PerkyPerky
PerkyPerky
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1433440#Comment_1433440
I don’t. I have a laugh at it.
Thanks for taking your time and letting me know. I care so much.
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Why do survivors get mad when I run NOED?
What do want me to do? Get escaped with unrelenting?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1433412#Comment_1433412
I just played a game as him and wasnt an issue. I've had games though where it did like you said.
I play him 5-6 times, and it happened 2-3 times yesterday. Very infuriating and ends up me being a M1 killer.
Anyways, we are getting off-topic here. Let's leave it at that.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1433404#Comment_1433404
I know whacha mean. That was one of the things they fixed in the last hotfix.
The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.
Well, I tried it literally yesterday, still not fixed.
Just liked "fixed an issue where downed survivors make no noise". Don't believe those patch notes.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1433393#Comment_1433393
Whacha mean doesnt work?
It means exactly what I typed, it does not work. I press CTRL to activate Blood Fury and there is no response from The Oni.
Try it yourself, happens quite often. Basically I end up being M1 killer.
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1433283#Comment_1433283
Good survivors who can loop lmaooo please
it’s funny that people will still defend killers by blaming the survivor for not looping good enough when :
1) the total number of pallets have been minimized and the ones that are on the map, some of them don’t do anything to stop the killer because he just walks around the pallet Because there is no wall on either side 😂 just a stack of tires or debris
2) maps have been shrunk
3) most of the map is a dead zone where you are caught out of position. 🤣 enough said
its just not hard to get downs as a killer. I’ll stand by that 100%. Ez 4Ks. Especially if you got infectious fright. It’s just filthy.
so I think yes, second chance perks are very necessary. It’s too easy to get caught and too easy to go down. I swear they had to have done something recently to break hit boxes as well. Because now I’ve seen killers swinging at windows and actually downing people running by them. The hitbox seems a bit wide there.
Maybe you should stream some red rank killer gameplay so we learn from you. EZ 4Ks. 😂
This is the problem when people play one side, and have like thousands of hours on it, while never touching the other side.
Also yes second chase perks (DS/Borrowed Time) are necessary, but they get abused way too much.
How many times did a survivor with BT come to me to take a protective hit, protecting other survivor? How many times they did the same with DS, or they abuse DS by healing/fixing a generator right in front of your eyes knowing they are invincible?
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I can't even activate his Power!
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Don't think so since The Oni is 9000 Shards.
In any case, I actually tried playing The Oni. His Power does not work 75% of the time, very fun!
Also: Perks sell way more than Killers do.
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Should be a "charm".
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No. It does not fit at all.
Terrible idea.
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So once when I was a noob, I saw a Demogorgon portal near a hooked survivor. So I stared at survivor, then back at portal, then back at survivor again and so on and so forth, was confused which should of been of more priority.
So then I settled to closing the portal since survivor was almost full health bar and isn't going to struggle phase in a long while, then unhooked him.
Guess what happens next? I am on the hook, a portal is nearby, and the unhooked survivor is back again. What does he do? Stare at me, then portal, then me again, and then closes then portal and then keeps clicking on me but not unhooking me, ends up with tbagging and leaving me to die.
I was too busy laughing to even start getting mad, he took it personally. 😂
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@Dead_by_Gadfly said:
For ds id say remove the timer entirely and make it deactivate as soon as they interact with anything or get fully healed.
I actually had in mind fully-healed/interacting but forgot about it, thanks for reminding me - added to first post.
Did not think about removing the timer though... Maybe it could work? Seems better than my proposed idea.