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Sakura_Arisawa

Sakura_Arisawa

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Sakura_Arisawa
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  • "I’m done with this thread. You either ignore the issues Killer players face or actively silence anyone who brings them up. Heaven forbid a Killer asks for balance changes or changes in generell—the community immediately attacks the poster. Sooner or later, you’ll see the consequences of this mindset. Killers deserve to have fun too, but you've completely dismissed that. In the end, the rise of camping, tunneling, and slugging will continue, and that is on this community, not the Killer players."

  • It’s interesting, then, that some people here think “killer anxiety” doesn’t exist, even though it unfortunately does.

    So far, I’ve seen nothing but negativity in these posts—arguments against my personal feeling that something’s off with the pallet density. So I’m seriously asking you: how can it be that, on every map I’ve played recently, I feel like I see a pallet every 5 meters? Something must have been secretly increased again, and many people just don’t want to see it.

    Like I said, it’s not hate or anything, but as a Killer main, I just notice this kind of thing. I bring it up, and then I just get hated on again for pointing it out—that’s actually the wrong way to handle it. All the games I’ve played lately have been so frustrating for me; like I said, I’ve been getting a pallet thrown in my face every 5 meters.

    Playing as a Killer just isn’t fun anymore this way. Chases are dragged out by pointless predrops—you’re hanging onto a Survivor during a chase, predrop, predrop, predrop, predrop, predrop—and that’s not the point of the game. Where’s the fun in the chase and the cool moments? Even the loops aren’t fun anymore sometimes because there are endless double pallets or something like that.

    Like I said, I can understand that you want to make the game more casual-friendly, but right now it’s coming at the expense of the fun for killers. You can see it in the 10-Year Anniversary Event, too—it’s extremely unfriendly to killers in some parts. You must have noticed that as well. Where, exactly, is the fun in playing as a killer these days?

    At least I don’t find playing as the Killer fun anymore, which is really sad, and yes, I suffer from this “Killer Anxiety” too, but I don’t want to have to give up the Killer role either, which is why I’m making this post. I want people to see the problem—and the problem here isn’t me; the problem is “Killer Anxiety” and the feeling that pallets have been popping up on the maps more frequently since the last few patches.

    Like I said, right now it’s like this: you’re in a chase, and then it starts—predrop, predrop, predrop, predrop, predrop—without even being able to land a hit on the survivor, while 2–3 generators are being worked on, sometimes all in just one short chase.

  • First of all, this wasn't written by ChatGPT—for anyone who might think that. Also, I get the feeling that so far only Survivor mains have responded here. I'd also appreciate comments from Killer mains, simply because I think some are afraid or have just given up on fighting back against the Survivors' loud outbursts.

    Unfortunately, it feels like a fact to me personally that there are more Survivors active on the forum—and that’s totally fine—but this isn’t just about Survivors; it’s about fun for everyone.

    I mean, it’s a fact that “Killer Anxiety” exists, it’s a fact that many of you (not all) Survivors deliberately do things to annoy Killers or take the fun out of the game for them—whether through bully squads or other tactics—but also consider that your actions can endanger the game (not immediately). At some point, Killers might turn into bot killers someday, but would the game still be fun for you as Survivors then?

    On the flip side, Killer players are currently doing more unpleasant things to you Survivors as well—for example, tunneling, camping, and slugging—but do you know why they’re doing that?

    In short, it’s a fact that the community has generally become rather toxic, but that’s the result of everyone’s toxic behavior. If people could play rounds without toxicity—so that everyone could finish the game having fun—there would be significantly less tunneling, slugging, or camping, even though these behaviors will still exist and change takes time to take effect.

    To address the point of why Killers resort to tunneling, slugging, or camping—well, that’s also because Killers face extreme pressure, whether from Gen Rush or simply from bullying behavior. You mustn’t forget that the Killer is on their own against four opponents; it’s a 1-on-4 situation.

    This forces the Killer to play in a way that really rubs many Survivors the wrong way. The problem is that Survivors aren’t afraid of the Killer anymore—something that’s becoming more apparent, for example, with fewer pallets, because then Survivors have to play more tactically again.

    As for Gen Speed, that’s a different issue. I think it needs to be readjusted and slowed down a bit, but my main concern here is the number of pallets and the existing “killer anxiety.”

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097999#Comment_4097999

    I do think that's what happened, a missing 0 or something

    Gives it already some Updates to the Hook Challange Mandy?

    i guess, in the actual state we can't Finish it, it gives to less Killerplayer through Killer Anxiety or other things, to complete this challange or to many Survivor who don't let us do Hooks, because of Killer Bullying or any else what is sadly a Problem, i got today many Rounds with Bully Survivor and zero hooks because of Sabotage, Flashlight Safes, Body Blocking with Dead Hard and many more

  • Then they must do the Same for Michione her Voices and other Injured stuff or Plague puke sounds are Terrible to, and you can hear the Developer if she get hooked so of course if you want Darryl and Rick then think on Michione to well they all have terrible sounds sadly

  • The Main Problem is that they are binded to maps who appears rarely to 90% i see only 3 Maps and the sad thing is self Freddys Pizzeria map comes feeled all 3 years, i seen the map in the last 2-3 weeks only 1 time and that with daylie over 8-14 Houers Playtime, same goes for the Dead inside map that one i got the same amount of time they still look non existing...

  • I see it in the same Way this Map appears feeled all 3 months one Time actualy, so you can't do the Archivment with the Main Generator effectivly, it needs a own offering i droped Witherd Isle offering now over 30 times and in this 30 trys i got only one Time this Map and it wasn't Freddy Pizzeria it was the normal one with the Cinema, it is Frustration pure together with all the Walking Dead Chapter buggs

    Msfg Sakura

  • @PetTheDoggo said:

    That sounds as a skill issue…

    Just force him to uncloak on every pallet and window, kinda easy way to waste his time.

    Trying to compare him with Ghoul is very funny.

    I guess that have nothing to do with a Skill Issue, the Uncloack speed is to fast with Addons or in cloak and his normal Move Speed i guess it need a Nerf because of that speed to what he gains through a addon to, all Cry about the Ghoul, but all people don't see the existing Killers who are Overpowert to like Wrath or other realy speedy ones.

  • @SoGo said:

    You know he can't attack while cloaked….. right?

    I know but he uncloaks to Fast and he is mush faster in the Cloak state, you cant escape him because of this and if he has some Addons, he is much much more Faster what makes him to the Fastest Killer in the whole Game.

  • @Suei said:

    Is this a troll post?

    No It is not he is Realy faster then the Ghoul, and put more Pressure on the map then other ones

  • Oh i stay Idle to If i see some Bully Squads because i hate to play against them and sadly i do… I dont know what Behaviour Thinks to serv them to me if i play Normaly, so Idle Killer = No Fun for everyone

  • But I guess this will never Happen because Survivor Cry again over it why should Killer get more Bloodpoints because Survivor should Deserve more then Killer in Bloodpoints the Killer can have lesser Bloodpoints, and yes that are Things that some Survivor Saying especialy a few from my Frindlist to

  • Yeah say that a Professional Looper Surv, he can Easy outtake the Ghoul so that Gen Rush is Possible what Survs always do

  • @LockerLurk said:

    I still want a surrender option for if you don't get at least 4-5 hooks before all 5 gens are done as a "I forfeit, good job!" option. I'm tired of having to play to the end of games that I clearly lost but the Survivors want to drag out.

    Same here the Surrender Option is absolutly Useless on Killer Side, but many Survivor Flame about things like The Killer is OP Dead Nerf him, The killer is favored by Behaviour, killers are generally too strong and many other things, so you want to use the surrender as Survivor, but killer, They has to suffer and sit out the entire game...

    Actualy i find it is Depressing all the Health Updates are made for Survivor feeled, and it will give Player where Abuse the Systems Later so that the Killer will ever get Deranks or any else

  • The Ghoul is Actualy the most Fun Charakter here and i guess we will see what brings the Time, but it gives already some Player that want Delete the Ghoul or Dead Nerfed like Skull Merchant, we have here again a 2 Camp Situation like Skull Merchant Sadly, i think the same will happen like the Situation that happend with Skull Merchant sadly and If you can Loop the Ghoul is Useless so free wins for Survivor thats why i dont Play right now Correctly and try to have only Fun with him to slide and travel across the Maps, i gave Up to Kill Survivor.

  • And I guess this Post is Pointless because no one know what i mean… No one take care about Killer because this Community looks right now Anti Killer Frindly in the Forum, the only thing what matter looks like oh we want this or this for Survivor and they get it because they Cry… well on the Other Side if someone mention what from Killer Perspektiv it get destroyed, I am Realy dissapointed Right now from this Forum…

    If i can't delete this Post someone of the Admins can do…

  • @Yoshirama said:

    Let's see, a good swf team is not a bully squad. People who play optimally is not that common that you might think.

    In my personal experience, as a killer I've encountered good survivors like every 5 or 6 matches.

    Bully survivors (People who just queue to make killers miserable, no repair, just head on and other stuffs to annoy the killer): idk, 2023 I think.

    Being slugged, tunneled, camped and BMed by the killer: every 3 matches.

    Thats why the health update is coming.

    The Bully Squad i had, thats why i Opend the Post to Show that up and the Problems with that and the New Systems what will Come.

    I have Nothing against it, if the People Play Optimally so that Both Sides have Fun all is cool, but if they Only Play to Bully the Killer (Like in my Example with Nurse) i have something Strongly against it! To this you will get Punished as Killer by the New Systems through Bully Squads Hard if they Force you to do the Stuff what i mentioned, and Survivor have no Problem with it only the Killer Side through Deranks or other Penaltys.

  • @upsideinsanity said:

    I am used to the dedicated servers not responding but now that we are getting DC penalties from it is ridiculous and this does not bode well for the go-next prevention

    As youre information by a other Side, i guess that this Post here is enough for the Report, i don't know why you opend one to if you can attach youre information here to, well you Double posted then this Issue because the Ground is the same ^^

  • @Gandor said:

    Do I get it right? A nurse player is complaining, that 4man swf is unfair? On Gideon? After getting 3K? Saying the game is 98% survivor sided? I mean… C'mon. This is troll post. Right?

    This isn't about the 3k, but about the way the game plays out, where you're literally brutally forced to tunnel, camp and sluggish, and that's not compatible with the new health update that's supposed to come, because if you have SwFs like that, you're literally forcing the new systems to make you lose your killer rank. It doesn't even help that you can only surrender after 10 minutes, because you'd probably still lose rank because of the systems that are supposed to come.

    And the map was a other Gideon where only to show, the to visible totem Spot

  • @jedimaster505 said:

    She's not unplayable. You just got too used to low skill cheese tactics, and now you found out you were bad all along.

    But you cant Play her without the Hex Totems what always cleansed after 20-60 seconds, her Power is actualy kinda Bad to Easy to avoid or to fast puttet offline the Drohnes, I know her Past well and of course you have 2 Camps one Side this ones who hate her and this ones who loved her before she got Dead Nerfed, i mean look at her Pickrate or Perks with what she get played.

    Skull Merchant is Actualy one of the Badest Killer in the Game here a Link to Nightlight: https://nightlight.gg/killers/viewer?shown=pick%7Ckill%7Cdist&sort=pick&start_days=28 theyr you see the Perks and Killer Pickrates and the most here know this side i guess, if this link is not accepted here Please delete the Link out of this Post i am New here in the Forum, Sorry if this is against Rules or something what i have Overseen then.

    I played Skull Merchant often and i loved her, I understand that some People hate her in the Early Time she was realy to Strong, but now she is feeled Dead Nerfed, self the Nurse is Stronger then her and both got many Nerfes.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3895926#Comment_3895926

    Tbh, you can't really "fix" their spawns.

    You might be able to hide "some" of them a little better, but that requires adding additonal clutter to obscure them in the map, which in turn makes them obvious in of themselves.

    The real issue is after you've been playing for so long you learn totem spawn locations passively. I only have about 2000 hrs, and even I have approximately 3 hex totems spawns passively memorised for each map, with a pretty decent general idea of the kinds of locations they spawn as well.

    The best solution to my mind only light the hex totem when it gains a token or it's effect is revealed. The one exceptions being Haunted Ground and Retribution, which illuminates automatically when another hex is illuminated, or after 60s, whichever comes first.

    Regarding OP:

    Yes you will face teams like this now and again. Getting bullied by strong survivors in general is rough, and a 4 stack doing it is especially rough.

    I see it as a right of passage, nd its an important experience to have if you wanna play killer. If you can keep your cool and put up a good fight vs. these kind of players, that's when you can say you're really getting the hang of the game.

    A lot of people turn this into an arms race, and play things so strong that things like this can't ever happen, but to me that is boring. Defining yourself as a non meta main and playimg your game is where the fun of DBD lies, and when you go against the occasional sweat squad, that's where you really start to learn your character.

    Of course it is one solution for Totems, but self then i guess it need to be Overthinked of Hiding them better actualy you see it on Screenshot it is Bad.

    The SwF Situation should be definitly Overthinked to, yeah of course you can see it as Training, but in my Situation why i Opened the Post it was more like Mobbing/Bullying and all other then Fun, If we look forward to the new Systems from the Health Update i see more then a little Black well if you hit this Survivor, you get self if they give more BP for holding Through for Killer, more Frustration and Angryness for Killer or other things, it is not Rewarding enough to balance this out, to the Correcture If the Systems come for Anti Slugging and the other Things you get Punished for it to, because you get hard Forced to do it in this situation, what the systems wana prevent that it not happen.

    Originally this will bring over short or long seen the Kill DbD Factor in, if it is realy realy Bad happening over time, so you should Balance this Situations with full SwF's to, to prevent this Mobbing and Bullying the Killer away sadly.

  • @Sakura_Arisawa said:

    Of course i can feel it since the Hex Totems often Cleansed at feeled minute one the Hexes for Killer are weaker then every other Perk, i guess a new Totem Spawn with lesser visibel Spawns should be nice to see but this game lay to 90% on Survivor side feeled to because Gen Rush and Swf Matchmakings

    The Spawn is like this in many maps it is easy to find them, in that Round the Totem was Cleansed to after 40-60 Seconds

    Screenshot 2025-03-13 070056.png
  • Of course i can feel it since the Hex Totems often Cleansed at feeled minute one the Hexes for Killer are weaker then every other Perk, i guess a new Totem Spawn with lesser visibel Spawns should be nice to see but this game lay to 90% on Survivor side feeled to because Gen Rush and Swf Matchmakings