STARS_truck
STARS_truck
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- STARS_truck
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Comments
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2303405#Comment_2303405
this limit should be removed
No it shouldn't. It'd be incredibly broken with some killers.
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@whycantIwin said:
Surge is a perk I love to use on some killers but is really limited since it requires a basic attack to trigger, it would make this perk more viable and more used if it woud trigger at any time like eruption or infectious fright.
Eruption requires you to have kicked a gen, Surge just works straight off the bat hence the limit.
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There are enough zombies as it is. Two is probably the sweet spot. I think 3 or more would just start to feel too oppressive with rng nonsense for survivors. Nemesis running anti-gen perks plus zombies camping the gens would be ridiculous. To add more would require an easier way for survivors to remove them. A zombie hit or a down really is a random bonus and you can herd survivors toward them but it is hit or miss. As for them getting stuck on things that's when I'll usually charge my infection power or leave them if it's a window or concerning tile. I actually think Nemesis is pretty well balanced to tending strong.
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I mean it depends on the map. You've got Whispers and lethal pursuer now which actually shows you where people spawn for a decent amount of time. If you're struggling try those.
As for the wiggle I think a decent change would be to bring it down to about 90% of what it is now for an update and see how that feels.
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@NekoTorvic said:
I second this. This would actually be an amazing change. Maybe the aura could appear only when there's like 3 crows and replace the noise notifications. It would definitely be a good QoL change imo.
Yeah I think after the three crows would be fair as that would allow people that have maybe been distracted in load times a chance to get themselves together.
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@STARS_truck said:
It's a grind for everybody honestly. I started playing 2 years ago on and off and it felt pretty daunting trying to get the perks I wanted/needed to play. God knows how brand new players are coping. At least make the shrine of secrets 4 killer and 4 survivor perks per week. That would be a start for new players. I honestly believe DLC perks should be unlocked as soon as they are purchased. You still need to get them but they are in all your blood webs. Arbitrary grind is not fun. I've been playing a very sweaty Doctor to get as many BP as possible per match just to power through and that's not really fun for anybody.
I actually think this would increase DLC sales because people would know they'd be able to get them (relatively) quickly right away on the killer/survivor they main. It's great to have so many content creators showing this stuff off but they either stream the game full time or get generous amounts of BP from the Devs to show them off. "Use these four perks that are across four DLCs tht you'll need to level up to 40 then find them in the killer you play as."
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It's a grind for everybody honestly. I started playing 2 years ago on and off and it felt pretty daunting trying to get the perks I wanted/needed to play. God knows how brand new players are coping. At least make the shrine of secrets 4 killer and 4 survivor perks per week. That would be a start for new players. I honestly believe DLC perks should be unlocked as soon as they are purchased. You still need to get them but they are in all your blood webs. Arbitrary grind is not fun. I've been playing a very sweaty Doctor to get as many BP as possible per match just to power through and that's not really fun for anybody.
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We've bought them, we should be able to mix and match.
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@BoostedKateMain said:
The meat plant needs to be reverted, every pallet has no gameplay for the killer and there is about 7000 breakable walls everywhere. How this map got approved is genuinely concerning. Enough said.
I'd agree but many of those breakable walls are basically dead ends for survivors until they are broken. It's very silly.
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Borrowed time lasts what 12 seconds? If you're not camping why are you going for the person that's just off the hook again? You people obviously never play solo queue survivor. The absolute joy of getting "rescued" off the hook by a teammate without BT for you to immediately go down again because the killer is proxy camping. Unironically get good.
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Zombies are an interesting idea but it does seem very janky on the survivor end. It's irritating being forced off a gen by an AI when the killers already have anti gen perks.
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@ShinobuSK said:
Sounds like something good matchmaking would solve
Matchmaking can't balance things. I honestly don't think Survivors would be annoyed if bloodpoints were as generous as they are for killer or at least approaching it. You can play against a very cheesy killer and come out with nothing while he facecamped and tunnelled and got a decent amount.
Balancing for SWF is a disaster for the solo queue/casual player
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2293590#Comment_2293590
What would his weapon be, though? Because Heisenberg doesn't really use any ranged weapons other than occasionally flinging random pieces of metal at people.
He's a kind of mad inventor with his powers so I figure a reskinned version of the gun would work tbh.
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@QwQw said:
I really want a Jack Baker skin for Trapper, a Karl Heisenberg skin for Doctor or Trickster, and an Ethan Winters skin for Leon.
Having classic Nemesis, Mr. X, and Birkin would also be really cool.
Definitely. A Heisenberg skin could probably work well for Deathslinger too tbh.