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Orti

Orti

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Orti
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  • Pointless to do imo. Almost no one would actual play it, killers have a huge disadvantage. And we would only see a few survs. Sounds even more boring then playing on rank one can already be.

    The reward must be huge otherwise no one would bother playing. Also it's not more competitive or skillful then the current ranking mode. it just sounds like it on paper. Including a ban function would kill the mode before the first public mach of it. A perkless mode would way more competitive and you're free to pick every surv at least without an disadvantage from it

  • @ShadeRyu21 We have Myers, Pig and Wraith who don't TR at all also Ghostface is in the line next. Then Nurse and Billy can ignore distance quite well so they would countr it, also a killer could just wait outside the range and come back. So this change would make the perk useless

  • It's actually something you equip and get attached to the hook. Not sure if it will have any effect or is just for the look. Isn't that exciting imo. If it has effects I'm scared that I could be broken and if not it's just useless. I don't fancy stuff on my hooks, also if it's pure cosmtic it only effects survivors anway. Killers aren't spending that much time looking at hooks lol We will see where this goes in the future

  • I collect them in my pockets lol Perk is fun but I like poised more since I tried it out

  • @tt_ivi_99 that's why I would let the Trapper start with all his traps alreay armed would give him the chance to only reset a few at the beginning and applying pressure earlier

    I also don't think that is needed but it would put Billy in the category he belongs too. Spirit and Hag have 110% because of there mobility and in fact so should Billy if u want to balance on the same level

  • Hey, Jake's long hair cosmetics from the green skins are looking really bad on PS4 for a few months already. Would it be possible to make them look more like real hair, like you did with the recent Jeff skin?

  • Trapper: I think 10 traps is to much but mostly because of the time management you have to do with this. I would like it if they rework the trap placement at the beginning and let all traps spawn already armed. so you only have to reset the ones you don't need right now. Reseting a disarmed trap at the ground should be already part of his kit.

    Hag: Sounds good, maybe not necessary maybe to less. I'm not really into hag because of her small size.

    Bubba: Loved this idea too sounds fun as hell to play against would and would make him even more adorable

    Doctor: I think they need remove the 110%movement speed makes his ability to shorten loops almost useless. Otherwise this sounds fun and put the focus more on his ability to apply negative status effects

    Myers: Maybe from Tier 2 to 3 but not for 1 rewards playing him in a poor way. You're supposed to sneak up on survs and get your power from them. But walking a bit faster while stalking would be fine. Only idea I figured out would be to make him faster in tier 1 one to get tier 2 faster but you can't attack at 1 anymore or grab. For that you need to use an mirror addon that removes the faster movement then. Lower corn to make him more viable on Coldwind maps

    Legion: A miss should let you lose 25% but not the whole thing frenzy should be faster too. But getting slower for every hit you applied. so it wouldn't get too easy just hitting always every one. That would make him unfun to face again.

    Mommy: 115% is too much with the hatchet and broken with faster movement speed while charging the throw but would love a faster movement speed while charging up. Remove TR and only give her the Lullaby also make the Lullaby apply the effect on TR perks.

    Peppa Pig: Only okay if the timer stops.I like your other ideas sound good, maybe she needs a bit more then that to compete. Not sure

    Mr. Chase: I think the effect is spreading further when the bootle get thrown into a tree but could be wrong. I think the effect should stay at it is clown is fine imo most people just not that good with him.

    Vommy Mommy: Besides the TR change that sounds intressting but not sure if it could be a bit frustrating in mid and low rank. Worth the try

    Bing Bong Boy: He also needs back the 1.5 second sprintburst but don't remove the movement speed penalty, also he an attack quicker now already

    Spoopy Bae: She is love

    Sweater: Hope the rework makes him viable. I always enjoy playing him already

    Billy: I would like to try to reduce billy's movement speed to 110% and see how it goes. Of course he would get the 24 meter TR. But your idea sounds good too just not sure if it really would have an effect without making the stun like 4 seconds or even longer

    Sally: Would also love to see these changes get tested but making her movement speed faster would remove what is unique about her

  • Makes my pee pee big hard lol

  • No Mither isn't supposed to be a good perk it's a hard mode you can activate if you want a challenge. Only purpose besides that is Sabo builds or meme builds

    @SurpriseSurprise 100% faster wiggling is broken also the faster recovery is too much

  • Deranking is the important thing to do for sure

  • Not from BEhaviour because you accepted that released content you purchased can get changed from them at anytime. You can try to get one from Steam, Sony or Microsoft depending on your plattform, but I wouldn't expect it to happen.

    Also Legion is still fun just get used to the new playstyle :)

  • I like the design they created a lot and looking forward for the skins they can create because it's only a licensed mask and maybe they even can create maskes like they want

  • Idea is intressting but not sure about the big TR, seems unfair to give an killer a bigger TR to support it's ability. Also Freddy is getting a rework anyway it's already confirmed and we should hear news about wih he next chapter if I remember right

  • I think it's okay that way they created more then the boring black cloak from the Scream movies, also if the really only have the license for the mask they have a lot more freedom to create nice skins. The current look fits the DbD theme better but it's sad that we probably don't get a licensed survivor but maybe they surprise us and can make a deal with them too

  • Made me smile for sure. But don't get fooled by Jake plain look we're weirdos

  • I think the concept sounds fun and fair so far. Seems like a fun mechanic to play with and against. But I think it's not good to make any guessing on the next chapter for now it's still workin progress anyway and nothing we will see that soon

  • I like the new Legion and enjoy playing that basic sometimes. Just hit and repeat quite easy. He isn't to viable and sure it would be better if he would be as a lot of other killers should be. But he is fun. I did great yesterday actually better then with the old one but thats just because I hated to play efficent with the old Legion. He can mindgame really well now and you can use different builds on him now. Learn to bait paletts to get a short stun even better with enduring.

    Give the changes some time to understand them

  • Adrenaline should be reworked and is fine at then same time. It's effect is really strong and good survivors activate it almost every match. The effect can have an heavy impact at the end of the match and has not a really requirement to fulfill. Just doing the object isn't hard at all. I run adrenaline for two years and it's the only perk I never change. The selfcare changes just made this issue more obvious for a lot of people. Also it rewards gen rushing what is an issue for sure.

    NOED isn't used that often and this got proven by the data sheets they showed us last week

  • @Eninya Most of your points aren't nerfs at all

    BNP= This should never be an argument for nerfing survivors it was broken af

    Instablind= don't gives the killer an advantage just removed an unfair mechanic

    palett vacuum= wen't into the game as bug and was never intended just took the devs over a year to fix

    Map Layout= The most survivor sided maps are still as they were and they never changed a map as a nerf for survivors. Changing how a map is designed isn't a nerf or buff by it self

    Moon offerings= got deleted because it was not working for newer maps anyway and the devs didn't wanted to make different light settings for all maps anymore, also this can't be count as a nerf or buff for one side. These can only be side effects of it

    Audio changes= Currently sounds are bugged anyway. Lookimng at you Spirit, also they adjusted sounds in general not only for killers. I can easily hear stealth killers like myers, wraith and pig walking and breathing

  • They messed up there licensed content two times in a row and should be glad that both of the license holders wanted to be part of the game and are pretty relaxed in general. They really need to take this leak serious and have to double check from now on when ever they're going to release a patch or PTB.

  • Legion just got changed in the way how to play him. Players will adept for sure like they always do. I'm excited to play the new Legion

  • I think there will be still some issues to solve to make that but sounds like a good way to implement an actual training mode and a decent tutorial. For right now they need to focus on other things for sure but I hope they consider this if they have the people to do that work

    in Sandbox idea Comment by Orti
  • The game is in the best spot ever balance whise. Killers in general still suffer from more drawbacks then survivors ever will. A lot of good killer mains just started playing at a time where the game was way more survivor sided because of this a lot of survivors think killers are stronger over all. That's for sure not the case all these expierenced killers just had to go to more difficult games in the past. Nurse shouldn,t be part of any balance discussion

    in my oppinion the game still need to find a way to make all killers at least viable when played by skilled players agains skilled players at all ranks. Also a lot of maps still need work for both sides. O my personal wishlist is also that they manage to make more perks who are intressting enough to get rid of th current meta

  • @BACKSTABBER We need this!!! xD

  • Makes no sense to do so. It's a drawback for both killers that is required imo

  • Tunneling and camping are only strategical moves I consider if the match is going rough for me in some way. Toxic players only get tunneled if I can actual catch them and get only camped if the team will come for them or sometimes if the instahealed

  • @Dreamnomad Your calculation sound like less grind then it actually is. But quite accurate pointwhise

  • Would love a smaller hitbox for killers. Makes the game more balanced and still allows to loop if done probably

  • Fun aura build for swf: open handed, bond and OoO. It's cancer for sure but a lot of fun to play. Also OoO is fine in gerneral it's mostly like alert but wih a downside for the unlimeted time

  • Love the idea and if they ever at a point who they can afford to put worjk forces in something like this they should do for sure. Only the last point about dropping items shouldn+t be done. To easy to give each other items without risking to lose them aka swf advantage

  • It's a good idea but it's not making the grind itself easier so I don't think this would work as intended. It makes it harder to get all perks if you only prestige yourn mains and only has an effect on all other characters, also it's not worth to prestige 3 a character to save 6 levels of bloodwebs only saves you around 300k bloodpoint

  • Leave NOED as it is. There is plenty of counterplay and it's not even used that much anyway

  • Would require a lot of graphical changes who would need quite some work. I would like to have something like that for sure but I think the work force that is required for this should be used for something we need more. But this should definetly somewhere down the line

  • SWF in it's core is fine. The advantages it gives need to be abused by skilled players to make it actually unfair or broken. Not everyone who plays with friends can abuse this mechanic anyway and the players who can can't get stopped from it without making the game almost impossible to be played by average players.

    No one forces you play against a swf you already lost to or a group you have a bad feeling in the lobby already.

  • MoM is annoying and shouldn't have be designed by the dev's but the perk is not op. Sure it can change a lot but also it can mean absolut nothing. It's sad that we got the perk but changing the perk is not a solution to the issue. The dev's just need to figure out that we don't need perks like this who offer a second chance in the game. We have quite a few perks like this which are poorly designed but no one want's to change them. Adrenaline, Poised, NOED, Selfcare, Sprintburst. To only name perks that acually get used. We also have a lot of useless perks with bad designes

  • End of this week or nex week if they follow there usual way of patch releases

  • I love class photo but I think this addon is to strong in some ways to make it base kit, also in mind of the upcoming rework it wouldn.t make sence to think about hown to adress Freddy with his current kit in mind

  • Revert the changes from the PTB and give her a build in Thanatophobia if broken. To make it balanced the effect should a bit less then the original Thana. Hindred would be a good alternativ to make her more viable in chases without her Corrupted Purge. Balance whise she is already fine imo she just as some drawbacks and counterplays that can be frustrating. Maybe you should get one Corrupted well when ever everyone is broken

  • @ClogWench That's just no suggestion because as I told in my original post I'm playing for over two years. I know all mechanics, I know how to counter specific loops, I know how to manage the time I have in every round.

    I'm just not able to adept further. I can't moonwalk it's impossible for me. I almost everytime mindgame wrong. Survs just do the opposite of what I expect them to do. As soon as I play against decent survs. I make like two to four hooks. No matter what Killer I play or which map. My whole fun in this game depends on how bad the survs play. I don't even care for kills it would be fine for me to at least feel like a thread a bit.

    A lot of high rank players often forget that not everyone is capable o reaching their skill. Telling people to just get good is stupid and arrogant. It inflicts that the other person didn't put in enough effort in trying.

    I tried for two years. Guess from now on I have to dc till I get banned. What a great way of stopping to play a game!

    in Help Comment by Orti
  • @twistedmonkey I know how to solve my issue in ways like that. But it's not a real solution. I play for points anyway and I need between 16-24h of play time to reach rank one after the reset. Seems quite impossible to play a whole month of killer with that amount hours.

    In fact I get punished and excluded from a big part of the game only because I can rank up.

    in Help Comment by Orti
  • @ClogWench So as I get abused at red ranks? feeling like a bot who only is in the game to give other players points and an ego boost seems pretty bad too...Also I never talked about being able to go back to twenty from 1. More like going back to 10-5. Or staying at a rank pool.

    in Help Comment by Orti
  • @Theluckyboi That's not a solution to the issue at all. It still forces me to play unfun matches or just do something else while the survs finish the gens and leave. Also I'm not good at any killer. I just get black pips mostly and some times a pip. Between these I get bad survs who give me an easy match for double pips.

    Talking about red ranks here.

    in Help Comment by Orti
  • @The_Crusader It's only ridiculous in red ranks before you're supposed to play casual and learn the game so u can give chances like this if you're way more skilled then your opponents. With creating a barrier like this they make it easier for evrryone to actual learn all the game mechanics equally instead of focusing on one or two things. Also the Community wanted slower games for a long time now we need to play slower but everyone is still complaining. This Community will never be satisfied or happy about the game.

  • @Mc_Harty So there are 8 unhooks and 8 heals to do in every match. If everyone gets 25% he/ she is fine for that category. If two Survs do two gens together they get gold two. One can do the last one and two can open an edit gate. Now everyone allready did everything and should be close to a pip or already at a pip. Now the killer gets ro kills two and everyone got a pip. After all this is how an average game should be. Survs need to coordinate their actions thats what u call teamplay and as u See it rewards everyone. If everyone is just rushing no one will pip at the end

  • @Mc_Harty I could explain to u how it rewards teamplay more but it doesnt seem like you want to actual change something on your Problem. Just be salty and blame others that is always a great way to life a live!

  • @Mc_Harty actual it rewards teamplay way more then competing against each other but yeah slower Games are the way to go for both sides.

  • @The_Crusader So does Killer if Survs DC or suicide you're only black pipping too. It's not the Devs fault that so many people arent playing the game normal.

    If the killer isn't getting enough Hooks give him the time or chance. The new mechanic rewards longer matches. Dont be a m1 bot and you're pipping

  • @TreemanXD thats not what I said. I meant that it's still almost the same for killers how they get their Emblems. For Survs they didn't changed anything at all u just need more Emblems to pip

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