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OhAnotherKai

OhAnotherKai

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OhAnotherKai
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  • @BugReporterOnly said:

    This was supposed to be fixed.

    Unfortunately, This still isn't fixed even after this recent update.

  • @PogbertChamperson said:

    I hope they kill switch him again. The entity can keep him.

    Fair enough.

    That got a chuckle out of me.

  • I am a knight main... so this comes from love.

  • @AngyKiller said:

    No. The Survivor already gets extra time to wriggle because the Killer has attack cooldown on misses.

    Plus extra time to wriggle if the Killer HITS a survivor because of attack cooldown on hits.

    And now you want free wriggle if they miss, on top of attack cooldown that already exists? Nope. Way too broken. Your idea would mean the Killer either has to be body blocked, risk missing, or be slowed on on the hit.


    Firstly, Boil over wouldn't add the extra wiggle time unless the killer misses.

    Secondly, you'll still get shown the Boil over icon giving you plenty of warning that missing an attack will punish you greater meaning you should be more considerate when you want to go for a hit.

    Thirdly,"And now you want free wriggle if they miss, on top of attack cooldown that already exists?" Yes if you bring a perk that gives the killer a warning that this perk exists I want the killer to be punished for having the poor judgment to swing without thinking (or lack knowledge of when to hit a survivor when carrying another)

    Forthly, I don't know about broken. As much as current boil over is a pain I would only describe that as contextually broken only being effective on maps that have areas that give the killer no choice but to drop down and give the extra wiggle progress. On any other map Current boil over is an annoyance. What's the point? If the current version of the perk really gives you more of an ultimatum more than a choice really can't be considered broken how can my version which gives more choice rather than ulitimatum be broken.

    Fifthly, "Your idea would mean the Killer either has to be body blocked, risk missing, or be slowed on on the hit." That sounds like what body blocking hook is My boil over just enhances it. A swf that body blocks with or without boil over (be it mine or the current version) will still be annoying and effective if done right and your scenario is in the game now if you miss too much you'll drop the survivor and if you let the survivors body block you boil over or no you'll still drop the survivor this concept would not be anything new in dbd if my concept ever came to light (it won't but still i can dream)

    Finally, "The Survivor already gets extra time to wriggle because the Killer has attack cooldown on misses" already accounted for in my post but i will agree that 20% is pretty nutty and might discourage killer from swing when they really should maybe 10% would be better. on another note I actually think that boil over is over stated in it's current form and even for my form so perhaps taking away the "Obscures the Auras of all Hook from the Killer's Aura-reading abilities within 16 metres." should actually be taken away too.

    With all that said I do appreciate the honest feedback and would like to see an equally honest response if you have the time.

    Thank you for the feedback.

  • @Reshy said:

    It'd completely invalidate Mad Grit.

    Boil over would still have the icon telling you that it is active on the killers screen if you still start swinging crazy with Mad grit with a such a warning well do you not deserve the punishment. Plus, don't forget that Mad grit also pause wiggle timer if the killer successful lands a hit for 4 seconds at max rank so I wouldn't say that it is completely invalid.

    With that said Thank you for the feedback.


  • @GoshJosh said:

    20% might be too generous, but I think you’ve got a great concept! It should probably be capped at 15% max. Maybe even on top of the dropping effect they’re retaining at a lower value.

    Agreed actually 20% is a bit extreme maybe even 10% might be punishing enough without being too punishing. I mean Boil over is such a wierd perk to balance for. Would you also agree that boil in both current and my version is over stated atm and maybe the obscure hook auras is a bit unnecessary? I would also like to know more about the "Maybe even on top of the dropping effect they’re retaining at a lower value" if you have the time as well.

    Thank you for the feedback.

  • Or better yet we shouldn't get punished for letting survivors heal period. I know the points lost are minimal but that's stuff has cost me a couple pips as well which sucks when you're going for adept.

  • @Beaburd said:

    The only reason they'd get mad is if they didn't view it as a good game for whatever reason.

    This is an asymmetrical game where, typically, the more fun and good a game is for one side, the more miserable it was for the other.

    That's why I never say gg when I win unless the loser does first. Even if I had a good game, I don't know if they did, and if they didn't, it's kind of just rubbing it in.

    That's an interesting discipline I never thought of it as potentially rubbing it in I think I'm gonna start doing that too.

  • I love to run thrilling tremors, agitation, pop goes the weasel and the last perk can be whatever I normally use plaything or iron maiden.

    The idea of this build is that as soon as I get a down and pick up the survivor I use thrilling tremors to know where to go next, agitation to get to hooks faster and in combination with thrilling get close to the gen that I want to pressure (aka the ones that are being worked on), pop goes the weasel for consistent gen regression.

    Plaything may sound weird since trickster has a lullaby but tbh it is not as noticeable as the huntress' and in my experience survivors still get caught off guard by the lack of a terror radius.

    And iron maiden makes reloads go brrrrr.

    The good sides of the build are that it gives you the ability to transfer survivor to survivor nicely. All the perks reward you for downing the survivor and thus (for me at least) wins feel nicely earned.

    The bad sides thrilling tremors whilst is not distance dependent has a cool down of 60 seconds on its tier 3 whereas bbq whilst it can't show survivors that are either 40m close to the hooking or survivors in lockers, it has no cool down and gives extra points. And none of the perks will work unless you get downs save iron maiden.

  • @landromat said:

    No, because killer's life should be miserable

    Fair...

  • @D3spair said:

    https://us.v-cdn.net/6030815/uploads/49SVCWW268DT/image.png

    My first page of comments on my profile(I have 8 pages of these). I show the abusive Salt comments with pride as it is proof that I got a 4K on them.

    I even play on the tamer side on not tunneling or camping as much as possible but with your suggestion, I wonder if anyone would play with me.

    I love the top comment.

  • Strangely enough, I wouldn't mind this.

  • I main trickster because hitting consecutive shots makes my brain happy brain! It becomes even happier brain when I can manage to get people down super fast! Plus, I love mixing and matching his cosmetics.

  • Thank you! <3

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482764#Comment_2482764

    Are you going to buy me an Elite controller so I have some extra buttons to map it to, or do I have to unbind Sprint or Crouch?

    I binded the X button to vaulting actions and such on a standard Xbox controller and that feels great.

  • I think it only affects the new killer I played two games in a row as pinhead and dc'd on both of them because of this glitch. And I played one game as trickster which was fine no dcing at all so yeah.

    Also, dbd tweeted about this as well.

    At least, it's only contained to one killer maybe... Just a shame it's the one killer most are wanting to play right now.