Rudjohns
Rudjohns
About
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- Rudjohns
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Comments
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Snake no
Medusa yes
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Never
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Knock Out
Infectious Fright (Ultimate Weapon is an alt)
Enduring
Spirit Fury (Both can be replaced with Surge and Deadlock, depending on the killer you chose)And if you are not playing with a killer that has mangled addons: Sloppy Butcher
Always slug
I recommend Wraith with mangle and blind add-ons -
I thought it was because it has good killers
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All bots are the same
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Here we go, lets balance the game around SWF
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Don't tunnel and the perk is useless, the survivor is running the match with 3 perks
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@Aceislife said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828937#Comment_3828937
The bots can't expect you coming back to the other side of the window in time, ever. So technically it's a mindgame. Bots just vault when you get close enough.
I mentioned that you can force the vault block by going back and forth the wall prompting the bot to use the vault. I don't consider that a mindgame. You can't mindgame if the survivor is seeing your aura (for the most part), and bots are always seeing your aura
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@Aceislife said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828582#Comment_3828582
You can mind game bots. You need to get just close enough so that the bot will vault and double back fast, if you do this correctly, with many loops you'll actually get the hit before they can vault back. Also you can't treat bots like regular survivors, they don't have a "reaction time" like humans would. And in my experience bots ALWAYS drop the pallet if they get to one.
Thats not a mindgame
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I will help people to deal with bots:
-Don't mind game, it doesnt work. Just hold w
-Force the vault block if the tile has a long wall. Its easy to do so, just jerk your movement left and right around the tile as if you were trying to cut them off
-You need to treat bots as if the survivor had infinite aura reading on you
-Don't respect pallets, most of the time they know they have enough distance to escape the lunge attack
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@TieBreaker said:
Bots that are good at looping? I'll trade you my boiled potatoes for some of your spicy fries. Cos the bots I meet are terrible.
Bots were actually good when they were implemented, but now they got nerfed pretty hard
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Bots are predictable and can be easily baited to force a window block
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@theonryo123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828196#Comment_3828196
Not saying they aren’t but I’m saying they need to do something for M1 killers to have that chance to catch them it’s almost impossible if the survivor is really good at looping at tiles and jungle jims
Vaults block with 3 vaults. They block with 1 vault after its unblocked, and theres also bloodlust
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Because killers need to camp to win
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@Marc_go_solo said:
I'd probably be similar to you. Mine would be:
Skill Checks appear 10% more often when healthy. When injured, skill checks appear 10%/12%/15% more often, and Great Skill Checks add an extra 1 charge on top of what you'd normally receive for a Great Skill Check.
My buff would be
10% more often when healthy, 20% when injured
When cooperating with other survivors, missed skill checks by them does not regress progress, instead they are transferred to you with 25% more speed -
Survivors are not allowed to be good
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Lightborn or Knock out + slug
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Thompson House is the only exception? That map is the weakest of Coldwind by far! Sometimes the whole left side of the map is a complete deadzone, it spawns 3 gens but only has 2 pallets and 2 vaults most of the time. Sometimes the left side is "saved" by the tractor but that tile by itself was already nerfed. Plus the main building is one of the weakest main buildings in the entire game. All vaults are weak and there's a whopping 0 pallets inside it, not only counting the hook upstairs very easy to proxy camp.
If anything the main building needs at least 2 pallets and a different path to go upstairs to start
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I rather my Knock Out and always slugging
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827688#Comment_3827688
Its one of the best perks in the game at the moment but sure
Against slugging
*KIller doesnt tunnel* Oh wow, my DS. Blood Rush and Off the Record are useless 😱 -
@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827616#Comment_3827616
Problematic > Some how the most Broken > Huge buff over previous version but still probably balanced enough to play around with for a while
I mean most of the time you pick up a slug they will at least by like halfway or 95% so you spend 4s vs 3.2s to pick them up or 0.4 vs 0.32s picking them up but uh sure lets break the game because the massive buff got toned down a skoch
Cool. Still just below average
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827566#Comment_3827566
Interesting take that picking someone up in 8s and giving them 10s of endurance is average at best instead of picking them up in 6.4s and giving them 10s of endurance is perfectly balanced
150% with 30 seconds cooldown > 100% with no cooldown > 100% with cooldown
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827587#Comment_3827587
So you see no problem with perk combos that throw the match for possibly two other randoms?
Yes I do, thats why Technician needs a rework
Also, if someone is willingly throwing matches, they don't need perks to do so -
Plot Twist + Inner Focus + SWF (Because it only works with swf)
Since Plot Twist can only be used once during main game and once during end game, it was really necessary to nerf Inner Focus because of this playstyle, you know, a teammate with Plot Twist needs a 2nd teammate healing them from the ground so they can use Plot Twist again so the 3rd teammate have wall hacks on the killer. 3 survivors doing something for just a single purpose, only 1 survivor supposedly doing gens. It's way too strong. -
@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826864#Comment_3826864
The cooldown exists so you can't spam it and you can't infinitely chain it because if there wasn't a 30s cooldown on it you just have to get the heal in under 2.7s (killer swing recovery time) to make it an infinite in a team. Aka WGLF + Botany + Desperate measures with 3 people, all 3 would heal each other at a minimum +192% speed meaning when they stack they will pick up the downed survivor in ~2.7s and give them endurance to then let a different one of them be downed and picked up.
Its small but interactions like this have been in the game before and don't need to come back. There's a good reason soul guard reads the same way
https://us.v-cdn.net/6030815/uploads/K5L6GDZTIAVY/7b7f69e0f9-1711-47ae-9ddb-f405b7cc645a-7d.png
Sure, thats why the perk is not okay, its just average at best
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826855#Comment_3826855
The prerequisites to get the endurance is still gone. The perk still pretty strong and u can use a medkit to get back to 150 pick up speed
It would be okay if it didn't have the cooldown
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We Gonna Live Forever is almost back to what it was before, so they reverted the buff without adding new effects to compensate it
Which means, killers, back to Knock Out + always slug build
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826594#Comment_3826594
Simple answer, if the survivors have been steamrolled where they can't do gens and can't open the exit then they have clearly been out matches and lost. Why does it have to be survivor sided? Another chance after they already lost? Why stop there? Give them a 3rd chance if they fail at getting to the hatch...chance after chance fail after fail lol
You can avoid that by simply hooking the survivor
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Why does it have to be killer sided? Basekit unbreakable can solve this
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825773#Comment_3825773
No offense but if you think Slinger is a low tier killer then that's on you and you only.
Slinger is Z tier
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I had this 2 games in a row when I was running No Mither. I thought it was a perk bug
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Its gonna take twice as longer to mend, to shadow buff F tier killers such as Legion and Deathslinger
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Same thing happened to me
EDIT: Turns out the filter only had the "rare" skins selected
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Lol I can't wait for the Wake Up, Vigil and Ace In The Hole nerfs
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Object of Obsession
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Sure, but also nerf Pain and Pop
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822324#Comment_3822324
You're just proving my point, if the void is causing you to drop chase then it's making a difference.
Not really, because your chase is not being dropped in favour of a survivor on a gen
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822288#Comment_3822288
If the survivor has a decent headstart on you, they can enter a portal early and exit a portal before you catch up to them. Happened a lot to me as Nurse
They do nothing inside the void, just don't follow them and go patrol the gens
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@OrangeBear said:
Void portals are still a problem. They are effective against some killers more than others and they can sometimes be chained.
Haunt not as fun or applicable as smoke bomb imo. Feels like it's only been working against unaware survivors.
Also slugging in the void especially in the end game is a problem. If you hook you let them go for free so if you want to get a kill in those scenarios you have to slug
I think the event is alright but it definitely has frustrationsPortals are impossible to be chained
It takes 3 times longer for survivors to enter a portal
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@devoutartist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821572#Comment_3821572
lmfao basic functions are a tech now
It is literally a tech
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821660#Comment_3821660
NOED has been nerfed afew times already by being a hex perk that shows it's aura to survivors.
Not much of a nerf to be fair, if survivors already have time to cleanse the totem they probably have time to look for it. Noed is strong when theres like 2 survivors left. If you game still has 4 survivors alive then the problem is not the NOED nerf
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Adrenaline was not enough lmao
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Play survivor and do the same then
Everybody can do it, including you :)
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Hold W tech should no exist, amirite?
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I see no point in each side to enter the void to be honest
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@Bookern said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819338#Comment_3819338
Survs says this and never say what it is or its an extremely petty reason
Lol literally everybody mentions whats bad about the game
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@OmegaXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819320#Comment_3819320
While it’s good quality of you not being tilted, I still think survivors shouldn’t be able to leave the match so early without any consequences.
It’ll be fine if it’s 1v1 game, but this is a team-based game. You’re screwing over all other people in the match including Killer, wasting everyone’s time.It’s funny this is still a thing for a 8-year Online Game :(
I agree. However I also think BHVR should focus their attention on more important issues. For example, they should ask themselves why survivor players do not stay in matches. Perhaps they should address that issue first instead of simply dealing with the rage quitters
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@OmegaXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819093#Comment_3819093
Yeah, that’s a totally legit reason.
So why don’t just remove the bans on all DC when we’re at it?PS: Don’t complain if your teammates suicide for any reason then, not just against SM.
I know the quote is not at me
But I never complain about suicides. If someone wants to go next so be it
If someone dies at 5 gens at will I just do the same and move on with another game
Again, this is a game, and being "mad" at a game is the last thing I will ever do in my life
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@Devil_hit11 said:
i suggested they buff it to 90 seconds, no one disagreed in my discussion in regards to 90 second blood warden.
Yes, but the endgame collapse timer is paused as well
