ShadowsVale
ShadowsVale
About
- Username
- ShadowsVale
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Comments
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Played 3 solo queue survivor games. Miserable. Teammates going down quick and seem allergic to gens. Opting out of playing for now. Hopped over to VHS for the time being.
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I really hope that a P1 Lvl 1 character prior to the update, will be P3 after, making it so all my characters will have ALL perks at tier 3.
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I'd love this. Hopefully we can get this at some point.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2921704#Comment_2921704
That would be the better solution to many problems. Unfortunately not likely to happen.
These things would be more likely to happen then them removing an entire character. So if you're going to petition for some kind of changes, these would be the ones.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2921595#Comment_2921595
The one the developers have been talking about, basekit Borrowed Time, would work. The perk is already in the game and has a proven track record.
I hope they actually make a watered down version of Borrowed Time, base kit.
- Doesn't work at EGC
- Only works on 2nd hook
- On works if that player hasn't done anything, other than healing, between 1st hook and 2nd hook.
That makes Borrowed Time still relevant but also gives survivors some type of tunneling-off-hook-till-dead defense.
I'd love some kind of BT basekit. Not because of the killers, but I'm sick and tired of being farmed by teammates.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2921578#Comment_2921578
Sort of apples to oranges, but I do agree that the 99ing mechanic is kind of BS and should be adjusted.
That's definitely something that needs some changes. 99ing the gates shouldn't be possible.
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I have no idea how it would work, but Artist and Pyramid Head. Simply because they are my favorites to play.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2921607#Comment_2921607
Alison Dilaurentis would be Iconic In dbd she would eat up all the other survivors YunJin needs a friend
ROFL. That'd be hilarious. Alison, Mona, and Spencer were easily the best characters in that show.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2845460#Comment_2845460
oh this guy?
https://us.v-cdn.net/6030815/uploads/VXRDFEJD1EP2/image.png
over half of his videos being random clickbait theories with basically no evidence?
reliable
Thank god I'm not the only one that notices that. I can't stand his channel for that very reason. Clickbait and rehashing the same topic a million times.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2921649#Comment_2921649
You asked why I'd want him gone. I never said it was based on an unbiased opinion. I can add that his blades can have a detrimental effect on fps if you want something unbiased.
Console player by chance? I think the answer to that is rather than removing the entire character, let's get more optimization for him and his blades and console optimizations (which have been needed for some time anyway.)
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@apathytheclown said:
Update is tomorrow and the new rift is thursday.
Ok, so the info I saw was accurate....awesome.
Do we have any info on what's in the rift, or the anniversary this year?
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I think I saw someone say it was supposed to be Wednesday. Not sure how accurate that is though.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2921636#Comment_2921636
I despise everything about Trickster and he doesn't belong in the game. There you go.
I despise FNAF, but that doesn't mean BHVR shouldn't add the license if they so choose to. My personal opinion should not override the opinions of others. That's called entitlement.
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@thrawn3054 said:
Petition to delete Trickster all together.
You ask for something like the deletion of an entire character, but do not bother to explain why.
As for the map, I'd be all for it. Would be one of the most unique maps we'd have. I'm down. lol
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It isn't the most fun mechanic, but if a killer want to do it, then they can.
Generally, I only do it if I need that 4th survivor for an archive challenge or daily.
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I don't get hate directly for my perk choices. However, I do see a lot of people say Distortion is a bad/trash perk, and honestly I have a hard as hell time playing without it.
My go-to survivor build is: Distortion, Iron Will, Bond, Small Game.
Killer build is varied as it depends on the killer I'm playing.
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@OnryosTapeRentals said:
Pretty Little Liars lol
I know this is probably a joke, but as a side note, I absolutely LOVE that show (even when it was total garbage XD)
As for what licenses I'd like to see.....more non human stuff, like Demo.....I'm not really a fan of the Alien franchise, but I think the Xenomorph would make an excellent addition to the game.
EDIT: I also would like to say Friday the 13th. DBD's killer roster will never feel complete without him IMO.
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I refuse to.....
- Use flashlights to blind the killer at pallets, unless I need blinds for an archive. Even then, I try to use Blast Mine instead, but sometimes, if the challenge is taking too long, I will cave and use the flashlight. (I personally hate it with a passion when survivors go out of their way to blind me over and over and over again, so I refuse to do it to other people.)
- Allow a survivor to go free if they try to sandbag or backstab their teammates. I will tunnel these people out of the game instead.
- Rescue a fellow survivor that decides to struggle on the hook. If you gonna be impatient and cost us valuable time, I'm just gonna do this gen. If someone else wants to get you they can. I don't.
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@BubbaDredge said:
https://forum.deadbydaylight.com/en/discussion/comment/2893576#Comment_2893576
The original Decisive Strike is in the first Halloween. Michael picks up Laurie and I think she stabs him with scissors.
Actually I'm pretty sure she stabs him with knitting needles as he misses his swing to stab her from behind the couch.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2647155#Comment_2647155
This is another example of a wrongly adjusted mentality. Dead By Daylight is a game of hide seek (developers own words, by their own recent video).
You are not SUPPOSED to be chased. Chasing is supposed to be the last resort. And is supposed to end in downs (hence the bloodlust mechanic intention).
God I wish more people understood this.
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Killer Perk: Whispers. Never liked it as it's never really helped me with anything except the occasional Doctor game. I'd rather run something else.
Survivor Perk: Unbreakable. Smart killers won't leave you on the ground, and if the killer isn't smart, a teammate usually gets to me before I can get myself up anyway.
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Let's do some math.....
47 hours x 60 minutes per hour = 2,820 minutes.
Let's say each game lasted about 20 minutes. (Not including lobby wait time)
So 2,820 minutes divided by 20 minutes per game = 141 games.
Let's also assume she got a 4k, every game.
141 games times 4 people per game = 564.
That's just over half of the 1000 she needed for the achievement.
Unless she is some super god level Nurse, who gets super quick lobby times, and every game is 10 minutes or less, I'd say they are cheating in some way.
Just my opinion.
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Instead of DS, it should be BT and Kindred (no killer aura). This would help Solo Q a lot without really changing SWF.
As far as killers go, idk. I feel ike most killer perks are either too strong or too weak to be base kit. I'd have to really think about that one.
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The grind is terrible.
I'd say we can all agree that we should be able to recycle any unwanted add-on/items/offerings for at least 50% of the bloodpoints spent on them. My PS4 Meg has approx. 28 BBQ offerings from a few years ago that she can't do anything with. 3000k points per offering......and I can't use them......why can't I refund/recycle them?
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Post like this always confuse me because I've never had an issue getting a DBD update to download.
Small question.....does your internet plan you use have a data limit? Because before I switched mine to unlimited data, I had issues with going over my limit and things would slow down.
(The internet company also kept automatically upping my package to a more expensive one that had more data, even though I told them I didn't want them to do that and had to have the revert it several times. Granted, I'm aware I kept going over my data, but I'd rather they call me or something before doing that. Glad my finances improved so I could afford unlimited data.)
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I've played him a few times on the PTB and didn't really like the chain attack either. Feels like more of a hinderance than a help. The puzzle box is kinda nice though.
I'm waiting to see how things shape up once people have gotten better playing as Pinny as well as against him. At this point, it's a bit early to be hard set on an opinion just yet since he's barley been on the PTB for less than 24 hrs at this point.
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People say stuff like this about Trickster, then want something like a FNAF chapter......smh.
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Honestly, I think map size is the real problem. Most killers have a hard time applying pressure when the maps are as big as the pacific ocean. There is a reason Nurse and Spirit are so good. (Blight to some extent too)
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2300750#Comment_2300750
Yeah that's what i mean. There are a lot of perks that really help in solo play. But people avoid them, run Dead Hard, Unbreakable, Adrenaline, and Iron Will then complain. I get solo isn't as good as swf, but people don't adapt and then complain about how hard solo is.
When i play solo survivor i use Kindred, Lithe, We'll make it, and Borrowed time. A pretty reasonable build and I don't have anywhere near the problems some people on here say they have.
I had someone tell me that as a solo survivor looping as a skill doesn't actually matter at all.
I'm trash at looping and find it boring as hell, however, looping IS important, regardless if you're solo q or SWF. IDK who told you a solo q being a good looper didn't matter, but they are an idiot.
I don't have quite as many issues with solo q as other people do, but I do have issues with bad teammates who have no idea ######### to do and do very irritating things like unhook me while killer is chasing them, and not having BT so the killer just knocks me back down immediately before I can do anything, and resulting in me being hooked again. I have considered the idea on if having not only Kindred as base kit but also BT. Not because of killers, but because of fellow survivors.
As far as perks go, I don't like the "meta" perks for the most part (Iron Will being the exception. That perk is SO useful). They just aren't fun or interesting to me. I prefer to run perks I enjoy, and even change up my build depending on what I'm trying to accomplish.
Trying to heal survivor health states? Empathy, Botany, Iron Will, For The People.
Trying to get safe unhooks? BT, Kindred, WGLF, We'll Make It.
Feel like trolling the killer a bit? Diversion, Red Herring, Head On, (and that perk that lets you fake a rushed locker). (I'm also considering changing Head On for Blast Mine on this one).
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2300492#Comment_2300492
It's shocking how unwilling survivors are to adapt.
Kindred is basically a must run when solo que. It does wonders. But survivors want to run second chance perks and nothing else.
Look at when the Ruin/Undying meta was in full force. Small game and Detective's Hunch were in the game. Bring one of those and you can straight up delete two killer perks, leaving him with half a build. I saw those perks in less than 10 games during that time. Instead of adapting, the go to is to just complain untill it gets changed. Considering survivor's far out number killers, they are always going to listen to survivors instead of killers. Killers will get some love when the que times for survivors get too long.
I solo q all the time (as none of my friends like playing this game as much as I do) and my go to set up is Distortion, Iron Will, Bond, Detectives Hunch. That helps me survive quite a lot more than anything else I've worked with.
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I'd say it definitely needs in a reduction in range. Was running it the other day and was astounded at how far the killer could be from me and still activate the perk. (Could see killer picking up a survivor while I was on a gen).
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@legacycolt said:
I think it’s not working anymore because I can’t get it too
Damn that's a shame. Was hoping to get a neat little charm for my characters.
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@legacycolt said:
I think it’s still working, I checked a website for charms. Try again and make sure to use the right commands
I've done it over a dozen times already, different speeds and everything. Idk what's wrong. Could Steam be interfering somehow?
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2279213#Comment_2279213
Bill also got that treatment but he's also base game since he's free and his perks still bring something pretty good into the game, so he gets a pass.
Kinda forgot about Bill. You're right. He does get a pass.
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@Karao_Ke said:
Damn.. I love the TCM series, what makes you hate it?
Anyways, I'd probably say.. hm..
I guess Ghostface. I know BHVR wanted to make their own version but adding Sidney in would've been 100x more amazing & worth it since she's the star of the movies. I mean hell, he didn't even get his own map. Might've not been fully up to BHVR but that sucks.
Oh yeah, on top of that we also got his broken reveal mechanic that still needs to be fixed. Can't reveal him if you're staring right at him but you get revealed behind a wall if you're playing him. Definitely needs to be reworked.
God I wish we could have gotten Sydney. :(
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@ChurchofPig said:
Ash vs Evil Dead, it's not memorable, there's no killer, there's no map, and the perks are garbage. I literally keep forgetting Ash is even in the game and I don't like playing him.
This pretty much. There are 2 killers that got the same treatment as Ash (No map, No Opponent), difference is, at least Ghostface and Leatherface bring something fun to the game. Ash.......not so much. He's the only character I didn't buy on my PS4 account, and I will be skipping him again as I build up my PC account. (His talking in the lobby also annoys me)
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@Spooky13 said:
Don't forget the fiasco with the new linked cosmetics and BHVR wanting you to pay extra for a head that's exactly the same as the default :)
I don't understand. Did people just buy the outfits without looking at them first? I looked at them and knew immediately that the heads looked the same. If people don't know how to pay attention, then idk what to tell them.
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@xXCAM3R0NXx said:
I wish when distortion activated, it showed you in the corner what perk it was and its tier.
E.g
Healing and distortion goes off...makes a sound notification and a green nurses calling icon pops up in the corner for the duration of the 10 seconds. This way it helps figure out what they acc have for players that may not be as experienced. And it's a cool idea. It don't do owt bad it just guarantees the player knows what perk they have instead of losing tokens and being unsure on why.
In terms of tokens. I think the first time an aura perk/addon reveals you. You dont lose a token, this makes it so you don't lose tokens unfairly because how are you supposed to know they have it unless you get exposed to it. However the next time the same perk/addon reveals you, you lose a token. This makes it so you don't lose tokens as fast as normal, because after 1/4 of the game you've ran out of tokens and the perk is rendered useless throughout.
So overall here's my idea on the reworked perk:
You start the trial with 1/2/3 tokens.
The first time a different perk/addon reveals your aura, the perk/addon is shown to you for 4 seconds
When your aura is revealed after the first time by same perk, you lose 1 token.
Got any questions about my idea, feel free to quote me! :)
Hmmm this could be kinda interesting. Despite being a SoloQ survivor 90% of the time, I' ve gotten pretty familiar with most aura reading perks (as I play both killer and survivor) so I generally don't need the game to tell me what perk it was that ate my token, (at least most of the time). However, I could see this being somewhat useful for newer players and/or other SoloQ players.
Wouldn't be too much different than how Technician is geared towards newer players getting the hang of skill checks, IMO.
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@Bonquiqui414 said:
It should have more tokens and if you’re next to another survivor it should block their auras too
I'm not sure about just being near other survivors, but it definitely should block both survivor's aura's if you are healing someone. And if both people are running distortion, the person healing will consume the token, and not the one being healed.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2279041#Comment_2279041
A known forum troll who actively tried to bait people with Survivor-sided posts.
Ah I see. Will have to remember that name then.
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/258189/distortion-buff-or-barbecue-and-chili-nerf
Dang, I could've sworn this was going to be Sluzzys post
I've been seeing a lot of people mention that name a lot. Who is "Sluzzy"?
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2278845#Comment_2278845
R.I.P. Nurse's Calling, Bitter Murmur, Deerstalker, Hangman's, Retribution, I'm All Ears, and Territorial Imperative. All of these perks being dedicated to aura reading, worthless.
I'm not sure it needs to be unlimited, but for the sake of argument, if Iron Will and Calm Spirit can be unlimited, why can't Distortion?
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I think a buff to Distortion would be pretty awesome. It would be nice to make other survivor perks more appealing, as that would hopefully add some variety to the survivor meta.
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Came here to see if it was just me, or if it was the game. (PC Steam)
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238349#Comment_2238349
I have pretty much everything unlocked on Xbox, but I'll be switching to PC very soon. The grind is gonna be insane. 😫
Just recently did that myself (except I'm coming from PS4), I'd love to get cross-progression one day. I had all perks on 1 survivor, and 1 killer. Almost had 2 other killers done as well, almost 5 devotion levels.....and then my PC account is under level 25.......I'm working at it none the less.
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@ryzen0849 said:
https://forum.deadbydaylight.com/en/discussion/comment/2241403#Comment_2241403
Agreed. Really love his hit and run style. I'm still not used to how good he is. Most of my matches felt like the survivors were just throwing.
Or as I like to call it "Clubbing Baby Seals" :P
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@[Deleted User] said:
Do you know how much time you take destroying all totems using Counterforce? You're basically killing your team if Ruin isn't at least your 2nd totem.
^This.
I keep seeing SO many people saying Counterforce is gonna be meta/OP.......I'm sorry but no.....not even close. Small Game/Detectives are leagues better. Especially Detectives.
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@GreyBigfoot said:
Hey man, I haven't seen your posts in a while, how are you doing?
And I think that all those perks need buffs, because they are very rarely used. Distortion earning back tokens among other buffs like your suggestion could incite more people to actually use them and I'd like to see that.
I'd love if the would buff Distortion. It's one of my favorite perks in the game. I ran it almost every game when I was on PS4 (just recently made the switch to PC. Wish cross progression was available for PS4 cuz I miss all my things).