### hate it when I face an SWF as a killer main.
it.
Is.
Not.
Fun.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1387849#Comment_1387849
Sorry you feel threatened by our existence.
I am openly gay. Sorry that questioning your need for attention is uncomfortable.