Professor_Fizz
Professor_Fizz
About
- Username
- Professor_Fizz
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Comments
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@GoshJosh said:
Except Blast Mine requires 66% of progress to be made for one use, whereas Overcharge has no prerequisites or cool down.
A cool down would be a good idea, but it couldn't be too long or the perk ends up in the same position it's at now. 30 seconds, as well as a time limit in how long overcharge lasts on a gen, which could also be 30 seconds, would be a fair balance I think. It could force survivors to move to other gens.
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@JHondo said:
I've gotten adepts without kicking a single gen. What emblem wasn't Iridescent?
I don't remember the name, but I specifically remember gen defense and gates closed being the things I got points for in that game.
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Gotta have those cosmetic glitches fixed though.
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The stress that comes with playing killer certainly doesn't help with all this heat.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2298856#Comment_2298856
you have not been here for rapunzel-hair nea?
Apparently not
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Scoops Ahoy demi is the most cursed thing I've ever seen in my life
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The only performance issue that genuinely annoys me is the fact that dead hard causes the game to lag for both sides. I already hate dead hard, I don't need it being even more annoying.
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One time, I was playing huntress on Lery's, and I figured it was gonna be a bad game (huntress on Lery's does that), but after finding a bill and chasing him for a bit I find a four stack of bills crouch walking in a line, all wearing Christmas sweaters. I watched in complete disbelief as they slowly crouched through the map, completing gens as they went. When they all escaped at the end, I got a message thanking me for my treatment of "billerpiller." It's still the most ridiculous thing I've ever seen from this game and I wish stuff like that happened more often.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2298685#Comment_2298685
Eh? You mean veteran players.
New players have no teachable perks.
That's what I said, they don't have to crawl through a mountain of garbage to get decent perks. The characters you get for free have some of the best perks in the game.
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New players don't have to deal with a mountain of teachable perks, at least.
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My evening survivors tend to be complete dunces. Or maybe it's just the increased number making it easier to find matches where they're less experienced.
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Having played the map three times, and crashed one of those times, I'd rather they tweaked the map before re-releasing it.
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For certain maps having certain walls blocked off actually helps immensely, Badham comes to mind immediately. If that door to the right of the school wasn't closed, there would be a much stronger loop for survivors.