NumB_16
NumB_16
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/905028#Comment_905028
Potential changes;
Lower his movement speed while revving the chainsaw. Prevents him keeping pace with survivors without losing ground for as long as he likes while he keeps the chainsaw ready to drop.
Add a chainsaw cooldown, proportional to duration. You use it quickly in a chase, you might get a 5 second cooldown. You charge across the entire map and land 5 meters from someone? You can't immediately rev that ######### on their ass for an easy down.
110 speed. Billy mains LOVE to talk about how highly skilled they are. Well if you're such a god with a chainsaw, then being slower otherwise really shouldn't affect you at all. Simple.
His movement speed is already slowed when revving chainsaw.
Already has a 3 second cooldown after using his chainsaw, he cant even M1, vault windows or break pallets during that cooldown.
Nerf his charge addons. His basekit is balanced: strong but has a lot of counterplay.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/897879#Comment_897879
The flick was a whole 180°. And? Should you be able to make him useless with simple 180s/360s? No imo.
Nearby, tofu also thought spirit was broken and the nurse nerfs are totally fine and fun. So yes, he's the one without a clue lol.
He's not useless vs simple 180s/360s. And good killers still dominate with oni, like zubat and others.
Also you clearly never seen tofu or scott videos on spirit cause they never said she was broken or OP.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/895508#Comment_895508
There was a nerf to his power duration. In exchange for no loss of CD after picking someone up. So you still loose your ability when picking someone up, but now you got less uptime of your ability when you try to snowball.
You think that flick was fine but he's the one that knows nothing about balance... right...
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/894730#Comment_894730
Why were the nerfs to his flick needed? Why were the nerfs to his duration needed?
https://www.youtube.com/watch?v=rO3_0OFm-Gw&t=1567 Flick needed nerfs to not be able to do 180º flicks aroud sharp corners like that one. You can still do 90º degrees wich is pretty strong. There was no nerf to his power duration
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@FriendlyGuy said:
When you nerf a killer for no real reason people may refuse to buy them.
EDIT: No reason except some braindead streamers complaining about the lack of obviously existing counterplay.
All the nerfs he got were needed and he's still very strong
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they didn't remove the flick, they reduced the turn ratio so he can not do a 180º turn
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/880502#Comment_880502
LMAO!
"They are stating facts about the rules! Its a KiLlEr MaIn! Reee!"
Killing yourself on 1st hook is not aggainst any rule so...
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/880408#Comment_880408
"Report - Unsportsmanlike Conduct - Killing Yourself on Purpose"
Now you want to force people to stay on match they dont want to? Ok calm down... Thats not reportable and it wont be
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This challenge is actually bugged. You only need to hook 1 survivor in the basement with mostrous shrine
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Yes i really failed when the killer proxy camps and just tunnels me off the hook...
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@Krisalis said:
why everyone saying that there is no counter to BoP?Throw a pallet-no BL if he just runing in circles for 45 sec to get BL3 then its not legion problem,every killer can do that
Because you know legion power right? applies deep wounds. What happens to deep wound bar when there's no terror radius?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/852207#Comment_852207
Nope just a person who thinks legion needs something to help his hit and run power. Thats why i liked dark devotion legion i had to smack the obsession then run to another survivor and smack them and theyd bleed out because no tr. That premoted skill and yet they removed it. Thats why i hope they keep nemesis because its kinda the same. If you know the legions using it dont hit him with the pallet and he basically stays the same except for the obssession. Bop has no counter play so yes it needs fixed.
TIL chasing someone and he goes down without you hitting them is skill... Nice
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@supersonic853 said:
Nemesis is fine i feel but bop is pushing it a lot. Also trying to not make legion even worse.
Neither are fine. They changed legion for a reason, anything that brings old legion back is not fine
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People in this thread are actually saying this is fine??????
Devs have to update how the mend bar going down works, base it on distance from killer instead of terror radius. Freddy also ignores it
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Ah, the weekly tru3 optimal swf genrush video post
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/834841#Comment_834841
2 out of 17 killers can crouch. This is an unbalance.
You're comparing killer powers to vault animations...
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@Feleas said:
https://forum.deadbydaylight.com/en/discussion/comment/834869#Comment_834869
Well not anymore, friend. Devs don't want you using skill to mindgame Survivors it seems.
It's actually the opposite, that's why they're giving her a vault animation.
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@tylerlogsdon1 said:
Spirit has the woosh noise that is no longer silent with prayer beads. She always has an audio cue for when she phases. Don't know what OP is on but it's hard to miss.
Not if youre on her terror radius. Thats why she can stand still at a pallet and spirit mains call it a MiNdGaMe
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@JordanMalicious said:
https://forum.deadbydaylight.com/en/discussion/comment/834841#Comment_834841
So the spirit had a unique mind game at windows? Where's the problem? How is that hard to grasp?
Pressing a button that makes you do an action that gives no feedback to the survivors is not a mindgame