PumpkinKing
PumpkinKing
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008580#Comment_1008580
Well..from someone with a lot of experience..its likely true..few people want to wait for the light at the end of the tunnel..the devs keep pushing out constant killer nerfs the last couple months and I'm sure you read the initial dev post...it doesnt look like they're too concerned about how it feels to be the killer
I think some of these "killer nerfs" get taken out of proportion. It's a grass is always greener on the other side kind of thing.
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008550#Comment_1008550
It is hard to tell, from the Q&A videos it seems they are more focused on new players (you can get more money out of them).
This matchmaking and long queues issue is not that noticable in grey/green ranks.
I honestly think they are aware, but don't put any seriousnes into that.
I really hope that isn't the case.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008448#Comment_1008448
People will grow but..not nearly enough because killers are too limited on what they can do with most of the cast
I can see some people giving up without ruin and not giving themselves the chance to learn and grow :/
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1008550#Comment_1008550
They don't care. The still haven't fixed the sound bugs.
What are the sound bugs? I feel I have noticed some things but I thought it was me being crazy.
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Does anyone know if the devs have talked about this issue at all? Are they aware?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1008501#Comment_1008501
Luckily I enjoy both sides so I play whatever has the shorter Que times. Im a Que time main muwahahaha
I enjoy my lobby simulator though I play fashion simulator at that time.
Haha that's great. Same for me. 50/50 but I usually get a mindset ok I'm gonna play survivor now and don't wanna do killer matches at that time but if you don't wanna wait 3 years then you gotta switch.
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@Liruliniel said:
The recent changes in the rank reset made it so almost every survivor at purple and higher has long que times. While that same reset makes it so Low rank to starting Killers have a ungodly long wait time. While Low Rank Survivors and Purple to Red Rank Killers get near instanous ques on the regular.
Now with how Ruin is being changed I see a lot of killers quitting or switching to survivor. So while it might seem not like a big deal, but 1 Killer is needed per 4 Survivors. So with Killer's dropping to the other side or the game. The influx of survivors with the decreasing population and popularity of Killer's will further increase the que times for survivors.
So ya have fun playing Lobby Simulator if you happen to be a survivor main.
If you aren't here for the lobby sim there is something wrong with you haha. But yeah, agreed. It's probably gonna get rough.
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008481#Comment_1008481
Exactly. Lobby waits might :
1. Be longer
2. Pair you with lover ranks killers even more than they do now.
Sad but probably true.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1008443#Comment_1008443
There are plenty of killers that don't use Ruin that win a lot in Red ranks.
You'll still get your good and bad games but please try before judging Ruin. I've switched from Ruin to Corrupt and I'm doing just fine
Yeah one thing I hope with this ruin change is the new builds people will be trying out.
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008450#Comment_1008450
Yes they are plenty of them, but compare them to numbers of red rank survs.
Numbers of those red rank killers will go down leading red rank survs go up.
Thus causing the lobby wait times to be ridiculous. Hopefully won't happen.
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008433#Comment_1008433
People using ruin are those, who wants to win and get kills and rank up.
Those, who don't care about kills and win are also present in game, but usually not in red ranks.
Ruin changes will mean less victories for killers leading to deranking red killers leading to longer queues for survivors.
I do feel like this change was necessary, as in too many people use it as a crutch kind of perk. I hope this change helps people grow as killers. That being said I do agree with you, it has me worried for the red rank killer base.
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@ABannedCat said:
Pipping is way too easy is survivor. The pip requirement is one point lower than for killer in green, purple, and red ranks. The survivor's emblem also have "starter" values like the benevolence emblem, meaning you are pretty much garunteeed to get atleast bronze there. Pair that with the new rank "reset" and you will have way too many red rank survivors versus too few red rank killers.
I agree. I can't remember what they did before when adjusting it but it was kind of hard to pip at one point in red Ranks. Find that sweet middle ground. This I feel, is definitely contributing to the long wait times. Too many survivors in one area.
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@PapiQuentin_ said:
Because killers are being childish and not learning how to play without Ruin.
Shame
We aren't here to complain about ruin there are plenty of posts on that. I feel you but this lobby problem was here long before the ruin changes.
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008425#Comment_1008425
This can be fixed by making killers rank up more easily, let them rank up even without kills if they managed to get for example 5-8 hooks.
I feel like that is a bit extreme but I like where your head is at. Maybe something a little tougher than that.
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008409#Comment_1008409
Problem is ranking as survivor is way easier than ranking as killer leading to lack of red ranks killers.
Basically each time survivors stomps the killers and all escape, they will be happy but killer will derank.
After same games of derank killers will probably won't see same survivors in lobby anymore, because they ranked up.
Yeah a surge in purple red rank survivors with decreasing killers in those ranks is a bad mix.
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@HauntedMandalorian said:
It usually takes about three to five minutes, sometimes much longer, to find a match as Survivor. As a Killer, matches come almost instantly.
Yeah it is ridiculous. I wish my survivor queue times were that short, even solo queue I wait up to 8 minutes and in rare cases 13 minutes.
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008381#Comment_1008381
There isn't much to be fixed about matchmaking.
If you play in red ranks as surv, game tries to pair you with red rank killer. After some time searching and not finding any red rank killer, matchmaking break its restrictions and try to find purple killers, then green kilkers etc.
If there was enough killers in red ranks, you wouldn't wait any time at all.
Putting red ranks survivors against red rank killers only might double, even triple times in lobbies searching for match.
What are your thoughts on the rank up changes along with the swf changes they have made? More swf groups are now paired with purple red Ranks because they have one person there. Also with keeping rank is much easier a lot more players make it to the purple red Ranks and stay there. That surely is affecting the lobby times? A surge of purple and red rank survivors. That is something they can adjust to some extent.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1008370#Comment_1008370
Yeah, as much the DBD community is vocal about PTB's and news coming out, it is actually a very small percentage of the games population. Most of the player base just logs on and plays, that's it. Even us here on the forums are a very small outlier of the actual player base.
Yeah that makes sense. Overwatch for example, I used to follow regularly for updates to heroes and what not. Since I've stopped there's so many unexplained things when I log in now haha.
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@FluorescentLemon said:
Honestly matchmaking is so ######### right now I keep running into red rank survivor squads as a ######### green rank killer
Uninstalled last night because I'm so ######### tired of the awful matchmaking.
Yeah, that was me last night. Red Ranks going up against a green killer. We destroyed them both times, they did manage to kill one each time though and it was a four swf. I'm sorry you have been experiencing that I know how frustrating that can be. I would like to say that it's probably because of the recent rank reset but it's probably just matchmaking. Hopefully you come back to it. And hopefully they attempt to fix match making.
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@EverflowingRiver said:
Idk why they don't use the average of the survivors rank to find the killer. Seems to be the most fair way to do it.
For those matches where a rank 1 would go up against a rank 14 killer. I know rank doesn't matter too much but it does give some kind of indicator of skill. And you can really feel that on either side and it can be so discouraging. So I get it to that extent but I think they went too far instead of finding a middle ground between the two.
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@Blueberry said:
It's gonna get a lot worse once this next patch goes live. The vast majority of the player base doesn't keep up with PTB's or news on the game, so this Ruin change is going to completely catch most of them off guard.
You know I didn't even think about that. It's so true.
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@Artyomich said:
That's gonna be double the wait time once the Ruin nerf drops and the killer either start playing Moris left and right or just switch to Survivor since that's where the fun is.
Killers are not required for the game, They're A.I. Welcome to the 1 hour queues.
I am very curious to see how that change will affect the game. I as a 50 50 survivor killer main are fine with ruin changes. It will be interesting.
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@underlord99 said:
its because there are more survivors than killers thus the que times are longer
Maybe. But I feel like it's because of the rank changes. It's a lot easier to get into the lower ranks and stay there so more survivors are in the red Ranks. And then the swf changes, the lowest rank player is the killer match so more survivors in lower ranks because of that. Hope it made sense.
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This. 100%. So many times I grab a survivor off a vault or Gen and the animation cancels and they run away and I'm standing there confused. So ridiculous.
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@[Deleted User] said:
I'd like a warning that one side is over-populated and that I might be waiting a while, instead of me sitting there for 10 minutes, still not in a game and regretting my life choices.
Uggggh I agree with this so much. Not to compare but overwatch has recently done this and it is a nice feature. Like oh it says I'm gonna wait 10 mins as a survivor. No thank you.
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Also, I have fun playing the killer as well (50/50) when it stops being fun I switch to the other side. I like what the tomes bring to the table, trying to think of the best builds to work through. That type of thing. Maybe not executing it perfectly but that's ok.
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@ElementDoom said:
Making the game fun to play for the killer side would be a nice incentive. Killers already make 2x the bloodpoints survivors do on average. You can't bribe people into doing something that isn't fun.
Ummmmm ok. Well on ps4 there is a lack of people playing killers. But great point. Not everyone cares about blood, but some people do.
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No, when I was running the challenge I could see the items in the chests that I left. They are visible. OP is just needy ;D
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/805894#Comment_805894
I started at tier 5 or 6. 25 of those were legit from day 1 of the archives.
Thats like 19 days ahead of what i'd need to finish it on time. Not counting the levels from before the patch where i was barely playing and got 5 tiers...
You guys are making it out to be way harder than it is if you care so much take days off or on a weekend and do a few 8-12 hour sessions
Take a few days off or do 8-12 hour sessions. That is your response? Really? I'm almost in tier 3 and it's only been a few days so that's not too bad with the whole challenge thing completed. But I haven't done the math and will wait to see how this plays out. What these people are mentioning is that the challenges only gets you so far and playing x amount of games will get you to the full amount. And x amount of games comes out to about 2 to 4 hours of average play a day. That is not something the casual gamer can do. That is not how a battle pass style system should work.
Your responses to these comments is so single sided. Congrats you somehow manage to get SEVEN games in an hour (which would average about 8 minutes a match with no wait times for lobbies). It's just frustrating someone comes into a constructive thread and spreads stretched truths while trying to shut down others valid opinions on the subject, such as the original poster. It's great your loving your experience with the new updates but your experiences aren't others. I know this is a bit extreme but rant over.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/805559#Comment_805559
6 or 7 games is an hour.
If you can't play an average of 1 hour a day you probably shouldn't complain about grind you're barely playing of course it'd be a grind.
1 hour a day is what the devs were aiming for also.
This one gave me a laugh. 7 matches in an hour?! What a joke. 2 to 4 max. Red Ranks. Queue times. Dc's. Lobby dodges. Honestly. 7 matches!? It's great you're trying to defend the system but damn let's be more honest.
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I kind of get where you are coming from but what I’m getting from your post is you want an all killers or an all survivors tree. If This is a choice of take the killer skill tree or survivor skill tree then the many people who play both sides get screwed. I understand that some of these challenges are a bit crazy. One of the things that's gonna help me personally is that I have a killer and survivor prestige 3 with all the perks that I can have as I haven't bought all dlc. This is their first time doing this in a pretty unique game so there's gonna be some trial and error.
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@Herman_CMH said:
It always happens to me, bro.
I usually shift to killer when there is hard to find a room for player side.
I know, I flip flop back and forth but I’m trying to play games with my buddy and it's driving me up a wall.
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@Darkskies said:
Yeah ps4 is very weird I get killer games instantly but god forbid I wanna brake and play the other side normally a 15/20 minute wait so yeah it's tuff.
Had alot of issues tonight on killer side people just running at me killing themselves on first hook even tho I'm already on my way to pressure other people. Then dcs when they get downed. It's really weird tbh these people are rank 4. I expected more from high ranks 🐷
Oh yeah, that happens to me sometimes too. Like what are you doing?! Why you wanna die. Or I'll be carrying someone to a hook and then an injured person comes up to block and then they go down. Great, you accomplished nothing haha.
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Forgive me haha
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@Pulsar said:
What platform?
Ps4. Mentioned towards the bottom.
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True. I'm hearing very mixed feelings on the nurse sooooo maybe there's hope haha.
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This was the reason I came to the forums at the moment. To see if someone has made this post. Two of my killer matches nets me almost 250,000 blood. Two survivor matches I'll be lucky if I can make it to 80,000. There is no incentive to play survivor over killer at this point, which I really would like to do. I play both but with this event if I want the blood I'm being pushed towards killer.
BBQ basically just triggers on a hook. Insta points for killers. Wglv is if you can make it to the downed person and hope the killer isn't camping or tunneling and you need to do that 4 times. 4 hook rescues in a match where there are two other people who are doing the same thing.
I agree with the point to boost survivor BP.
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@Okapi said:
Original chapters are fine and all but there are so many famous horror franchises still left to add to this crazy crossover:
- IT
- Hellraiser
- Ring
- Phantasm
- Alien
- Resident Evil
- Silent Hill
- Conjuring
- Walking Dead
- Child's Play
- Buffy the Vampire Slayer
- Supernatural
- Five Nights at Freddy's
- Candyman
- Outlast
- Universal Classic Monsters
- F.E.A.R.
- Dead Space
- Puppet Master
- The Grudge
- Scream
- The X-Files
- Chilling Adventures of Sabrina
I mean the list is basically endless. There's so much out there for them to use.
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@ApeOfMazor said:
Honestly if you only want original characters cause you can get them free that just tells the devs to do more licensed. And by now people have probably saved 18k shards or more for the characters
That's not the main reason. I said because of the lore and stories that they come up with for every individual. It is very interesting. Things like the last halloween event that added a bunch of interesting story elements to the game.
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@JustAFeeling said:
https://forum.deadbydaylight.com/en/discussion/comment/705540#Comment_705540
That's totally understandable but it just seems like that this is another one of those threads to discourage others from buying something that they might enjoy given the chance, I too am neither of those things but as a horror community this is a a chance to see our favorite slasher's brought to life. I want that to happen sorry.
If people don't want to buy it that's also a choice ,you don't have to spend your money on every single DLC but I do. You still get to see the killer and play on the maps, and most likely all the Fog Whisperers will be playing the PTB and usually playing the new content for the first two weeks if they main that Killer or new survivor then more down the line, so you still get to enjoy it in away.
I just hate to see these treads about not adding licensed chapter's, To a horror game based on killers vs survivor's its literally the perfect combination
Also you said that it hurts the game in the long run when the community has grown larger since the Ghostface and Evil Dead chapter's I do watch the numbers it went from 12.k to 16.k and I think its maybe at 32.k now so that's a major increase I don't play SWF so can't give a synopsis on matchmaking nor do I know every bug that needs to be fix, But a good amount of those things are cleaned up with the hot fixes they deliver which they take all of you guys feedback to try to fix these thing's. I do agree if there's a problem with matchmaking issues they should fix asap because people have payed there money and expect to play with there friends. Everything else just seems to make up for funny moments Hinch 4gamers
It just sounds really objective towards other members of the community who might be expecting the devs to add their favorite killer or survivor which there's two more chapter's left on this roadmap 14,15 and then after that it will most likely be a year of orginal content so I don't think the person are people who've made these threads should try to discourage others from licensed chapter's
"I don't think the person are people who've made these threads should try to discourage others from licensed chapter's"
Hi OP here, and that's not what I am doing. So maybe don't put words into people's mouths. I agree with many people so far, such as the licensing ones having to dish out constant money. That's not something I have the luxury to afford at the moment (even with how cheap it can get, and it's really great that you can and will get all DLC, congrats) whereas originals can be bought with shards which I could use at the moment to get almost 4 characters worth.
But also LcGaster brings up an amazing point, one that killed the Friday the 13th game. Licensing won't last forever. The more they keep adding the more potential of running into problems in the future. I literally know nothing about this process and would hope BHVR has got all that secured for a long time. But taking into account how Friday the 13th was handled you just can't be too sure anymore and that's a scary thought that could happen to this game (probably won't because bhvr is awesome).
And as I stated before, lisenced dlc is great and fun but maybe don't release 3-4 chapters in a row that are just that. Mix it up a bit more.
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@LordGlint said:
I think this is kinda ironic. At one end, you have plenty of ppl wanting original content to blow their shards on. On the other end, you have an endless amount of threads making wishlists of licensed characters.
"STOP WITH THE NONE STOP LICENSED CHARACTERS!!! But would be real cool if you could do Pinhead..."
It's true. Which I'm happy they do both. I'm just saying they should mix it up more. Looking at past releases it has been some thing like 3 licensed 4 non 3 lisc etc. Mix it up.
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@SpacingLlamas said:
That time out system to deal with dc's is coming with dedicated servers or possibly some time after them, if you didn't already know that. . .
I didn't actually. This makes me so happy. Thank you.