RaSavage42
RaSavage42
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- RaSavage42
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Sorry to hear that...
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8 or 9
I guess it more depends on what new things are coming out (sorry to say)
I haven't played Freddie since his re-work so I'm at a loss on what could change other then saying to revert him back to his old self
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Or... get this the coding for the game is the thing that's holding them back
Cause of coding we are seeing a lot of repeats... but with different conditions
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Bodyguard: Pinhead... can take my enemies to hell in a handbasket (LOL)
Partybuddy: Kate... IDK though
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Pig
Whispers
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Just as @GeneralV said... matches where the Killer spreads out hooks but the Survivors get 4 Gens done hatch spawns in and they all leave
Or where the Survivors Do the Gens and not get caught but when they do they die... just look at Myers Addon complaints
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3629561#Comment_3629561
I got one yesterday, for Leatherface, whom I do not play because controlling his chainsaw on console is extremely difficult for me.
I did get it, in a fun match where I was using Rancor and the Obsession ragequit early (I was using Franklin's, might have been why) so I decided I'd hook everyone else twice and let them go do gens while I focused down the Obsession and Mori'd them in front of their teammates, then let them leave out the gates.
I do wish daily rituals were buffed. I'd like them give more BP, and small amounts of Iri Shards like 25 ~ 50.
Yea adding Iri shards would make it better
I play on console as well
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I haven't gotten a Mori daily in like a year... but then again I only got back to playing like a month ago
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I agree with you on that... the BP gain from dailies is just draining
Especially when you get a daily for the side "you" (me) don't play
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Jack The Ripper would be fun to see
But then again the real life lore is cause for concern... he only attacked women, at night, in dark alleys
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Fang Min... she was the first Survivor I played as
And she's a gamer
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I don't think do...
But the skillcheck can't be the same size as Gen's (I don't know for sure)
And having a great skillcheck zone also doesn't make much sense
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I mean what can we suggest that can be implemented
They have to hand design each map... each loop, each Gen spawn, each Totem spawn, each Pallet spawn... everything
And will they... no... not as specifically as it needs to be
Maybe getting rid of SBMM... especially cause it only take Kills V Escapes
Or changing the way SBMM to incorporate Hook and Gens with Chase times
And grading each individually... wait that's kinda what BP rewards do... that's odd
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They can't concern themselves with tier's 1 and 2... seeing that most players have it on tier 3
Also it's not like we can chose what tier perk(s) we use
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There's a lot the Entity could do
Like making the exit gates power up after an hour... but only one an be opened ( if it's the killer who's just standing by a Gen)
Like making the exit gates stay open for a minute after being opened (if the Survivors want to play Hide and Go Seek)
Like making the Hatch be closed upon spawning in
Like making hooks come back once the gens are powered
Like allowing the Killer to open both Exit Gates (Yea I am kinda salty about some of my games... but hey that's why I play the game)
Like allowing the Killer to work on a Gen (LOL)... Pig would love that
Like making a observational port (free camera) so we can see the whole map
Like giving the Map Item an addon that gives the Survivor a Mini-Map... cause why not at this point
Like having a few new gamemodes to feed it more...
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IDk... I played a match as the Twins and no one DC'd
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Having harder Skillchecks
No great skillcheck zones
Survivors can't interact with the Boxes until a Gen is done... I know that it won't change much but
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Survivor:
Let Live Or Let Die- Being saved gives you extra focus... Get 5% repair speed bonus for 10/15/20 seconds but the bigger they are the harder they fall... Dying after 2 separate hooks (key work separate) give allies an extra 10% repair speed bonus for 10/15/20 seconds after death
Better Off Alone- Gain a 2%/5%/10% repair speed bonus if no other Survivor is within 36 Meters/32 Meters/ 24 Meters of you
I'm not strong enough- lose the great skillcheck portion until the Gen you start is at 75%/50%/30% but hitting Greats grant an extra 1% of progression
Killer:
Let Live Or Let Die: hooks grant the Killer an extra 5% to all Gen Damaging actions (this benefit will be disabled if using Pop, call Of Brine, Overcharge and eruption) for the next 10/20/30 seconds
Better Off Alone- Debuffs all Survivors outside TR by 10%/15%/20% on Gen repair speeds... Survivors working together suffer from Deafness and can't hear the Skillcheck sound for 5 seconds/10 seconds/20 seconds apon starting the Co-Op action
Hex: I'm Not Strong enough- Kicking a Gen will enlist the help on the Entity by activating a Dull Totem and causing all Gens to become Cursed... and the first time you kick a Gen while Cursed it will add .5 seconds to Kicking and Survivors who start repairing a Damaged Gen will be Cursed and suffer from 5%/10/ 20% smaller Skillcheck zones for 5 seconds/ 10 seconds/ 20 seconds
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AS for Tunneling it's more effective to take out one Survivor as soon as possible... making it a 3V1
As for Anti-Tunneling we need to realize that 30-90 seconds is all of the time needed to get 1-3 Gens done
And if the Killer spends 20-30 seconds to find and even start a chase (even with Lethal Pursuer)
It's more of getting the Gens right... maybe going back to 80 charges per Gen and adjusting the efficiency that Survivors have
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The Survivors 3 Genning themselves is on them so As Killer just remember that the Survivors want you to kick the Gen... so don't
Chase a Survivor get the Hook... forget about the gen for the chase
Let that Gen get done but also try to get some hooks while they repair that Gen
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So according to the OP (I figure that the person won't answer) there's the feeling of "why us"
Yes the game isn't well balanced but they are working at making it as balanced as it can be
So the point of UW is moot cause it's bound to be changed
And comparing UW to MFT doesn't make much sense either... but maybe comparing it to OoO would make more sense
So with all of these us V them posts they still fail to realize that things happen for a reason... and they can't change what they have planned cause we don't like something.... and we don't know what they have planned unless they tell us
Also complaining about perks that have nothing to do with each other is just wrong
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So what Killers do you find fun???
If you don't mind asking
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I've been thinking about:
Corrupt- Blocking 3 Gens at the start of the match
Thrilling Tremors- Blocks Gens that aren't being worked on
Deadlock- Blocks the Gen with the most progression
Dead Man's Switch- Blocks gen(s) upon Hooking a Survivor
The Gen blocking build
OR
Dark Devotion- hitting the Obsession gives them your TR
Overwhelming Presence- Item consumption goes up while in the Killers TR
Unnerving Presence- Skillchecks gets smaller when in the Killers TR
Coulrophobia- Healing within the Killers TR is slowed down
Any Aura Reading perk and Lethal Pursuer
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@glitchboi said:
Oppression and Surveillance is a known albeit underrated combo. Kick a gen, and 1-3 other generators gain a white aura to show that they are regressing. A survivor goes back on it? It turns yellow.
Alien Instinct and Blood Echo were made for each other. Hook a survivor, gain the aura of the injured survivor (Alien Instinct) as they become Exhausted (Blood Echo), meaning they've got no chance to sprint past you.
I've been using Oppression and Surveillance... And it does work
Also add in Pop for added benefit
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I would put Pig up a tier
On one hand it's more about timing then anything... plus Her Ambush also has timing all around it
And her boxes are easy to do and RNG playing into everything
She also needs to know all of the maps... Know when to Crouch and go for an Ambush... Know that Gens are going to get done and to put a RBT on a Survivor before it happens... and to NOT TUNNEL THE SURVIVOR THAT HAS A TRAP ON
Her whole playstyle is to use all of her RBT's before the last Gen pops and maybe get a head pop on an unlucky soul
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Killer's were designed to be different... each with their own playstyles
Camping is an issue... caused by a lack of urgency on everything besides Perks, Killers, Items and Addons
Maps aren't interactive enough
Perks are an issue cause they can swing the trail one way or the other... if you don't believe me gather friends and play a custom match with no perks, Items or Addons
And then add in Items and addons... then slowly start adding in Perks
Then getting into the MMR... it's only based off of Kills and Escapes which I find an issue with
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Giving him all of his Traps would bring even more 3 Genning complaints
And Camping would only get worse
He needs something else... but I don't know what
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It taking 7 years to offer up a new gamemode sounds to good to be true... at least IMO
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Pig- 11
Huntress and Spirit- 9
Legion- 8
Hag, Deathslinger and Feng Min- 7
and the rest are between 0-5
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Well we did this to ourselves... this game started as a party game
But then we were told who the strongest things in the game were and that changed everything
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4 Survivors on Discord all using perks that fit their playstyle (Not going to say the 4 strongest perks)
And 1 Killer playing their best Killer with 4 perks that fit their playstyle
So offerings will say the most Map Offerings to say the least... with hook Offerings being next
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So how do you want a Skull Merchant to play...
Not use her drones???
Or put them in bad spots???
Like I have seen other people complain about players playing her that way
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Oppression
It an be quite useful but RNG is a thing
And I pair that with Surveillance
Also Whispers
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Gen regression is a necessary evil in the game
Base Gen regression is so low that Killer have to run a perk to help with that (COB, Overcharge)
Running other Gen regression perks so:
A. they don't have to spend time kicking Gens (Jolt)
B. take a big chunk of progress (Pop)
C. take a chunk of progress away from the Gen that has the most progress on it (Pain Resonance)
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Doctor's ( I know that I'm weird)
Artist's ( again I know)
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It depends on the level of SWF...
Chilled SWF- They care more for fun moments
Bully Squad- They care more for using the certain mechanics to put the Killer in a blender (for lack of a better term)
Sweaty SWF- They care more for using the certain mechanics to "win" the matches they play
Then you get:
Duo's- Having 2 Survivors ( or 2 Duo's) are more for fun gameplay
Trio's- Having 3 Survivors (and 1 Solo) are more for either fun gameplay or letting the Solo die
Quad's- See above
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You can't buff Solo's the way one thinks
Figuring on what to do with Gens and Toolboxes
Figuring on what to do with healing and Medkits
Getting to the bottom of the inconsistencies that the game has (Tunneling, Gen efficiency)
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I can agree with your assessment...
Getting her own chase music would be great
Getting something added to her Ambush would be good
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I think I'm Devotion 12 I don't know what level I'm at
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What about Pig?
You put her in the buff/nerf category
Nurse has been nerfed... she isn't what she used to be
Legion has hit a wall with the Deep Wounds system...
I haven't played in 6 months so there's a lot I have no experience on
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I mean bring up which Killer, Map, Perks, Items and Addons obviously
But also saying the amount of Hooks and Gens done (even if you die)
And chase times... which would mean recording the games and watching them back
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Yes both sides Tunnel and only the Killer gets called out for it....
Plus The Survivors Tunneling mean that they are playing "efficiently" but when the Killer does it they are "toxic"
So why does it matter... until things change this is the way it'll be
With the changes to healing, Gen regression it's going to be getting rid of a single Survivor mean that there's less "efficiency"
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I feel like we as players tend to do this with any game
Overwatch- didn't have a Competitive mode at the start, then there was the no limits mode then changed it to make it limited, then GOATS made it's way into the "meta" to only get role lock introduced... and now 5V5
Mario- started as a casual game... but then speedrunners took it over
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I mean... getting 9 stacks means that you've already won
But I would make it cap at 6 stacks with 6% per stack meaning 36% and the Obsession gaining action speed apon the Hooks but losses the stacks when hooked
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Pig has to be one
Her best addon (IMO) is Combat Straps- speeding up her crouching by however much helps a ton
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It was something that needed more done more often....
Rather then waiting 6 years to do it... they could've done it once a year
And they didn't sit back at look at why these perks were being used... they just saw that these perks were used a lot and decided to change them
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It just means that they are slow at coding things so it isn't unplayable
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It also takes in general Killer skill... so you maybe be good at one Killer but starting a new Killer it'll take the average from all Killers
It does suck... but it's something that won't change any time soon
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The fact that people know how to use this perk is enough
M1 non-Obsession to gain stacks
Then M2 when it comes to the Obsession
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IDK how they plan on changing the game to get rid of 3 Genning
But I'd assume that it'll be more of a Survivor buff then anything... I hate to say it like that but it was the only way to convey what I wanted to say