NerfedFreddy
NerfedFreddy
About
- Username
- NerfedFreddy
- Joined
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Comments
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"SWFs are not Problem! They are Balanced!" (Fixed)
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I wonder why people have so much fun with TCM
Let's see
TCM: unbalanced, victim-sided, fun, big maps, good lighting, immersive, horror feel, stealth is an option, losing teammate at the beginning doesn't affect your experience that much, different escape routes, respecting survivor skill, looping is accessible for a lot of players, voice chat for everyone
DBD: balanced, killer-sided, not fun, small maps, mediocre lighting, mostly non-immersive, arcade feel, stealth is not an option, losing teammate at the beginning is crucial for your surviving, same escape route, not respecting survivor skill, looping is only for high skilled/top players, voice chat for swf only
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Then survivors also should get fov-slider bc survivor's view is limited and too "zoom-in"
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Can't blame Ada and that what we all do from time to time. Soloq needs and balance on killer side have been ignored for years and that's inevitable consequences of it. That's why now we have 1000 winstreak Blight.
"Should BHVR add modding?"
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@Pulsar said:
They definitely caught me off guard with that one lol. From my estimation, that's about a 20 second gen. Probably the fastest I've seen one pop in a bit. They definitely came to play, but I don't think the outcome of the match is super important.
Just a fun little post that I wanted to share :)
And what was outcome?
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If survivors can't have "infinite" loops, then killers shouldn't have infinite gen hold as well. Both create uncounterable iterative exhausting for opposite side gameplay loop. Both are the same and should be treated equally
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Killer players don't want just a carrot. they want gigantic Godzilla-sized carrot plus a bag with 100 mil USD inside. And maybe after that they'll stop doing bad things but that's not guaranteed
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Basekit anti-genrush is just playing the game and applying pressure. Crazy i know when all you learn is just how efficiently standstill near the hook
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Lol killers already try to figure out how to exploit anti-camp mechanics. I hope BHVR won't backpedal on this one after ptb "feedback" and it won't be Reassurance 2.0
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@HoodedWildKard said:
https://us.v-cdn.net/6030815/uploads/Q6E84VTXH321/aibr97mbh1y21.jpg
Why do people dc or unalive themselves on hook on the first down? I can understand something like that part way through the game when it's clear the killer will win and you just want to get on with the next game. But when you do that right at the start of the game you throw the game for everyone else. As surv I'm like "great, another definite lose because someone had a tantrumn" as killer it's like "oh look another game where I don't need to try" like why even load into the game in the first place?
Same mentality as killer's lobby dodging. As a killer main, you probably understand that better
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Community: can we get some really cool mind-blowing chapter in DBD? Terminator, Alien, The Last of Us, Doom, Evil Within?
BHVR: best i can do is Nicholas Cage
another questionable BHVR decision that feels like desperate attempt to create hype
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@daffyd said:
When was the last nerf to SWFs to bring them more in-line with solo survivors?
Someone told me they have never been nerfed and never will be nerfed as BHVR fear them?
They only know how to nerf soloq without affecting swf too much and coh is great example of it
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Quality of soloq is dropping suicide rate is hiking
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It's not competitive game therefore dc shouldn't be too punishable
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Soloq is great. Soloq is fine. I enjoy soloq. Thanks, BHVR!
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"i never take pallet in the face, i mean it's rare so i don't really need it."
Pretty much explanation of poor performance
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Just consequences of medkits/dh/coh nerfs, camping, tunneling and overall killer-favored winstreak friendly balance. "Play fast or die"
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- "no legitimate reason to do it in the first 3-5 minutes of a game"
- "refusing to participate in normal gameplay"
- ruining game for other 4
wow it's almost like camping that also should be reportable
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yes survivor is unplayable
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Survivors can't have anything in this game outside of absolutely basic gameplay loop and toolset. Boons became another dead mechanics to plenty of others survivors already have - luck, items, chests, sabo, wiggling, keys/hatch
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survivor role is dead
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Your tier-list is like reversed. Wesker, Oni, Nemesis themes - top-notch
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Strategies that are not based on exploiting/abusing something that bhvr hasn't fixed yet. Strategies that are based on skill, good sportsmanship and fair competition
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"Killer i don't like aesthetically" = "DBD has an aesthetic problem"
Kinda ironic saying that and posting pics of legion which are the most non-horror/anime/manga/fortnite/tiktok char in dbd
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Bubba for sure. Last time i played against Bubba i looped him good (including z-wall) and as a reward he camped/hit on the hook me in the basement. FeelsGoodMan
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Farming is boring and your feature will increase it significantly - "help with achievements/challenges/dailies etc"
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Make bloodlust exclusive trait of m1 killers, anti-loop killers don't need that, they are already strong and should rely on their powers instead of w-gaming
that's your buff
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just give up and inflate killrates to make bhvr take necessary actions against those tactics
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No killer content since Wesker? Such a tragedy
Survivors have no new content for years except 3 undercooked non-exciting perks every chapter
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Survivors are weak and need to be buffed further. HUD icons feels like cosmetics change, killers are too much ahead and powercreep every update. A lot of survivors perks should be buffed in the way the did with windows and any means necessary.
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Game lacks fanservice content so that's a good thing
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If something those vids prove that's only how killer-sided and unbearable for survivors this game became so even swfs on comms have quite hard time to complete the gens and win games. Imagine being solo surv kekw
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There are no underperforming killers even weakest killer in the game Trapper has 56% killrate
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Yes we need killer ban system
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DH is interactive perk. Good design and high skill floor
Eruption - non-interactive perk. Bad design and low skill floor
They aren't comparable
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It's too complicated
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Killer players when soloq isn't easy 4k
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HUD icons was a nice touch, but game is still killer-sided by a lot. Probably that's it for survivors for next 3 years. Even such a general complaints like camping, tunneling, slugging for 4k/to bleed out aren't properly addressed and most likely won't be.
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First update for a long time when survivors got something substantial, not little bone from killer mains' holiday table
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The nerf was justified. Old Billy was like Nurse nowadays. Overpowered killer that serves 4 slugs at 4 gens left. All those muh Billy threads nothing but nostalgia with attempt to push Bhvr to revert absolutely reasonable changes
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Why can't survivors see gens auras? It you answer that question you figure out the answer to your question as well
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Can we stop with survivor's nerfs for a sec ok?
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Killer players want to take away last and the only viable survivor item
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Pinhead is problematic killer who unfairly punishes soloq. People pointed it out a lot of times and gave valuable feedback. No changes/fixes to cheesy box/chains mechanics have been made
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You can slug for 4k refusing any second chances if you're so petty about that
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Sure they are
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Killers are entitled to ez win. What a surprise. You forgot to mention "knight/make your choice" exploit
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Solo survivors in dbd:
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Not wrong dude. GF is poorly designed killer and Im always on edge to dc against him

