Shadowstoast
Shadowstoast
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- Shadowstoast
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Comments
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@ShinobuSK said:
They didnt do anything to pallet hits, they were "fixed" many months ago.
So all those "cheap" hits at pallets you got, were normal hits. Cheers
Boi i could get hit from the other side of things and I would get hit
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@nanasi_K9 said:
Hello from JP Forum. Sorry if the same topic already exists.
Does anyone know how the rate calculation works when SWF does the matching?
I'm a killer who is at a very low rate. (Kill count is 11 in the last 200 games. Do you think I'm not suited for this game?)
However, I was matched with famous streamers and high-tier tournament players.
And in that case, the friend looks like a very low rate in SWF for the most part.
If it were possible for a higher rated player to intentionally join a lower rated player by SWFing with a lower rated friend, this would be a very big problem.
It can happen but its rare but sometimes SWF is needed because of braindead randoms
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@str4wberryp said:
https://forum.deadbydaylight.com/en/discussion/comment/2599166#Comment_2599166
yeah but as a I said, Ghostface still has the potential to make your perk useless. If you play against a good Ghostface, you won't have the chance to use it.
Yea but if you use it at a good time you can mess them up and also it doesn't matter if they hit you. You are invulnerable to damage when doing it so if u use it at the correct time its perfect
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@Gigante said:
Again, this SBMM doesn't make sense in Dead by Daylight. In every match I face survivors with more than 3000 hours of gameplay. If it was only 1 or 2 survivors, fine, but always 4? They all seem to play like they're in a world's final cup. I've never had fun as a killer since implemention of the SBMM because for some reason you guys think I'm a god killer.
It's not fun and this isn't a casual game anymore. I come home from work tired and I want to have fun on the DBD and not be forced to play like a streamer who dedicates his life to it.
I dont know man i dont run killer but the last couple of days I couldn't have fun i couldnt loop or escape them but when I do play killer I get the best survivors in the game but when i play survivor I get braindead teammates
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@drpynz said:
Shadow Step = Can't See scratch marks nor Auras
Circle of healing = Heal at 100% without a medkit.
There can be 4 a match. When the killer stomps them out, if they find it, they can be re-enabled where a hex just goes away ( except if you have undying then undying is broken first).
This is OP in every way. Every aura reading perk a killer has is x'd out if you are in one of these boons range. Every scratch mark to show where you are running is gone. If you get injured run into a boon area, lose the killer or have one person body block while a survivor with a medkit and based on other perks could heal you up to 200% faster, or possibly faster, I have not tested each scenario but I think you get my drift.
I have lived through all of the other perks survivors have and really haven't complained. I have always said if its in the game, use it. BT, DS, Dead hard, they are all fine IMO. These two totems, especially when used in tandem, when a totem gives you CoH and SS. Man..... seriously. How did this get by Alpha and beta testing? How did this get out of the decision room meeting where someone said "hey lets do something like this" and everyone else looked around and were like "yeah, that's a great idea" Behavior, honestly, what in the world are you thinking? It's not like you can take this back either, it's over. People paid money to buy the new character. The game is toast.
Its good but its not OP its fine but if good survivors know how to use it they are strong but most of the time random will destroy totems and make her perk useless and also this perk is good for survivors because it helps lose the chase and have a chance
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@str4wberryp said:
Hello! So, dead hard was recently buffed but imo it's still lacking when compared to better exhaustion perks such as (literally every other one, even smash hit) sprint burst, lithe, balanced landing, etc...
These perks can give you significant distance, while dead hard... well, it gives you an extra 15 inches of distance at best (if you're not exhausted on the ground, that is). While very good players will use Dead Hard to read the killer and avoid hits, this isn't the reality for the vast majority of players who basically dead hard into walls or just don't use it at all.
The recent validation buff was really good, as it removes the "exhausted on ground" problem, but the perk is still very weak when compared to the best exhaustion perks. You can use any of these perks at will, but with dead hard you basically have to keep yourself injured to be able to move 15 inches each 60 seconds. This alone makes this perk useless against a lot of killers, as they'll just instadown you before you can do anything (Myers, Ghostface, Oni, Bubba, Hillbilly... even some perks such as Starstruck...).
So my suggestion is to buff Dead Hard by:
1 - Make it so you can use it at any time even when healthy
Every other exhaustion perk can be used when you're healthy. Every other but... dead hard. Making it less punishing would make it way more fun to play as a survivor. If you play survivor, you probably also think it's annoying to be injured all the time.
2 - Rework the perk by adding more functions
I think this would be the best solution. Although I don't like the fact that you have to be injured to use dead hard, I can understand how killers wouldn't like the changes above. To circumvent this problem, I suggest that dead hard automatically gives you fast vaults if you're aligned with an window. This would make for some interesting plays, but I would add one more thing: the ability to bypass some low obstacles (like the haddonfield fence). It's well known that this game is imbalanced because of killers like nurse (can literally ignore every rule in the game), spirit (teleportation), oni (demon dash), etc, but I believe this rework would add more counterplay against those S tier killers. It would only work on window vaults and low obstacles, and there would be a vaulting animation when vaulting these obstacles.
3 - Just make another perk instead
This would be the worst of the alternatives. I really like dead hard, but it's just not fun to use right now.
I mean for me it is perfectly fine i made a ghost face rage quit because I kept looping him and dead Harding away but i think its fine rn
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2585505#Comment_2585505
Legion has to get a gun first. The buff Frank needs
Lmao
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2585505#Comment_2585505
So something like VHS?
Yes
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@DwightFairfield said:
We need guns
YES resident evil style
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2583352#Comment_2583352
Your MMR is not your grade, you have no way to see your MMR afaik. If your teammates are consistently that bad its most likely low mmr, but we have no way to check.
I get good teammates it's just sometimes they are plain stupid
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/2582030#Comment_2582030
Well, yeah. Must suck being at low MMR. That's still no reason to buff Survivors as a whole, though.
I'm not low on mmr im am about to get iredescent in a couple levels
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@Critical_Fish said:
You 100% need to explain why you made this poll. Is this even a question? Solo queue needs something new, like a simple callout system, it's that simple. But that's not what you're asking about here, you're asking about universal Survivor buffs. Under no circumstances should SWF be buffed.
Edit: Also, also, no POSSIBLE change can be made to prevent camping without making it abusable. No possible change. Just use Camaraderie, it's good.
The best way to discourage camping would be to make the game fair without exception, so it's easier for people to accept the loss. In addition to that, having MMR work on general performance rather than just escapes/kills would further discourage camping. Also Insidious rework. Haven't you noticed nothing I said is a Survivor buff? Survivors don't need universal buffs.
And on your point of how some perks need to be buffed, which perks? How is this a buff to Survivor, even, Killers have perks that need to be buffed too. If you want ######### like DS to be buffed then ######### that, but if you want bad perks buffed to be usable, akin to the rework of Lucky Break, then that's a perk buff, not a Survivor one.
@Critical_Fish said:
You 100% need to explain why you made this poll. Is this even a question? Solo queue needs something new, like a simple callout system, it's that simple. But that's not what you're asking about here, you're asking about universal Survivor buffs. Under no circumstances should SWF be buffed.
Edit: Also, also, no POSSIBLE change can be made to prevent camping without making it abusable. No possible change. Just use Camaraderie, it's good.
The best way to discourage camping would be to make the game fair without exception, so it's easier for people to accept the loss. In addition to that, having MMR work on general performance rather than just escapes/kills would further discourage camping. Also Insidious rework. Haven't you noticed nothing I said is a Survivor buff? Survivors don't need universal buffs.
And on your point of how some perks need to be buffed, which perks? How is this a buff to Survivor, even, Killers have perks that need to be buffed too. If you want ######### like DS to be buffed then ######### that, but if you want bad perks buffed to be usable, akin to the rework of Lucky Break, then that's a perk buff, not a Survivor one.
Swf is the only way to play rn randoms are being stupid they rush unhookes when the killers 2 feet away so the only way to win is to play with friends
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2580265#Comment_2580265
I think it was more a comment on the spelling mistake. Do strong instead of too strong. I could be wrong though.
Edit oh, you replied to your own comment. I never realised lol.
Yea sry about that I have been on dbd giving survivors free wins so they can actually have fun in the game
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@Rougual said:
Do strong
HOW
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@Ussu said:
https://forum.deadbydaylight.com/en/discussion/comment/2577697#Comment_2577697
If you're talking about pushing face camper killers then I could get behind that concept.... except that it would have to be programmed very carefully to prevent survivors abusing it by pushing killers away from empty hooks as they try to hook people... or by just generally harassing killers by following them around pushing them.
Yes finally someone with brain cells
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Ok how in the world are the survivors broken
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Buffs to perks and also maybe a push feature for camping killers
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@White_Owl said:
I'm a bit late for that I know, but for some reason I didn't realize before that survivors can bless a hexed totem. Even though I like Boons's concept, imo that is wrong for two reasons: first it seems silly that the curse inflicted by the Entity's powers can be overwritten by a teenager's magic, second it affects some possible fun interactions like for example with Hex: Plaything in a negative way.
Its her power survivors get something good for once its ever they disable it or killers complain
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@Jarol said:
I'm sorry if I offend someone who plays a lot with him and is sad about this horrible change, but I'm right, I saw some streamers and my friends play with him and it's horrible, before his nerf he had more action speed when reloading and aim, now and dare I say.
That this is the worst nerf of all dbd. Now he is much slower and with a great radius terror, now it is difficult to aim, I really feel a lot for those who play with him, but it is not worth playing like him in his conditions.
Get good scrub
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@GgamerG said:
Ever hear of babysteps? Nerf his ADS spam sure. Did you need to throw in the Terror Radius increase? What reason do I have to pick him over Huntress now? His sneaky self was at least a different way to play a range killer. Holding W against him is ridiculously effective against him now that survivors know when he is coming sooner.
At least he is finally fair that ######### hits ke when its not close
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/287769/survivors
That would end up well wouldn't it?
I mean to be fair I can't even loop or sprint burst away and everytime I get stuck and the killer wont let me go it would be good also it should be a long cool down so it wouldnt be to op and the gun would be a good alternative to the pallet it would be like leons flash gernade