RagingRealm
RagingRealm
About
- Username
- RagingRealm
- Joined
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Comments
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You just get the bloody skin that prestige 1 and 2 didn't already give you.
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The killer can only do this within about 10ft of a hook, so if you get dribbled and it worked it's completely your fault.
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You're having bad luck. DLC locations have always been the least common, since each location only has 1 or 2 maps while the original 3 locations have 5 or 6 maps.
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That booby trap would be complete bullshit for the killer however. Honestly sabo in general just needs to be buffed, not the perk.
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That wasn't even a question.
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Let me tell you something, the post game chat is the last thing you want in your game. The PC version was so much better without it. The post game chat is essentially the source of all the unwritten rules salty players have created. Beforehand people would add you on steam to flame you which most people just ignored the friend requests so the rules didn't get widespread.
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@Krowplex said:
@RagingRealm said:
I honestly don't even wear my bloody skins half the time, I mainly prestiged my characters to have more progression(I have 1250+ hours). Besides, prestige skins aren't entirely useless on licensed characters since they aren't in the store. I think somebody asked for this suggestion on a dev stream a while back and the devs made it seem like the blood is inseparable from the bloody skins but a bug on the bloody killers weapons when the game first released leads me to disbelieve that.Well, if that's true, that was a really poor designing choice. But it's never too late to change such a thing. If they don't want to do this, then they need to add something else than just blood clothings; as almost nobody will use them.
EDIT: Does this means they are doing prestige on every single character one by one? I think THAT'S a huge waste of time. It could be so simple and take seconds, but instead they take a few days to make 1 prestige design.Yes, the bug I was talking about when the game first released involved the blood on the killers' weapons flickering constantly. Your weapon would be constantly having a seizure, going from bloody to the default weapon back and forth indefinitely. Their solution was to completely merge the two skins. So their current models are inseparable. To confirm your suspicion, yes the skins are designed one by one. The department at BHVR designing the bloody skins clearly has enough time to do so however considering they did that AND make this massive store of cosmetics within the time span of BHVR buying the rights to the game and the PTB of 2.0.0.
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I mean as unfun as it can be for the person on the hook, the killer is simply putting themselves at a disadvantage. That is, unless the other three survivors decide to act stupidly and attempt a save. I say for this reason it's completely legit.
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You can, but you have to go into the game's files to change them. I personally currently have ultra rare perk backgrounds installed on the perks that were previously ultra rare as never ending purple and green gets boring to look at all the time. There have been no records of anyone receiving a ban for this.
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Well you did in fact kill him so either he wasn't hacking or he was a complete dumbass. Did you record the match?
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The game kicks out survivors with disabled EAC and closes killers' lobbies with disabled EAC after 50 seconds. If you really are so paranoid about hackers(I have ran into only a handful in my 1250 hours), don't ready up until there are 10 seconds remaining. The devs will likely change the way EAC is handled if hackers become a larger issue.
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I honestly don't even wear my bloody skins half the time, I mainly prestiged my characters to have more progression(I have 1250+ hours). Besides, prestige skins aren't entirely useless on licensed characters since they aren't in the store. I think somebody asked for this suggestion on a dev stream a while back and the devs made it seem like the blood is inseparable from the bloody skins but a bug on the bloody killers weapons when the game first released leads me to disbelieve that.
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If you could stop filling this perfectly good forum with your bait threads, that would be great.
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@P3Myers said:
console is very bad fps.He's clearly not talking about console because patch 2.0.0 is not out yet on either.
Anyways, the devs changed lighting a lot in this patch, especially with the way shiny things(such as bloody skins) reflect light. It is now closer to how it appeared prior to patch 1.4.0, however it is more taxing on resources. My recommendation is to look up how to tweak the internal resolution in the ini files, however I am unsure if that still works.
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The rarity only affects items. Even so, it's barely noticeable until you reach prestige 3.
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The game will give you a bunch of shards upon entering 2.0.0 so it shouldn't be much of an issue.
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Thanatophobia is worthless in it's CURRENT iteration so it doesn't need to be nerfed. Nurse's calling is so easy to not get caught by so it doesn't need to be nerfed. And iron grasp only gives you about 3 seconds more wiggle time as it only lets the killer go an extra 12 meters, nerfing it by two seconds would make it do nothing. Decisive strike does not need a buff it already turns the tide of the game, PC has no perk like no mither, and whispers lights up so you don't need to hear it. The reason you can't hear the whisper is because then you couldn't hear the survivors. These suggestions are awful.
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I'm afraid they are the exact same speed as they were before.