RodrigoFlecha
RodrigoFlecha
About
- Username
- RodrigoFlecha
- Joined
- Visits
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Comments
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Nemesis addons could be improved, making him stronger, three zombies on the map would be good and fairer and the second one for him to return after using the power, must be reduced.
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They use the advantages of Claudete, Kate, David King, take a toolbox, select the map of racoon city, are on a phone call, everything is synchronized and so, one is making a generator, while the other three are distracting the killer and using the perks, the assassin can't even put anyone on the hook, it's ridiculous.
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It gets boring and very uneven for the killer.
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KKKKKKKKKKKKKKKKKKKKKKKKK
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@Holylock said:
@RodrigoFlecha what language do you speak? My guess is portuguese, am i right?
Eu estou usando o Google tradutor kkkk, não tenho culpa se o site da Behavior não está em português Brasil!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2644470#Comment_2644470
Assuming the skill level of the killer reasonably matches the survivors (big assumption I know)
I'd say pretty much all indoor maps favour the killer with the possible exception of the game though I get & see a lot of 4k on that map.
I'm not suggesting any map is as killer sided as haddonfield is survivor sided but some definitely fall in the killers favour for various strategies than others.
Of course good survivors would probably win most of the time the game in general at high level most definitely favours survivors regardless of map I don't really see that ever changing.
That's the truth! We're killers who have no benefits in this game.
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@QwQw said:
This is pure gold. I'm sorry that OP's post got ruined by translation, but holy ######### is it funny.
@QwQw said:
This is pure gold. I'm sorry that OP's post got ruined by translation, but holy ######### is it funny.
@QwQw said:
This is pure gold. I'm sorry that OP's post got ruined by translation, but holy ######### is it funny.
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
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There's no way you can't get angry, other than slow, Trapper can't use his power, it's a very unfair thing.
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Loved reading the comments of all of you, there are many very good suggestions and I hope one day you will heed for this.
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@humanbeing1704 said:
I honestly keep forgetting he's licensed and then I'm disappointed there isn't a blue reskin of his default jacket
I think you can create a lot of skins for him, I'd love to.
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I'm laugh.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2722113#Comment_2722113
The three damage states are a classic balancing act: if his tentacle strike would just do the normal "Injured - Dying" progression, it would be really, really strong and oppressive, maybe even the best power in the whole game. And the vaccines, while not thaaat important, offer a little more interaction and another thing for the survivors to do. Most often it will come into play in the endgame, when the survs want to heal up for their run towards one of the exit gates.
Remember that it's very easy for survivors to dodge the special attack, so your argument doesn't count. Should already leave the injured survivor
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Another thing that should change about him is that his special attack should already hurt the survivor in the first attack and doesn't need three attacks for the survivor to fall. Very weak, even ugly.
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This advantage is fair and must continue! the assassin also loses as she needs this advantage just to deactivate the item the survivor is carrying. She just does that and nothing else.
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The same problem happened to me, in the basement I couldn't get a Feng Min and put it on the hook, the command simply didn't work, it's horrible, because that way it's unfair for the murderer.
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It's not the same, now it slows down and takes longer to recharge the time of use of crows.
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In Haddonfield they should reduce the amount of pallets and rocks, since the houses are on two floors and full of windows for jumps and escapes.
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I hope you have read this, about the text, for it to look like this, you just write it in another application and then paste it here. Hope the clown gets faster.
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@Kirkylad said:
They've already made totems harder to see and improved totem spots in newer and re worked maps.
The survivors have gotten used to it and they make the totems more often, disabling NOED.
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NOED must be an advantage that is not disabled when making totems, when the gates open, NOED must remain activated until the end of the game.
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They made the killers weaker and made the game easier for the survivors, so we have to deal with the situation of making fun of those who play killer.
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This, I am talking about the Trapper, but I say at the door, today it is not possible to place under the key to open a door and at other points on the map, even the proximity of the gain, a trap should be placed anywhere.
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Ridiculous is the game's developer listening to survivors' players, there is no need to make changes with any killer, as they already did and spoiled the game, in the beginning there was more bias, now the game has only benefited those who play as survivors, even the benefits are ridiculous.