Nameless
Nameless
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/642317#Comment_642317
Still doesn't make it useful you just see the killer aura for a few seconds its negated by spirit nurse wraith as they have high mobility.
It still gives info about where they are atm, whether they are chasing someone or not and what pallets are being broken so you know which places are a dead space. I wouldn’t call it an amazing perk but it’s not terrible either
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MoM needs a rework, not a buff. Giving survivors a free hit is simply unhealthy for the game. Granted, if you link it to safe unhooks you would automatically see a decrease in people being able to activate it simply due to the limited amount of hooks that could possibly happen... except for SWF groups that are well organised and would still be able to pull it off.
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@HatCreature said:
If this is real then The Demigorgon's ability is boring, we already have 2 other teleporting Killers and this one is basically weaker.
If this is real---You can make holes to go in and out of but you probably have GO TO a hole to teleport. If it gets destroyed then you're like Hag and screwed. So you're a worse Hag as you can't use it in chases and need to manually go to your hole to teleport. Or if you don't have to manually go there and just go in one on the fly you still can't use it at loops or in chases because they're HUGE.
This is boring, the community came up with better ideas IF this is true.
Being to able to see blood in the air at base, having a lunge attack, having a dash attack and moving faster on all fours, teleporting to the Upside-down like Freddy but using a simple filter over the screen and not the objects. Not being seen to people in the opposite realm etc.
But if this hole teleportation is what the great Demogorgon can do then all he is good for is camping the hooks.
It depends on how many holes he can place I guess. If he’s able to put many down then it’s a high mobility m1 killer. It’s not gonna be useful in chases but will be for patrolling gens. I’d prefer having something like a 2nd power to help him out with chases though.
Either way, if he can’t put many of these teleportation thingies down then I can’t see his power working out at all.
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If you’re interested in both survivor and killer perks then you should probably take a look at this thread:
@I_Eat_Worms said:
https://www.giga.de/artikel/stranger-things-in-dead-by-daylight-neue-hawkins-map-demogorgan-perks/
apparently there was a german article with a Mathieu cote interview and it says the demogorgons power will be teleporting through portals and going into "stealth" mode where he crawls on all 4s
which sounds like pig and freddy combined but seeing a Demogorgon crawling around is gonna be pretty freaky
This man Sherlock Holmes’d this German article and by the looks of it the perks aren’t that bad actually.
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@ad19970 said:
I'm all for powerful perks, but blocking vaults and windows for 30 seconds each time a generator is repaired seems a bit much in my opinion. Probably not overpowered but perhaps a but frustrating for how random it could be.
The second perk, having generators automatically start regressing when downing a survivor nearby sounds pretty good.
The first one is rather situational though. This perks power would rely on the fact generators would be popping so it can only be used a total of 5 times and as a killer you also want to prevent these generators to pop. I think it sounds better on paper than it actually is but who knows maybe I’m wrong.
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@joker7997 said:
The problem is if someone is an excellent looper, there is no fast counterplay for most killers. Survivors abuse this, because they are jackasses who just want to win at all costs. This makes killers pissed off jackasses that just want to win at all costs. The toxicity in this game is unreal. I see it from both ends. I far more empathize with killers, because the amount of toxic ahole survivors is sickening. Teabagging Everytime they drop a pallet, clicking flashlights. F off. Very satisfying to kill.
Is it abusive for survivors to use a game mechanic to survive though? Most killers have a power to either down a survivor quick enough to prevent looping or something against loops in general, other than maybe Wraith and Legion.
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That would be a cool feature actually
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/641871#Comment_641871
What 2nd objective would they even add?
Totems are a 2nd objective and devs have been trying to give more incentives to do them. Though, doing totems is just as boring as doing gens which is why some people refuse doing them I guess.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/641194#Comment_641194
MoM did need a nerf but not a lazy nerf, DS wasn't that hard to counter (juggling or wasting it) and BT became a trade perk.
As mentioned before, for the time being I believe they did well nerfing it to bits until they come up with a complete rework (which I hope they do because giving a survivor an extra hit is just game breaking). DS does a lot more than you think. You’re untouchable for a whole minute. If the killer stays with you for that long, they’re gonna lose the game. Heck even if there is an obsession in the game the killer will most likely leave you on the ground just for the fact DS exists. And while BT did get a nerf, when you get at higher ranks you will see it’s still pretty much a meta perk. When played right BT does its job well.
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I mean if the perks are broken and need fixing then they should be balanced, same goes for the killer...
imo the perk changes you mentioned are either justified (MoM & DS) or hardly change anything (BT).
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@anarchy753 said:
From both sides, I would call Deliverance useless.
Its only real practical application is to unhook yourself when others cannot. Generally this means when a killer is camping really hard. This both makes it incredibly difficult to charge it up in the first place, and often means you'll go back down if you manage it anyway.
99 times out of 100 that I've seen people Deliverance, it's when allies are definitely available to unhook, and just an ego move to deny your allies altruism/benevolence.
Often it also results in a useless teammate for a minute or more because they play like an immersed Claudette until they can self-care.
Honestly, I just never see this perk do something positive for the game that wouldn't occur anyway. Certainly not enough to justify running it. It's very similar to unbreakable but with downsides.
Deliverance puts the killer under more pressure because you just unhooked yourself and your teammates should all still be doing gens. By unhooking yourself you just saved some time as well. It’s a situational perk but when it works, it works wonders.
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2.
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Yeaaahh... No what would be the point of closing the hatch if the survivor ends up getting a free escape at the exit gate because that’s what it is essentially. Half the time is nothing.
If they made opening the exit gates shorter then there would be some sort of new hatch stand off where killers just wait for survivors to find the hatch and then close it when they see them. By doing this, you’re just going to create more problems.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/631885#Comment_631885
because finishing the game right now is P3 Level 50 Max perks on all characters, some players have already done this, to imply it would be a good idea to then want people to reset all that progress for more prestige is ridiculous.
What exactly would these OG players lose from this? They just get a new goal to play the game.
You only lose progress when you prestige and prestiging is a choice. If you want to keep your p3 lvl 50 killers then you can do so.
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I can’t see this being added because of balancing issues. If the killers play smart they would just camp a survivor while the other one pressures the survivors at the gens. It doesn’t even require that much coordination.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/631839#Comment_631839
oh I don't know, maybe the point I stated above where 1000s of players have maxed 1000s of characters to "complete" the game, and to completely remove that accomplishment because someone whined on the internet and wanted a different colour legacy would be ridiculous.
It's fine for players who have barely started, but people who have put 1000s upon 1000s of hours into the game to "complete" it shouldn't have that taken away from them.
Why are you so against the idea of content in the form of new prestiges. You’re not being forced to prestige so I don’t see the big deal. Don’t you want something to work towards after finishing the game? I know I would be happy when some new content in the form of prestiges and rewards gets added.
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@Marcus said:
There are new status effects that will buff stealth killers against Object of Obsession and which should be added soon, untill then, just play Nurse or Spirit, the only 2 killers that don't give a [BAD WORD] against Object of Obsession users.
Object doesn’t just hurt stealth killers badly but also Trapper and Hag.